View Full Version : Character creation bug - forced slimming
Archived Post
08-29-2009, 07:32 AM
Ok created a charcter, did a custom body like pretty much everyone will, got it in game and it just didnt look right. So i log in again, create another character, pull up the saved costume and think "thats right" pressed the back arrow to the character selection screen and looked at the original and though "That isnt right"
It would seem that once the character gets into the game maybe 15-25% of the body mass is getting removed which kind of makes the character creation a bit of a joke as you need to build in a margin of error to get it looking just right. Try it and see.
Archived Post
08-29-2009, 07:49 AM
I noticed this as well, it appears that the character in the tailor window has a slightly different aspect ratio to your character in-world so you look wider in the tailor window than you do in-world.
Archived Post
08-29-2009, 09:21 AM
Yup, my might character was taking up the whole space in the character creator. Really huge like I wanted him. In game he's a little bigger then average, but nothing close to the effect I was going for with him.
Archived Post
08-29-2009, 09:23 AM
What resolutions are you playing at? I haven't noticed any problems playing 1920x1080 widescreen.
Archived Post
08-29-2009, 09:26 AM
I've noticed this as well. I played around with the resolutions some but nothing really made a difference. I'm playing at 1680 x 1050. I'll try some screenshots to see if it will help show what I see.
Archived Post
08-29-2009, 09:29 AM
Post them up. It could be some bug with widescreen scaling between creator and in-game.
Archived Post
08-29-2009, 09:31 AM
Same issue here. It's really annoying when the first time you realize it is after you spend an hour perfecting a character. What looks perfect to me in the creator/tailor turns into a string once in-game. My screen is a 19" wide, 1440x900. I've tried just about every other resolution + aspect ratio combination, and it occurs on all of them.
Archived Post
08-29-2009, 09:42 AM
Ok, here are three screensonts. The first is from the character creator, the second is from the select screen and the last is from in game. Notice how the second two look the same and are more narrow and tall than the first which is more "squat" and wide. I actually like the first one and is how I want my character to look in the game.
Archived Post
08-29-2009, 10:04 AM
Post them up. It could be some bug with widescreen scaling between creator and in-game.
I think this is exactly what is going on. The question is though which one should be the correct look?
Archived Post
08-29-2009, 10:07 AM
Ok, here are three screensonts. The first is from the character creator, the second is from the select screen and the last is from in game. Notice how the second two look the same and are more narrow and tall than the first which is more "squat" and wide. I actually like the first one and is how I want my character to look in the game.
I think you are looking at a lighting issue honestly. Without the detailed shadows to give the illusion of muscles it looks pretty plain.
The powerhouse and tutorial are both overly bright like this. One thing you can try if it is really bugging you is to turn off bloom and turn up brightness/contrast.
*edit...
After looking again the first pic does appear wider, I believe the second two pictures are a lighting issue, they appear the same width.
Archived Post
08-29-2009, 10:11 AM
Yes, the second two are the same but the first is different which is the problem. How I designed the character to look in the character creator (first pic) is different than how he looks in game (second two pics).
Archived Post
08-29-2009, 10:22 AM
An interesting test would be if one of you who don't see this issue in your game could meet up with me in canada crisis and take a screenshot of my char and post it here. Then we could see what you see as a comparison.
Archived Post
08-29-2009, 10:28 AM
The character creator screen is wrong, it's definitely stretched out width-wise. I noticed this too and it confused me until I figured it out.
Archived Post
08-29-2009, 10:34 AM
This messed with my strong girl character greatly when I was trying to get the proportions right. She had basically max arm and leg size which when I was designing her seemed a bit big, but then after lowering it and heading to the tutorial she looked quite a deal thinner then I wanted. Even maxed back out she lacked the look acheived in the creator.
1600x900 by the way
Archived Post
08-29-2009, 10:38 AM
The character creator screen is wrong, it's definitely stretched out width-wise. I noticed this too and it confused me until I figured it out.
Yep, I thnk you are correct.
I submitted a bug in game under the Character section with Character creation bug - forced slimming as the subject and referenced this thread. If you have this problem as well look it up and click I Have This Issue. Hopefully this is something they can tweak relatively easily.
Archived Post
09-07-2009, 03:01 AM
Yeah, I'm noticing this too. (Monitor 16:10 ratio)
Honestly, it's been driving me nuts. I basically have to build my character to my liking, then right before exporting it, go back to body/head and widen everything out by a third.
It's strange, the only view of the character like this is the creation view. It's even wider-than-advertised when playing in windowed mode at 4:3 ratio.
Archived Post
09-16-2009, 07:02 AM
Anyone else noticed this or have any new info?
Archived Post
09-16-2009, 07:09 AM
I agree that it looks like an optical illusion to me.
Break out the measuring tape! ;)
Archived Post
09-17-2009, 02:21 AM
Woohoo im not mad
I have this exact issue with one of my characters (haven't noticed it with the others but there more bestial/inhuman so maybe it doesn't seem to stand out as much)
I've lost count of how many times I've jumped between character creator and game trying to get her body mass just right every time i seem to have her right I go in game and she's subtly different not enough for me to say X dimension is definitely off but enough for it to bug me when I play.
Archived Post
09-17-2009, 02:28 AM
Heralo, I think it may have to do with the angle the character is standing. If you notice in the first picture, he is slightly at an angle. The left foot (right side of screen) is noticeably farther forward than the right foot. The other two pictures, the feet are about even, so you are looking at the character from a direct front view.
This along with lighting could be causing a perceptual difference, I'm not sure. I can;'t say that I have really noticed this with my character, and I just double checked in the game. I'm running on a 22 inch wide screen monitor, in windowed mode, with a desktop resolution of 1680x1050. the champions game screen is stretched out as far as I can get it without covering the task bar at the button.
Archived Post
09-17-2009, 02:35 AM
Yep, I thnk you are correct.
I submitted a bug in game under the Character section with Character creation bug - forced slimming as the subject and referenced this thread. If you have this problem as well look it up and click I Have This Issue. Hopefully this is something they can tweak relatively easily.
I too am using a 16:10 aspect ratio and notice the same issue. Yesterday I made a character modeled after the Sisters of Battle from WH40K and was disappointed to see that she had a very slim figure once I got into the game. It also brought to my attention the lack of an 'abdomen' slider for women... unless we make them look anorexic, we cannot give them anything but hourglass figures. I understand this is a superhero game and women are supposed to look amazing, but this girl is supposed to be wearing about a hundred pounds of armor...
Archived Post
09-17-2009, 06:10 AM
I've lost count of how many times I've jumped between character creator and game trying to get her body mass just right every time i seem to have her right I go in game and she's subtly different not enough for me to say X dimension is definitely off but enough for it to bug me when I play.
Same here. I've been continually tweaking things at the tailor. I even had my wife take a look last night and tell me what she thought. I think I'm finally happy with his appearance but I still think something is off. I'd like to see it fixed so that what I see in the creator/tailor is what I see in game. It may be a slight difference but it's an annoying one.
Archived Post
09-17-2009, 06:14 AM
This is definitely an issue and it's happened with me as well.
Archived Post
09-17-2009, 06:35 AM
i noticed this from the first char i made. it's pretty dramatic. i can post some good examples when i get home. its driving me crazy having to exaggerate all my curves in the tailor just to get them normal looking in game. friend of mine noticed it too. glad to hear i'm not alone.
Archived Post
09-17-2009, 06:36 AM
Ahhh, good, GOOD post. That makes sense. I've been working on a Robotics character and noticed he looked very odd in game, and at first I thought it was because of the Acrobatics pose. Apparently not, as the overly skinnyness persisted when I changed travel powers.
I'll have to remember to find that ticket in game and add me to it as that is very misleading and has cost me a good portion of my money trying to fix. Thanks for pointing this out!
Archived Post
09-17-2009, 09:02 AM
yep same issue: 16:10 1600/1050 resolution
Archived Post
09-17-2009, 01:20 PM
I'm going to bump this to see if others can verify our deny the issue.
If you have t/don't have it post your resolution and aspect ratio.
Remember the problem's only in the char creator,
not in char selection and ingame.
Archived Post
09-17-2009, 01:23 PM
LOL - I thought it was just me... fortunately the tailor didn't cost much to fatten me up a bit
I'm running the game at 1600x1200 and when I got in the game I was not near as wide as I should have been
Archived Post
09-17-2009, 03:17 PM
This should be really easy to fix I think.
It's not game-breaking, but still kind of anoying.
Archived Post
09-18-2009, 08:50 AM
As I did not mention it in my previous post, I am using a Widescreen Resolution (1920x 1200).
Archived Post
09-18-2009, 10:39 AM
sorry, yes, 1920x1200 16:10 here, and having problem
Archived Post
09-18-2009, 10:50 AM
Yup, same, tried going fullscreen 16x10 and fullscreen windowed mode and different resolutions (1680x1050 is default) with no change.
Most noticeable with female toons but it does effect all of them. For some reason I never bothered to /bug it.
It is NOT a lighting or angle effect.
Archived Post
09-18-2009, 10:59 AM
Ok created a charcter, did a custom body like pretty much everyone will, got it in game and it just didnt look right. So i log in again, create another character, pull up the saved costume and think "thats right" pressed the back arrow to the character selection screen and looked at the original and though "That isnt right"
It would seem that once the character gets into the game maybe 15-25% of the body mass is getting removed which kind of makes the character creation a bit of a joke as you need to build in a margin of error to get it looking just right. Try it and see.
I believe it has to do with aspect ratio. I don;t think the character creator is properly widescreen, and the game itself is. Like the GAMe understands 16:10 ratio, but the CC doesn't. 16:9 and 4:3 seem fine.
5:4 has the problem as well, but it's so slight I don't care.
Archived Post
09-18-2009, 11:05 AM
I think this is exactly what is going on. The question is though which one should be the correct look?
I'm thinking the character creation screen is defaulting to a non-widescreen resolution, which is stretching the body out, and in game is correct.
Archived Post
09-18-2009, 12:09 PM
I tried playing around with different resolutions and running the game on a different monitor (1280x1024) and still couldn't get what I see in the character creator to match what I see in game. One thing I noticed was that if you run in a window that the character creator will scale based on the size of the window (UI and character). So, it makes me think that the character creator has a hard coded resolution and then scales out to the size of your window up to fullscreen but the aspect ratio is off so our characters look stretched / squat.
Archived Post
09-18-2009, 12:21 PM
As others have surmised, the character creator seems to have a fixed aspect ratio of 4:3, regardless of screen setting.
I play at 1920x1080 and when I got to a tailor the character image is wider than it should be. But if I set my game resolution to one that's 4:3 (1280x960 for example) and set the in-game ratio to 4:3, then the character image in the tailor is correct.
So until this is fixed that's what I suggest you all do -- change the resolution and ratio to a 4:3 mode and then see the tailor. When you're done reset the video to normal. Not a perfect solution, but it's a lot less frustrating (and cheaper) than constantly fiddling with things that don't look right.
Archived Post
09-18-2009, 12:28 PM
As others have surmised, the character creator seems to have a fixed aspect ratio of 4:3, regardless of screen setting.
I play at 1920x1080 and when I got to a tailor the character image is wider than it should be. But if I set my game resolution to one that's 4:3 (1280x960 for example) and set the in-game ratio to 4:3, then the character image in the tailor is correct.
So until this is fixed that's what I suggest you all do -- change the resolution and ratio to a 4:3 mode and then see the tailor. When you're done reset the video to normal. Not a perfect solution, but it's a lot less frustrating (and cheaper) than constantly fiddling with things that don't look right.
When I tried this it still didn't look right BUT I was using the character creator and not the tailor. I'll try this again when I get on tonight. I'll also try to update with some screenshots of the test.
Archived Post
09-18-2009, 12:31 PM
When I tried this it still didn't look right BUT I was using the character creator and not the tailor. I'll try this again when I get on tonight. I'll also try to update with some screenshots of te test.
1280x1024 isn't 4:3, 1280x960 is. Try that resolution and see how it looks.
Archived Post
09-18-2009, 12:56 PM
I thought it was just my imagination, but I've noticed this too at 2560x1600.
Archived Post
09-18-2009, 04:35 PM
Ok, I changed my resolution to 1280x960 (4:3) and took some screenshots in the character creator, select screen, in game and at the tailor. Character select and in game look the same, the tailor is close to character select/in game but the character creator still looks quite a bit different. Maybe I'm seeing a difference that's not there due to lighting and shadows but I don't think so. Anyway, I'm gonna move on and just play (and probably keep tweaking Titan). Unless a Dev pops in here and says they checked and everything is as it should be I'll continue to think that the character creator's resolution/aspect ratio is off.
Archived Post
09-18-2009, 04:41 PM
I'm pretty sure it's an optical illusion. My character looks exactly the same he did... Well, he looks exactly like I wnated him to.
Archived Post
09-18-2009, 04:42 PM
It's the stance. The Heroic stance is bugged in the character creator and does the stance from the first screenshot, whereas the others have the correct stance.
Archived Post
10-05-2009, 09:01 PM
I seem to be have this problem too at 16:10 1600/1050 resolution.