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Archived Post
08-29-2009, 08:08 AM
Hey Champions! I'm having some difficulty in putting together a dual blades build. I'm already lvl 14 but probably going to delete and re do it. I'm really not sure what I should be thinking of. I like PVE and like to do PVP a little too. For PVE I have a partner to play with that is ranged so far we've dominated everything.

I started of with the default abilities, then added the lunge, LR and the heal over time ability ( I still have one more to use but haven't picked it yet). I kind of suck against ranged stuff and from what I can see PVP is full of ranged and I feel I will just get smoked. Should I go with regen vs. LR? I planned on going STR/DEX as the primaries.

I really like the dual blades concept, any advice would be great.

Thanks in advance!

Archived Post
08-29-2009, 08:40 AM
bump back to page one

Archived Post
08-29-2009, 08:43 AM
One thing I like doing is taking Iron Lariat and Iron Cyclone from Supernatural, with cyclone talented up with Vortex technique. The pulls should help against the ranged stuff, bring 'em in close to get chop-chopped.

Archived Post
08-29-2009, 09:09 AM
I don't have any experience with the dodge passives, but from everything I've heard, it's just not as effective as PFF, Invuln, or Regen. Regen is fantastic, especially when combined with a Dex/Ego build, as your regen ticks can crit. However, Dex/Ego will result in a bit of damage loss as you won't have as much STR. You might try STR/Con + Invuln though, I've used this combo on a Claw character and it worked wonderfully, especially with the Healer Drones tagging along as well.

I definately agree with the Iron Lariat/Cyclone suggestion, that's a addition to melee builds, especially if you plan to PvP. You need to know though that with the way the game is ballanced right now, you're going to have a hard time in PvP as any melee character. To be effective you're going to need to take full advantages of your CC abilities to keep your opponent from escaping.

Archived Post
08-29-2009, 09:28 AM
Well, all I would say is that, as it stands right now, the martial arts powers are just not very good in PvP. You could pick up defensive passives like Regen or Reflexes to try and be more survivable in PvP, but you're going to be sacrificing you PvE effectiveness. I would first of all suggest deciding which you want to do more. I have a fully PvE specced Dual Blades character with Dex/Ego as the stat focus. My passive is Focus of the Unleashed tempest and I m focusing purely on damage output rather than survivability. It is sick damage, but again only effective in PvE. There's definitely a trade off. I could be wrong but honestly I don't think there is much you could do to make a dual blades character very effective in PvP, even more so than the other martial arts powers since it deals overall less single target damage.

Archived Post
08-29-2009, 09:36 AM
Thoughts on this to lvl 20? I do want to do more PVE but I do want to do a little PVP and at least be competitive, doesn't mean I have to win all the time but 30-40% of the time would be nice.


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Test: Level 40 Champion

Superstats:
Level 5:
Level 13:

Powers:
Level 1: Rain Of Steel
Level 1: Blade Tempest
Level 5: Thunderbolt Lunge
Level 5: Teleport
Level 8: Regeneration
Level 11: Dragon's Wrath
Level 14: Iron Cyclone
Level 17: Resurgence
Level 20: Iron Lariat
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 35:
Level 38:

Archived Post
08-29-2009, 10:17 AM
Please also remember Regen falls off after 25 or so. Our damage starts ramping up into the thousands, and the damage you intake from mobs, and your regen stays in the hundreds. Its useful with blocking but it wont cover you really when you arent. It is good for the "Pure Damage" types because they benefit from the same stats but you will die if you don't block higher up. With two powers I can put out 4k+ damage into a champion, regen wont have ticked in and you die from it. Be careful with the power, you will need to block and stop your damage and let regen tick you up.

Archived Post
08-29-2009, 10:21 AM
Dual Blades, like most melee sets, is hard mode. I had a moderately functional build in closed beta (thoguh still the hardest of my characters to play), but then they nerfed half the powers he needed, so I don't plan on trying again until they add/fix something that would make them playable again.

My previous build required the ability to spam Dragon's Wrath (which they then added a timer to) for damage, and the ability to use Resurgence at lest once each fight (which they gave a long timer to that makes it unusable half the time).

Archived Post
08-29-2009, 10:42 AM
I got blown up in PVP last night as well, and i built my guy with PVP as well PVE in mind.

My first problem was that i took the offensive passive not knowing that you don't need it anymore to charge dragon's wrath(i think that's the name, its the alpha strike of the tree that allows you to get the momentum buff)

So the focus passive is just about a complete waste of a point anymore. The crit buff you get is weak, and you get can get similar effects from an advantage from the endurance builder.

Sooooo, yeah its a tough tree to do both with.

My suggestion for a build is a def passive, either the dodge one from martial arts, or invuln or forcefield from the other trees. The heal over time you took is just too weak to matter, so id prob drop it till much later.

You want to get the alpha strike(again i think its called dragons wrath, its chargeable and hits like a truck), as it will give you the momentum buff that allows you to not have to worry about generating energy for a few seconds. That plus, you 2 started abilites will make up the basis of your early game offense.

Next you need to get either the lunge and take the advantage that removes travel powers so you can get at the flyers, or the throwin star with the pull advantage(i will prob take both eventually). You will also need a root ability to hold them there, and snare so they cant get far when it breaks. You should be able to get all these abilities by lvl 14 or 17. I cant remember.

At this point you will at least have the tools to take people on PVP. From her on, you can fill in with what you want, because you will have tools to catch someone, hold them in place, and slow them down when the try to run. I would suggest u also get the active def dodge buff at lvl 20. PVP is all about staying alive. There isnt enough burst in the game to take down people with all the def in the game.

They have made it where you can get all these abilities from the dual blades tree. Used to be you had to get the lunge from claws, and the snare from unarmred.

The problem you will run into, is what i ran into, is that you just about cant do enough damage to beat people with def passives. You can widdle them away...slooowwwwllllly, but by the time you get close, help always arrives to finish you off.

After PVPing last night, i really think my blades toon will be a PVEer, and Ill just make a flyer/nuker for PVP. Cause last night, melee was cannonfodder that soften them, while the flying nukers sat back and mopped up and got the kills. I really don't know if they will ever be able to balance this game for small scale PVP. The only way you can even stand a chance as melee is to run with a coordinated group.

Archived Post
08-29-2009, 10:43 AM
Dual Blades, like most melee sets, is hard mode. I had a moderately functional build in closed beta (thoguh still the hardest of my characters to play), but then they nerfed half the powers he needed, so I don't plan on trying again until they add/fix something that would make them playable again.

My previous build required the ability to spam Dragon's Wrath (which they then added a timer to) for damage, and the ability to use Resurgence at lest once each fight (which they gave a long timer to that makes it unusable half the time).

This.

I ran a very similar build in beta too, which is what i was going for, they made a lot of late changes that i had no idea about untill after i took them, and with the borked respec cost, i cant do anything aobut it.