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Archived Post
08-29-2009, 08:03 AM
This build is in three phases. For the first few levels, it is strictly for leveling and solo dps. Then I get into healing/support abilities. Finally I add some AE powers and other things that I am hoping will be effective in PvP. All comments are appreciated.

Build by championBuilder 0.2.4 (http://champions.zarzu.ch)

Download this Build here. (http://champions.zarzu.ch/download.php?download=4131g50i0070i300370i50017zz0 00170i520150i2150i2250i5680i6103270h710170h700270i 540180211042502415zz025064375y10n5y2025y20n5y2055y 20x5y20c5y21625y0025y005gCrimson Devil 2)

Crimson Devil 2: Level 40 Champion

Superstats:
Level 5: Super Constitution
Level 13: Super Presence

Powers:
Level 1: Bestial Fury
Level 1: Lash -- Rank 2, Meteor Hammer
Level 5: Regeneration -- Rank 2, Rank 3
Level 5: Flight -- Rank 2, Rank 3
Level 8: Resurgence -- Rank 2, Rank 3
Level 11: Iron Cyclone
Level 14: Cloud Of Flies
Level 17: Rebirth
Level 20: Soul Mesmerism -- Rank 2, Glossolalia, Accelerated Metabolism
Level 23: Divine Renewal -- Rank 2, Rank 3
Level 26: Arcane Vitality -- Rank 2, Impart Freedom
Level 29: Aspect Of The Inferno -- Rank 2, Rank 3
Level 32: Pyre -- Rank 2, Backdraft, Accelerated Metabolism
Level 35: Thermal Reverberation
Level 35: Superspeed
Level 38: Molecular Self-Assembly

Talents:
Level 1: Inhuman
Level 6: Enduring
Level 9: Shrug It Off
Level 12: Intimidating
Level 15: Lasting Impression
Level 18: Impressive Physique
Level 21: Survival Training

Archived Post
08-30-2009, 05:32 AM
One more try for comments then I let this die.

Archived Post
08-30-2009, 05:56 AM
I'm playing a supernatural build as well. One thing that I've found relatively pointless is taking the supernatural energy builder. It's a melee attack for a framework that's primarily ranged and there's no status effect that it applies that the rest of the supernatural powers take advantage of. As a result, I went with the fire endurance builder and figured that eventually I might pick up additional fire skills.

As of level 18, I've seen no need for both regen and resurgence. I took regen and I think that seems to be more than enough to keep me up. Then again, one thing I'm doing that you're not is condemn. Condemn is a *great* power, especially when you have a group of 4 or 5 things to fight. As long as you have a decent recovery, you can drop a fully charged Condemn on the group and they're all incapacitated for 5 or 6 seconds -- long enough to build all your energy back up and put some serious hurt on the group.

I absolutely agree with your choice of picking up meteor hammer -- it makes Lash worth so much more. I also opted for Iron Lariat to compliment Meteor Hammer. One problem I have with meteor hammer is that it knocks things back when fully charged (both good and bad), but with Iron Lariat, I can push and pull a mob however and wherever I want. It pairs very nicely with condemn too, as you can pull ranged villains to you to be next to the melee before condemning, so they all get hit.

Anyway, having only got to level 18, that's all I have to offer. I love the supernatural framework -- it seems a bit boring during the tutorial, but after level 7 or 8 and meteor hammer, it really shines as a great lockdown set.

Archived Post
08-30-2009, 06:29 AM
I'm playing a supernatural build as well. One thing that I've found relatively pointless is taking the supernatural energy builder. It's a melee attack for a framework that's primarily ranged and there's no status effect that it applies that the rest of the supernatural powers take advantage of.

Works nicely for a combo build though. Supernatural + Might has been extremely entertaining for me, particularly because the attacks even look like the way a zombie would fight. Slashing fists, strong slow punches, and bites.

To the OP, looks good to me, though I agree with the swap to a ranged energy builder if you're going that way. Kinetic darts is current the top one due to highest yeild, but maybe look for a nice middle-of-the-road one that fits your costume style.

Cheers.

Zombie Andrew Jackson

Archived Post
08-30-2009, 07:16 AM
As of level 18, I've seen no need for both regen and resurgence. I took regen and I think that seems to be more than enough to keep me up. Then again, one thing I'm doing that you're not is condemn. Condemn is a *great* power, especially when you have a group of 4 or 5 things to fight. As long as you have a decent recovery, you can drop a fully charged Condemn on the group and they're all incapacitated for 5 or 6 seconds -- long enough to build all your energy back up and put some serious hurt on the group.

Regen + Resurgence is good for PvP ... only used resurgence outside of PvP a couple times when I pulled a few too many mobs

Agree that Condemn is a great power

Archived Post
08-30-2009, 08:04 AM
Regen + Resurgence is good for PvP

ahh yes, I can certainly see that. I'm afraid I'm not too pvp focused yet :)

IAs far as stats go, I'm currently running high End/Rec/Con for supernatural. Anyone have any particular luck with anything different?

Archived Post
08-31-2009, 09:17 AM
I see what you mean about the melee power builder in the Supernatural power set. Hopefully, its not too late for me to respec out of it. I played around with Darkness during the beta, and I know that has a ranged power builder. Maybe I will give that a try. Thanks a lot for the comments, guys.

Archived Post
08-31-2009, 09:22 AM
If I could make another suggestion, if the early end of the build is for leveling, I would suggest you pick up Venomous Breath and Super Natural Power. A couple of swats to pump up your energy and let fly with Breath. It's got a very long wide cone and I've found that if you let it unwind all the way, you can kill even level mobs with one execution. You'll be an AOE killing machine. It's probably too effective at the moment. After I picked it up I basically stopped using my other powers. It's pretty sweet to watch Breath's bar shrink in an nearly exact parallel to the enemies' health bars.

Archived Post
08-31-2009, 09:27 AM
Actually, Supernatural/Darkness DOES sound like fun. I was planning a Supernatural/Fire, but maybe I'll change it. I can save Fire for a different character concept.

Thanks!

Archived Post
08-31-2009, 09:29 AM
Actually, Supernatural/Darkness DOES sound like fun. I was planning a Supernatural/Fire, but maybe I'll change it. I can save Fire for a different character concept.

Thanks!

Yeah, it's seems like there's some thematic harmony there doesn't there? I haven't delved into darkness too far yet, but I did pick up darkness's shield power for my supernatural hero. I'll be dipping into that framework further in the future for sure.

Archived Post
08-31-2009, 09:37 AM
If I could make another suggestion, if the early end of the build is for leveling, I would suggest you pick up Venomous Breath and Super Natural Power. A couple of swats to pump up your energy and let fly with Breath. It's got a very long wide cone and I've found that if you let it unwind all the way, you can kill even level mobs with one execution. You'll be an AOE killing machine. It's probably too effective at the moment. After I picked it up I basically stopped using my other powers. It's pretty sweet to watch Breath's bar shrink in an nearly exact parallel to the enemies' health bars.

My first visit to the Powerhouse I respec'd Lash for Venom Breath, absolutely loved the decision and i will not miss lash either.

I also found an offensive minded supernatural to be rather difficult in comparison to the defensive power/builds...i still am in complete wonder as to how Swarm of Flies can actually be found useful...everything tends to die in large bursts of damage anyway so the tiny 40dmg... ... seems as insignificant as a fly :rolleyes:

Archived Post
08-31-2009, 09:37 AM
I'm running a supernatural/fire build right now. I'm 27 and my one suggestion is to get pyre as soon as possible. Believe me, you won't regret it.

Archived Post
08-31-2009, 10:49 AM
Here's something I put together for Supernatural/Darkness, that looks pretty good on paper (although I'm sure the order of powers will get shuffled around once I start playing).

Build by championBuilder 0.2.4 (http://champions.zarzu.ch)

Download this Build here. (http://champions.zarzu.ch/download.php?download=4131g50g0050i3050i505zz0050i 2150i3150g4050i4050i5250i6050g5050i5150g2150i205zz 0450g3075y10n5y2025y2065y2075y20o5y20p5y20z25y0025 y006gShackled Spirit)

Shackled Spirit: Level 40 Champion

Superstats:
Level 5: Super Constitution
Level 13: Super Recovery

Powers:
Level 1: Shadow Bolt
Level 1: Lash
Level 5: Regeneration
Level 5: Flight
Level 8: Iron Cyclone
Level 11: Iron Lariat
Level 14: Ebon Void
Level 17: Condemn
Level 20: Resurgence
Level 23: Crippling Coils
Level 26: Shadow Shroud
Level 29: Supernatural Power
Level 32: Lifedrain
Level 35: Venomous Breath
Level 35: Teleport
Level 38: Ebon Rift

Talents:
Level 1: Inhuman
Level 6: Enduring
Level 9: Tireless
Level 12: Energetic
Level 15: Quick Recovery
Level 18: Boundless Reserves
Level 21: Amazing Stamina

Archived Post
09-02-2009, 03:30 PM
I keep tweaking this Supernatural Hybrid. The suggestion to take Condemn early was a very good one. That is an awesome ability - AE damage plus a hold.

Build by championBuilder 0.2.4 (http://champions.zarzu.ch)

Download this Build here. (http://champions.zarzu.ch/download.php?download=4131g70g000170i300370i50017z z000180i4001270i520150i2170i610350i5650h7170h70015 0i5480211034502415zz025064375y10n5y2025y20n5y2055y 20x5y20c5y21625y0025y005gCrimson Devil 3)

Crimson Devil 3: Level 40 Champion

Superstats:
Level 5: Super Constitution
Level 13: Super Presence

Powers:
Level 1: Shadow Bolt -- Rank 2, Rank 3
Level 1: Lash -- Rank 2, Meteor Hammer
Level 5: Regeneration -- Rank 2, Rank 3
Level 5: Flight -- Rank 2, Rank 3
Level 8: Condemn -- Rank 2, Rank 3, Accelerated Metabolism
Level 11: Resurgence -- Rank 2, Rank 3
Level 14: Iron Cyclone
Level 17: Soul Mesmerism -- Rank 2, Glossolalia
Level 20: Rebirth
Level 23: Divine Renewal
Level 26: Arcane Vitality -- Rank 2, Rank 3
Level 29: Aspect Of The Inferno
Level 32: Pyre -- Rank 2, Challenging Strikes, Backdraft
Level 35: Thermal Reverberation
Level 35: Superspeed
Level 38: Molecular Self-Assembly

Talents:
Level 1: Inhuman
Level 6: Enduring
Level 9: Shrug It Off
Level 12: Intimidating
Level 15: Lasting Impression
Level 18: Impressive Physique
Level 21: Survival Training