Archived Post
08-28-2009, 01:38 PM
If you could implement a new game type in Hero Games, what would be the rules?
I think it would be neat to see an assassin game type, where in order to score each team has to kill a specific member of the opposite team. The name is flashed in a corner where it doesn't block combat view.
To keep either side from turtling in the entry area they are not shown which member of their own team they need to defend. Target changes every 120 seconds or when the target dies. Team cannot score if any of their own members are in the entry area.
I would estimate that it would be harder to score in this mode, so victory threshold should be lowered from 15 to 10 perhaps, or whatever play-testing reveals is ideal.
Edit: As an optional rule; if play testing reveals that turtling is still possible then the other side gets a point on target switch if the target stays in the entry area for more than 60 seconds during the two minutes they are it.
I think it would be neat to see an assassin game type, where in order to score each team has to kill a specific member of the opposite team. The name is flashed in a corner where it doesn't block combat view.
To keep either side from turtling in the entry area they are not shown which member of their own team they need to defend. Target changes every 120 seconds or when the target dies. Team cannot score if any of their own members are in the entry area.
I would estimate that it would be harder to score in this mode, so victory threshold should be lowered from 15 to 10 perhaps, or whatever play-testing reveals is ideal.
Edit: As an optional rule; if play testing reveals that turtling is still possible then the other side gets a point on target switch if the target stays in the entry area for more than 60 seconds during the two minutes they are it.