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Archived Post
08-29-2009, 09:32 AM
The Combat Log can be turned on with the command:

/combatlog 1

It places a file Combatlog.Log in your Champions Online/Live/Logs/GameClient directory.

This file contains detailed information on all combat events that you experience around youw hich would normally be seen in the Combat Log window in-game.

If someone wrote a program to Parse these logs we can calculate Damage Per Second, exact damage done by powers etc. etc.

I guess I am talking about something like this:
http://www.benziegler.com/HeroLog/

:-)

Archived Post
08-29-2009, 09:37 AM
Good stuff. Someone will definitely write one soon. The more numbers we know, the better.

Archived Post
08-29-2009, 06:26 PM
There's one up now on sourceforge. Obviously it isn't supported or endorsed by Cryptic Studios in any way, shape or form, no implied warranties, etc, etc, etc. It's entirely unpolished, but it's functional. I strongly encourage people to make a better one and let me know, so I can use stop using this one :)

Direct link:
http://sourceforge.net/projects/combatlogparser/files/Executable/CombatLogParser.zip/download

There's also a documentation file on the log format itself elsewhere on the project's page (http://sourceforge.net/projects/combatlogparser/), if you'd rather not look through the parser code to figure it out.

Archived Post
08-29-2009, 06:33 PM
There's one up now on sourceforge. Obviously it isn't supported or endorsed by Cryptic Studios in any way, shape or form, no implied warranties, etc, etc, etc. It's entirely unpolished, but it's functional. I strongly encourage people to make a better one and let me know, so I can use stop using this one :)

Direct link:
http://sourceforge.net/projects/combatlogparser/files/Executable/CombatLogParser.zip/download

There's also a documentation file on the log format itself elsewhere on the project's page (http://sourceforge.net/projects/combatlogparser/), if you'd rather not look through the parser code to figure it out.


Sounds like something I might do...anyone have any preference on platform? Might be a really quick mvc app...

Archived Post
08-29-2009, 06:44 PM
Platform should be the same platform that the game runs on..WIndows lol

Aside from that...anything goes! :-)

The one for City of Heroes was pretty complete....but I believe it was built up slowly.

I guess some of the primary functionality would be to seperate the Damage done by each power for your character.
So a Filter by Character Name (your character) and then a list of the various powers.

Would be VERY interesting to start seeing some results from people as to the damage output of various powers.

Thanks to whomever gave us a headstart *wink*

Wish I had the know how to do it.

Archived Post
08-29-2009, 07:18 PM
Now you have my curiosity :p

If I have the time I'll poke around inside the code and see what I can come up with. Big if on the time though, I've already got too many coding projects I'm working on.

Archived Post
08-29-2009, 08:12 PM
it's a great log format, so different from the plain text logs i am used to, where you have to do everything with scraping, as if anyone would ever want to read a log in plain text. very much appreciate you providing us with your app&source weirdbeard and i am looking forward to seeing a project start up.

Archived Post
08-29-2009, 10:02 PM
Could we get the ability to make more than just the one combat log file please. PLEASE!

There's one up now on sourceforge. Obviously it isn't supported or endorsed by Cryptic Studios in any way, shape or form, no implied warranties, etc, etc, etc. It's entirely unpolished, but it's functional. I strongly encourage people to make a better one and let me know, so I can use stop using this one :)

Direct link:
http://sourceforge.net/projects/combatlogparser/files/Executable/CombatLogParser.zip/download

There's also a documentation file on the log format itself elsewhere on the project's page (http://sourceforge.net/projects/combatlogparser/), if you'd rather not look through the parser code to figure it out.

What is MPS?

Mothballs per second? Mirth per second?

Archived Post
08-29-2009, 11:34 PM
So does this mean you will be supporting addons?

Like.... cryptic, officially support addons officially and let us know the best route to develop them, imo. Yall got the character customization going, let us customize the rest of the experience.

Archived Post
08-29-2009, 11:46 PM
So does this mean you will be supporting addons?


This isn't an addon.

Archived Post
08-30-2009, 12:37 AM
I strongly encourage people to make a better one and let me know, so I can use stop using this one :)

You'd figure with the resources and man power available to you guys, some one could whip one out on a lunchbreak :P

Archived Post
08-30-2009, 02:27 AM
This isn't an addon.

well, it should be. then they should support it.

Archived Post
08-30-2009, 03:31 AM
You'd figure with the resources and man power available to you guys, some one could whip one out on a lunchbreak :P

I'll bet that is the one that was whipped up on a lunch break. Look at the readme file and then look at the game credits.

Archived Post
09-06-2009, 10:56 PM
Not trying to hijack this thread, but figured someone else might want to try out a quick data miner I threw together:

http://www.cameroncole.com/download/codatamine_100.exe

It allows you to slice up the data so you can really see what powers and damage types your character is doing. Tracks crits and such as well. It isn't really for aggregating DPS and such at least not yet.

Archived Post
09-22-2009, 12:33 PM
Has anyone been able to make anything very user friendly out of this and the log parser that WeirdBeard posted?