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View Full Version : A suggestion for how Telekenisis could work better


Archived Post
08-29-2009, 08:11 AM
When you activate the power with an Enemy Target selected, you lift the nearest object that you can, and automatically hurl it at the target.

If you activate the power WITHOUT an Enemy Target Selected, but with a liftable object selected, you can lift the object as normal and do with it what you like.

Right now the power would feel clunky because of all the steps that you need to go through, and there's no reason that such a great power should go unused by the player base.

Archived Post
08-29-2009, 08:51 AM
When you activate the power with an Enemy Target selected, you lift the nearest object that you can, and automatically hurl it at the target.

If you activate the power WITHOUT an Enemy Target Selected, but with a liftable object selected, you can lift the object as normal and do with it what you like.

Right now the power would feel clunky because of all the steps that you need to go through, and there's no reason that such a great power should go unused by the player base.

More importantly, this really is the signature move people think of when they think of telekinesis. I'd be of a mind that the best use is:

* Targeted foe in range of objects: the power flings the heaviest applicable object at the target, pending charge length and ego.

* Target foe is not in object range: little-to-no damage attack that does either knockback or, ideally, knockdown.

* Targeted object: object is raised, and if charged, follows the player for a few moments pending charge length and ego.

This power's limits alone convinced me to back off telekinesis as a set.