View Full Version : Respec system = epic fail
Archived Post
08-28-2009, 11:00 PM
So correct me if im wrong, but the current respec system in place is supposed to be for up to the last 10 powers.
So I picked up a power I not really liking at all today and wanted to respec, however due to the horrible cash from drops/quests to cost of respecs at your current level ratio I was unable to do this. So I sucked it up and said you know what screw it I can keep on leveling and forgo buying powers for a while until I have enough to pay for the respecs. Since I didn't want to roll an entire new character due to one ability I should be able to change in the not to distant future.
To my surprise I come back 3-4 levels later (still not enough money mind you since the costs goes up as you level) and go to check the respec cost in the powerhouse and what do I see, all of the rest of the powers had been wiped off the list except for one which was the stat boost trait id chosen, keeping in mind that stat boost was only 2 abilities above the actual power I was trying to save up to replace.
So im pretty well stuck with it (along with quite a few others out there) due to these insane respec costs we've all been seeing "were working on it" messages about all day long...
Why not just put it back to how it was in the first place? Whats there to work on?
But I digress, hopefully everyone will be getting free full respecs because this crazyness has been effecting everyone else as well all day now.
Archived Post
08-28-2009, 11:51 PM
Just for information : not the 10 last powers, the 10 last powers/superstat/talent/powerupgrade
Archived Post
08-28-2009, 11:53 PM
maybe we'll be able to buy full respecs with cryptic points
Archived Post
08-29-2009, 01:52 AM
that would be really crappy. with all the MT hate on the forums, the devs would have to know that that move would not go over well.
Archived Post
08-29-2009, 02:56 AM
I understand why Cryptic wants to discourage full respecs with an open power system, but it is a dilemma.
On one hand a full respec allows the player to build any character they want, which will impact replayability of the game. On the other hand, only being able to rewind a character a certain way prohibits them from making even minor changes to older power/talent/advantage choices. It also makes it harder to change a character in response to power changes that cause a power to no longer fit concept or playstyle.
What would be a good solution that addresses both issues?
Archived Post
08-29-2009, 03:05 AM
Just for information : not the 10 last powers, the 10 last powers/superstat/talent/powerupgrade
Wrong. If you level but don't train, it counts those as if you trained them. This is particularly bothersome at the crisis zones where you level quite fast, or the early quests of MC where you might not want to run back to train at every level since it is quite far.
Archived Post
08-29-2009, 03:09 AM
Don't know if any of you saw it but last night in game we all got a admin message that the prices for retcon were bugged as way to high and they were working on the fix.
Archived Post
08-29-2009, 03:11 AM
Should have got it right the first time ;)
Archived Post
08-29-2009, 03:39 AM
Should have got it right the first time ;)
LOL, so how many MMO'S got things right on the first go?
Archived Post
08-29-2009, 03:45 AM
tbh I think I would prefer having to pay a bit expensive for unlearning stuff and being able to unlearn anything than pay very few for only the last 10, or maybe a very expensive total respec...
Archived Post
08-29-2009, 03:55 AM
Just for the record...it isnt epic if they already know it is a bug.
Archived Post
08-29-2009, 03:56 AM
Back in the days products in this industry had room for errors, they could always strike back with some nice moves..
Right now customers can just hop to another one when things go ugly because there are so many attractive products released every months. Think about what happened to AoC or WAR last year. We are not so loyal.
Respec could be a 'make or break' factor in this quite unique system (Pre-NGE SWG might be the closest cousin) and I think they should handle this more cautiously. Right now it's one of the most bugged features in this game.
Archived Post
08-29-2009, 04:02 AM
tbh I think I would prefer having to pay a bit expensive for unlearning stuff and being able to unlearn anything than pay very few for only the last 10, or maybe a very expensive total respec...
The problem with this is that, in CO as in every other MMO out there, eventually money will be worthless - at least compared to what it's worth now... MMO inflation has never been fully curtailed in any game I know of... no matter how expensive you make respecs, eventually it will be no big deal to get one...
I'm not saying that there isn't a solution to this issue, but in game(and DEFINITELY out of game, i.e. REAL) money is not the answer to this problem. What I think people often overlook is that Cryptic has said that they'll be handing out free respecs whenever there is a 'major' change to a power that a toon has. THis is my major concern - we all know that nerfs happen, and sometimes a nerf completely changes how a power functions - if one of the powers that my toon is based off of gets a significant change, you'd better believe I'll expect a chance to go back to the beginning to rework the toon.
I dunno... I gues we'll find out in the next couple of months, won't we? ;)
Archived Post
08-29-2009, 04:09 AM
the whole system is fubar. a one time full respec at level 40 would go along way to fixing things. Gonna be many many unhappy/broken characters out there the way it is.
Archived Post
08-29-2009, 04:21 AM
thee need to do it COX style, you get a full respec by completing a long Task Force like the Reactor one... seems better.
I have already messed something up and found out it would cost me way more than a level 10 could possibly earn to get back to my last choice of powers... since I actually wanna keep all my talents and super ego etc etc... all I want is to respec the power.
Archived Post
08-29-2009, 08:39 AM
so it is not just me then...
had the same problem as the OP and went around trying to earn money to undo a bad choice... and when i went back (i gained a few levels between then) i could not undo any of the powers... i was now stuck with it, and with a broken toon.
that is beyond frustrating.
not having a good time with this game at all at the moment.
Archived Post
08-29-2009, 08:51 AM
Should have got it right the first time ;)
I know what you mean. You would think we were still in beta or something. ;)
Archived Post
08-29-2009, 08:54 AM
Same thing. Bought a travel power I do not like, went to respec and didn't have enough money, went out in the game collected money until I did have enough, went back and found that because collecting money = leveling I could no longer respec my travel power. Mind that I did not purchase any new powers/talents/focuses, all I have are my lvl 5 picks.... incidently I was leveled to 15 before I had enough money to pay to undo my travel power, which I could then no longer respec.
Basically people, respecs DO NOT EXIST. Try to get it right the first time.
And if you think acrobatics works well in the power house testing room, you are likely to be disappointed in the 'real' world: you don't move fast enough to avoid aggro or outrun attacks that turn movement off unlike superspeed, and you can't stay above aggro unlike flying... but you do move too fast to avoid running through mob clusters... so basically, any time you go cross-country to reach a mission expect to die a few trimes before you map a 'safe' route to your goal.
Archived Post
08-29-2009, 09:06 AM
I don't really understand all the whining. You can test out your powers in the powerhouse before walking out of the door and locking them in. If you pick a power, then exit the door and decide a few levels later that you don't like it... you didn't test it well enough.
The only reason why i could see someone wanted a full respec instead of how its done now.. is if they want to change they're entire character background and change him from something like a tank to a dps. But I make sure that i make each of my characters with a set idea. If i want to make a tank, he will look like a tank and never change from that. All you have to do is spend some time in the powerhouse before locking things in, it's really not that hard.
Even if you do lock them in, just wait for the dev's to fix the so called high prices. I'm sure they will fix them soon.
Archived Post
08-29-2009, 09:12 AM
I'll tack my name onto this as someone with a nearly identical situation . . . I chose a bad first super-stat at lvl 6. I knew I wanted a different super-stat by the time I was lvl 8, couldn't afford it, so went to the marketplace to sell some components and then levelled up to 13 for some money (while not spending any more points on skills). I figured it was best to try to solve the problem with the tools provided, even if it would take a little extra effort. Only at lvl 13 did I return to the powerhouse and see that even though I did not make any power/skill choices, the list of choices I could undo was down to 5, and I could not change my super-stat anymore.
I -could- reroll but I would have lost 4 or more hours. I consider the ability to make a bad decision at lvl 6 that will affect a character for-ever annoying. Then again this is only possible because of the amount of customization available in the game, at such early levels, and I 'm very impressed by it. I would really appreciate some (necessarily limited) way of undoing my bad choices made at very low levels.
Archived Post
08-29-2009, 09:18 AM
I don't really understand all the whining. You can test out your powers in the powerhouse before walking out of the door and locking them in. If you pick a power, then exit the door and decide a few levels later that you don't like it... you didn't test it well enough.
The only reason why i could see someone wanted a full respec instead of how its done now.. is if they want to change they're entire character background and change him from something like a tank to a dps. But I make sure that i make each of my characters with a set idea. If i want to make a tank, he will look like a tank and never change from that. All you have to do is spend some time in the powerhouse before locking things in, it's really not that hard.
Even if you do lock them in, just wait for the dev's to fix the so called high prices. I'm sure they will fix them soon.
It's hard for a new player to even know how the later part of the game will go .. I don't have a manual yet, and I haven't found any decent guide online telling how to set a character up for tanking or healing .. it seems like at the low levels all abilities are focused on damage. Maybe you followed the forums longer than I have or are more familiar with the stats and damage types, and so you're fine with the current 10-choice respec system. I however feel like I don't have enough information yet to make the choices that my character will be living with at lvl 40. Heck, I just found out yesterday about the concept of choosing two stats over time that will contribute to damage. We're all newbies at some point.
Archived Post
08-29-2009, 09:19 AM
Just for information : not the 10 last powers, the 10 last powers/superstat/talent/powerupgrade
At level 15 I was unable to un-learn a power I got at level 8, so it isn't working as intended.
Archived Post
08-29-2009, 09:28 AM
Charging for respecs without having a not so so difficult way to earn them in game is a dealbreaker, and hopefully cryptic is smart enough to realize the amount of money they would earn via the respecs would be far overshadowed by the number of subscriptions they will lose.
They will have to come up with some sort of partial free respec when they start "adjusting" powers otherwise the community will rise up and tourh them.
Archived Post
08-29-2009, 09:29 AM
The respec system is far from broken, the entire idea behind the power house is for player to test there powers before they go out. Perhaps the problem is nt with the game but rather the players mentality of rushing everywhere.
Archived Post
08-29-2009, 06:21 PM
I browse these forums from my phone at work so bare with me.. Sorry if I missed something in an earlier response or if my formatting / spelling gets messed up. But this is the first thread that I've felt strongly enough about to validate my email and respond to, and I feel it very strongly at that.
With the game being brand new and constantly re balanced, powers being nerfed and buffed and descriptions being added / clarified / changed in new patches every day, I hardly think that "you tested it out in the powerhouse already" really cuts it. We all understand that new games require tweaking and rebalancing after launch, but I don't think it's inappropriate for the paying players to ask for the same good faith we give the dev team; we just want to be able to rebalance and rethink our characters after new data comes in or things are changed.
No, I'm not saying that respecs should be free and plentiful. Only that they should be possible. As it is, the current system only goes back a limited number of levels or something and the prices are broken [as the devs are already aware and addressing]. However, the system also requires you to pay for every power you've taken since the one you've changed, and in the case of an early chosen power being re-coded this makes it difficult and sometimes impossible to keep your character concept within your preferred playing style. Not to mention the fact that there are no knowledge bases for these powers or character builds; these forums are it. It's a new game with new systems and we are the people building this knowledge base up as we go along. Some things may not work out the way we estimate later on in our characters, and we're before the point of having an end-game user base to bounce ideas off of. Everyone is just speculating at how it might be.
I suppose I'm just proposing we adopt a more lenient respec system, but nothing horribly abuseable. For one I think that giving characters a limited number of full respecs is necessary, whether they're free or discounted. Keeping the integrity of power choices along your "career" is important, but i think we need to find a balance between that and respecting the time, effort, and money from the players who find their characters early power choices or entire character concept at the unlucky end of a nerf bat, or simply just not as well thought out as they had thought. I also feel that a full respec system scaling with level [and dramaticly high prices as well] would work best, but that's up to debate amongst the playerbase. As I've tried to make clear in my post and have hopefully done so, I don't want to propose making respeccing easy or common.. I'm just trying to stress that I think it is NECESSARY that it be POSSIBLE.
And yes, this is coming from someone who has found a mix of power changes and lack of understanding the game systems early on leaving me with a much more inefficient and ineffective [ please do NOT read as "not as overpowered"] as I'd hoped for. It's a great game so far and the devs are doing a great job at balancing it more and more every day, and this just makes it more heartbreaking to see your beloved character fall to the wayside in effectiveness as your poorly thought out build concepts or need for ability synergies start to effect you more in the end game. Rerolling isn't an option that anyone on a working / limited playtime schedule wants to consider.
Again, sorry for any important comments I've missed in earlier in the thread or facts I've gotten wrong, but there's my buck with change on the respec system. I'll probably proof read the post for errors when I get home from work.
Edit-
dear lord that's a wall of text. I'll edit for length tonight
Archived Post
08-29-2009, 08:00 PM
The respec system is far from broken, the entire idea behind the power house is for player to test there powers before they go out. Perhaps the problem is nt with the game but rather the players mentality of rushing everywhere.
The game should make the powerhouse more dynamic to test the powers and support this statement. This is a good idea as long as its executed better than the current state of the power house.
Archived Post
08-29-2009, 10:06 PM
Problem with full respecs, if they cost money, cost lots of in game currency, take a "task force mission" whatever... Right now that might seem like enough, but like every other game in a years time every player will be loaded, people will be so min/maxed they can run a respec mission like a trip to the store for milk... Its moot.
I'm fine with the system now, I make characters with an idea and stick to it, if I mess up then oh well its not like the game is particularly hard and unforgiving anyway. By level 40 I'll have extra powers to just do whatever with no matter how I build. I'm perfectly fine with just rerolling or making an alt like every other game when I want to play a different "class". Its not even like it will take you any amount of time to get 40 again anyway. :p
Besides for me, its kind of nice to have a game that doesn't coddle and reward me for making mistakes, I prefer a firm smack upside the head to wake me up to NOT make the mistake over again. :cool:
Archived Post
08-30-2009, 02:30 AM
By the way it sounds, you are not so casual of a player. The majority of players are casual, so in order for cryptic to make money, they need to make it more casual friendly. The way it is now, and the way you describe how you want it to be, are very bad for their business because people have to reroll toons constantly because they felt they are gimped, compared to another power, not because they made a mistake. And tell me how are people supposed to know that 'power X will get replaced by power Y' right away? Full respecs should be possible, but not easy.
The power house is fllawed in that there are only certain level mobs to test on and flat rate dmg amounts to block, it's not real world testing, which it needs to be. They should make rooms with different lvl mobs from the lowest lvl of that bracket to the highest. that attack back, but if you die, your stars still stay.
Archived Post
08-30-2009, 02:46 AM
Why not a compromise? Split the respec window into tabs....one tab has the last 10 powers picked, another has advantage points, and the last has superstats/talents.
And if there's still a concern about people completely revamping their characters at high level, there could always be a time limitation on how far back you can respec.
Archived Post
08-30-2009, 03:48 AM
With so many powers in the game, you'd think the devs would cater to those of us, infact, most of it's playerbase, to respec and try different powers. They boast this game offers great customisability, yet limit you when it comes to trying powers to find the right feel for your character. The powerhouse is a good idea, but I want targets that fight back, that move around rather than forward to get a feel for the powers.
Archived Post
08-30-2009, 03:54 AM
I'm of the opinion that at least one free full respec is not just desired, but necessary. I'm level 13 and really, barely have a clue of what I'm supposed to be building. I can only go of SCATTERED information on the forums and while I think i'm in the right direction, I'm really not sure. At level 40, I don't want to look back and go, "oh crap, I wish I knew it was going to be like this." I like my hero, I don't want to start all over again to fix my mistakes.
Another alternative, is to respec "trees." Meaning, you can re-distribute advantage points via one purchase or redistribute talents and super stat with another one. Also, provide an online character builder so you can build your toon prior to leveling it up.
I agree, because of the intensely open ended character build, respecs also need to be limited. I shouldn't one day be a swinging swordsman and the next a master of flame that can fly. It doesn't make a lot of sense. All this customization is a great thing but it's wasted when you have no idea what you're doing or fully comprehend what each choice means.
Archived Post
08-30-2009, 04:41 AM
I say allow a full respec to day one skill set once you exceed a certain point. IE level say 11 on you can only full respec down to your END Builder/First skill. Also they need to seperate the super stats and all that stuff from the powers respec. It is supposed to be flexible but at this point if you reach 3 skills beyond the skill you wanna untrain you cant even afford it and when you can afford it you wont be able to retrain that skill anyway. Maybe just let us chose the skill to unspec rather than pay for 3 or 4 just to get to the one we want. Currently the system is broken and I have already gimped my character perminently. Which just so happens to be the toon I got all the special beta event and Qularr Event action figures on.
Archived Post
08-30-2009, 04:49 AM
The respec system is far from broken, the entire idea behind the power house is for player to test there powers before they go out. Perhaps the problem is nt with the game but rather the players mentality of rushing everywhere.
Power House is great but what about us that have no idea that a better power later down the line will prove to completely wipe the use of a power we chose early on. A good example is Eye of the Storm. I loved it when I got it. It works great in PvE and all that I even put a few advantage points in it. Then later now I have the option pick up Cyclone. The 2 powers are nearly the same but cyclone is superior. Without having access to both when I went in the power house originally I couldnt possibly know which would prove better. I could have taken Storms Harvest instead of Eye of the Storm. But now in order to do so I must restart from scratch at level 16 if I want to do that and all the special head start, open beta action figures I have will be lost to this toon I will never play again without a full respec. I only get 8 character slots so now I am even more limited. Gimped characters will be deleted and the special event stuff will go to waste without a full respec.
Archived Post
08-30-2009, 12:39 PM
Well I first became interested in CO back about 5 months ago on advice of another gaming friend, so I did a bit of research. At the time CO was saying this was going to be a very different game especially on respec, saying they wanted the game to be fun. They were going to make respecing cheap and easy to do, either with low coinage, quests or some kind of turn ins. That or it you could simply reroll your character. Because I knew there would be so many choices and other games I had played the ability to change roles were either too expensive or impossible this made CO more appealing so I preordered the game for myself and family. To me the fact saying they were going to be different and to make the game more fun by taking the harshness out of respecing made the game more unique than others coming out to the market place. However now I am seeing no word on this not in Beta nor facing release, is like this concept was scrubed and replaced with the standard practice of limited choices. I would like to know did Cryptic change their ideas on respecing?
Archived Post
08-30-2009, 01:34 PM
Just lower the freaking cost of respec. I wanted to respec the top skill at level 5 but I couldnt afford it. So I went out to do some quests and get some money. Came back at level 7 to try to respec again and the cost was TRIPLED!? You might as well just take out the respec system completely considering nobody can afford to respec even one skill.
Doesnt make any sense.
Archived Post
08-30-2009, 02:01 PM
I -could- reroll but I would have lost 4 or more hours.
Let's keep a couple of things in mind:
1) It's not much above 50 hours into the Head Start. I don't think things are written in stone yet.
2) Not that they are for MMORPGs anyway. Weekly patchs are pretty common, every few days for the first little while wouldn't be surprising.
3) This is Cryptic - for anyone that hasn't played CoX, respecs there were supposed to be somewhat rare. A few months in, they were (metaphorically speaking) littering the street. There was a mission that one of my characters could solo. Not to mention about 3 free ones.
4) It's a game. So, by strictest definition, you're wasting time anyway ;). Four hours is hardly a drop in the bucket.
5) They've acknowledged there is a problem. See points 1 and 2.
6) 'Real' superheroes don't get do-overs*. You don't see Spiderman lining up trucks of radioactive animals, and slathering himself in BBQ sauce just so he can mess around with his powers. Fantastic Four don't make weekly trips up for more cosmic radiation just because their DPS isn't at peak. They work within their powers and get help from their friends when they need it.
*I'm sure you could list a few, but for arguments sake...
Say what you want. I'll be in the game, having fun. :p
Archived Post
08-30-2009, 02:10 PM
I play shooters. not casual ones like you find on consoles, but shooters like Quake 3, HLDM, and on the more relaxed side, TF2. I take those games seriously on a competitive nerdboy level. on top of that my life, like many others, is full of arrogant bosses and tps reports. unhappiness comes with a job, after all. I value my recreational time, since i dont get nice vacations from my job, i value my recreational time a great deal, sometimes enjoying a nice casual fantasy world full of little pink elves and edible cupcake trees. I can really get into a good casual type game. The respec system in this game when its working as intended doesnt bother that much because 10 levels usually (being the key word) seems like a good range in order to get a "feel" for them and even then if i'm not sure of a power i can just keep it at the top of the respec list. however it wouldnt bother me at all if there was more ingame information about powers. maybe greying out the ones we cant take while letting us still read on them, stuff like that. basically, I want to be able to make informative choices while only using in-game resources and not some out of game character planner.
Archived Post
08-30-2009, 02:18 PM
Let's keep a couple of things in mind:
6) 'Real' superheroes don't get do-overs*. You don't see Spiderman lining up trucks of radioactive animals, and slathering himself in BBQ sauce just so he can mess around with his powers. Fantastic Four don't make weekly trips up for more cosmic radiation just because their DPS isn't at peak. They work within their powers and get help from their friends when they need it.
Superman also doesn't visit some random trainer in a powerhouse to learn a new rank of heat vision.
Archived Post
08-30-2009, 02:42 PM
Superman also doesn't visit some random trainer in a powerhouse to learn a new rank of heat vision.
Did I say it was a perfect analogy? No.
Superheroes in stories usually work it out over time, and improve through use (aka Skill Based). Which would probably mean spamming the skill ingame if they went that route.
That's not the point of the illustration though.
more ingame information about powers.
Again. The game is new, so I'd expect to see more when it's less in flux. Probably a printed strategy guide a little down the road.
Archived Post
08-30-2009, 09:18 PM
Let's keep a couple of things in mind:
1) It's not much above 50 hours into the Head Start. I don't think things are written in stone yet.
2) Not that they are for MMORPGs anyway. Weekly patchs are pretty common, every few days for the first little while wouldn't be surprising.
3) This is Cryptic - for anyone that hasn't played CoX, respecs there were supposed to be somewhat rare. A few months in, they were (metaphorically speaking) littering the street. There was a mission that one of my characters could solo. Not to mention about 3 free ones.
4) It's a game. So, by strictest definition, you're wasting time anyway ;). Four hours is hardly a drop in the bucket.
5) They've acknowledged there is a problem. See points 1 and 2.
6) 'Real' superheroes don't get do-overs*. You don't see Spiderman lining up trucks of radioactive animals, and slathering himself in BBQ sauce just so he can mess around with his powers. Fantastic Four don't make weekly trips up for more cosmic radiation just because their DPS isn't at peak. They work within their powers and get help from their friends when they need it.
*I'm sure you could list a few, but for arguments sake...
Say what you want. I'll be in the game, having fun. :p
I realize all you say is true and it is very early in the game. They have acknowledged it is bugged and are working on the issue. However you bring up a good point in CoX where respec were to be rare, well they promoted this game that they were going to make respecs easy to do in this game...and were not going to be expensive...that is my point. To me that was one of its main selling points as I like to experiment with many different styles. Will it cause me to dislike the game, no ...however I am getting a bit tired of their vacillation on decisions...seems they make a decision then reverse themselves two days later especially if it is preceeded by a 200 response forum whine.
Archived Post
08-30-2009, 09:55 PM
At the very least, I think advantages should be able to be respec'd separately from abilities and talents. With balance crazy in flux as it is, it's gonna be pretty easy for some specialized advantages (take ice walk for instance) to leave some folks hosed if they end up being changed, due to the way they completely rework the base abiity and the inability to change it (or change it based on role).
I think having an advantage respec system in general wouldn't be too unreasonable; it's not like a full respec where you'd redo all your main abilities and basically re-level a whole new character, but rather it'd simply tweak how you already are to one extent or another.
Archived Post
08-31-2009, 07:56 AM
OP:
i did the exact same thing!
:(
i actually think the system is fine with the last 10 ANYTHINGS being able to be respecced
what bothers me is the cost was so high i couldnt, and now im screwed. i was busy playing with friends and having fun during headstart, and now my headstart has put me back at level 1 (possibly - if i have to remake) worse yet, i dont KNOW if i NEED to remake!
so im in LIIIIIIIIIMBOOOOO
(read that limbo like SPAAAACE GHOOOOOOOST)
;)
Archived Post
08-31-2009, 08:02 AM
At the very least, I think advantages should be able to be respec'd separately from abilities and talents. With balance crazy in flux as it is, it's gonna be pretty easy for some specialized advantages (take ice walk for instance) to leave some folks hosed if they end up being changed, due to the way they completely rework the base abiity and the inability to change it (or change it based on role).
I think having an advantage respec system in general wouldn't be too unreasonable; it's not like a full respec where you'd redo all your main abilities and basically re-level a whole new character, but rather it'd simply tweak how you already are to one extent or another.
This makes a little bit of sense... but then it encourages people to drop their Adv. Pts. into the FOTM build that fits their current setup...
I think last 20 would be a better, simple idea. It doesn't allow for a full respec but still grants you alot more leeway than the current 10.
Archived Post
08-31-2009, 09:36 AM
However it wouldnt bother me at all if there was more ingame information about powers. maybe greying out the ones we cant take while letting us still read on them, stuff like that. basically, I want to be able to make informative choices while only using in-game resources and not some out of game character planner.
Hmm, have you tried the FILTER button in power list or when buying a new power from trainer?
In case you don't know - press P to get power list, then press Filter button and check UNAVAILABLE option. Now you will see powers you don't/can't have.
If you press the tabs on top, you can see now all powers from diferent builds. You can list trough all powers and choose, what you want to do next.
When you are buying power, you have same button and then you'll see greyed out powers that you can't buy yet.
Archived Post
08-31-2009, 09:41 AM
Hmm, have you tried the FILTER button in power list or when buying a new power from trainer?
In case you don't know - press P to get power list, then press Filter button and check UNAVAILABLE option. Now you will see powers you don't/can't have.
If you press the tabs on top, you can see now all powers from diferent builds. You can list trough all powers and choose, what you want to do next.
When you are buying power, you have same button and then you'll see greyed out powers that you can't buy yet.
yeah sorry i just got this game. but i think you earned yourself a stalker
Archived Post
08-31-2009, 10:29 AM
The respec system is far from broken, the entire idea behind the power house is for player to test there powers before they go out. Perhaps the problem is nt with the game but rather the players mentality of rushing everywhere.
This is the fallback argument of many people opposing respecs. Unfortunately, it is unrealistic.
How can you test a defensive power in the powerhouse? You can't. Standing under the laser is not a realistic test.
Hitting dummies is also not a realistic test of offensive powers in some situations. Mobs in the actuall game do not just stand there while you beat on them, and they are not defenseless. Enemies will defend themselves, and they will be beating on you while you are beating on them. That makes a HUGE difference.
The truth is that there is no valid argument that has thus far presented as to why respeccing would be harmful to other players. Now, it may be viewed as harmful to the "replay value" and I understand the argument, but I disagree with that also. As another poster mentioned, they create their characters looks to be in-line with the type of character they are building, so too do many players. So do I. I know there will be players out there constantly respeccing to get the FotM build. But i believe they will be the minority.
Many players like myself want to see respecs for the sole purpose of redsigning a broken build. Not because they changed something, but because a certain power does not live up to its expectations once you have had a chance to use it on actual enemies. What looks good on paper is not always good in-game. Even using Champion Builder, which is awesome, I have already made some mistakes on 2 of my characters.
Our only option at this point is to start from scratch. Maybe it's not so bad if you're relatively low level, but it still sucks. Drops you might have gotten, limited time perks, centimental value...all are reasons why you may not want to abandon your character. I don't see how forcing players to start all over is going to be outweighed by allowing respecs. I, personally am sick to death of the tutorial and crisis zones, I think I will rip out my own eyes if I have to start from scratch because of one bad choice.
Yes, there will be some PvP'ers to get annoyed. Honestly it's just silly, if there ends up being some ungodly PvP build people will just start new toons to get it if respecs aren't available. So the point is moot.
As I stated in another thread, nobody else is RPing my character, so the choice of whether or not my powers change should not be decided by Joe Schmoe. You will most likely not even see the same person twice because of the number of instances, etc. And if you do see some person that was fire and is now ice, how do you know its the same toon? Someone could have made a copy-cat, or that player might have deleted and started over, or it could be 2 completely different players who chose to name their toons the same. I have seen several characters that looked very similar to one of mine, and I have seen no less than 3 toons with the same name. Again, a silly argument.
So what is the next argument, people will cancel their accounts? Unlikely, considering the people that are issuing threats are usually lifetime subs. Even if people do cancel, there will be plenty more to take their place. I can honestly say that this is the most fun MMO I have ever played, hands down. If people leave for no better reason than the fact that they are crybabies, no big loss. I have started 2 of my friends playing in the last 4 days, and have 2 more which will be buying the game tomorrow. I also have 2 other friends which will start playing as soon as their wallets allow. There will be no lack of subscribers for this game, it's just too good.
I am very sorry to all you COH/COV players that want Champions Online to be just like those games, but the fact is that this is NOT an expansion of COH/COV, it is a brand new game. It should not be expected that Champions should conform to the standards and practices of any other game.
And honestly, why would any game company want to so severely limit their prospective audience by aiming it soley at the players of one particular video game/series? I never played COH or COV and I absolutely love Champions Online. I am also VERY annoyed at the current respec system, I am sick of the starter areas, yet it is frustrating to have a borken build so early in the game. It seems to me like many new/potential subscribers will be scared off more by the lack of flexibility than the inverse.
Not to mention the fact that the currently prohibitive respec system just plain does not fit with the feel of the rest of the game. Players can pretty much choose any combination of powers you want, but are then penalized for changing their minds, misunderstanding an ability, or making a mistake? :confused:
Archived Post
08-31-2009, 10:34 AM
This makes a little bit of sense... but then it encourages people to drop their Adv. Pts. into the FOTM build that fits their current setup...
I think last 20 would be a better, simple idea. It doesn't allow for a full respec but still grants you alot more leeway than the current 10.
I don't think FOTM is quite the boogey man everyone makes it out to be, especially since these would be relatively minor tweaks. FOTM is gonna happen one way or another, so it's best not to punish the vast majority of the player base in a semi-futile attempt to combat players building characters around what's currently most powerful. Hard cores will do that anyways by rerolling and power leveling.
Archived Post
08-31-2009, 11:43 AM
I keep making new characters, mainly because I want to try out the all of the power sets. No biggie really, I am playing them to about level 15 and deleting them, and to be honest, I haven't really found anything wrong with any of the choices I made. Some one posted earlier that you can test the powers before you lock them and I have been doing that. If you select something you wish hadn't, then just make it work till the Devs give us respecs. You know they are going to :rolleyes: I plan to have a toon for PvP and another for RP purposes (Because I enjoy all aspects of gaming :p ) And Before I make either one of those toons, I am going to go through options and loosely base my power choices from my own experience and research. My PvP toon may take some time, and may be later in the months, but she will be out there, with my playstyle, ready to crack some heads (or blowup/slice/crush/demotivate/whathaveyou) Better luck to those of you who have come to your deadends, I'll be whizzing by in the meantime.
Archived Post
09-03-2009, 04:21 PM
@Teranox....
you are my hero!!!
great post, i agree 100%
Archived Post
09-03-2009, 04:24 PM
@Teranox....
you are my hero!!!
great post, i agree 100%
Why did you dig up this post? Let it die :P