Archived Post
08-28-2009, 02:39 PM
I understand the value of having unique and valuable characters so a free respec is not acceptable by any standard to be taken seriously. No game does that for good reason. At the same time no major game in the last 8 years (since diablo) has this sort of a rigid respec system. I expect it to be frustrating to nearly everyone at one point or another.
There are good reasons to respec....
* -flexibility to do PvP vs PvE tweaks
* -flexibility to mix things up or help your guild/group needs DPS vs Tank
* -a lvl 5 skill might become obsolete at level 35.
* -honest mistakes (i.e. new game, wanted to try double meele build or something.)
* -content changes favor/obsolete certain skills
* -Nerf grants a respec but a "tweak" might just give you a dead skill.
Any of this happens and you got a suboptimal build. Choices 1-30 are locked forever. It will happen where someone will have an issue (per the above) even with careful planning and the powerhouse.
There are good ways to limit/eliminate abuse FoTM, the devaluing of hard work and alts.....
* -limit 1 pre 30 skill drop per month
* -respec cost a million billion dollars [Perhaps a highend crafting item as Cambios has suggested]
* -~5 skills are anchored to your first tree
* -Only allow skill respecing not the attribute points.
* -Drop 1 level for every 1-30 choice respec
* -Quest prereq
Basically you would need to institute something creative, (not just yes full respec, no full respec).
-Is there value to the average player here?
-Can it be done in a way that doesn't compromise the game?
-Would it eliminate some frustration and improve fun factor when experimenting?
-Would almost every player in the game use this at some point?
I hate the idea of a free full respec. I also hate selecting skills just knowing I'm going to make some mistakes even after hours of builder and targeting dummies. I hope Cryptic looks at the options and gives full thought to if there is any opportunity for improvement.
I found this post in one of Cambios' threads a while back and it really struck me as all to reasonable to all sides. The people in charge of this game do not want people turning into shape shifters(well maybe if you spend enough time at the tailor). You can't be Cameo from WildCards, it would ruin their vision for the game and I respect their decision to try to keep respecing under control.
Yet there seems to be a need for an over haul of the current respec system and a way to go back and edit those old powers if you so choose-if you have done something that the devs have seen fit to earn you that ability.
Restarting your character does not seem to me to be a very good argument. Neither is using ChampionBuilder. One is frustrating and the other should be a luxury not a necessity.
If anyone has any other good ideas- I know there are lots out there- for a way of respecing that would not destroy the dev's intention of character continuity then I hope you post them here. If you want to complain that people who want respecs are losers I suggest you make your own thread. Though my ingore list is kind of small right now and that makes me feel just a little behind the times.
Also I would like people to post more reasonable issues caused by the lack of full or more flexible respecing options to help the devs and CO community understand why it would be such a welcome feature.
There are good reasons to respec....
* -flexibility to do PvP vs PvE tweaks
* -flexibility to mix things up or help your guild/group needs DPS vs Tank
* -a lvl 5 skill might become obsolete at level 35.
* -honest mistakes (i.e. new game, wanted to try double meele build or something.)
* -content changes favor/obsolete certain skills
* -Nerf grants a respec but a "tweak" might just give you a dead skill.
Any of this happens and you got a suboptimal build. Choices 1-30 are locked forever. It will happen where someone will have an issue (per the above) even with careful planning and the powerhouse.
There are good ways to limit/eliminate abuse FoTM, the devaluing of hard work and alts.....
* -limit 1 pre 30 skill drop per month
* -respec cost a million billion dollars [Perhaps a highend crafting item as Cambios has suggested]
* -~5 skills are anchored to your first tree
* -Only allow skill respecing not the attribute points.
* -Drop 1 level for every 1-30 choice respec
* -Quest prereq
Basically you would need to institute something creative, (not just yes full respec, no full respec).
-Is there value to the average player here?
-Can it be done in a way that doesn't compromise the game?
-Would it eliminate some frustration and improve fun factor when experimenting?
-Would almost every player in the game use this at some point?
I hate the idea of a free full respec. I also hate selecting skills just knowing I'm going to make some mistakes even after hours of builder and targeting dummies. I hope Cryptic looks at the options and gives full thought to if there is any opportunity for improvement.
I found this post in one of Cambios' threads a while back and it really struck me as all to reasonable to all sides. The people in charge of this game do not want people turning into shape shifters(well maybe if you spend enough time at the tailor). You can't be Cameo from WildCards, it would ruin their vision for the game and I respect their decision to try to keep respecing under control.
Yet there seems to be a need for an over haul of the current respec system and a way to go back and edit those old powers if you so choose-if you have done something that the devs have seen fit to earn you that ability.
Restarting your character does not seem to me to be a very good argument. Neither is using ChampionBuilder. One is frustrating and the other should be a luxury not a necessity.
If anyone has any other good ideas- I know there are lots out there- for a way of respecing that would not destroy the dev's intention of character continuity then I hope you post them here. If you want to complain that people who want respecs are losers I suggest you make your own thread. Though my ingore list is kind of small right now and that makes me feel just a little behind the times.
Also I would like people to post more reasonable issues caused by the lack of full or more flexible respecing options to help the devs and CO community understand why it would be such a welcome feature.