Archived Post
08-29-2009, 05:35 AM
To say that Champions can be a bit confusing for a new player is an understatement!!
If you are brand new I would recommend that you read this post as well as the sticky threads in the following section: Foxbat's Newbie Q&A (http://forums.champions-online.com/forumdisplay.php?f=94)
Something that confused me right from the start is that I couldn't see how much damage the first two powers you get to pick during character creation do. They may also say there is a chance they may do something else, but they don't tell you what percentage chance you have.
This is likely because your damage and percentages will change very quickly, as it raises with each level you gain, and the number of stat points you have in Strength will immediately change the damage of certain melee attacks. Other stats will also affect the percent chances you have of additional abilities activating.
So it might be hard to list these statistics during character creation. However, I simply couldn't be satisfied with not knowing...
Thus I have undergone the pain staking process of choosing the starter build for each power set and recording the initial damage and percentages for each power they have.
That said, these statistics apply to characters with the base stats for each standard build.
For example:
The standard Sorcery build begins with 12 Intelligence, 12 Presence, and 5s for the other stats.
The standard Darkness build begins with 12 Constitution, 12 Endurance, and 5s for the other stats.
If you customize your character using different stats the damage and percent values may/will change.
For more on how stats affect your powers see the following thread: Stat Guide (http://forums.champions-online.com/showthread.php?t=45402)
Another factor that must be taken into account is that your first power is meant as an auto attack, so the damages that I list below apply to those powers when they are first activated. After they are activated and are auto attacking, the damage they do is decreased. The damage changes with each auto attack so it's impracticable to list them all here, but they generally do 3-4 damage per auto attack at level 1.
Please refer to the notes I have listed after the power sets for clarification on any weird symbols (@ and * ) or any irregularities that may need clarification.
Electricity:
Electric Bolt - 5.2 Electrical Damage
+12% Energy to self*
20% chance: applies Negative Ions to target
5% chance: applies Arc to random target
Chain Lightning - 17 Electrical Damage
65% chance: applies Negative Ions to Target
Applies Arc up to 3 random targets depending on charge time
Force:
Force Bolts - 4.8 Crushing Damage
+10% Energy to self*
15% chance: Knocks Back 0.55 feet
Force Blast - 14-46 Crushing Damage
20% chance: Knocks Back 18 feet
(Note: You can achieve the full damage range for this power at level one)
Archery:
Strafe - 3.7 Piercing Damage
+13% Energy to self*
Sonic Arrow - 10-61 Sonic Damage
10% chance: applies Daze to target
(Note: You can achieve the full damage range for this power at level one)
Munitions:
Gunslinger - 5.2 Piercing Damage
+13% Energy to self*
Two Gun Mojo - 11 Piercing Damage
Applies Enraged to self*
20 duration to Effects self*
Dual Blades:
Rain of Steel - 4.6-7.8 Slashing Damage (Based on number of targets)
+17% Energy to self*
Blade Tempest - 11-18 Slashing Damage (Based on number of targets)
6.8 Energy to self*
Single Blade:
Reaper's Touch - 6.7 Slashing Damage
+18% Energy to self*
Expires Effects
Reaper's Caress - 6.8 Slashing Damage
2.4 Energy to self*
Telekinesis:
Kinetic Dart - 4.3 Ego Damage
+13% Energy to self*
15% chance: 3 Hold for 6 sec; applies Hold Protection upon expiration*
Ego Weaponry - 10 Ego Damage
Might:
Clobber - 6.7 Crushing Damage
+15% Energy to self*
Expires Effects
Beatdown - 16 Crushing Damage
20% chance: 0.75 Hold for 6 sec; applies Hold Protection upon expiration*
Sorcery:
Eldritch Bolts - 4.8 Magic Damage
+10% Energy to self*
15% chance: 0.5 Root for 10 sec; applies Root Resistance upon expiration*
@ Eldritch Blast - 8.3-75 Magic Damage
30% chance: 0.5 Root for 12 sec; applies Root Resistance upon expiration*
(Note: Damage range for this power at maximum available charge is low 30s, please see note)
Fire:
Throw Fire - 4.4 Fire Damage
+11% Energy to self*
10% chance: applies Cling Flames to target
Fire Strike - 12 Fire Damage
10% chance: applies Cling Flames to target
Ice:
Ice Shards - 4.4 Cold Damage
+11% Energy to self*
25% chance: applies Chill to target
@ Ice Blast - 9.3-50 cold
10% chance: applies Chill to target
(Note: Damage range for this power at maximum available charge is mid 20s, please see note)
Gadgeteering:
Sonic Blaster - 3.7 Sonic Damage
+13% Energy to self*
Experimental Blaster - 6.6-26 Particle Damage
30% chance: 13-53 Particle Damage*
20% chance: 0-2.8 Confuse for 10 sec; applies Confuse Resistance upon expiration*
20% chance: Knocks up 2 feet*
1% chance: applies Teddied!*
Power Armor:
Wrist Bolster - 3.7 Particle Damage
+13% Energy to self*
@ Power Gauntlet -
9.5-50 Particle Damage*
7.6-40 Particle Damage*
43% chance: Interrupt
(Note: Damage range for this power at maximum available charge is low 20s, please see note)
Fighting Claws:
Hawk's Talons - 4.5 Slashing Damage
+15% Energy to self*
Viper's Fangs - 9.9 Slashing Damage
3.9 Energy to self*
Martial Arts:
Righteous Fists - 5.3 Crushing Damage
+23% Energy to self*
Expires Effects
Thundering Kicks - 7.3 Crushing Damage
1.8 Energy to self*
Telepathy:
Psi Lash - 3.7 Ego Damage
+13% Energy to self*
@ Ego Blast - 8.3-75 Ego Damage
0.75 chance: Hold for 5 sec; applies Hold Protection upon expiration*
Grants Telepathic Reverberation for 6 secs*
(Note: Damage range for this power at maximum available charge is mid 20s, please see note)
Darkness:
Shadow Bolt - 4.8 Dimensional Damage
+10% Energy to self*
50% chance: applies Fear to target*
@ Shadow Blast - 8.9-62 Dimensional Damage
20% chance: applies Fear to target
(Note: Damage range for this power at maximum available charge is mid 30s, please see note)
Supernatural:
Bestial Fury - 12 Slashing Damage
+19% Energy to self*
Expires Effects
(Note: The Strength stat affects Bestial Fury, but not Lash)
Lash - 17 Crushing Damage
Notes:
1)Explanations for Powers that have @ before them or * after them as follows:
An @ before a power will have a note after it saying that the Damage range for this power at maximum available charge is X. This damage range is based on my own brief testing on the pods to the left where you first appear. To hit the higher damage capacity of these powers you have to hold the attack button down to charge up the power first. These powers use energy as they charge, thus if you run out of energy before they hit their maximum charge, then they will not do the higher damage listed for the power. The Endurance stat determines how much power your character will have available, so if your build only places a 5 in Endurance and you customize your build to get a 12 in Endurance, that power will do more damage as it can charge further. If this seems too confusing, just read the damage I have listed on the note under the power and don't worry about it.
A * at the end of a description means that this will only occurs in certain circumstances. This is exactly as it's listed in game when you mouse over the power, so no I'm not sure what circumstances they refer to. :P
2) I have used the color red to highlight damage and blue to highlight powers that give you energy for ease of comparing the powers. I have also used a different color for any condition a power may cause where there is a power in another set that may also cause that condition. If a condition is unique to a specific set (at least at start up) then I have left it in white. And of course yellow is used to highlight the names of each set of powers.
3) These statistics only apply to freshly made level 1 characters. If you add any equipment or reach level two, these statistics will/may change.
4)These are the statistics as they are listed in yellow when you hover your mouse over your power. Thus if in reality they seem to do more or less damage, complain to a Dev, not me. ^_^
5) These statistics are recorded after talking to Socrates and gaining your first hero points (This is the reward for your 2nd or 3rd mission depending on the order you accept them in). So if you log in and you notice you do less damage at first, that is why, and it will change within a minute or two if you complete your quests.
6) As these statistics will change as soon as you hit level 2, the purpose of listing them here is so you may compare them with the other powers that you can choose during character creation, in the event you want to customize your build, or compare the damage and CC% of similar builds, just remember that you may have to take a 12 in a specific stat in order to achieve the full damage or percentage range listed here.
7) If I have made any mistakes, you wish to add something, you think I should add something, or there is another guide that explains the above better, let me know. ^_^
Cheers!
If you are brand new I would recommend that you read this post as well as the sticky threads in the following section: Foxbat's Newbie Q&A (http://forums.champions-online.com/forumdisplay.php?f=94)
Something that confused me right from the start is that I couldn't see how much damage the first two powers you get to pick during character creation do. They may also say there is a chance they may do something else, but they don't tell you what percentage chance you have.
This is likely because your damage and percentages will change very quickly, as it raises with each level you gain, and the number of stat points you have in Strength will immediately change the damage of certain melee attacks. Other stats will also affect the percent chances you have of additional abilities activating.
So it might be hard to list these statistics during character creation. However, I simply couldn't be satisfied with not knowing...
Thus I have undergone the pain staking process of choosing the starter build for each power set and recording the initial damage and percentages for each power they have.
That said, these statistics apply to characters with the base stats for each standard build.
For example:
The standard Sorcery build begins with 12 Intelligence, 12 Presence, and 5s for the other stats.
The standard Darkness build begins with 12 Constitution, 12 Endurance, and 5s for the other stats.
If you customize your character using different stats the damage and percent values may/will change.
For more on how stats affect your powers see the following thread: Stat Guide (http://forums.champions-online.com/showthread.php?t=45402)
Another factor that must be taken into account is that your first power is meant as an auto attack, so the damages that I list below apply to those powers when they are first activated. After they are activated and are auto attacking, the damage they do is decreased. The damage changes with each auto attack so it's impracticable to list them all here, but they generally do 3-4 damage per auto attack at level 1.
Please refer to the notes I have listed after the power sets for clarification on any weird symbols (@ and * ) or any irregularities that may need clarification.
Electricity:
Electric Bolt - 5.2 Electrical Damage
+12% Energy to self*
20% chance: applies Negative Ions to target
5% chance: applies Arc to random target
Chain Lightning - 17 Electrical Damage
65% chance: applies Negative Ions to Target
Applies Arc up to 3 random targets depending on charge time
Force:
Force Bolts - 4.8 Crushing Damage
+10% Energy to self*
15% chance: Knocks Back 0.55 feet
Force Blast - 14-46 Crushing Damage
20% chance: Knocks Back 18 feet
(Note: You can achieve the full damage range for this power at level one)
Archery:
Strafe - 3.7 Piercing Damage
+13% Energy to self*
Sonic Arrow - 10-61 Sonic Damage
10% chance: applies Daze to target
(Note: You can achieve the full damage range for this power at level one)
Munitions:
Gunslinger - 5.2 Piercing Damage
+13% Energy to self*
Two Gun Mojo - 11 Piercing Damage
Applies Enraged to self*
20 duration to Effects self*
Dual Blades:
Rain of Steel - 4.6-7.8 Slashing Damage (Based on number of targets)
+17% Energy to self*
Blade Tempest - 11-18 Slashing Damage (Based on number of targets)
6.8 Energy to self*
Single Blade:
Reaper's Touch - 6.7 Slashing Damage
+18% Energy to self*
Expires Effects
Reaper's Caress - 6.8 Slashing Damage
2.4 Energy to self*
Telekinesis:
Kinetic Dart - 4.3 Ego Damage
+13% Energy to self*
15% chance: 3 Hold for 6 sec; applies Hold Protection upon expiration*
Ego Weaponry - 10 Ego Damage
Might:
Clobber - 6.7 Crushing Damage
+15% Energy to self*
Expires Effects
Beatdown - 16 Crushing Damage
20% chance: 0.75 Hold for 6 sec; applies Hold Protection upon expiration*
Sorcery:
Eldritch Bolts - 4.8 Magic Damage
+10% Energy to self*
15% chance: 0.5 Root for 10 sec; applies Root Resistance upon expiration*
@ Eldritch Blast - 8.3-75 Magic Damage
30% chance: 0.5 Root for 12 sec; applies Root Resistance upon expiration*
(Note: Damage range for this power at maximum available charge is low 30s, please see note)
Fire:
Throw Fire - 4.4 Fire Damage
+11% Energy to self*
10% chance: applies Cling Flames to target
Fire Strike - 12 Fire Damage
10% chance: applies Cling Flames to target
Ice:
Ice Shards - 4.4 Cold Damage
+11% Energy to self*
25% chance: applies Chill to target
@ Ice Blast - 9.3-50 cold
10% chance: applies Chill to target
(Note: Damage range for this power at maximum available charge is mid 20s, please see note)
Gadgeteering:
Sonic Blaster - 3.7 Sonic Damage
+13% Energy to self*
Experimental Blaster - 6.6-26 Particle Damage
30% chance: 13-53 Particle Damage*
20% chance: 0-2.8 Confuse for 10 sec; applies Confuse Resistance upon expiration*
20% chance: Knocks up 2 feet*
1% chance: applies Teddied!*
Power Armor:
Wrist Bolster - 3.7 Particle Damage
+13% Energy to self*
@ Power Gauntlet -
9.5-50 Particle Damage*
7.6-40 Particle Damage*
43% chance: Interrupt
(Note: Damage range for this power at maximum available charge is low 20s, please see note)
Fighting Claws:
Hawk's Talons - 4.5 Slashing Damage
+15% Energy to self*
Viper's Fangs - 9.9 Slashing Damage
3.9 Energy to self*
Martial Arts:
Righteous Fists - 5.3 Crushing Damage
+23% Energy to self*
Expires Effects
Thundering Kicks - 7.3 Crushing Damage
1.8 Energy to self*
Telepathy:
Psi Lash - 3.7 Ego Damage
+13% Energy to self*
@ Ego Blast - 8.3-75 Ego Damage
0.75 chance: Hold for 5 sec; applies Hold Protection upon expiration*
Grants Telepathic Reverberation for 6 secs*
(Note: Damage range for this power at maximum available charge is mid 20s, please see note)
Darkness:
Shadow Bolt - 4.8 Dimensional Damage
+10% Energy to self*
50% chance: applies Fear to target*
@ Shadow Blast - 8.9-62 Dimensional Damage
20% chance: applies Fear to target
(Note: Damage range for this power at maximum available charge is mid 30s, please see note)
Supernatural:
Bestial Fury - 12 Slashing Damage
+19% Energy to self*
Expires Effects
(Note: The Strength stat affects Bestial Fury, but not Lash)
Lash - 17 Crushing Damage
Notes:
1)Explanations for Powers that have @ before them or * after them as follows:
An @ before a power will have a note after it saying that the Damage range for this power at maximum available charge is X. This damage range is based on my own brief testing on the pods to the left where you first appear. To hit the higher damage capacity of these powers you have to hold the attack button down to charge up the power first. These powers use energy as they charge, thus if you run out of energy before they hit their maximum charge, then they will not do the higher damage listed for the power. The Endurance stat determines how much power your character will have available, so if your build only places a 5 in Endurance and you customize your build to get a 12 in Endurance, that power will do more damage as it can charge further. If this seems too confusing, just read the damage I have listed on the note under the power and don't worry about it.
A * at the end of a description means that this will only occurs in certain circumstances. This is exactly as it's listed in game when you mouse over the power, so no I'm not sure what circumstances they refer to. :P
2) I have used the color red to highlight damage and blue to highlight powers that give you energy for ease of comparing the powers. I have also used a different color for any condition a power may cause where there is a power in another set that may also cause that condition. If a condition is unique to a specific set (at least at start up) then I have left it in white. And of course yellow is used to highlight the names of each set of powers.
3) These statistics only apply to freshly made level 1 characters. If you add any equipment or reach level two, these statistics will/may change.
4)These are the statistics as they are listed in yellow when you hover your mouse over your power. Thus if in reality they seem to do more or less damage, complain to a Dev, not me. ^_^
5) These statistics are recorded after talking to Socrates and gaining your first hero points (This is the reward for your 2nd or 3rd mission depending on the order you accept them in). So if you log in and you notice you do less damage at first, that is why, and it will change within a minute or two if you complete your quests.
6) As these statistics will change as soon as you hit level 2, the purpose of listing them here is so you may compare them with the other powers that you can choose during character creation, in the event you want to customize your build, or compare the damage and CC% of similar builds, just remember that you may have to take a 12 in a specific stat in order to achieve the full damage or percentage range listed here.
7) If I have made any mistakes, you wish to add something, you think I should add something, or there is another guide that explains the above better, let me know. ^_^
Cheers!