View Full Version : What's wrong with the Qularr Invasion event
Archived Post
08-28-2009, 03:00 PM
Here's what's happening every time one of these invasions happens:
Qularr appear in groups of three or four. Twenty heroes descend on them and overkill them into a greasy smear on the floor. Maybe half a dozen people (or *one* team - teaming doesn't really help much) get credit for the kills. You can forget about building energy, nothing will live that long.
Later on, the bosses show up - those die in about five seconds each. Lag is insane because there's forty players here by now and they're all spamming their powers constantly. It's not really much of an invasion - more of a slaughterhouse.
We're massively overcrowded and overpowered here. There just aren't enough Qularr (or enough health on the ones that show up) for them to be any kind of opposition, or to give everybody a decent chance at getting kill credits. What needs to be done is to significantly increase both the number of Qularr that spawn, and the area over which they spawn, so that players are more spread out and have more to do. Doubling the health of all Qularr wouldn't hurt, either. I don't think anybody's really feeling challenged by them at the moment.
(I'm hoping that when I get as far as MI, there's going to be some legendary visitors)
Archived Post
08-28-2009, 03:09 PM
Gotta agree with the OP. This isn't an invasion. We are overrunning them at their drop points. There should be a mercy rule in alien invasions.
Archived Post
08-28-2009, 03:20 PM
agreed...its a bit lame with the waiting...and instant deaths of the invaders.
.
Archived Post
08-28-2009, 03:33 PM
The devs need to turn back on the beacons, I hear they emit a sound that drives the Qularr CRAZY!
Archived Post
08-28-2009, 03:35 PM
We need to power up ALL of these beacons. They are emitting a high-frequiency sound that drives the Quilarr INSANE.
Archived Post
08-28-2009, 03:36 PM
Haha.
I'd expect this to be fixed during tonight's maintenance, or maybe tomorrow's.
Archived Post
08-28-2009, 03:37 PM
We need to power up ALL of these beacons. They are emitting a high-frequiency sound that drives the Quilarr INSANE.
You're right! They need to all be on, all the beacons! They emit a sound that drives the Qularr CRAZY!
Archived Post
08-28-2009, 03:40 PM
You're right! They need to all be on, all the beacons! They emit a sound that drives the Qularr CRAZY!
You know, we could go on like that for quite a while. And when the moderators come to ban us, we'll point at Defender and say "He started it!".
Archived Post
08-28-2009, 03:45 PM
So we're winning, woohoo!
Archived Post
08-28-2009, 03:54 PM
it is kinda frustrating waiting for it, I hope by sunday they've speed up the assaults
Archived Post
08-28-2009, 04:28 PM
Ya know, after doing that about 20-30 times during the closed & open beta, I think I will just park my hero in one of those giant bullets and go grab a sandwich for 2 minutes :)
Archived Post
08-28-2009, 04:36 PM
The invasion waves arent big enough (3 or 4 at a times dies too fast), they don't have enough health (if you are melee or in a team with multiple other melee good luck even reaching foes in time to hit them), and the wait between invasions is just silly (people simply aren't waiting and are just jumping instances looking for an active invasion instead). Seriously, they feel like a bigger pushover then they were in the tutorial.
Mechanically I think this would have been better if it had been put in game as an actual Open Mission with a marker showing where it is happening at in the world (helping the people asking 'where are the qularr?' because they logged in between invasions), so that we can see the progress of the invasion (I am sure it has objectives about the number of waves before the swarmlords arrive that we just aren't seeing), and so we know how long until the next round of the invasion happens (other open missions have a 'reset timer' visibly showing on them).
Archived Post
08-28-2009, 04:45 PM
The BEACONS! Turn them ON!
Archived Post
08-28-2009, 04:50 PM
lolwut?
http://img44.imageshack.us/img44/664/screenshot2009082820485.jpg
Archived Post
08-28-2009, 04:51 PM
Mechanically I think this would have been better if it had been put in game as an actual Open Mission with a marker showing where it is happening at in the world (helping the people asking 'where are the qularr?' because they logged in between invasions), so that we can see the progress of the invasion (I am sure it has objectives about the number of waves before the swarmlords arrive that we just aren't seeing), and so we know how long until the next round of the invasion happens (other open missions have a 'reset timer' visibly showing on them).
That would've been perfect.
Archived Post
08-28-2009, 04:52 PM
It will fix itself over the weekend as the number of people who have the perks goes up the number of people doing this will go down.
Archived Post
08-28-2009, 04:53 PM
Least ya'll got some of it figured out. Been playing for hours and ain't seen one qularr nor do I even know where I'm suppose to look.
Archived Post
08-28-2009, 05:07 PM
Least ya'll got some of it figured out. Been playing for hours and ain't seen one qularr nor do I even know where I'm suppose to look.
You need to get out of the Tutorial and the Crisis zones.
Then...
In the Southwest Desert it will be just past the gates of Project: Greenskin to the left. The same area that the 'suppression' mission where you had to turn the turrets on in the Desert Disaster was.
In the Canadian Wilderness it is just outside the entrance to Fort Steelhead, I believe on the same side of the base as the Oceanic 408 crash is. ( I may have that backwards, for some reason I keep getting east and west mixed up on the Canada map. )
There will probably be some players standing around waiting for the spawns to start arriving. It seems like a 15 minute wait or so before rounds of the invasion so you may not see the Qularr show up right away (or you could be standing in the wrong spot..).
Archived Post
08-28-2009, 05:13 PM
You need to get out of the Tutorial and the Crisis zones.
Then...
In the Southwest Desert it will be just past the gates of Project: Greenskin to the left. The same area that the 'suppression' mission where you had to turn the turrets on in the Desert Disaster was.
Thanks. That exactly what I needed.
Archived Post
08-28-2009, 05:29 PM
Invasion? :(
The poor aliens are tourist geting ***** in a fraction of time. :)
Archived Post
08-28-2009, 05:32 PM
Yet to see a single Qularr invade anything.. only qularr ive seen so far were the ones back in the tutorial lol
Archived Post
08-28-2009, 05:34 PM
We need to power up ALL of these beacons. They are emitting a high-frequiency sound that drives the Quilarr INSANE.
Who doesn't go insane for BACON?!?
Archived Post
08-28-2009, 05:52 PM
Is it wrong to have tingly feelings when you see a Qularr?
Archived Post
08-28-2009, 05:53 PM
After going trough tutorial, going trough the crisis and being in the desert for some time, the Qularr finally invaded...
Yeah...
As other posters have said, there's too few Qularr per spawn, they have too little health and they're in too much of a confined space.
An invasion is ... well look at the tutorial, that's an invasion, not a very succesful one, but an invasion.
This event is like a scouting party, who was dumb enough to go right into a military base and shouting "HI WE'RE SCOUTING YOUR WEAKNESSES" then getting blown up.
Currently the Qularr invasion needs to be tweaked, melee characters don't even get a chance to attack the Qularr before everyone with ranged attacks have slaughtered them all.
Archived Post
08-28-2009, 06:17 PM
we can only hope they increase the spawn rate.
How about a never ending rush?
Archived Post
08-28-2009, 06:24 PM
I've spoken with the developers about this. The issue right now is that everyone's making a beeline right for the Invasion. As the event goes on, and players level and spread into new zones, it'll be much less crowded. You've got through launch on Tuesday to play the event, and if the zone you're currently in is too crowded, either try a different instance, or head to a different zone. This is a WORLD EVENT (woo!) so explore the rest of the world and destroy those bugs!
Archived Post
08-28-2009, 06:25 PM
Right as the servers opened, when it was perhaps the most congested, it only took me about 40 minutes to get the two perks. After you've got your action figures, you're done :D
Archived Post
08-28-2009, 06:27 PM
unless of course you want the weapons
Archived Post
08-28-2009, 06:31 PM
Yeah it might be bad now, but I did it for a while earlier today and it was fun. There were a lot of people doing it, but still had a chance to get involved. Didn't take long for me to get my hero perk solo.
I still will need to go back to get some more kills to finish the other one.. but was having fun going from group to group.
When things spread out a bit it will be better.
Archived Post
08-28-2009, 06:34 PM
One of the worst things is that the NPCs are putting out gobs of damage. I watched a fairly low-pop invasion, and the NPCs are wiping the bugs out almost as fast as the players.
Archived Post
08-28-2009, 06:46 PM
can some one confrim if this are in only the crsis zones?! Or are they past that?
late
e
Archived Post
08-28-2009, 07:05 PM
I saw a Screen shot somewhere of them in the City.
Archived Post
08-28-2009, 07:18 PM
can some one confrim if this are in only the crsis zones?! Or are they past that?
late
e
They are not in the tutorial or the crisis zones. They are in the post-Crisis Desert and Canada (and apparently Monster Island though I don't know anyone who has made it there to look yet).
The announcement on it is worded a bit poorly, mentioning the Qularr taking advantage of the crisises but they aren't in the tutorial / crisis zones themselves.
As I posted early in the thread:
Canadian Wilderness - At one of the exits from Fort Steelhead, the exit closest to the Power House, the Qularr spawn just outside and rush forward to try to enter the base. Unfortunately the NPCs outside (both the soldiers and the hunter-patriots and the ice zombies) will kick the crap out of them pretty quickly if no players are there to do the job. You end up needing to spread out a bit to try to tag Qularr before the NPCs kill them off.
Southwest Desert - Literally just outside Project: Greenskin, in the area that the 'something-something Supression' mission was in during the crisis (the one with the turrets you have to activate) on the left side of that area the Qularr drop in and attack.
If they are elsewhere, I haven't seen them yet. But those are the two first places that you could be fighting them at.
In both zones the two problems I have seen most recently (more then the ones I posted earlier in this thread) is that a lot of the Qularr seem to be spawning in mid-air and are half-dead from falling damage before anyone even touches them and then the NPCs (especially in Canada where I've seen Black Mist go tearing off after Qularr spawns) do far too good a job finishing them off before the players even get to them at times (especially in Canada where they get some really weird spawn points at times).
Archived Post
08-28-2009, 07:23 PM
This is really annoying......I have been waiting around for the invasion to happen with nothing happening. I thought this event was supposed to happen every 10 minutes or so? If this is not the case I have no idea how I am going to get 100 kills.
Archived Post
08-28-2009, 07:25 PM
It happens about every 30 minutes or so. I'd advise getting a group together, so you'll get credit for any kills anyone makes. Took me 4 invasion rounds to finish both perks.
Archived Post
08-28-2009, 07:27 PM
Oh I am in a group we were in the last invasion waited around for longer than 30 minutes. We figured the instance was bugged so switched instances.....still no luck and we have been waiting around for awhile now.
Archived Post
08-28-2009, 07:30 PM
It's closer to an hour between spawns. I would like to see most of the troops around the spawn area removed or just killed before the invasion starts. It would help out with the issue of npc's killing the mobs before players can even target them.
Archived Post
08-28-2009, 07:44 PM
They also spawn in Millennium City at a bit higher level than in either Canada or the Desert, so you can do invasion stuff there too.
But I agree that having to wait around a half hour or more for one invasion that lasts maybe a minute is pretty frustrating. I don't see why the Qularr couldn't just be a constant spawn for the few days until the event is over.
Archived Post
08-28-2009, 08:11 PM
I have to admit, this event was very poorly planned. I fail to see how it's going to be even possible for most players to even get the perks for this when the respawns are so slow, and there are so few (supposedly).
I have yet to see any invasion after thirty minutes of searching numerous instances in the Desert and Canada (and one of Millennium City).
This really needs to be a constant spawn, or at least respawn every one to two minutes... Waiting around for a half hour or more is insane.
What's the big deal anyway? Why put such a long respawn timer on this? It makes no sense at all. Make it a constant spawn or a minute to two minutes, and I see no problem with that at all. That way everyone has a fair chance at getting them, no matter how weak the baddies are...
C'mon Cryptic, look into this. This is just plain stupid.
Archived Post
08-28-2009, 08:16 PM
for the Desert it happens right outside Project Greenskin (in the area where you first load in after doing the vault). A message appears on the screen saying the Qularr are reinforcing thier efforts and then a bunch of qularr spawn along with spawn lords and attack everyone in sight.
Getting the spawnlord perk isnt too hard, but getting the perk for killing 100 of the qularr is nigh impossible as too many people, drop them too quickly.
I was the first one at the last invasion I saw and I managed 1 spawn lord and 4 firebugs before the whole invasion encounter had been swamped and defeated by an absolute player mob :)
And since that one invasion I havent seen one since so I dont know whether they are random or have a fixed time.. if it is fixed it is certainly a long respawn.
Archived Post
08-28-2009, 08:21 PM
I have to admit, this event was very poorly planned. I fail to see how it's going to be even possible for most players to even get the perks for this when the respawns are so slow, and there are so few (supposedly).
My experience was it is trivially easy to get the perks. As mentioned though, there was and may still be a hotspot of the population all at the same point. When things thin out it will likely be much easier. You have a couple days to do it.. so it should be fine.
I got the hero perk in like 5 minutes this afternoon and I was solo.
Archived Post
08-28-2009, 08:50 PM
*withdrawn, I was shown where I was confused*
Archived Post
08-28-2009, 08:59 PM
The spawn lord perk isn't that hard to tag in this, and are people really needing this event to get the 'kill 100 Qularr' perk? Every single character I made since I joined in OB got that perk before completing the tutorial, what gives? o.O
The perk to kill 100 Qularr is different for the event. There's the regular 100 Qularr perk, and the event one.
Archived Post
08-28-2009, 09:15 PM
Please do something. I've been to 3 of these invasions and I only have 21 kills credited. Not nearly enough mobs show up. Even worse for those without any kind of long range attacks if you are in the desert.
Archived Post
08-28-2009, 09:34 PM
I admit, after the beta event I was excepting something very amazing with continuous non-stop action (even if no XP was awarded this would be awesome). Very disappointing. :(
Archived Post
08-28-2009, 10:41 PM
Gotta agree with the OP. This isn't an invasion. We are overrunning them at their drop points. There should be a mercy rule in alien invasions.
Hehehe.
I even succeeded (I think) in shooting down one of the ships.
Archived Post
08-28-2009, 10:47 PM
and as a melee toon i don't even get to hit some of the mobs. melee gets the shaft again = (. more to come i am sure.
Archived Post
08-28-2009, 10:52 PM
Where are these drop points?
I got a swarm leader but I was lucky to be in the Greenskin base when it appeared. Isn't there a perk for killing the non-swarm leader?
Archived Post
08-28-2009, 11:12 PM
Where are these drop points?
I got a swarm leader but I was lucky to be in the Greenskin base when it appeared. Isn't there a perk for killing the non-swarm leader?
a perk for killing 100 non swarm leaders and a perk for killing a swarm leader did both in about 3/4 hours last night while questing, but yeah there could be a few more mobs or bit more frequent. the perks show up whne u get them just like any others.
Archived Post
08-28-2009, 11:49 PM
My perception is that this quest is getting more difficult over time, as more people get to the requisite level.
Archived Post
08-29-2009, 04:09 AM
I'm afraid I'm pretty underwhelmed with the event too. It's disappointing after having the giant robots and swarms of destroyer troops running around.
Now we just get small handfulls of weak bugs dropped infront of NPC guards (who are more than capable of handling them) once an hour or so. It goes from "The Qularr are invading!" to "The Swarmlords have been DEFEATED!" in roughly 3-5 minutes. The rest of the time you wouldn't know anything was going on.
Archived Post
08-29-2009, 04:23 AM
One of the worst things is that the NPCs are putting out gobs of damage. I watched a fairly low-pop invasion, and the NPCs are wiping the bugs out almost as fast as the players.
Yup, I flew over to the invasion in MC last night, and when I landed the mobs were at full health. I shot 3 times and literally ALL the bugs dropped and died together like a mass aoe hit. Apparently nothing counted for me.
Archived Post
08-29-2009, 04:38 AM
I've spoken with the developers about this. The issue right now is that everyone's making a beeline right for the Invasion. As the event goes on, and players level and spread into new zones, it'll be much less crowded. You've got through launch on Tuesday to play the event, and if the zone you're currently in is too crowded, either try a different instance, or head to a different zone. This is a WORLD EVENT (woo!) so explore the rest of the world and destroy those bugs!
While I admit that's possible, Daeke, it's equally possible that with only four days, plenty of re-rolling, and new players, I don't know that the diffusion will be quite as predicted. As someone who was hoping to get a few of each of the weapon drops to have for future characters, I'm pretty nervous about it now.
Archived Post
08-29-2009, 04:43 AM
Add my vote to this sucks. Stand around for an hour. for 3 min of running around madly trying to get to someone to kill only to have it die. This should be an invasion. what is wrong with it go on for a while with a couple spawn leaders and such. Or at least tell us where else in the world it is happening beside the 3 zones. Are there more then one area in each zone?
Archived Post
08-29-2009, 05:43 AM
a perk for killing 100 non swarm leaders and a perk for killing a swarm leader did both in about 3/4 hours last night while questing, but yeah there could be a few more mobs or bit more frequent. the perks show up whne u get them just like any others.
Where do the mobs appear in the Desert zone and in MillenniumCity?
Archived Post
08-29-2009, 09:14 AM
They should just give 1 of every item to everyone that got a kill, that way people will stop camping the event so new people can enjoy it.
Archived Post
08-29-2009, 09:21 AM
I just now was roaming around MC exploring when I came across an invasion spot. I was the only one there. Never saw another player the whole time.
Got quite a few kills at first, and then they just kind of devoured everything. Since I was 15 and they all were 18 I got in trouble a lot of times. Still managed to have some fun.
Funniest part is when the swarm got into it with one of the local gangs and a master villain.
People need to realize the game is spread out in multiple places in the world and not just at the Canada and Desert Doorstep.
Archived Post
08-29-2009, 09:40 AM
2 strips of bacon are broadcasting a signal that drives the qullar crazy, thats what caused them to attack!
Archived Post
08-29-2009, 09:51 AM
I've spoken with the developers about this. The issue right now is that everyone's making a beeline right for the Invasion. As the event goes on, and players level and spread into new zones, it'll be much less crowded. You've got through launch on Tuesday to play the event, and if the zone you're currently in is too crowded, either try a different instance, or head to a different zone. This is a WORLD EVENT (woo!) so explore the rest of the world and destroy those bugs!
I don't see how it would be less crowded, i mean even if you manage to kill 100 qualarr for the perk, some people will stick around trying to get loot (i've killed 30 Qualarr so far and got the Leader Perk, but i have yet to get any loot)
Archived Post
08-29-2009, 12:35 PM
Have to throw my hat into the "Yawn" vote. This invasion is boring.
Archived Post
08-29-2009, 12:45 PM
we can only hope they increase the spawn rate.
How about a never ending rush?
I like this idea.
Archived Post
08-29-2009, 12:52 PM
Well, I see a lot of "Where do they spawn in Desert and Canada?" questions but no one gets an answer. Could a nice player help the newbies get their perks, please? ;)
Archived Post
08-29-2009, 12:54 PM
would love to see more aliens attacking. It's rare I can even be there for the event cause it hardly happens at all. I was looking forward to MOBS and MOBS or aliens attacking regularly......... :mad:
Archived Post
08-29-2009, 01:54 PM
After almost an hour of instance hopping I've yet to find a single invasion going on. The occurence of these invasions really ought to be closer to every 5-10 min or less. It's only for a couple days and since the rewards aren't account wide it isn't that easy.
I've got 4 chars I wanted to do it on, but I haven't even been able to complete it on one yet. Anyone know a timeframe of the day they spawn or anything that might help find an ongoing invasion?
Archived Post
08-29-2009, 01:56 PM
Well, I see a lot of "Where do they spawn in Desert and Canada?" questions but no one gets an answer. Could a nice player help the newbies get their perks, please? ;)
They attack right outside the bases. The reason you've not noticed is that they only do it for a couple of minutes, with maybe a 30 minute or more break in between.
Archived Post
08-29-2009, 04:28 PM
I've spoken with the developers about this. The issue right now is that everyone's making a beeline right for the Invasion. As the event goes on, and players level and spread into new zones, it'll be much less crowded. You've got through launch on Tuesday to play the event, and if the zone you're currently in is too crowded, either try a different instance, or head to a different zone. This is a WORLD EVENT (woo!) so explore the rest of the world and destroy those bugs!
Ok we're much more spread out in level and it's actually doing the opposite of what you expected. The problem is now that there are higher level people they destroy the swarm lords very quickly. As soon as the lords die the invasion ends.
In MC right now the invasion happens rarely and usually in under a minute it ends because some high levels fly over and wipe out the swarm lords instantly.
The invasion needs to not end just because a few lords have been killed. Ideally you guys should make it just spawn mobs for 15 minutes or something. If that's not possible then drastically increase the amount of lord kills required to end the event.
Archived Post
08-29-2009, 04:35 PM
You're right! They need to all be on, all the beacons! They emit a sound that drives the Qularr CRAZY!
It's actually the smell of fried Bacon that drives them insane -
Archived Post
08-29-2009, 04:41 PM
I agree with most everyone else. I don't see this "thinning out" at all either.
Archived Post
08-29-2009, 04:47 PM
I can confirm that unlocking the two action figures does make them available to all your characters.
Archived Post
08-29-2009, 05:22 PM
I hope they fix this I would like to farm for the weapons and not just barely make the perk.
Archived Post
08-29-2009, 05:25 PM
Let me post more then it sucks. The respawn, at least in the Canada zone I was in was about an hour. The first 2 or 3 times I fought them, I had something else going on so I Alt-tabbed back and forth till I saw them appear, was run around madly pressing my ranged attacks for 2 or 3 min hoping to get a target to kill. One the second or third instance as soon as I saw the Swarm Lord message appear I ran off and luckily got a shot off on one before I was jumped by 3 or four other mobs. That was not fun. The last one the grunts hung around for 5 to 10 min before the Swam Lords appeared. That was much more fun. The same number of people seemed to be around but it was nicer to be able to fight some mobs and not just run around madly.
For future event such as this please put in an NPC that if nothing else tells people general areas of the attack. Someone that says "Hey Hero X we have some deep space scans that show an invasion force is headed this way. We think these are the likely Target areas. *List general areas* At the rate they are going they should arrive there every X amount of time" Or a count down timer. But just a hint that there are more then 3 area, the starter areas of the starter zones would be nice. But for one post about the guy finding the empty spawn, I have seen not clue that they appeared any where else.
Archived Post
08-29-2009, 05:28 PM
As the event goes on, and players level and spread into new zones, it'll be much less crowded.
The problem with this thought is that it assumes that players will continue to play on one toon. Players know that the rewards won't be around forever, so they'll roll as many toons as they think they'll want to play later on and get them to the event. Each event will be fresh with the same players over and over.
The timer seems to be one hour (not 30 minutes as some say), which is way too long. For the size of the "invasion", this should be 15 minutes tops.
I hope the event ramps more as it comes to a close. *ahem* ;)
Archived Post
08-29-2009, 05:38 PM
Spawn camping = fail
What an amazingly stupid idea. That is *not* one of the facets of other games Cryptic should be trying to copy.
Archived Post
08-29-2009, 05:40 PM
What Cryptic can do is extend each phase of the invasion.
every 45 mins the invasion begins...the minions drop and start attacking clearing the way for the bugleaders and egg droppers (for about 5 mins their numbers increase for every one killed maybe 1 or 2 spawn in their place) Then the LTs drop maybe 1 per 5 minion for about 5 mins. Then the swarm leaders hit 2 at a time for 5. This would give people enough time to get there to help out and the 45 min time table would be quick enough to feel emersive without being chaotic.
my suggestion :)
Archived Post
08-29-2009, 05:52 PM
It was definitely ramped up in MC compared to Desert/Canada.
There was 5+ swarmlords in view at once in MC, and I could hit about 4 of them with one set of mini mines (as well as lots of other minions of course).
Not sure if thats normal or not, but the MC invasion was much more impressive than the 3 or 4 at a time in the other zones...I actually died!
Archived Post
08-29-2009, 06:04 PM
I started playing maybe an hour or so after the servers went live the first time. At that point the event was pretty perfect. Maybe 10 heroes were around and the spawn size seemed right for that amount. Since then I haven't seen a single good wave. There are always 20 plus heroes around which is way too large a number for the baddies that show up.
My vote goes for increasing spawn size and wave numbers.
Archived Post
08-29-2009, 06:07 PM
I finally got the 2 pets, but have yet to see any of the power replacers drop and that's really all I wanted from the event. considering I'm working this weekend and only get a few hours a night to play, I guess I'm out of luck. At least I got the pets on all my chars by unlocking them on one. That's the one saving grace about the headstart.
Archived Post
08-29-2009, 06:33 PM
MC invasion, I was by myself, yet after a minute all the Qularr just fall over dead. I got maybe 5 on that spawn. Now I have to wait another 30 minutes.
Archived Post
08-29-2009, 06:35 PM
My last invasion lasted 2 minutes, I time stamped.
Archived Post
08-29-2009, 06:48 PM
Something else that needs to be addressed, if not for this event then for future ones.
Melee characters are getting hosed here badly. If they have a distance weapon they MIGHT get an occasional shot off, but not often. Otherwise they have to run around hunting for something to pick up and throw, because there is no way in heck that anything is going to still be alive by the time they reach it. Also, a good number of the qularr either fly, or spawn on the cliffs (in the desert anyways) and render themselves well out of reach of any melee character without a fly power, such as those who tunnel or do super speed.
Consideration should be given to make sure all characters and archtypes and travel powers can take part equally in these events.
I also agree with the people saying the time between spawns is far too long. It's a right pain to have to wait thru 2, 3, or 4+ spawns to get that 100 kills perk.
Archived Post
08-29-2009, 07:09 PM
My last invasion lasted 2 minutes, I time stamped.
There's an issue with the reinforced wave and the swarm leader wave I've noticed; and it's been happening for the last few hours.
They arrive, and whether there are any players near at all; there is an AOE like wave of damage and they ALL die. Swarm leaders arrive, and the same thing happens.
This as opposed to last night, where even with 20+ champions around, the event took longer in all phases; and this insta aoe-death thing wasn't happening.
Archived Post
08-29-2009, 07:37 PM
MC invasion, I was by myself, yet after a minute all the Qularr just fall over dead. I got maybe 5 on that spawn. Now I have to wait another 30 minutes.
I had the exact same thing happen for me in MC, except I was on a team of five. Really annoying, given how long it takes for them to show up.
I've gone through five invasions now, and still have less than 50 kills. And several of those I was grouped for.
Archived Post
08-29-2009, 08:11 PM
Would like to see the event extended or fixed quickly. The invasions are all insta ending in under a minute now.
Archived Post
08-29-2009, 08:20 PM
Yeah this is driving me crazy because ive been trying to get the pistols for 4 hours now. Pain trying to find an invasion then it only lasts a few minutes.
Archived Post
08-29-2009, 08:30 PM
I'm finding that the wavs are gettng shorter and they are further appart, earlier on they were much longer. The secnd and third waves appear to be bugged so that only a few mobs spawn and they die strangely in some sort of linked AoE death before we can kill them.
This needs a fix before we go insane!
Archived Post
08-29-2009, 08:42 PM
I'm finding that the wavs are gettng shorter and they are further appart, earlier on they were much longer. The secnd and third waves appear to be bugged so that only a few mobs spawn and they die strangely in some sort of linked AoE death before we can kill them.
This needs a fix before we go insane!
I have less than 30 in 2 days of playing. I am spending all my time in one spot waiting to kill mayne 2 at best. Please get this right I want to play not stand in one place
.
Archived Post
08-29-2009, 08:57 PM
So for us tonight it was 1 hour between invasion spawns and I was only able to get a few per invasion.
There is no way even instance hopping that I could possibly complete this during the head start even if I skipped work and played around the clock.
Archived Post
08-29-2009, 09:17 PM
Yeah, there's something definitely wrong. I turned on chat timestamps and caught an invasion in MC. It only lasted 2-3 minutes. It seemed like it would automatically advance to the next stage after each minute.
It's a far cry from the invasion events that happened yesterday or even this morning.
Archived Post
08-29-2009, 09:40 PM
I've spoken with the developers about this. The issue right now is that everyone's making a beeline right for the Invasion. As the event goes on, and players level and spread into new zones, it'll be much less crowded. You've got through launch on Tuesday to play the event, and if the zone you're currently in is too crowded, either try a different instance, or head to a different zone. This is a WORLD EVENT (woo!) so explore the rest of the world and destroy those bugs!
The event isn't running long enough for people to level up and spread out. Future events won't have the problem, but this one does because most people are low level (and don't want to powerlevel because it means missing content). You can't start an event just after launch and expect there to be an even spread of player levels.
The sensible thing would be upping the spawn rate in Canada and the desert.
Archived Post
08-29-2009, 09:48 PM
The event isn't running long enough for people to level up and spread out. Future events won't have the problem, but this one does because most people are low level (and don't want to powerlevel because it means missing content). You can't start an event just after launch and expect there to be an even spread of player levels.
The sensible thing would be upping the spawn rate in Canada and the desert.
Also add in that many people are holding back on leveling so they don't go beyond the undo limit on their respecs while waiting for the respec cost fix.
Archived Post
08-29-2009, 09:51 PM
Yeah this is really disappointing right now. Yesterday the waves I particiapted in seemed to be a good length. I got my 100 qualar in about 3 invasions through teaming.
But today..... Just finished a wave that lasted about a min or two from start to finish, all 3 phases. After participating in 3 or 4 invasions now on this character, and teaming up, I've killed 19 qualar. Depressing.
Archived Post
08-29-2009, 10:01 PM
Yeah I'm getting maybe 5 kills per invasion, and it really is probably 45 mins to an hour between invasions, which last maybe 3 to 4 minutes, and I'm being generous saying that.
Archived Post
08-29-2009, 10:15 PM
Forget the ones in Canada and the Desert. The better invasion is in Millenium City. They're double the level (around 18 or so), and there's LOTS of them. And less people fighting them. The ships drop bombs down on you for 3000+ damage, and the bosses were occasionally one-shotting me at 11th level, too.
I fought in six of the Millenium City invasion, and they were fun. Each one took 15-20 minutes at least. When it ends, you can just switch instances and it will be going on in a different shard of the city. Took me about 45 minutes to get my 100 kills, and I kept going after that for fun.
Seriously, the invasions in Canada and the Desert are lame. But the one in Millenium City is much better. It's in that big fountain area just near the place where you fly into the city. Though I heard reports of them attacking by the Champions Building, also.
Archived Post
08-29-2009, 10:23 PM
yeah there's some sort of bug at the moment...every invasion is maybe 2 minutes max, with no more than 10 mobs total
they were fine earlier with my other character but this one is noticing the differences
Archived Post
08-29-2009, 10:30 PM
I just molested a Swarmlord with a team mate and didn't get credit :(
Archived Post
08-29-2009, 10:58 PM
I just did two invasions, an hour apart. I have 18 kills. This is ridiculous. I'd have to play nonstop in order to get enough kills in time.
Archived Post
08-29-2009, 11:05 PM
The MC Qularr are seriously messed up. The invasions always end ridiculously quickly. One time I was fighting a Swarm Lord and had it down to 60% health and then him and all his buddies insta died and THE SWARM LEADERS HAVE BEEN DEFEATED!
Not sure whats going on there.
Archived Post
08-29-2009, 11:06 PM
I got both perks on my first character like it was nothing. I got a swarmlord on my very first kill of any qular. I got about 10 total that wave, then like 70 on a wave about 40 minutes later. Then finished it up on the next wave.
Since then on my other characters it's been like slamming my **** in a car door trying to get these perks.
Archived Post
08-29-2009, 11:14 PM
Here's what's happening every time one of these invasions happens:
Qularr appear in groups of three or four. Twenty heroes descend on them and overkill them into a greasy smear on the floor. Maybe half a dozen people (or *one* team - teaming doesn't really help much) get credit for the kills. You can forget about building energy, nothing will live that long.
Later on, the bosses show up - those die in about five seconds each. Lag is insane because there's forty players here by now and they're all spamming their powers constantly. It's not really much of an invasion - more of a slaughterhouse.
We're massively overcrowded and overpowered here. There just aren't enough Qularr (or enough health on the ones that show up) for them to be any kind of opposition, or to give everybody a decent chance at getting kill credits. What needs to be done is to significantly increase both the number of Qularr that spawn, and the area over which they spawn, so that players are more spread out and have more to do. Doubling the health of all Qularr wouldn't hurt, either. I don't think anybody's really feeling challenged by them at the moment.
(I'm hoping that when I get as far as MI, there's going to be some legendary visitors)
^^^
This.
Exactly.
Archived Post
08-29-2009, 11:18 PM
A few things to keep in mind that will hopefully get passed to the devs:
(1) The amount of people at the Qularr invasion events is NOT decreasing as time passes. Because this is a time limited event, and the assumption is that rewards are by character (I haven't heard otherwise regarding the perks), people aren't just doing it once and moving on. They are instead making up multiple characters and trying to do it with each one. (I am on my third character through it now myself and I haven't been all that into it so far compared to some other players I know.)
(2) Qularr are still spawning in mid-air and in some cases taking almost half health damage from the fall to the ground. Which is just silly. You'd think if they had the technology to cross stellar distances and attack Earth they'd have learned to understand the whole idea of not jumping out of a moving spaceship and falling half to their death.
(3) NPCs seem to do far too much damage to them and the aggro on them is just silly. Nothing like seeing a wave spawn in Canada and having to race to reach them before not just the other players do but before the Ice Zombies, Hunter-Patriots and even Black Mist gets to them and kills them first.
(4) I am uncertain on this last one but... Because they are spawning in mid-air, are they pulling down AA fire? It seems like groups of them will get killed before anyone even reaches them and without any graphic from a player attack hitting them. The only thing I can assume is that Flak Cannons or other AA weaponry is targetting them somehow and, combined with their falling damage, killing groups of them before the players even get close.
Archived Post
08-29-2009, 11:32 PM
A few things to keep in mind that will hopefully get passed to the devs:
(1) The amount of people at the Qularr invasion events is NOT decreasing as time passes. Because this is a time limited event, and the assumption is that rewards are by character (I haven't heard otherwise regarding the perks)
The action figures are account wide. The perks are not. I cannot comment on the power replacers as I don't know.
Archived Post
08-29-2009, 11:35 PM
Yeah, the waves are ending so quick you are lucky to get 5-10 kills even when there aren't many people around.
To make matters worse, I had someone angry PM me for trying to invite him to team for the event.
Teaming is one of the best ways right now to have a chance at the 100 kill perk so I hope everyone gets a little friendlier for the sake of us all. 0.o
Archived Post
08-29-2009, 11:43 PM
No offense to H2orat, but can we get some useful Dev reply to this issue? the spawns are to infrequent and the mobs are too few to make this anywhere near appropriate. I've been part of two invasions and only killed 26 Qulaar (it doesn't help that NPCs will also kill them).
Archived Post
08-30-2009, 12:23 AM
bump - do to time sensitive issue and no solution. (Another invasion happened in the meantime - managed to get 13 that time).
Archived Post
08-30-2009, 12:34 AM
Forget the ones in Canada and the Desert. The better invasion is in Millenium City. They're double the level (around 18 or so), and there's LOTS of them. And less people fighting them. The ships drop bombs down on you for 3000+ damage, and the bosses were occasionally one-shotting me at 11th level, too.
I fought in six of the Millenium City invasion, and they were fun. Each one took 15-20 minutes at least. When it ends, you can just switch instances and it will be going on in a different shard of the city. Took me about 45 minutes to get my 100 kills, and I kept going after that for fun.
Seriously, the invasions in Canada and the Desert are lame. But the one in Millenium City is much better. It's in that big fountain area just near the place where you fly into the city. Though I heard reports of them attacking by the Champions Building, also.
The MC invasions aren't doing that now. Twice I was the only person there and they despawned after 1-2 minutes. They just all fall over dead simultaneously.
Archived Post
08-30-2009, 12:43 AM
The MC invasions aren't doing that now. Twice I was the only person there and they despawned after 1-2 minutes.
I finally got my 100 kills and noticed this in the process. I was running towards a swarmlord or whatever (the ones that come at the end), he was at full health and just despawned with the usually "swarmlords have been defeated" message. (the best part is I was at 99 kills)
Archived Post
08-30-2009, 12:56 AM
This event is flat out stupid.
I made a thread about it this morning and it's only getting worse.
I enabled the time on the chat events and this is how it went down:
[4:49] The Qualrr are invading!
[4:49] The Qualrr are reinforcing their effort!
[4:50] The Swarm leaders have landed!
[4:50] The Swarm leaders have been DEFEATED!
One freaking minute per invasion! Absolutely ridiculous.
Archived Post
08-30-2009, 01:12 AM
Again, I was the only person at the MC invasion, it lasted 1:30 minutes. This time I just tried to tab and shot as many as I could before they despawned. My kill count dropped from 67 to 63!
Archived Post
08-30-2009, 01:12 AM
Anyone know if the two action figures from the event going to alts that have NOT done the perks is a permanent thing or if it will only happen for the duration of the head start event? IE. any alts made after the official start of game will no longer receive the two action figures?
Archived Post
08-30-2009, 01:18 AM
I believe action figures are tied to the account - so all characters on the account will have them (past, present, or future).
Also, has anyone determined the exact length of time between invasions?
Archived Post
08-30-2009, 01:32 AM
I believe action figures are tied to the account - so all characters on the account will have them (past, present, or future).
Also, has anyone determined the exact length of time between invasions?
It's more than an hour, i'd have to put my money around the 1:40 mark. At least that's what it was the one time I paid attention.
Archived Post
08-30-2009, 01:45 AM
so after 4 invasions - I now have 53/100... and the invasions are somewhere between 30 min to an hour apart (conflicting reports).
Archived Post
08-30-2009, 01:46 AM
the last one i did was from 4:53am-5:41
Almost an hr. and i only got 11 kills out of it. which was better then the last 3 runs
5, 1, 6
The fact that this takes about an hr, to get an avg of 3-10 kills, is really not cool.
(i have a bad internet connection, so the lag really doesnt help)
Archived Post
08-30-2009, 01:49 AM
so after 4 invasions - I now have 53/100... and the invasions are somewhere between 30 min to an hour apart (conflicting reports).
Well, i zoned into Canada and it was 50 minutes from the time i zoned in to the time they attacked, so it's probably an hour minimum.
This last wave lasted 1 minute again and the Swarm Leaders didn't even hit the ground before the fell over dead instantly, without even being hit.
This is easily the worst bonus event i've seen in all the MMO's i've played. Way to annoy your loyal players before the game even launches!
Edit: I also wanted to point out that the action figures are only for the person who unlocks the perks, meaning that you have to do it with every single one of the characters you want to have them. Last wave i finished with a character and got both action figures, but my other character only can get the Swarm one and not the 100 kills one because he doesn't have 100 kills yet.
Oh, and the figures still don't work anyway.
Horrible.
Archived Post
08-30-2009, 02:12 AM
This is easily the worst bonus event i've seen in all the MMO's i've played. Way to annoy your loyal players before the game even launches!
Pretty sure it's not intentional, and I'm hoping they'll rectify it soon.
Archived Post
08-30-2009, 02:46 AM
I'm here to chime in that I have 5 characters that I want to have participated in the event, but only two have gotten swarm lord so far, and 0 have gotten the kill 100. I can't find a single invasion going on with my latest character, no matter where I go, up to 13 maps in desert, millenium, and canada.
I'm going to try to power my way all the way up to lemuria/monster island, even though I wanted to save that content for a few months down the road, I'm being forced to powerlevel in the hopes that the event that I basically wasted 300 dollars to get into (two pre orders, and a lifetime subscription) would be... y'know, accessible.
Archived Post
08-30-2009, 02:53 AM
Something has changed since yesterday I think. Today, when the swarm lord dies, all the remaining mobs just fall over dead too. Yesterday the events I participated in you had to mop up the remaining mobs manually allowing many more kills.
I have the perks on one character, and she was avergaging 35-30 kills per swarm.
Today, on a new character I am getting between 2-6 kills per swarm.
The good news is the action figure is shared across your account so all your toons get it, but still I have 3 toons I would like to get the perk itself on.
Archived Post
08-30-2009, 03:32 AM
I've spoken with the developers about this. The issue right now is that everyone's making a beeline right for the Invasion. As the event goes on, and players level and spread into new zones, it'll be much less crowded. You've got through launch on Tuesday to play the event, and if the zone you're currently in is too crowded, either try a different instance, or head to a different zone. This is a WORLD EVENT (woo!) so explore the rest of the world and destroy those bugs!
so the idea is people will get bored of waiting and go away? possibly to come back with the bigger hitting stuff?
Cant it just be put on a constant stream of invaders for a bit... that would be much better.
Archived Post
08-30-2009, 03:39 AM
So the invasion happens in other zones other than the tutorial? I hope so cause I zoned out of the the starting zone and still had a few more bugs to kill to get to 100.
Archived Post
08-30-2009, 03:42 AM
So the invasion happens in other zones other than the tutorial? I hope so cause I zoned out of the the starting zone and still had a few more bugs to kill to get to 100.
different perk, you wont have made any progress to the right perk untl your in normal canada or desert
Archived Post
08-30-2009, 03:43 AM
That's not the invasion event Exor. The invasion event only happens post crisis desert/canada. You have to go through the tutorial, then through at least one crisis, before you start seeing "Fort Station Steelhead is being invaded by Qularr!" and having the event occur.
The 100 qularr perk you have is a perk you can complete anytime by slaying qularr in the tutorial, or at Monster Island.
Archived Post
08-30-2009, 03:50 AM
The devs need to turn back on the beacons, I hear they emit a sound that drives the Qularr CRAZY!
LOL..................
funny
Archived Post
08-30-2009, 03:53 AM
It's actually the smell of fried Bacon that drives them insane -
While that is quite funny, can you please have someone up the spawn rate and number of spawns per instance? I mean make a joke, that's cool I like that, but include some information of whats going on, whats being done, etc with your post.
It seems to take over an hour and only like 10-12 spawn.
Make it every 15 and make it like at least 20-25. 10-12 isn't an invasion, that more like a casual visit.
PLUS the NPC soldiers kill them super fast so that leaves maybe 5-8 if you're lucky per spawn...which is like I said over an hour.
Seriously though at this rate, considering there are people that work weekends etc and can't camp, you're going to a have another fiasco like the lifetime/6 month sub deal.
Archived Post
08-30-2009, 03:53 AM
Please can this be fixed quickly? The event is so limited that getting 100 kills when you can only get 5-6 bugs (in a full team) there is no way to accomplish this reasonably before the early access is over.
Archived Post
08-30-2009, 04:20 AM
The good news is the action figure is shared across your account so all your toons get it, but still I have 3 toons I would like to get the perk itself on.
No, it's not.
I have one character with both perks unlocked, and she has access to both figures. I have another character who killed a Swarm leader, but still hasn't reached 100 kills yet, and he only has access to the one action figure.
The perk actually means nothing to me, you don't even get any perk points for it, if the action figures were shared across the account i'd be done with this stupid event. Unfortunately, the character that I'll most likely be playing most still doesn't have access to them so I'll be grinding them out all day it seems. Melee is hell with the current 1 minute duration invasions, I'm lucky to get 5 kills at a time.
Archived Post
08-30-2009, 04:22 AM
i was just hopping between MC instances...
i found an invasion
there were 2 of us there, the swarm leaders came down, and i saw a huge concentration of mobs, i went over to lay down some mines, but, umm, no
an npc took them all out single handedly
then the invasion was over
could we please have the npcs there just for flavour instead of punking kills from players?
i have both perks, but what i'm looking for most are the weapon costume unlocks, but of course i've yet to see anything with the rampant spawn camping and npc interference
thx ;)
Archived Post
08-30-2009, 04:27 AM
I stand corrected, when I logged off earlier my character without the 100 invasion kills only had access to the one action figure. I just logged back in and they are all in the action figures tab.
Nice, no more invasion for me! I'll live without the perk if it means i don't have deal with this mess any longer.
Archived Post
08-30-2009, 04:29 AM
No, it's not.
I have one character with both perks unlocked, and she has access to both figures. I have another character who killed a Swarm leader, but still hasn't reached 100 kills yet, and he only has access to the one action figure.
The perk actually means nothing to me, you don't even get any perk points for it, if the action figures were shared across the account i'd be done with this stupid event. Unfortunately, the character that I'll most likely be playing most still doesn't have access to them so I'll be grinding them out all day it seems. Melee is hell with the current 1 minute duration invasions, I'm lucky to get 5 kills at a time.
THAT is BS, it's hard enough to get on one toon...
Archived Post
08-30-2009, 04:46 AM
They are shared. He also said he could not get them to activate. which was bugged for me yesterday morning when I first got them. Last night when i logged in with an alt. I had them, he was in Crisis Canada and he had them. Checked my other Alt later and he had them. made a new toon and he hat them in the First MC.
Archived Post
08-30-2009, 04:48 AM
i was just hopping between MC instances...
i found an invasion
there were 2 of us there, the swarm leaders came down, and i saw a huge concentration of mobs, i went over to lay down some mines, but, umm, no
an npc took them all out single handedly
then the invasion was over
could we please have the npcs there just for flavour instead of punking kills from players?
i have both perks, but what i'm looking for most are the weapon costume unlocks, but of course i've yet to see anything with the rampant spawn camping and npc interference
thx ;)
+1 agree. I saw the announcement and by the time I got there I only got one punch in. The NPC's took them out like hot knife to butter. Compare to the end of Beta, it is skinny. My SG has neighbor hood watch on the lookout for them and all you hear are the crickets; we are a good size and there were around 10-15 of us online, on any given time but NADA. Please get the ball rolling. Thanks :)
Archived Post
08-30-2009, 05:08 AM
At the beginning, I was able to get 30 kills in one certain invasion and about 15 in two others. Now I have to struggle to get three kills. Something definitely changed and not for the better. I mean, sure, it shouldn't be too easy, but this is just ridiculous.
Archived Post
08-30-2009, 05:44 AM
I suspect this event is going to wind up being replayed just so that we can see it function properly. Great idea, execution is not working out so well.
Sure, the End of Beta event was crazy, but it was crazy fun.
Archived Post
08-30-2009, 05:48 AM
I must've gotten really lucky. While ih MC doing another small quest, i got the announcement for the invasion. Ran all the way back, just in time to help kill a Swarmlord, where i got the Champion perk. After i went back to Canada, i literally walked right into an invasion (must've been just starting), where i was invited into a group and started blasting through. Ended up getting my Hero perk right as the invasion ended. Wish everyone was so lucky!
Archived Post
08-30-2009, 06:17 AM
I must've gotten really lucky. While ih MC doing another small quest, i got the announcement for the invasion. Ran all the way back, just in time to help kill a Swarmlord, where i got the Champion perk. After i went back to Canada, i literally walked right into an invasion (must've been just starting), where i was invited into a group and started blasting through. Ended up getting my Hero perk right as the invasion ended. Wish everyone was so lucky!
You killed 100 in one invasion? In the desert there is like 10-12 in an "invasion"
Archived Post
08-30-2009, 06:31 AM
I haven't read all 14 pages, but what does it take to get the credit for a swarmlord kill? I had one pop on top of me, I did 90% of the damage to it, and I got no credit.
Archived Post
08-30-2009, 06:42 AM
My biggest problem with this event is finding an area where it is actually running. Instance hopping gets really old.
Archived Post
08-30-2009, 06:43 AM
True that. And I only need 9 more kills...
Archived Post
08-30-2009, 07:56 AM
Yeah, there's something definitely wrong. I turned on chat timestamps and caught an invasion in MC. It only lasted 2-3 minutes. It seemed like it would automatically advance to the next stage after each minute.
It's a far cry from the invasion events that happened yesterday or even this morning.
Either the KSing "Friendly" NPCs are obliterating them too fast or the bugs forgot to acclimate themselves to our climate. Either way it is a PITA and kind of disappointing for an invasion event type of thing. I would suggest removing the so called friendly NPCs to see if that is causing the bug melting.
Archived Post
08-30-2009, 08:08 AM
10:48 The Qularr are invading! (I drop the punk I was pummeling and start hauling ass to the fountain)
10:48 The Qularr are reinforcing their effort! (run run run...)
10:49 The Swarm Leaders have landed! (In the distance, I see people fighting. Save some for me guys!)
10:49 The Swarm Leaders have been DEFEATED! (Before I can reach the nearest one, all the Qularr simultaneously fall over dead, like puppets with their strings cut.)
10:49 (Heroes begin to arrive in force to save the city, only to find the Qularr have already vanished)
This event is soooo broken!
Archived Post
08-30-2009, 08:12 AM
So any news on a fix?
Archived Post
08-30-2009, 08:20 AM
I'm not even sure the last event lasted 30 seconds, and I purposefully chose the emptiest Canada zone on the list.
Archived Post
08-30-2009, 08:28 AM
I'm not even sure the last event lasted 30 seconds, and I purposefully chose the emptiest Canada zone on the list.
it really doesnt matter, for whatever reason every npc on the map attacks the qularr and they get destroyed PLUS when one leader dies EVERY QULARR dies
terrible
Archived Post
08-30-2009, 08:32 AM
yeah, the invasion needs to be constant with no wait periods between each group. I hate having to sit around for 30min and maybe get a few kills in.
Only place I have even got any of the loot is in the tutorial and that was just the pistols.
Archived Post
08-30-2009, 08:46 AM
10:48 The Qularr are invading! (I drop the punk I was pummeling and start hauling ass to the fountain)
10:48 The Qularr are reinforcing their effort! (run run run...)
10:49 The Swarm Leaders have landed! (In the distance, I see people fighting. Save some for me guys!)
10:49 The Swarm Leaders have been DEFEATED! (Before I can reach the nearest one, all the Qularr simultaneously fall over dead, like puppets with their strings cut.)
10:49 (Heroes begin to arrive in force to save the city, only to find the Qularr have already vanished)
This event is soooo broken!
At this point I just hope they go back and retro-award the event items to all the attendees. As of day three I still havent managed to complete either perk and this is beyond frustrating and, while I would like to see this thing fixed, I believe there is probably better use for their development time than fixing a broken 4 day event.
Archived Post
08-30-2009, 08:57 AM
I'm totally fine with giving the Swarmleaders a crapton of health but low powered attacks since when they die the rest despawn. That way more people can get credit for killing one per invasion.
I can't even make a macro that says "DON'T KILL THE SWARM LORD IT ENDS THE EVENT!!" because well... macros aren't supported. :(
More bugs in general would not hurt either.
Archived Post
08-30-2009, 09:03 AM
I'm totally fine with giving the Swarmleaders a crapton of health but low powered attacks since when they die the rest despawn. That way more people can get credit for killing one per invasion.
I can't even make a macro that says "DON'T KILL THE SWARM LORD IT ENDS THE EVENT!!" because well... macros aren't supported. :(
More bugs in general would not hurt either.
Players killing the swarm lords doesn't end the event. I've been there 3 times where the event just ended abruptly and the swarm lords just fell over dead.
Archived Post
08-30-2009, 09:04 AM
The Qularr war room commanders need to take some lessons from Dr Destroyer on how to zerg an attack. I loved how during the OB event they just came in wave after wave... after wave...
<runs to turn on more Beacons!>
Archived Post
08-30-2009, 09:16 AM
How long does the event last?
Would be nice if they did change the event some, I barely see any.
Archived Post
08-30-2009, 09:19 AM
As of this post the events are still lasting about 1 minute (can't give exact time, because the time stamps don't show seconds), with about an hour between events.
At this rate you can't even zone hop to find one, because everything will fall over dead by the time you arrive from the point at which you enter the zone.
Archived Post
08-30-2009, 09:21 AM
bump for any additional developments (and preferably a Dev update)
Archived Post
08-30-2009, 09:24 AM
The Destroid invasion at the end of the open beta was perfect. That's what this should be like. The Qularr should be giving it their all, not digging their own graves.
Archived Post
08-30-2009, 09:24 AM
How long does the event last?
Would be nice if they did change the event some, I barely see any.
I timed the last one - it lasted 1 min 30 seconds.
Archived Post
08-30-2009, 09:28 AM
The problem isn't necessarily the players kiling them all. The problem is the Qularr only drop in ONE location on each map (MC, Canada, Desert). That ONE location is filled with good guy NPCs. Even if there are no players around, the Qularr can't spread out as they're getting destroyed by the NPC soldiers who are there.
This is NOT a world event. They should spawn all over the place, not in one single location every single time.
I've given up participating in the event.
Archived Post
08-30-2009, 09:31 AM
bump for any additional developments (and preferably a Dev update)
I think they're only just at work, and probably reviewing what's going on.
Archived Post
08-30-2009, 09:32 AM
I tend to agree.
I luckily managed to get it done with one character, so have the Perks on that one. The best thing that would happen is if the Named Perk (Title or whatever its called) was Account wide too. That way it would save alot of angry people waiting to kill 2 maybe 3 before the invasion finishes :(
Archived Post
08-30-2009, 09:36 AM
This is just silly...all the ones i have been doing today have lasted fractions of a sec...Qualarr Invading...Swarm leaders defeated in less than 30 seconds... I am lucky to get 3 an invasion. Yesterday, I had done it and they were lasting thru several waves getting about 20 a go.
So whats changed DEVS?
Archived Post
08-30-2009, 09:38 AM
Even with NPC interference it was a non issue on day one when he waves lasted 5+ minutes. I got it done no problem. Now, the waves are so short, and the swarm lords literally auto-kill themselves so all the qular vanish.
Archived Post
08-30-2009, 09:48 AM
Chat
18.29.24[Zone]- (PlayerA)Anyone know when the next invasion is?
18.29.36[Zone]- (PlayerB)Nope.
18.32.11[Zone]- (System)THE QULARR INVASION OFFICERS HAVE LANDED!
18.32.16[Zone]- (PlayerA)Woot!
18.32.21[Zone]- (System)THE QULARR HAVE BEEN DEFEATED
18.32.24[Zone]- (PlayerA)Ugh
Archived Post
08-30-2009, 09:50 AM
Chat
18.29.24[Zone]- (PlayerA)Anyone know when the next invasion is?
18.29.36[Zone]- (PlayerB)Nope.
18.32.11[Zone]- (System)THE QULARR INVASION OFFICERS HAVE LANDED!
18.32.16[Zone]- (PlayerA)Woot!
18.32.21[Zone]- (System)THE QULARR HAVE BEEN DEFEATED
18.32.24[Zone]- (PlayerA)Ugh
10 seconds?! Wow.
Here's hoping the devs can find the bug keeping our bugs at bay.
Archived Post
08-30-2009, 10:04 AM
I love this game enough that I bought a lifetime sub, but so far is really does seem as though the devs havn't got a clue what they're doing.
With all the things that have been cocked up recently, you'd think setting the spawn rates on a limited and camped to death event would be something they'd try to get right.
Archived Post
08-30-2009, 10:06 AM
I love this game enough that I bought a lifetime sub, but so far is really does seem as though the devs havn't got a clue what they're doing.
With all the things that have been cocked up recently, you'd think setting the spawn rates on a limited and camped to death event would be something they'd try to get right.
No, the devs know what they are doing, the event was just set wrong and the devs were probably getting some much needed rest. I'm sure they will fix it today.
Archived Post
08-30-2009, 10:17 AM
are the devs still looking in to this? ive been on for 3 hours this morning and only gotten 12 kills because of this.
as the population thins out, so have the invasions, Daeke;
and if frying bacon drives them crazy why arent there more aliens in Canada?
Archived Post
08-30-2009, 10:24 AM
well no pets for me after missing every single invasion exept the 2 i waited like over a hour each for, and didnt get enough kills to get the goodies i got NOTHING oh well im glad i like the game othereise id be annoyed.
Archived Post
08-30-2009, 10:39 AM
There is no denying the invasion is severly broken.
-Respawns take too long.
-Not enough enemies spawn when the invasion actually happens.
-If other players aren't burning the aliens down right away then the NPCs are.
Edit:
I know it's not "mandatory" to participate in the head start invasion but it sort of ruins your fun sitting around waiting for these guys so you can get the perk. It's a nice gesture to have such an event but it has been poorly implemented.
Archived Post
08-30-2009, 10:42 AM
We just had one and between the announcement of Invasion and the Leaders being defeated? One minute! That's how long the whole thing took (I have timestamp on). That's just crazy.
Archived Post
08-30-2009, 10:43 AM
I've spoken with the developers about this. The issue right now is that everyone's making a beeline right for the Invasion. As the event goes on, and players level and spread into new zones, it'll be much less crowded. You've got through launch on Tuesday to play the event, and if the zone you're currently in is too crowded, either try a different instance, or head to a different zone. This is a WORLD EVENT (woo!) so explore the rest of the world and destroy those bugs!
So, hey, halfway through headstart and no slowdown... Any word on when the players will stop beelining to the event, so that the other players, you know, the rest of us, can beeline to it to have a chance at it? *INSERT SARCASTIC SMIRK HERE*
I suggest that the problem is not what the devs thought it was. I suggest that the problem, as the OP said originally, as the players originally advised you, is that the event is, as they say in the hood, "2EZ." I suggest also that the devs should sometimes listen to the players' impressions. What you imagine in your head should take a backseat to what you can see in reality. I'm looking at you, Mr. Roper.
Archived Post
08-30-2009, 10:49 AM
Honestly, I only saw this trouble in the Desert. In MC I rarely saw anyone fighting them and the NPC's had to kill most of them. So from what I've actually seen the only issue looks to be the community not being able to load balance. That's just from what I've observed for myself. YMMV
Archived Post
08-30-2009, 10:53 AM
Has anyone tried actually bugging the event rather than just complaining about it here? It's obvious that the Community Manager(s) can't keep up with the threads.
Archived Post
08-30-2009, 10:53 AM
This by far is the dumbest live event that is as worthless as anything I have ever encountered it is ove r in the matter of seconds - invasion - its more like one car of tourists visiting
Archived Post
08-30-2009, 10:55 AM
MC is practically a lost cause trying to fight them because the swarmlords spawns and then 2 seconds later die for no reason.
Archived Post
08-30-2009, 10:57 AM
Has anyone tried actually bugging the event rather than just complaining about it here? It's obvious that the Community Manager(s) can't keep up with the threads.
This is the place for feedback and some of us are giving it. If they don't want our feedback then they should delete this forum.
Archived Post
08-30-2009, 10:58 AM
Oddly, Canada 19(?) just had one that lasted at least 10 minutes. A friend was already there, teamed me, and over that time I netted the 21 kills I needed, and then some, before the leaders finally fell. Multiple swarmlords spawned, too.
Here's hoping that this is the rule from here on in, not the exception.
Archived Post
08-30-2009, 11:05 AM
Has anyone tried actually bugging the event rather than just complaining about it here? It's obvious that the Community Manager(s) can't keep up with the threads.
Yes, and I'm betting I'm not the only one. I know quite a few people who are more trigger-happy than I am when it comes to reporting bugs.
Archived Post
08-30-2009, 11:06 AM
Right as the servers opened, when it was perhaps the most congested, it only took me about 40 minutes to get the two perks. After you've got your action figures, you're done :D
How do you get your action figures though?
Archived Post
08-30-2009, 11:07 AM
MC just had one that was less than a minute so it looks like the 10 minute one was the exception.
Archived Post
08-30-2009, 11:10 AM
How do you get your action figures though?
Go to the toy vendor in RenCenter, he's near the perk vendors. You'll know him when you see him. Select your action figures to load them into your inventory, then double-click them there. If they don't show up, restart the game and everything should be fine.
Archived Post
08-30-2009, 11:17 AM
:pNo, the devs know what they are doing, the event was just set wrong and the devs were probably getting some much needed rest. I'm sure they will fix it today.
If it's set wrong, then obviously they don't know what they're doing or it would have been set correctly. :D
Archived Post
08-30-2009, 11:20 AM
Oddly, Canada 19(?) just had one that lasted at least 10 minutes. A friend was already there, teamed me, and over that time I netted the 21 kills I needed, and then some, before the leaders finally fell. Multiple swarmlords spawned, too.
Here's hoping that this is the rule from here on in, not the exception.
i'd say exception, just did one in Desert that lasted all of 30 seconds.
Archived Post
08-30-2009, 11:42 AM
I have not seen an invasion that lasted more than a minute since yesterday. Things are not getting better - they're getting worse! High-level players just go to the lower-level zones because they kill more Qularr that way.
Archived Post
08-30-2009, 11:46 AM
All I have to say is that I am dissappointed in the dev commentary on this topic - there is one dev post (which doesn't actually talk about the issue) and they seem to maintain that it will be better once people spread out - well I hate to break it to them (again) - but people aren't spreading out - unless they're o sick of waiting that they stop caring.
Archived Post
08-30-2009, 11:56 AM
Just had one in MC instance 32 and it lasted like 15 minutes and it was an absolute BLAST!!! That felt like in invasion!
Archived Post
08-30-2009, 11:58 AM
I joined the second part of an invasion in one of the Canada zones, the portion I was a part of lasted about 12 minutes. 5 minutes later, I joined another invasion team in Canada #10, it lasted the usual, 20 seconds.
What's going on with the invasions?
Archived Post
08-30-2009, 12:14 PM
i'd say exception, just did one in Desert that lasted all of 30 seconds.
Sorry to hear. :( Until the devs update it, and we verify the fix, I'll back off. I may want the item drops, but it's not worth taking someone else's spot for such a rare drop from this.
Good luck to all.
Archived Post
08-30-2009, 12:27 PM
Final post on the matter. After 16 invasions I finally got the perk and my action figure. This is by far the worst world event execution I've been a part of. It finally came down to a group of us constantly changing servers in MC until one of us saw the fountain under attack - then we all went there and fought until it ended - then repeated the tedious project of logging into multiple servers to check for attacks (cause waiting for them to come with no timer and a way too lang time between attacks is useless). I'm sure anyone who gets the Silverback Action Figure will display i proudly for their triumph over this tedious, painful, poorly executed, "invasion".:cool:
Archived Post
08-30-2009, 12:28 PM
What I have noticed.
Spawn times for the invasion have steadily decreased since the event began. Talking with people who were at the launch of the headstart, the time the mobs spent on the ground was much longer Friday. The time I have noticed myself for the raid has gone down from about 90 seconds Saturday (after I finished getting my two characters out of the tutorial zones and went after the perks in earnest) to under a minute this morning.
The spawns now kill themselves after about a minute. Nothing we can do can alter this. The only creatures that will not do this are the raid bosses pet (summoned) firebugs BUT killing them after the "The raid leaders have been defeated" message goes out nets you NO advancement towards the "Kill 100" perk. They also despawn about 45 seconds after the raid leader defeated message if noone beats on them.
Loot drops are working, but most people are too busy just trying to hit the spawns then to worry about finding loots.
I have tried both Canada and the desert and the timing for the raid (lasting about a minute) is about the same in each. I went to MC and observed the same actions with spawns killing themselves, but didn't try attacking any becasue it was very late and attacking +6 mobs doesn't usually work out that well for me. ;p
All in all, this event could be handled better. I vaguely recall a similar type short spawn cycle event happening in COH before COV came out. (Valentines? New Years? Halloween?) The same thing happened because the event was held over a weekend, but this was now years ago. Someone on the current staff might remember it.
One final note. With all the time it took over the last few days to get the "Perk Complete Qularr Invasion:Champion " message on the screen, I think Dr. Monkeydude should be hard at work over a grindstone when you summon him. ;p
Back to work Monkeyboy! :D
Archived Post
08-30-2009, 12:33 PM
I have been trying all day today and have not seen an invasion last more than 1 minute. Yesterday i did several that lasted 10 or more minutes and i was having fun getting teh perks. today its just painfull, I hope something can be done before the event ends
Archived Post
08-30-2009, 12:39 PM
I think that if they are not going to have more invasions per hour then at least let it be a team gathering then a solo person, then it will go by faster or just have more leaders
Archived Post
08-30-2009, 12:46 PM
I stuck around to see if the next one in MC 32 would be long and it was!!! Good luck!
Archived Post
08-30-2009, 01:01 PM
I have to admit this is pretty ridiculous. I'm not yet high enough level to go to MC, but with invasions lasting less than a minute, I'm lucky at all if I get even 2 kills per invasion.
Archived Post
08-30-2009, 01:05 PM
I have to admit this is pretty ridiculous. I'm not yet high enough level to go to MC, but with invasions lasting less than a minute, I'm lucky at all if I get even 2 kills per invasion.
5 hours, 9 waves, 99/100
was 52/100 when i started this morning, the previous were killed friday in a span of about 40 minutes.
99/100 ... im ready to gouge my eyes out
edit: why arent these waves as dense as the destroids that came with teh mega destroids? those groups kicked ass
these qularr have nothing on the doc.
Archived Post
08-30-2009, 01:06 PM
It looks like they fixed it. In MC earlier I participated in an invasion that lasted much longer then 2 minutes (15 at least, I'd say). Thank you.
Archived Post
08-30-2009, 01:13 PM
It looks like they fixed it. In MC earlier I participated in an invasion that lasted much longer then 2 minutes (15 at least, I'd say). Thank you.
If thats the case would be nice if the others were fixed as well. I doubt I'll be able to grind enough levels to have a chance in MC before this ios over.
Archived Post
08-30-2009, 01:19 PM
If thats the case would be nice if the others were fixed as well. I doubt I'll be able to grind enough levels to have a chance in MC before this ios over.
It's not fixed in Desert or Canada as of the time of this post.
Two minutes seems to be about normal, the invisible AOE of death wipes out the reinforcements and the swarm leaders almost as soon as they drop down.
Archived Post
08-30-2009, 01:21 PM
I just participated in a 25 second invasion, one guy dropped, kill him then one swam leader, END of event in MC YAYAYAYYAYAYAYAYYAYYAYYAYYAYAYYAYAYYAYAYYAYAYYA
Archived Post
08-30-2009, 01:35 PM
Here's what's happening every time one of these invasions happens:
Qularr appear in groups of three or four. Twenty heroes descend on them and overkill them into a greasy smear on the floor. Maybe half a dozen people (or *one* team - teaming doesn't really help much) get credit for the kills. You can forget about building energy, nothing will live that long.
Later on, the bosses show up - those die in about five seconds each. Lag is insane because there's forty players here by now and they're all spamming their powers constantly. It's not really much of an invasion - more of a slaughterhouse.
We're massively overcrowded and overpowered here. There just aren't enough Qularr (or enough health on the ones that show up) for them to be any kind of opposition, or to give everybody a decent chance at getting kill credits. What needs to be done is to significantly increase both the number of Qularr that spawn, and the area over which they spawn, so that players are more spread out and have more to do. Doubling the health of all Qularr wouldn't hurt, either. I don't think anybody's really feeling challenged by them at the moment.
(I'm hoping that when I get as far as MI, there's going to be some legendary visitors)
Yes totally agree .... this is pretty lame ... especially in comparison to the invasion at end of beta. 30-40minutes to wait between invasions ... 30 second waring to get back to the base area and 4- 5 show up and they get mobed. then the bosses show up and gone in 5 seconds....
Snowballs chance in Heck to be getting stuff and get in on the fun... did I say fun?
Archived Post
08-30-2009, 02:26 PM
Hate to be one to gripe, but yeah I have to agree with the OP and others. Third day now and I have 2/100 kills even after camping in Steel a few times. :(
That being said, I'm loving the game otherwise. :)
Just PLEASE fix this. Thanks!
Archived Post
08-30-2009, 03:17 PM
It looks like they fixed it. In MC earlier I participated in an invasion that lasted much longer then 2 minutes (15 at least, I'd say). Thank you.
It's not fixed. Had a long one then a short one afterwards. I think it has to do with how many players appear.
Archived Post
08-30-2009, 03:28 PM
Spent a couple of hours tonight switching between the three zones and different instances trying to find one of these events and I didn't see a single bug man in the entire time.
I didn't complain at any of the problems in the "open" beta because that's beta, but head start is effectively launch with a lower load. It lets them manage the surge of new accounts by spreading it out a bit.
I logged in to get the mini-destroid at the end of beta and today so I could get some of the cool head start loot/pet, to no luck at all, not a single bug man seen or killed (after the tutorial). I'm on UK time so its past midnight here and its all over for me.
I'm not going to act like a 2 year old and threaten to cancel my account or any other such nonsense over what's a pretty small issue but considering the number of people complaining about the bad spawn rate, the the best thing Cryptic can do to maintain the trust of the player base is to give the perks and pets to everyone who logged on during the head start and got past the tutorial. Save the loot for those willing to stand waiting for 30 mins at a time and give ALL of us the perks/pets.
UPDATE: Logged back in (who need sleep) and managed to get 10 kills including a swarmlord so at least I get one of the perks. Still think its too difficult to get the kills to be any fun, I just lucked out this time.
Archived Post
08-30-2009, 03:32 PM
Yeah been busting my tail to search for these things too but getting no where on the goodies. I'd like to second the notion of getting the perks/pets to all the folks logging in on the headstart. GMT+1 Time Zone here.
Archived Post
08-30-2009, 03:36 PM
I have to agree that the Early Start Event has been very disappointing. Coming from how City of Heroes used to have great invasions and that the Open Beta event was cool and everyone who just participated got a pet from it, I think they either need to beef up the invasion to make it more likely someone can get the rewards or just give the rewards to everyone who logged into the early start.
I have already given up trying to get the perk and reward, since the event really is not worth the time and effort to participate. Just like everyone else has said, the event is mobbed too quickly and is too shott to really be an "invasion". Here's to hoping it gets fixed.
Archived Post
08-30-2009, 03:48 PM
It just isn't fun. I've started calling it the Alien Softball because it sure doesn't feel like an invasion. It shouldn't be this difficult and frustrating to knock off 100 Qulaar.
Archived Post
08-30-2009, 03:50 PM
The event was an awesome idea it just wasn't executed very well. I hope Cryptic has some way of telling who's been waiting for, or participated in, these events and gives the rewards out to everyone who did. The end of beta event was awesome, this one is just not tuned correctly, and it's just unfortunate for us everyone at Cryptic went home for the weekend (they do deserve it I'm not complaining about that).
Archived Post
08-30-2009, 03:54 PM
I just got lucky and wound up in one of those legendary 10-15 minute invasions. Happened in one of the Canada zones and it was a blast. If only all of them weren't like this though as it seems to be rarity.
Archived Post
08-30-2009, 03:58 PM
This 'invasion' is pitiful... I've been in six so far, got a total of 46 kills between all of them... Was there for a 7th just now, but I got disconnected just as it started, and in the one minute it took me to get back online, it was over... this is rediculous... c'mon DEVs, could you PLEASE give us a serious response to this? I appreciate a sense of humor, really, but if you have time to joke about bacon, you have time to say 'we're working on it', or 'we're gonna give the perk to everyone who participated'... or even just 'sorry, working as intended, have fun trying and failing'... give us SOMETHING!
Archived Post
08-30-2009, 04:30 PM
Well, it seems the Invasion isn't always bugged. Once today I had it go for about 10 minutes, got the 100 kills about 1/2 - 2/3 of the way though. Must have been 10-20 Swarmlords that spawned at the end and the whole thing was like 10 minutes or so.
When that happened I though they fixed the thing, but hours later on in Zone chat I hear about 2 minute events again :(.
So it sees there is a non bugged version as well, just happens rather rarely.
Archived Post
08-30-2009, 04:32 PM
It's actually the smell of fried Bacon that drives them insane -
Then have the cooks at Project Greenskin fire up the skillets because an hour is too long to wait between spawns for 4 kills.
Archived Post
08-30-2009, 04:35 PM
I have to agree the invasions seem pretty pathetic, even nearing the end of the event. I don't even hear about the invasions so much anymore and they spawn in areas with npcs who will happily kill them for us too.
Archived Post
08-30-2009, 04:58 PM
Finally got annoyed of about this enough to open a ticket, got this as a response:
Sun, 08/30/2009
Thank you for contacting Cryptic Studios, in reviewing the issue you described we found that this function appears to be working correctly. If you believe that the function should be different, please feel free to submit feedback in the Official Forums. (Reachable through the Community tab on the launcher)
We appreciate your feedback and thank you for playing!
So, yeah, devs just assume that we don't have lives and we like sitting around and killing stuff for 30 seconds every 45 minutes... yay!
Archived Post
08-30-2009, 05:09 PM
Finally got annoyed of about this enough to open a ticket, got this as a response:
Sun, 08/30/2009
Thank you for contacting Cryptic Studios, in reviewing the issue you described we found that this function appears to be working correctly. If you believe that the function should be different, please feel free to submit feedback in the Official Forums. (Reachable through the Community tab on the launcher)
We appreciate your feedback and thank you for playing!
So, yeah, devs just assume that we don't have lives and we like sitting around and killing stuff for 30 seconds every 45 minutes... yay!
its good that they dont play their own game
Archived Post
08-30-2009, 05:17 PM
I don't have six hours on a sunday night waiting for the qular to respawn over and over again just to get 4 kills each time they do show-up. 45-60 minutes is too long to wait for my chance to hopefully kill a few jsut to get a perk that gives me a little monkey man to follow me around. I started today at 3pm and its now 8:15pm and I have only gained 30 kills tonite. This blows. Nice attempt-but poor execution.:mad:
Archived Post
08-30-2009, 05:31 PM
Finally got annoyed of about this enough to open a ticket, got this as a response:
Sun, 08/30/2009
Thank you for contacting Cryptic Studios, in reviewing the issue you described we found that this function appears to be working correctly. If you believe that the function should be different, please feel free to submit feedback in the Official Forums. (Reachable through the Community tab on the launcher)
We appreciate your feedback and thank you for playing!
So, yeah, devs just assume that we don't have lives and we like sitting around and killing stuff for 30 seconds every 45 minutes... yay!
It's NOT functioning correctly unless it's intended to be random hit and runs.
It's not based on number of players - it can end too soon whether there are 1 player or 50.
It's not based on killing the swarm leader - we didn't touch ours, and there were several standing around when they all despawned.
It's either the something the NPC troops are doing or the event timer is just screwed up.
Archived Post
08-30-2009, 05:34 PM
Champions Online just became spawn-camp-the-bug-"invasion"-point online ...
Come on guys. There is NO way this is how it is supposed to be. You said yourself the invasion is ONLY over the weekend and it is next to impossible to kill 100 of them. I've been waiting an hour for an invasion to hit...
Please tell me you are reading our comments at least and didn't take a vacation this weekend...
Archived Post
08-30-2009, 05:35 PM
i started the perks for the invasion at the start of the weekend and only just finished the perk today, being melee i got maybe 3-5 kill credits each session..so long and drawn out
Archived Post
08-30-2009, 05:36 PM
It's actually the smell of fried Bacon that drives them insane -
THIS is the only comment I can find about this for the entire weekend...
Archived Post
08-30-2009, 05:38 PM
I officially resign from the hunt for 100, who would have though a Qularr invasion would have so many bugs?
*cough*
But yeah...no perk or action figure for me.
Between the problems connecting, the lag and broken event... I've taken part in about 5 of these invasions although I've yet to see one last longer than 2 mins.
Seriously Cryptic, I love this game I really do, but some time I just wanna throttle ya!
Archived Post
08-30-2009, 05:41 PM
Yep... This event still sucks.
Archived Post
08-30-2009, 05:42 PM
I officially resign from the hunt for 100, who would have though a Qularr invasion would have so many bugs?
*cough*
But yeah...no perk or action figure for me.
Between the problems connecting, the lag and broken event... I've taken part in about 5 of these invasions although I've yet to see one last longer than 2 mins.
Seriously Cryptic, I love this game I really do, but some time I just wanna throttle ya!
Especially when it is such a simple thing to fix. I wonder if they are even playing this right now? It's like they turned it on, saw that the servers didn't blow up and went home for the weekend.
Archived Post
08-30-2009, 05:45 PM
Gah, I really wanted that action figure as well.
However suprisingly I didnt have a whole weekend to sit at my computer and not move.
Like others have said so far the dev response is to whistle and brush it under the carpet. I actually got a 6-month for this event as well, don;t get me wrong the 6-month is still a good deal, but it makes you wonder what those 6 months are going to be like doesnt it?
Archived Post
08-30-2009, 05:58 PM
Still not working as intended. No rhyme or reason as to why some last 15+ minutes and some last 2 minutes.
No word from the devs either; makes it a bit frustrating. I do hope they're looking into it and don't just think people are just venting like we did during the first 12 hours (when it worked correctly).
Archived Post
08-30-2009, 06:08 PM
Something needs to be done really.. i sat around waiting for 45 min for them to spawn and it was over in less then 10 seconds
i've been trying to do this quest for 3 days and so far i have 2 kills...the npc's kill off most the bugs before you can even get t them.. your only hope is to do enough damage that you get credit for the kill
they need to spawn more or something.. it's not even an invasion it'd more like random flys walking into a bug zapper.. i think in the last group i was in their was around 30 heroes setting there waiting for the bugs to spawn
really should have had it to where it was a small quest chian that leads to a instance where the invaders spawn that way you can have a chance at killing them in your own little level and not trying to kill them when 30 other people are fighting over the same bug
Archived Post
08-30-2009, 06:15 PM
Join the "gave up" crowd with me. I basically decided sitting on my butt for hours waiting for a spawn that may or may not come within the hour and may or may not yield more then 30 seconds of entertainment was not for me.
Looked like it would be fun but it ended up being a bust, write it off, play through some quests, or get some sleep tonight.
Archived Post
08-30-2009, 06:20 PM
This has definitely been painful. In hours I have managed 7 kills, and my cousin has managed 3.
The last wave lasted around 4 seconds before peple took out the spawner and everything died.
It appears in addition that people who have already completed it and gotten higher level for some reason are coming around and killing the spawners. So while the devs said that with time people will level and spread out and more people will be able to do this, that is not the actual case in reality.
I have yet to see one last for longer than 15 seconds myself so far.
Archived Post
08-30-2009, 06:22 PM
devs should just admit they messed up with this one and just give everyone in the headstart the acion figured
Archived Post
08-30-2009, 06:26 PM
Best yet. Just managed to get 4 kills in a wave that just occured before the spawners were taken out. 11/100 now. If I play non-stop till tuesday I may be able to finish this. :D
Archived Post
08-30-2009, 06:29 PM
Ironically enough, it was much better before Daeke said things would improve - on Friday I was getting 20ish kills per invasion. I can only presume that somebody broke it more.
I'd say we can call the launch event a dismal failure.
Archived Post
08-30-2009, 06:47 PM
I really hope this is not an example of how they are going to handle limited time events, when there is obviously a problem with them, for future events.
The mega-destructoid event was such a good start as well, only to be followed up by this. :(
Archived Post
08-30-2009, 06:52 PM
I finally gave up. I really wanted the action figure, but it's just not worth it. It's clear that the event isn't working correctly. I thought this would end up more like the destroid attack, but nope. This is a huge screw-up, and the devs don't seem to want to fix it.
Now, I still support the game and I enjoy it, but it just doesn't seem like Cryptic was quite ready.
Archived Post
08-30-2009, 06:55 PM
THe dev said to wait til everyone spreads out a bit, but are you really expecting everyone to spread out to level 30-40 areas in 3 days? Right now, Canada, Desert, and MC are full of people level 25+ waiting for these spawns, and killing them all in a single spell or two. There's no sign of this getting better at all.
Archived Post
08-30-2009, 06:59 PM
Ill add my name here as another who has given up on this. After 3 days I have about 30 kills. I get maybe 1-2 kills per invasion and thats if I'm lucky. I kind of wanted the silverback figure but eh, just not worth it anymore. Disappointed, but I'll live.
Archived Post
08-30-2009, 07:03 PM
:p
If it's set wrong, then obviously they don't know what they're doing or it would have been set correctly. :D
Then obviously every dev in every game has ever been made (or ever will be made) don't know what they are doing or there would never be bugs in games and I'd be out of a job. :eek:
Archived Post
08-30-2009, 07:05 PM
I agree with everything that has been posted. I just waited about 40 minutes for an invasion. I was even on a team. We only got 6 kills. I don't know what the problem is, but something does seem wrong. My only hope is that they'll have this fixed by tomorrow. Otherwise, I won't be getting the reward I guess.
Archived Post
08-30-2009, 07:27 PM
those higher level people, they kill the swarmlords because they want the rare item drops, you can't blame them. but still this MUST be sorted somehow! Endless waves upon waves of hordes of qularr would be much more like it...
Archived Post
08-30-2009, 07:46 PM
THe dev said to wait til everyone spreads out a bit, but are you really expecting everyone to spread out to level 30-40 areas in 3 days? Right now, Canada, Desert, and MC are full of people level 25+ waiting for these spawns, and killing them all in a single spell or two. There's no sign of this getting better at all.
That isn't the issue currently. As of this posting, there is an issue with the spawn timers:
1. The invasion starts
2. 1 Minute Elapses (reinforcements arrive)
3. AOE insta death from "unknown entity" kills everything.
4. Swarm leaders show up.
5. AOE insta death from "unknown entity" kills everything.
6. Elapsed time of event: 2 minutes
Event over.
This happens most of the time now. It didn't start this way, but a ton of the instances are messed up in some way now where the above happens consistently.
Normally, the event lasts 15 minutes or longer as there as scripted delays in the invasion.
Archived Post
08-30-2009, 07:55 PM
That isn't the issue currently. As of this posting, there is an issue with the spawn timers:
1. The invasion starts
2. 1 Minute Elapses (reinforcements arrive)
3. AOE insta death from "unknown entity" kills everything.
4. Swarm leaders show up.
5. AOE insta death from "unknown entity" kills everything.
6. Elapsed time of event: 2 minutes
Event over.
This happens most of the time now. It didn't start this way, but a ton of the instances are messed up in some way now where the above happens consistently.
Normally, the event lasts 15 minutes or longer as there as scripted delays in the invasion.Scripted delays and longer spawns.
By the way, where are you going to get two minute invasions? The longest i've seen are 20-30 buggy seconds.
Archived Post
08-30-2009, 07:59 PM
I finally got my perks on 1 toon. That was painful. In the last instance several people metioned in Zone chat to not touch the Swarmlords. I happen to be right next to one as it appeared...right next to a troop of friendly Spec Ops. They shredded that Swarmlord in about 3 seconds...end event.
Devs...come on! Last day of the event! Let's go out with a bang and and just go crazy with wave after wave after wave! Give everyone a chance to get their perks and loot! Call those friendly NPCs into the bases (for their safety) and let the heroes deal with the bugs!
Please?
Archived Post
08-30-2009, 08:04 PM
Devs...come on! Last day of the event!I do believe the devs stated that release is on Tuesday which would make sense because tommorrow is the 31st. So tommorrow, or even Tuesday is probably the last day.
Archived Post
08-30-2009, 08:05 PM
The way the event is right now:
The Qularr are Inva...The leaders have been defeated!
I get to kill MAYBE 2
I've done the event about a dozen times now and I'm at 24 Qularr...bye bye Qularr Invation Champion Perk :(
They really should have made the leaders A LOT stronger!
Archived Post
08-30-2009, 08:32 PM
Finally got annoyed of about this enough to open a ticket, got this as a response:
Sun, 08/30/2009
Thank you for contacting Cryptic Studios, in reviewing the issue you described we found that this function appears to be working correctly. If you believe that the function should be different, please feel free to submit feedback in the Official Forums. (Reachable through the Community tab on the launcher)
We appreciate your feedback and thank you for playing!
So, yeah, devs just assume that we don't have lives and we like sitting around and killing stuff for 30 seconds every 45 minutes... yay!
Pathetic. It's VERY obvious playing this today that it is completely broken. Friday/Saturday I was getting 30-40 kills per invasion, and they lasted a good 5-10 minutes. Now it's more like 8-12 per invasion, if you have a full group, and you're lucky if it lasts longer than 45 seconds. Ridiculous. Near total lack of dev response is even more sad.
Archived Post
08-30-2009, 08:36 PM
I had higher expectations for this event. Now I'm giving up on it like many others....I might retry if they fix it but it sucks that so many people wasted so much time over the past couple of days trying to get this perk on a broken event.
- Comrade604
Archived Post
08-30-2009, 08:49 PM
I miss the Bot invasion THAT was fun !
Teams do help, and having people check other instance helps.
I went to the Toy Master just to see what he had and clicked on each item and Got it.
So check with him before you give up. You do have to relog for the item to show up in the slots.
To check for perks press the K key.
Archived Post
08-30-2009, 09:25 PM
I'll definatly join in this conversation. I'm VASTLY dissapointed in how this invasion is going. It started out fine, and was rather fun, being in there with so many other players decimating the Qularr as they dropped in...then unfortuantly i had to goto work, and when i get back, the swarms are just unsatisfactory. You get the invasion message, mabey get there before reinforcements, then the swarmlords drop in and event ends...i want massvive ammounts of bug-carnage going on, not just the stragglers that have been showing up...
I really wanted to get some of the power replacers for my toons, i managed the pistols, but i'd really would've liked to get the rest of them. At the rate i've been going, i average about 2-6 kills towards the perks. This is really a big let down.
PLEASE Cryptic, fix this problem, or have the costumes peices unlocked for the account rather then the individual.
Archived Post
08-30-2009, 10:21 PM
It's all my fault for blasting the ships out of the sky before they could even unload their soldiers... Apparently the ships count as a mob type for purposes of the 100 qularr invader perk. Got most of my mobs via destroying ships, hehe. Ranged, flight, and a big end or high equilibrium is a must for ship hunting. And the flak cannons help.
Besides blasting a ship to pieces just feels more heroic...or insane, I'm still debating that point.
Archived Post
08-30-2009, 10:40 PM
Im getting a strong feeling the DEVs dont give a darn about this event. Or... the coding is so poorly done that they are not able to adjust anything! :eek: Now that would be a hilarious EPIC FAIL!
After three days they should have gotten THE HINT that the population in the zones IS NOT thinning out!!
And tomorrow it's going to be even worse! When the Launch people start pounding the server like mad! :mad:
Archived Post
08-30-2009, 11:01 PM
I'm also becoming very frustrated with this event. I have been trying for a few hours now to get some credit toward the perk, and after about 10 invasions I have about 18 kills, most of them while on a team of 5, where each of our kills should be shared credit.
All that's happening as people realize the invasions are so short is that people are setting up these massive instance-to-instance routes that bring them to each one as an invasion hits, and while that does seem to help a little in terms of lack of boredom, it seriously compounds the lack of credit problem in some ways.
Archived Post
08-30-2009, 11:28 PM
The NPCs are taking out the swarmlords. I've seen it happen several times when swarmlords were standing right next to me. The turrents and the npc troops take them down nearly as fast as they appear.
Archived Post
08-31-2009, 12:05 AM
PLEASE Cryptic, fix this problem, or have the costumes peices unlocked for the account rather then the individual.I just wish they made the Perks available account-wide, they did it with the beta perk. (which is still being fixed for distribution)
Archived Post
08-31-2009, 12:12 AM
I agree they might as well just drop this "event" as its hopeless no Dev's will answer and everytime I try to grp no one will invite me so in 2 days I have 4 kills......Its pretty messed up all the way around
Archived Post
08-31-2009, 12:21 AM
Actually, devs have answered in a few posts. Devtracker is your friend. It's kinda funny how so many people seem to think all the dev has to do is wave a magic wand and POOF! Everything is ok, instantly. Fixes take time folks. And one of the most important things they have to do when fixing something is make sure it doesn't break something else. Are they going to fix the invasion? Probably not. I doubt they had time from when they first realized there was a problem; after all this is only a 3 day event, and it happened on the weekend much less. But if they learn from their mistakes then the next event should be much better. Anyways, howabout giving them more then 30 seconds to fix whatever problem du jour there is?
Archived Post
08-31-2009, 12:27 AM
I try to grp no one will invite me so in 2 days I have 4 kills......Its pretty messed up all the way around
Gotta take some initiative. For reference, players with light blue names = grouped. Players with white names = ungrouped. You can right-click on a grouped player and select "Request to join team." If the team has room, one of three things will happen:
The group is "open" and you get added automatically
The group is semi-open and the team leader approves/denies your request
The group is closed/private
If you have no luck, then start sending invites to players with white names.
Back when the event wasn't bugged, I only got 20 or so kills per invasion. When I started proactively grouping and filling out my groups, the kill count nearly tripled.
Archived Post
08-31-2009, 12:30 AM
When I first heard there would be a Qularr invasion, I assumed it'd be something as nifty as the Tutorial, or even the Open Beta end where there would be wave after wave of Destroids coming over the hill. That was impressive.
This? This is a spritzer of an invasion. It's a scouting party or the equivalent of drunk frat bugs dropping some energy bombs as they drive by. Occasionally some of them fall out of the transport and get squashed badly.
Three days of nifty loot and invasion? Try 15-30 seconds every hour or so of camping spawn points. Far from the definition of 'fun.'
Well, maybe Everquest's definition. :(