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View Full Version : What does Jail Break VIllian Look Like?


Archived Post
08-28-2009, 10:54 PM
is there some outstanding reason this Open Mission is not working sense start of beta. just wondering cuz i love Open Mission think they are fun and good opportunity to group at lower lvls sense there are not reason dungeons that low. if this issue has already been discussed i am sorry its late and i am to lazy to search.

Archived Post
08-29-2009, 07:47 AM
is there some outstanding reason this Open Mission is not working sense start of beta. just wondering cuz i love Open Mission think they are fun and good opportunity to group at lower lvls sense there are not reason dungeons that low. if this issue has already been discussed i am sorry its late and i am to lazy to search.

They look different from the standard mobs there, that's enough of a clue really, seeing how they all differ too much to be listed, plus I don't recall all of them either.. :p

The main issue seems to be when one of these bosses gets killed by an npc, the kill flag doesn't get triggered and they don't respawn either.

Archived Post
08-29-2009, 11:39 AM
They look different from the standard mobs there, that's enough of a clue really, seeing how they all differ too much to be listed, plus I don't recall all of them either.. :p

The main issue seems to be when one of these bosses gets killed by an npc, the kill flag doesn't get triggered and they don't respawn either.

They really need to fix this. This has been busted since Closed Beta.

Archived Post
08-29-2009, 11:55 AM
They really need to fix this. This has been busted since Closed Beta.

Pretty much or at the least set a timer on the whole thing, letting the Open Mission end when it does occur, instead of keeping it stuck and having Mr. 7 fingers respawn all the time.

It can be done btw, but you need to be at the escape hole, when the mission is still fresh and you still need to down the regular prisoner mobs in the first step. Clean out those mobs and stay close to the exit and then you'll be able to catch them. If, they're allowed to swarm free then the chances of them getting nailed by an npc rise exponentially.

Archived Post
08-29-2009, 12:12 PM
It should be called Jail broke. rarly have I ever seen it compleated... on the other hand there are some of the "boss" mobs that do respawn and like clockwork.

Archived Post
08-29-2009, 12:22 PM
It only bugs when people pull the mobs too far, but it really should have a reset timer - like an hour at least.

Archived Post
08-29-2009, 05:50 PM
is there some outstanding reason this Open Mission is not working sense start of beta. just wondering cuz i love Open Mission think they are fun and good opportunity to group at lower lvls sense there are not reason dungeons that low. if this issue has already been discussed i am sorry its late and i am to lazy to search.

This one's a lot of fun when it works. I could really anticipate spending a lot of time there levelling up in MC were they evero get it reliably working.

Archived Post
08-29-2009, 11:16 PM
erm, bump. Fix it.