View Full Version : martial arts frameworks
Archived Post
08-28-2009, 08:05 PM
have they been unnerfed back into usefullness with the headstart?
Archived Post
08-28-2009, 08:09 PM
MA is a joke as is. The description reads as a non Villain AE killing machine. As is...the whole melee type is ****ered. If you like MA however, go with it. Over the next few weeks a lot of tweaking will be done. You may have a harder time but I wouldnt worry too much about it. Most OP abilities will be nerfed into oblivion and other under powered ones will be brought up slightly.
Archived Post
08-28-2009, 08:26 PM
It's pretty rough... My character currently uses all MA aside from his defensive passive, and his damage is terrible. I'd be screwed without the defense keeping me alive long enough to kill stuff. I think the Irradiates in the desert take me like 2 full cycles (6 hits) of Thundering Kicks plus an Inexorable Tides and a couple Clobber hits to kill with my character at level 10.
Might be a little over one cycle of Thundering Kicks without Clobber hits though... can't really remember off-hand now. I might be mixing them up with a tougher enemy with that 2 cycles plus Clobber thing (the cowboy ghosts?)
The initial hit from Clobber does nearly the same damage as the first and second hits from Thundering Kicks... that's really sad.
Archived Post
08-28-2009, 09:11 PM
from the dev post back on june 26th on martial arts
unarmed = multi mob tanking
dual swords = henchman destroyer, less efficient vs bosses
single sword = highest single target dps best on bosses (I think this only really counts if you get that % bleed thing)
claws =mix between dual and single sword in what its good at...
... so basiclaly if you are going to go straight unarmed... the devs intend it to be a tank style play.. weird huh?
low damage, but resiliant?
that said end of beta lots of people said they had huge damage with dual swords/singles swords (specific moves though)...
but ego blades build outdid it in damage (and ego attacks scal with end? lol)
that said trying a claw dw/single weild char tommorrow...
and maybe trying out the avenger role if i can hack it ...
Archived Post
08-29-2009, 04:19 AM
I was planning on dual blades so I hope they become useful again
Archived Post
08-29-2009, 07:21 AM
from the dev post back on june 26th on martial arts
unarmed = multi mob tanking
dual swords = henchman destroyer, less efficient vs bosses
single sword = highest single target dps best on bosses (I think this only really counts if you get that % bleed thing)
claws =mix between dual and single sword in what its good at...
... so basiclaly if you are going to go straight unarmed... the devs intend it to be a tank style play.. weird huh?
low damage, but resiliant?
that said end of beta lots of people said they had huge damage with dual swords/singles swords (specific moves though)...
but ego blades build outdid it in damage (and ego attacks scal with end? lol)
that said trying a claw dw/single weild char tommorrow...
and maybe trying out the avenger role if i can hack it ...
That information is obsolete now. Unarmed was the "tank" set because it had Lightning Reflexes and that other dodge buff, not because of anything that had to do with the attacks. If they deliberately gave it weak attacks people would just take the defenses from Unarmed and the attacks from some other MA framework. I can say from experience before the nerf that Unarmed was no worse damage-wise than the others, either.
Lightning Reflexes and all of that junk are available to every MA framework equally, so Unarmed is no longer the tank tree.
With the Stuns and Snares I think it's now the CC set. (In the same sense that Single Blade has Bleeding and Dual Blade has AoE. The raw damage on the attacks is no worse)