PDA

View Full Version : Costume Bloom Effects. 1 Man's Plea.


Archived Post
08-28-2009, 03:10 PM
It would be amazing if we could have access to more "glow" options in the costume creator. Very specifically for the Tech and Body tights Costume pieces. Nothing would complete my immersion more than seeing my Power Armored character with Glowing energy conduits running through his systems. Or perhaps a sorcerer with visible signs of power coursing through his veigns.

All I'm sayin' is, i doubt I'm the only one who thinks this way, and I hope that there are others who will show their support for the idea by posting that they would like to see this as well.

Archived Post
08-28-2009, 03:15 PM
I read a post earlier saying the devs had this in game but had bugs with it and pulled it out till they had a chance to fix it.

Archived Post
08-28-2009, 03:25 PM
I read a post earlier saying the devs had this in game but had bugs with it and pulled it out till they had a chance to fix it.

Here's hoping they fix it fast and get it back in-game cause I can't imagine my character as complete without it.

Archived Post
08-28-2009, 08:52 PM
I'm hoping that bumping this thread will give people a chance to sign it and show support for the return of bloom effects on costumes.

Archived Post
08-28-2009, 10:59 PM
if youre talking something like Defenders glowing lines...ill sign on to this! That would be amazing.

Archived Post
08-28-2009, 11:01 PM
ditto.. that would be awesome for my tk cyborg lol

Archived Post
08-28-2009, 11:38 PM
Yep this would be awesome would finish my champion :D

Archived Post
08-29-2009, 11:38 AM
I agree with the need for glow. It's obviously possible as you can set eyes to glow. Or in the case with the art deco costume set, you can set the helmet lines to glow.

Note: I have some worries that "glow" options are going to be MT based. Simply because you can also set the lines on the art deco shouilders to glow. This means that they obviously have the functionality for glow on other peices. I don't think this is the case, but I'm just voicing my concern.

Archived Post
08-29-2009, 01:01 PM
Was in, got pulled, is being fixed, is said to be in later.

Fingers crossed.

Archived Post
08-29-2009, 01:03 PM
I'm hoping that bumping this thread will give people a chance to sign it and show support for the return of bloom effects on costumes.

Theres nothing to show support of, it is already coming back...

Archived Post
08-29-2009, 01:07 PM
I read a post earlier saying the devs had this in game but had bugs with it and pulled it out till they had a chance to fix it.

yea they said it was ultra blinding bright and people abused it by making there whole character glow blindily.

Archived Post
08-30-2009, 04:00 AM
Well here's hoping for a speedy re-entry of one of the best costume features imaginable.

Archived Post
08-30-2009, 04:08 AM
yea they said it was ultra blinding bright and people abused it by making there whole character glow blindily.

Why not make it an option to turn off for everyone and make the blinding glow a reportable offense. Then they can still fix it and people can get their glows. Granted implementing the option to see and not see glow may take away from the fix for glow itself, it should be a nice temp. fix and it should probably be an option to turn off seeing glow regardless anyway.

Archived Post
08-30-2009, 04:19 AM
Why not make it an option to turn off for everyone and make the blinding glow a reportable offense.

Oh, hey, I have an idea. Lets increase the work load for our GMs by making it a reportable offense to do something that there should be adequate code to prevent in the first place.

Can you just see it? Even if they know why the costume gets set to generic and locked that way, it's like "Oh, hey. You made a character with settings that are completely valid according to the code and does not infringe on anyone's intellectual property. You must be punished."

As much as I think glow should be in the game right now on all costume parts instead of at an unspecified length of time down the road, I don't think it's a good idea to increase the work load of the GMs just so people can have glowy costume pieces. Think about this: with the rate at which people sign up increasing at a fairly steady pace, the GMs would end up being inundated with glow spam reports and won't be able to get anything worthwhile done

Archived Post
10-07-2009, 10:09 PM
Although I understand that there are individuals who like to spoil things for the whole, I don't feel that is adequate reason for the whole to suffer. All I know, is I was looking forward to costume glow for the longest time and I was sorely disappointed to find that it wasn't available.

I wonder if a developer is even able to respond to a thread regarding this matter, as I, and others, have posted the question during each devchat and it has gone unacknowledged. I realize on the grand scale of things that this just doesn't make the top of their list, but I'd imagine that the art team doesn't have to deal with quite as many broken gameplay mechanics as other departments. Maybe they could squeeze this into their schedules. Any indication on the plans for glow from a developer would be much appreciated.

-Thanks.

Archived Post
10-08-2009, 04:00 AM
I'm curious, because I have one or two characters whose costumes could benefit from glowing costume parts, did the glow extend in some sort of aura, occluding objects behind the character? Otherwise, I don't understand how it could be "blinding" as there is nothing brighter than white (255,255,255).

Then again, it's early here, and I'm only on my first cup of coffee :p

Archived Post
10-09-2009, 01:36 AM
I'm curious, because I have one or two characters whose costumes could benefit from glowing costume parts, did the glow extend in some sort of aura, occluding objects behind the character? Otherwise, I don't understand how it could be "blinding" as there is nothing brighter than white (255,255,255).

Then again, it's early here, and I'm only on my first cup of coffee :p

With the rare exceptional items that still have glow on them currently, there is a small bloom effect associated with the "glow". Although I highly doubt it was blinding, I am certain people didn't use them aesthetically and just decorated themselves like christmas trees. So it wasn't so much blinding as it was stupid-looking. However, lots of people make "arguably" stupid looking costumes despite the glow not being in-game, therefore i fail to see how this would make that any worse, all the while denying the rest of us the glory that is costume glow.

Archived Post
10-09-2009, 06:02 AM
My main is a guy who's actually astrally projecting- he's basically a ghost. As such, I made him completely featureless and white. In combat, when his active defense turns on, he looks the way I want him to- bright white and glowing.

Out of combat, though, he looks like a doof in a white bodysuit.

I'm not sure that glowing parts would be best- since, as others have pointed out, it could be very easily abused. A shame, 'cause my guy should glow all over.

I guess the best solution for me would be an aura... I'm actually quite surprised CO doesn't have them already.

Archived Post
10-10-2009, 05:22 PM
I fail to see why you wouldn't want a costume that glows white, but you want an aura that makes you glow white. Guess that's lost on me, same bloom effects are applied to both. Anyhow, perhaps one of the artists can go through and selectively choose parts of each costume piece that can have glow. It's already that way on the leftover costume pieces that still have a glow effect. This might be limiting, as the artist might leave something out or forget something that players might want to make glow, but it's better than nothing, or people running around like little suns.

Edit: if given the tools, I would even do this FOR the art team. Free of charge. That's how badly I want it.