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Archived Post
08-28-2009, 07:55 PM
I tried searching for CLAW BUILD and got a lot of "not on point" responses.

Who has a good build path for the claws framework for PVE? Please share.

Archived Post
08-28-2009, 08:00 PM
its pretty simple really, claw skills + passives.


I am currently debating what passive to get, i guess regen is the only option atm.

Archived Post
08-28-2009, 08:40 PM
I went heavy claws in Open Beta and enjoyed it very much.

I believe I took all of the basic attacks, but left out the charged kick with a snare (I forget its name). I got quite a bit of use out of the Shuriken in particular, with the Chained advantage to make it a knock-towards. The advantage for Hawk's Talons I found also useful (as it procced the buff of Untamed Warrior), though it is annoying to have the giant red symbols constantly popping up on my character.

Dragon's Claws ended up being my main DPS, as Tiger's Bite was bugged (it consumed the Shredded debuff and then hit for 0 damage), and DC does some decent spike damage in PvP due to its critical bonus.

Some other stuff I picked up for fun:

Regeneration and Resurgence for some durability.
Entangling Mesh and Pyre for some AoE damage and killing pets.
Mighty Leap.

I haven't quite worked out exactly the order of taking skills for release, though.

Archived Post
08-28-2009, 08:54 PM
I went heavy claws in Open Beta and enjoyed it very much.

I believe I took all of the basic attacks, but left out the charged kick with a snare (I forget its name). I got quite a bit of use out of the Shuriken in particular, with the Chained advantage to make it a knock-towards. The advantage for Hawk's Talons I found also useful (as it procced the buff of Untamed Warrior), though it is annoying to have the giant red symbols constantly popping up on my character.

Dragon's Claws ended up being my main DPS, as Tiger's Bite was bugged (it consumed the Shredded debuff and then hit for 0 damage), and DC does some decent spike damage in PvP due to its critical bonus.

Some other stuff I picked up for fun:

Regeneration and Resurgence for some durability.
Entangling Mesh and Pyre for some AoE damage and killing pets.
Mighty Leap.

I haven't quite worked out exactly the order of taking skills for release, though.

a lot of those skills aren't really claw tree, they are the certain "filler" skills added recently, Basically you didn't need the pull shuriken unless you really wanted it, the charge/ram attack basically does everything that skill does already

Archived Post
08-28-2009, 09:08 PM
I like the chained shuriken as it allows gives a melee character something to do when rooted, as you can't use Thunderbolt Lunge when rooted to get up close. The extra couple of seconds of knocking someone down can be useful.

Plus it's fun to yank enemies around a little. :D

And yes, there are a number of abilities that are redundant in the MA frameworks, and not Claws specific. I wouldn't be surprised if there are more adjustments to the MA frameworks coming up, as they seemed to have been shuffled (or filled out) a little about halfway through the open beta.

Archived Post
08-28-2009, 09:17 PM
For Claws you only really need Hawk's Talons, Viper's Fangs and Dragon's Claws.

Rend and Tear is on a cooldown and it causes knockback.

Tiger's Bite doesn't do that much more damage than Dragon's Claws, even when it consumes Shredded (which does work correctly now).

The Focus is decent (bonus damage upon killing an enemy), but you can make Hawk's Talons proc it very frequently for 2 Advantage Points.

The shared abilities are decent, Inorexable Tides deals more damage/hit than Viper's Fangs, but once again there's a cooldown. Thunderbolt Lunge is nice to help catch runners, but it (rightfully) has a cooldown. Shuriken Throw actually does decent damage.

With the Advantage, Bountiful Chi Resurgence is about as good as Resurgence, but spread out over time instead of a single burst on a lengthy cooldown.

Smoke Bomb is the "Let me get the - out of here" Power. Lightning Reflexes is ok as a defensive if you have lots of DEX, but last I checked it, it wasn't truly great. Masterful Dodge does a decent job at mitigating damage for a short period.

Sneak is semi-useful, most higher ranked enemies will see through it very fast unless your DEX is high.

As far as Passive go, Invul and Defiance work well if you're specced for them, Regen is good if you keep in mind how it works, PFF should be skipped since it doesn't work too well with the other stats you will want. LR is an option if you go STR/DEX as recommended, if you go STR/CON it becomes pointless. Picking the Focus will increase damage, even over Hawk's Talons + Advantage, but durability will be quite a bit lower.

Archived Post
08-28-2009, 11:43 PM
still wonder for a solo PVE claw if it better to go STR/DEX or STR/CON

Archived Post
08-28-2009, 11:49 PM
still wonder for a solo PVE claw if it better to go STR/DEX or STR/CON
I wouldn't suggest taking Dex unless you plan to use dodge as your defensive passive, or plan to gear towards ego a bit. I think you'll see a much better return on Con as Dex is pretty useless without Ego. I had a STR/CON Claw character with Invuln as my passive there at the end of beta. Had a chance to try her out at 40, and she was a lot of fun. She took almost no damage with Invuln, and I had the little healer-drones following me around to help ensure I survived. It worked out really well actually. Of course, that was with lvl 10 gear, so who can say? :)

[Edit[I was testing her out in BASH matches, not against PvE content. She held her own in BASH though (got 5-8 kills usually), so take from that what you will.

Archived Post
08-29-2009, 07:38 AM
still wonder for a solo PVE claw if it better to go STR/DEX or STR/CON
If you're going for efficiency, STR/CON is the stat choice for melee.

Invul, Regen and Defiance are about equally good and they all benefit from CON.

Archived Post
08-29-2009, 08:04 AM
For Claws you only really need Hawk's Talons, Viper's Fangs and Dragon's Claws.

Rend and Tear is on a cooldown and it causes knockback.

Tiger's Bite doesn't do that much more damage than Dragon's Claws, even when it consumes Shredded (which does work correctly now).

The Focus is decent (bonus damage upon killing an enemy), but you can make Hawk's Talons proc it very frequently for 2 Advantage Points.

The shared abilities are decent, Inorexable Tides deals more damage/hit than Viper's Fangs, but once again there's a cooldown. Thunderbolt Lunge is nice to help catch runners, but it (rightfully) has a cooldown. Shuriken Throw actually does decent damage.

With the Advantage, Bountiful Chi Resurgence is about as good as Resurgence, but spread out over time instead of a single burst on a lengthy cooldown.

Smoke Bomb is the "Let me get the - out of here" Power. Lightning Reflexes is ok as a defensive if you have lots of DEX, but last I checked it, it wasn't truly great. Masterful Dodge does a decent job at mitigating damage for a short period.

Sneak is semi-useful, most higher ranked enemies will see through it very fast unless your DEX is high.

As far as Passive go, Invul and Defiance work well if you're specced for them, Regen is good if you keep in mind how it works, PFF should be skipped since it doesn't work too well with the other stats you will want. LR is an option if you go STR/DEX as recommended, if you go STR/CON it becomes pointless. Picking the Focus will increase damage, even over Hawk's Talons + Advantage, but durability will be quite a bit lower.

All of this pretty much sums it up perfectly. Only thing missing from the claws tree is an aoe - so shop around as there are plenty of good ones out there.

What I would like to see is suggestions on how to distribute advantage points for a heavy claws build character. Picking the right powers is pretty easy but I've lost count of the hours I've spent on ChampionsBuilder trying to spread those advantage points out to their full potential!