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View Full Version : Force Might teamplay build


Archived Post
08-29-2009, 09:30 AM
Build by championBuilder 0.2.4 (http://champions.zarzu.ch)

Download this Build here. (http://champions.zarzu.ch/download.php?download=4131g603000703200170350017zz 0001503405036070351207032101603104703303070i520260 01326003136024005zz0450i4075y1085y2005y2075y20e5y2 0d5y20k5y21225y0075y000fEnix Krynvalus)

Enix Krynvalus: Level 40 Champion

Superstats:
Level 5: Super Endurance
Level 13: Super Strength

Powers:
Level 1: Force Bolts -- Rank 2
Level 1: Force Blast -- Rank 2, Rank 3
Level 5: Personal Force Field -- Rank 2, Rank 3
Level 5: Flight -- Rank 2, Rank 3
Level 8: Force Shield
Level 11: Protection Field
Level 14: Field Surge -- Power Swell, Rank 2
Level 17: Force Cascade -- Rank 2, Rank 3
Level 20: Force Eruption -- Gravitational Polarity
Level 23: Force Detonation -- Force Spate, Rank 2
Level 26: Resurgence -- Rank 2, Evanescent Emergence
Level 29: Haymaker -- Nullifying Punch
Level 32: Mighty Leap -- Bull Rush
Level 35: Immolation -- Rank 2
Level 35: Teleport
Level 38: Condemn

Talents:
Level 1: The Hero
Level 6: Mighty
Level 9: Energetic
Level 12: Bodybuilder
Level 15: Relentless
Level 18: Accurate
Level 21: Paramilitary Training

Basically you place force shields on your friends then when you want to deal the big hurt use condemn to hold the guys still, have your team matesall jump in together, then you Force Detonation, letting it multpily and follow up with a Force cascade or even use Force eruption ahead of time to build damge, especially with Immolation, you can drop a lot of guys very quickly. This works well in both PvE and PvP (Tested around with it during Beta) Your Force Cascade does upwards of 2k damage and can hit multiple targets, Haymaker to shut off HoT's and deal damage after a hold, Mighty Leap to close with opponents.

What do you think? With End/Str and super powers it plays well to your knockbacks, breaking tangible holds and melee damage.