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View Full Version : Telepathic Reverberation returning zero power?


Archived Post
08-28-2009, 07:20 PM
I'm not sure if I read the description wrong, but Telepathic reverberation is supposed to return power whenever you hold something with your telepathic abilities, as well as every time you deal damage with your telepathic abilities to something that you've held..

Is it bugged or something because I'm putting holds on things and its constantly hitting me with zero energy. Is there something im missing? Do i need to up my presence or something? The in-game description doesn't lead me to believe that the energy gain is linked to any specific stat..

any news?

Archived Post
08-28-2009, 07:51 PM
It's bugged, has been since beta. I think all the reverberations are similarly bugged, as well.

Archived Post
08-28-2009, 07:59 PM
no it is not bugged, its just not fixed. basically the variable is too low.

you will see "higher" returns at higher levels, its just a very very small % of your dmg. Once you do 100+ per random shot, you will get anywhere from 5 to 13 energy returned. It is entirely not worth it, and entirely unviable skill

Archived Post
08-28-2009, 11:51 PM
no it is not bugged, its just not fixed. basically the variable is too low.

you will see "higher" returns at higher levels, its just a very very small % of your dmg. Once you do 100+ per random shot, you will get anywhere from 5 to 13 energy returned. It is entirely not worth it, and entirely unviable skill

Hmm thats kinda weird, becuase the telepathy AoE hold doesnt do any damage. The description doesnt even mention that it scales to damage.

Archived Post
08-29-2009, 02:43 AM
It was a problem in beta, and is still not corrected thus far.

Archived Post
08-29-2009, 03:58 AM
It was a problem in beta, and is still not corrected thus far.

that is my understanding as well. please get this fixed!

Archived Post
08-29-2009, 08:02 AM
Hrm, it was working swimmingly for me for 14 levels yesterday. Keep in mind it's not just applying a hold, it's also whacking away at held things with Telepathic attacks. If you're trying for just the hold portion of it the returns might not be so great. My telepath-focused character literally couldn't run out of energy, though.

Edit: grammar sucks

Archived Post
08-29-2009, 08:33 AM
Thermal and Spirit both work pretty well too.

Archived Post
08-29-2009, 09:08 AM
I haven't had this for long, but I do remember when I used it in closed beta simply holding an enemy would return small amounts of energy, but now I get 0 back from holding enemies. :(

Archived Post
08-30-2009, 08:27 AM
I couldn't see any returns when trying it out, and with the respec costs bugged I couldn't take it for a more thorough test because I couldn't afford to switch it out if I found that it was still broken/nonviable ;).

Any chance of an update on when this power will be fixed? Early Psi is pretty rough choice wise as empathic healing is mostly useless outside of teams (which are pretty rare, at least in the lower levels), and Telepathic Reverb seems to be borked?

Archived Post
08-30-2009, 03:34 PM
I'm thinking that when used in an AoE situation this power should be halfway decent on energy return.. I'm just kinda scared of when or if they're gonna fix it.

I'm still not sure about the doing more damage thing, because i tried it out with ego storm in beta and even though i was doing easly 100+ damage per tick, i still kept getting 0 energy back from it.

Fix fix fix!!!

Archived Post
08-30-2009, 07:23 PM
i tested it, it doesnt give me any energy, i used a fully charged ego blast for around 350 damage and it still gave me 0 energy. The really frustrating thing is that i'm going to skip this power because it's broken, but i hope they give a power reset when they fix it so i can fit it back in.

Archived Post
08-30-2009, 07:28 PM
All of the telepathy powers are kind of outa wack right now. I don't think there was enough playtesting on the powerset overall. Guess it didn't have the same appeal as guns and swords so now it is late to the party. Give it some time and enough people will play the set to get things unbroken.

Archived Post
09-01-2009, 07:38 AM
Telepathic Reverb is still broken. It was returning zero energy on my level 26 character when I cast Ego Storm.

Archived Post
09-01-2009, 07:46 AM
Now yesterday I was using it on my level 10(telepathy/force build) and my energy would not drop below 80%.

Ofcourse I was constantly using my energy builder power in unison but it was a very noticeable boost when I used it.

Archived Post
09-01-2009, 08:06 AM
What powers were you using?

Maybe it works with some, but not with others?

I should test it.

The fact that I'm getting a message 'telepathic reverberation returns 0 energy' tells me that it is supposed to work with Ego Storm...it's just broken.

Archived Post
09-02-2009, 10:08 AM
Also it's only works on living persons. So trainning dummies shouldn't work.
And, yes, still doesn't work on living people...



Your Ego Sprites deals 29 Ego damage to Covert Soldier
Covert Soldier gives 0 Energy to you with Telepathic Reverberation
Your Ego Sprites deals 29 Ego damage to Hunter-Patriot Courier
Ambusher gives 0 Energy to you with Telepathic Reverberation

and in another fight:


Your Ego Blast deals 133 Ego damage to Hunter-Patriot Courier <--- used it so the mob have a hold on him.
Your Ego Blast deals 381 Ego damage to Hunter-Patriot Courier <--- used it half charged to trigger a damage on him.
Hunter-Patriot Courier gives 0 Energy to you with Telepathic Reverberation <-- that's the proc when i damaged him.
Hunter-Patriot Courier gives 0 Energy to you with Telepathic Reverberation <-- that's the proc because he was holded.


Now, as we can see in these combat logs, the mobs used were the rebels near the Paintball training ground in Canada. These are supposed to be living creatures; afaik they aren't zombies, they don't want my brain for food. and each time i used a Telepathic power. In the first log, they were hold by Ego Storm (AE hold + dot) and i used Ego Sprites on them (AE Dot). in the second, I explained each line.

Maybe by posting the logs, the devs will understand the problem.

STR: 10 | DEX: 90 | CON: 10 | INT: 20 | EGO: 80 | PRE: 96 | REC: 22 | END: 14.

maybe telepathic reverb scales it's power return on the END stat. in which case, it's probably better to put it on the EGO or PRE as those 2 stats are mainly used for telepathy (and they are the basic starting stats). my super stats are DEX and PRE.

If we read the mouseover popup for END it says: 'Affects a hero's maximum energy and rate of energy generated from fighting attacks.' so probably i (we) all need to boost END so that our reverb power work? can Midgardener tell us how much END he had/ if END is his super stat?

if some yellow-name can shed some light here, that would be appreciated.
thanks for reading

Archived Post
09-06-2009, 11:49 PM
Has Telepathic Reverb. been fixed yet? Or been fixed on test?

Archived Post
09-07-2009, 05:52 PM
Still broken as far as I can tell. There's yet to be any notice or acknowledgement by the Dev's that they are aware that it's broken either... I'd suggest that everyone /bug it in game ;)

Archived Post
09-07-2009, 06:39 PM
It is fixed (kinda) on test. There is a thread in the test forum talking about the changes.