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Archived Post
08-28-2009, 01:31 PM
Skip to the second post to see list of items we would like to be placeable in whatever future base implementation is made by Cryptic.

The best time to discuss the new features of the game unofficially is early enough so that the community can be heard when it comes to features desired. To that end, this thread! I realize that in practice the feature may be quite different than what we envision, but this is how I see it in my own head:

As a forward, I should say that I recognize that any base is going to be populated with Items of Tactical Value (ITVs) and that these items should be fairly defended or attacked as per super group goals.

First, bases should be entered using the same jets available for travel to various conflict zones. In addition to the list of normal destinations, you would also see your own super group's base, and any other bases you have access to.

Flying to the base would deposit you at the landing pad exterior to your base. This could be a warehouse, high tech lab, docked ship (or perhaps even one in open waters?), sea borne platform, old Victorian house, cave system, office building, townhouse, whatever. The floor plan for this part of the base would be static, only swappable one for another whole base entrance of a differing style. Furnishings could be placed here, but not walls and floors. Somewhere in this area would be an elevator or telepad (either technical or arcane) into the base proper.

Small super groups or ones not interested in much development of the base structure as a PVP or PVE conflict zone could make do with the base entrance structure and never need worry about invasions by hostile PC or NPC groups.

Now we have the more configurable parts of the base. Here we can place rooms, place walls, place floors. I would like something a little bit more customizable than <that other game>, as in perhaps in this part we could click and hold and drag floors around to make oddly shaped rooms rather than the rooms-of-specific-size-and-shape that we are familiar with. Also, multi level bases should be possible, although this would of course be subject to additional expense (perhaps scaling up of base costs as you add levels?).

Placing furnishings is also needed, much like <that other game>. To prevent people from placing furnishings as defensive barricades though, all furnishings would need to be destructible. However, recognition should be given to the existence and function of actual barricades, and somewhere in addition to the destructible interior wall and floor sections there should be defensive walls and doors. These would still be destructible, but one would have to beat on them a bit more to manage it. The amount of beating depending on the 'expense' of the wall or door. Regardless, to prevent the potentially thousands of destructible furnishings from clogging targeting, these should not be directly target-able, rather damaged by AOE powers.

Next, while in <that other game> some very creative things were done with decorative items to make walls and floors, we should not be forced to make do with that as the default. We should have the following items right out of the box, and while these items should be destructible like everything else, they should be able to take quite the beating so you don't destroy your floor by accident. The exception is security doors, which would be directly target-able.

Floors; One foot thick, defaults to a height of several inches above the max hight attainable with a player's character. Stacking these should result in multiple floors at appropriate height, and not several floor sections forming a block several feet high. I think, based on the standards set by <that other game> that these should be four feet square, and overlap-able horizontally rather than vertically for greater freedom in floor plans. These should be quite cheap, as very many of them might be necessary for a complete section of floor. Several textures should be allowed, much like <that other game>.

Walls and non-armored doors; These should be six inches thick, two feet long (to match up better with the above floor sections), and sufficient height to match up with the ground and the next level floor of the section above. Several permissible textures, but flimsy as any desk or chair. These, after all, are not the defensive sections of wall, but rather your standard wood and drywall, or at most brick and mortar. Nothing that will stand up to a super powered assault, and thus nothing that will provide a cheap indestructible barricade for ITVs. The doors should be built into suitable wall sections.

Defensive floors and walls; Same as above, but ones that will stand up to a sustained assault. Floors and wall units should never be directly target-able to prevent targeting clutter, but damageable via substantial AOE assault.

Armored Doors; Built in to a suitable section of wall, and placeable as any other defensive item. These should be target-able, and much less durable than defensive walls. In a base assault, you would want defenders and attackers contesting over doors, not sections of wall. Attacking the walls should be the last resort, used only if the defenders somehow managed to circumvent pathing requirements and completely hem in some ITV.

Defensive Turrets: These should retract into walls, floors or ceilings depending on placement when not activated. Normally all you would see is a hatch where the turret would extend from. As an added twist, these should be stationary pet items, and would target whatever the defender who last used it targeted. If not in use by a defender then they should have standard NPC threat AI; excepting possibly that they would use the threat list of whatever ITV was in range as a priority over their own threat list.

Other defensive weaponry: Mines and such should use hatches much like the turrets when not in use to prevent floor clutter. As an option, all defensive items should be configurable to remain extended at all times should the defenders want the 'armed to the teeth' look for their base.

Items of Tactical Value:

I like the use of energy and control in <that other game> but I think it should be a bit more decentralized here. Energy production should have a few tiers. The first tier should be external power. The initial assault of a base should kick off with cutting external power to the base. This should set off alarms and alert defenders that an attack is underway. Second tier should be the internal generators, but those should be well defensible. Third tier should be capacitors and batteries. For more options though, upon placing a power item the base builder should be able to select multiple rooms that these power items should cover.

As an example, destroying three outlaying gens could de-power a central room, thus exposing a fourth (and more critical) ITV.

I also like the concept of control for defensive ITVs, but not so much how it s implemented in <that other game>. Control for defensive items should be provided in a slightly more decentralized manner. The first tier is a control console. These should allow not more than 2 defensive items to be linked to it. The real kicker is that it should be staffed by an NPC security specialist, costumed up however that super-group prefers for its security NPCs. If the NPC is taken out, the console will have to be manned by a PC, thus reducing tactical flexibility. If then the console is destroyed the defensive items will have to be controlled directly at each turret, thus further reducing tactical flexibility. If attacked, the NPC would prioritize defending the console, and not wander off.

Repair; This is not present in <that other game> and would provide an additional element to base raids. NPCs (again, costumed to the preference of the SG), could be stationed in a damage control room. If an ITV is damaged, one of the NPCs could pick up a repair kit from a stockpile of them and carry it to the damaged ITV. Then they would use it until the item was repaired. They would not be able to attack with the kit in hand, or while repairing, so would need to be protected.

If all Technicians were killed during the raid then a PC would have to carry the repair kit and use it, thus removing them from combat. This mechanic would also provide incentive for SGs to not improperly barricade ITVs. If, during normal operations, the ITV required randomly timed upkeep by an NPC that could not reach it then the base would be easy prey come an actual base assault.

Epic items; In addition to items that give boosts or buffs to your super group, there should be WMDs and SV iconic trophies. These don't directly benefit your group, but they would need to be kept out of the hands of Supervillian groups. What does this mean? It means that your base may be attacked by an NPC faction in addition to other player groups depending on what WMD or SV iconic trophy you may have squirreled away.

This setup doesn't really allow for the traditional central computer that we see in iconic super group bases in the comics, so that specific iconic device should be present, but with a function other than base defense. It should be a mission computer.

All that is left is furnishings, and list of those will follow. Please do not post in this thread until I have two replies posted, so I can use the additional space for lists of furnishing items requested by the community. I will keep this thread maintained for this purpose, and with the moderator's approval I will recreate this thread on a monthly basis to keep the whole thing organized.

If you propose an item for the list of placeable decorative items, please list if you have seen this item in game and where you saw it so they can recycle the art asset.

Archived Post
08-28-2009, 01:32 PM
If you propose an item for the list of placeable decorative items, please list if you have seen this item in game and where you saw it so they can recycle the art asset.

Decorative items to be placed on floors:

<Item Name> <Known In-game location> <Stackable upward yes/no>


Decorative items to be placed on walls:

<Item Name> <Known In-game location> <Stackable outward yes/no>


Decorative items to be placed on horizontal surfaces:

<Item Name> <Known In-game location> <Stackable upward yes/no>

Archived Post
08-28-2009, 01:32 PM
If you propose an item for the list of placeable functional items, please list if you have seen this item in game and where you saw it so they can recycle the art asset.

Functional items to be placed on floors:

<Item Name> <Known In-game location> <Stackable upward yes/no>

Costume Mannequin / No known in-game location / Not stackable

Avatars of the heroes (Hologram?) / Champions Headquarters / Not Stackable (bonus points for it accepting a costume design and displaying that, and more bonus points for it having a interact; text box pop-up which is suer populated.)

Briefing table / No known in-game location / not stackable
(With holographic display with info on villain types that have been encountered by the super group before.)

Functional items to be placed on walls:

<Item Name> <Known In-game location> <Stackable outward yes/no>


Functional items to be placed on horizontal surfaces:

<Item Name> <Known In-game location> <Stackable upward yes/no>

Archived Post
08-28-2009, 01:36 PM
Desired Base Themes, external (entry areas):

Warehouse
Office Building
Apartment Building
Penthouse
Military outpost (desert, jungle, arctic)
Military Base (Airfield)
Secluded fortress
High tech lab (Corporate?)
Sewer (Water treatment plant)
Suburban low class
Suburban middle class
Suburban Upper class
Private Mansion
Ship Docked
Ship in open water
Waterfall
Castle

Desired base themes, internal

Warehouse
Office Building
Apartment Building
Penthouse
Military crude
Military sophisticated
High tech lab (Corporate?)
Sewer
Suburban low class
Suburban middle class
Suburban Upper class
Private Mansion
Ship
Underwater habitat
Space station


Ported posts from previous thread:

as a long time player of CoH, I'm against supergroup bases. Each player should get their own base, and have the ability to share it with other SG members, friends, etc.

as a long time player of CoH, I'm against supergroup bases. Each player should get their own base, and have the ability to share it with other SG members, friends, etc.I am not against this idea, and it might be an interesting addition to the feature set. Heroes could use their <insert point system name here> for their individual space, or contribute to the super group collectively.

as a long time player of CoH, I'm against supergroup bases. Each player should get their own base, and have the ability to share it with other SG members, friends, etc.I like the idea of each hero having their own base AND supergroups having bases, as well.

Hell, Superman had the Fortress of Solitude and Batman had the Batcave, but the JLA had bases all over the place at different times, including an orbiting satellite base, a Detroit base, a moon base, etc.

What I would want to se is SG basing interaction with the Nemesis system.

I would like to see unlockable costume mannequins, perhaps in a display case. I would like to see a number of these unlockable per character, up to the max number of costumes allowed by the game. I would like to select which costume goes on which mannequin, and whichever costume my character is wearing should have an empty mannequin.

If we're going to be suggesting multiple level buildings, then staircases are a must. This may seem like an obvious suggestion, but a nice staircase leading up to some balconies can really make a wonderful great room for a mansion.

Anyway, since you brought them up, here are some basic suggestions for overall base themes. Some normalish ones, and others that are a bit less typical.

Mansion (A typically large estate mansion based on the sort seen in X-Men or Batman)
Modern Tower (A supergroup base seated at the top of a skyscraper. Very modern style to this one.)
Castle (A classic stronghold. Wonderful for knights and magic users alike.)
Cave (Picture the Batcave. It's that. Lots of metal catwalks in one big, moonlit cavern. Catwalk rails are optional.)
Great House (Loads of classical Japanese decor here, with the main structure of the place built around a central garden.)
Flying Fortress (A mighty flying craft upon which the whole of your supergroup lives between missions. Technologic.)
Space Station (A station in space which comes with a breathtaking view of earth. Likely a popular choice.)
Tropical Island (A private island where the superheroes make their mostly wooden base. The waves can be very relaxing.)
Pocket Dimension (A mishmash of a mystical bits set in a colorful pocket dimension. Trippy as heck.)

Just a few ideas off the top of my head. Although I do think that villains should have entirely different options once they are put into the game. Evil bases in creepy dracula-esque castles, desert pyramids, volcanos, and so-forth.

Diplay areas!
Choose base locations (intanced)?
themes
buckets of stuff to wack aroundm
weapon racks,
and if you have a mount or whatever a place for that to be showing itself off.
sorta liek batmans bat cave, and punishers weapons display wall.


all sorts of stuff, i guess.

and if your in a super group you get a main hub as the main base and a hatch/door/teleprter with a screen next to it that you click on and displays a list of the members private quarters so you can go and have a look around if you like.

I would love to have my own little place for my characters. Invite some friends for some tea, then get in an argument over what mission to do next and wind up throwing the table against the wall before having a good 'ol arm wrestle (On the broken remnants of my poor old coffee table). Then I'll win with my super strong catgirl and we'll do my mission. Then after we'll come back for some more tea. Then rinse and repeat.

In conclusion, I'd love individual bases.

They could have missions that were part tower defense / part survival mode set in the bases too: where Nemesis foes could siege the complex?

Just a thought.

Archived Post
09-01-2009, 02:19 AM
If you propose an item for the list of placeable functional items, please list if you have seen this item in game and where you saw it so they can recycle the art asset.

Functional items to be placed on floors:

<Item Name> <Known In-game location> <Stackable upward yes/no>

Costume Mannequin / No known in-game location / Not stackable


Functional items to be placed on walls:

<Item Name> <Known In-game location> <Stackable outward yes/no>


Functional items to be placed on horizontal surfaces:

<Item Name> <Known In-game location> <Stackable upward yes/no>

Avatars of the heroes... like a "Hall of fame" with pictures of all the members (:

maybe their "story" when u click it.

Banner - with a guild logo, could be "uploaded" from the pc's pics... that'd be awesome :P

Able to make the place Retro/Modern ... so there's some features for all...

Other players being able to see it... like in AoC, Zones with Bases, they could be underground? still you'd have to zone to get "into" it...

Able to make screenshots, a picture on the wall... such as all the defeated enemies...

A most "wanted" list for each members Personal Nemesis :P

TP Rooms for the different zones.. not just like a portal, but a blured wall where you can see through and actually see some of the "zone" you're bout' to enter.

Guild bank ofc...

A hologram thingy, to when we discuss which boss... for new players etc :P

And then just lots and lots of items to place around the place... there's so many different things :b

Archived Post
09-01-2009, 03:09 AM
A hologram thingy, to when we discuss which boss... for new players etc :P

Actually, I think that may be an interesting feature to include in a group meeting table. At the table's center, or in a space that the table is situated around if we're using the model shown in the Defense Control Room in the Champions' base, there would be a nice-sized holographic projector of some sort. It would vary in explanation based upon the type of furniture being used, for instance a classical tech projector would be fine in a modern, futuristic, steampunk, or so-forth style of setting. However, if you were to go with a mystic setting, or maybe something with a far-eastern or even native american vibe, then the projections would look out of place. For these, the characters forming out of vapors from a fire, or from a boiling cauldron, would look downright amazing.

Also, a pair of suggestions to add to my little list of base themes posted above.

Undersea Laboratory (Pretty straightforward. A nice-sized scientific laboratory at the floor of the ocean. Indoors, to avoid pruney fingers and being crushed.)
Steampunk Train (A large train that travels across the globe without bothering to worry about rails. Every room is in a line, inside of the traincars.)

I'm going to need to do a supervillain group list at some point. All of the really wild and awesome stuff would go in there.

Archived Post
09-01-2009, 01:18 PM
Updated the topic.

Archived Post
09-04-2009, 01:41 AM
If each hero were to have his or her own super-sized base, that would be fantastic! But, to connect with the Secret Identity idea, it would be awesome to be able to have a simple apartment. Land on top of your building, change into your civilian wear and go home.

Now the ultimate item for a base would be your own, customizable super-vehicle. Batman's got the Batmobile. Wonder Woman has an invisible jet. Tron had light cycles.
They could be display items, work as teleporters that automatically place you at a mission door, or even temporary travel powers.

Places for Bases:
Cyberspace
Center of the Earth
Under a junkyard
Inside/Atop A Giant Tree
Inside a Black Hole
Surface of a Star

Archived Post
09-09-2009, 11:25 AM
Instead of having ten million secret bases for each player, why not a SG building with individual rooms for each member. Doors stay closed and locked to all. Once the SG leader recruits a member who deserves a room, they "unlock" a room. The SG could be set up with as many as 20 individual rooms of about 200 sq/ft.

It would be preferable to see SG buildings. Either in MC or even any of the zones, there are lots of empty mountain peaks and valleys in both desert and Canada away from the main quest areas.

Archived Post
09-11-2009, 07:35 AM
Or player housing, you pick.

Batman had his batcave. Superman had his (was there a name?) Crystalline Structure in the north. Ironman had his lab. Many other Super Hero types had secret places where they stored their costumes, weapons, and vehicles.

Adding this to the game for starters can be pretty easy, the technology would be what goes in it that would make it harder. The rooms or lairs can just be the standard sewer, warehouse, tech base maps that are currently in use. Make them 1 small and 1 big room or just 1 big room. And the items that go in it can be purchasable through in game currency, Perk Point, Snake Gulch Bills, Nemesis Tokens, C Store, or even some drops.

Just a thought.

Archived Post
09-18-2009, 08:07 PM
Bump for such a great idea,

Archived Post
09-23-2009, 10:17 AM
I would like to see both personal and supergroup bases, its nice to have a place for yourself and trophies to add in could be great perk points sink.

Archived Post
09-23-2009, 08:07 PM
Or player housing, you pick.

Batman had his batcave. Superman had his (was there a name?) Crystalline Structure in the north. Ironman had his lab. Many other Super Hero types had secret places where they stored their costumes, weapons, and vehicles.

Adding this to the game for starters can be pretty easy, the technology would be what goes in it that would make it harder. The rooms or lairs can just be the standard sewer, warehouse, tech base maps that are currently in use. Make them 1 small and 1 big room or just 1 big room. And the items that go in it can be purchasable through in game currency, Perk Point, Snake Gulch Bills, Nemesis Tokens, C Store, or even some drops.

Just a thought.

superman base was the fortress of solitude :D
and that's not a bad idea.

Archived Post
09-24-2009, 06:23 AM
Re-posted from my thread (http://forums.champions-online.com/showthread.php?t=73033), as requested - *Advanced Apologies for the Wall of Text*
__________________________________________________ _______________

Housing, Bases, and Industry

Most users here have been involved with many implementations of player housing, base building, and similar in other online and solo games, some of the implementations were great (Ultima Online, early Star Wars: Galaxies) others not so much. As this is a ‘wish’ forum, I’d like to detail a plan I’ve been rolling around to create not only the aforementioned housing and bases, but also true ‘world building’…thus increasing players’ stake in the community.

At it’s base (no pun intended), my concept centers around a main ‘construction engine’ – an interface (similar to many that we’ve seen before – i.e. The Sims) that would allow for the purchasing of property, the development of that property (exterior and interior), and the acquisition of items for the property (décor, furniture, industrial items, etc.)

This is all pretty straightforward, and as stated, is something we’ve all seen in one form or another quite a few times.

For housing, you’d tie the property, itemization, and development costs to the established in-game economy, and allow for both group (in this case: a family, a group of roommates, or even couples) as well as individual ownership rights. The ‘zoning’ would be city/town focused, as this is ‘housing’…not base or lair building (though a rich enough hero could have both individually, or have a house and be part of a Supergroup Base).

Further, make destructibility a factor, since this is a superhero game…nothing says revenge like a nemesis busting up your rent-controlled co-op.

Next, tie the ‘Supergroup Base’ concept right into this same functionality. The same construction method and interface would be utilized here, but there could be variances imposed on implementation, and differences in what customizations and objects could be applied to the location. The differences being factors such as: Location – instead of city/town limited, you could be locate into many of the types of properties associated with Superbases (volcanoes, mountains, penthouses, underground, large fortified ‘Halls of Whatever’, undersea, arctic locales, etc). Another difference would be Items – Bases could be housing, but primarily it is your center for doing hero business. Thus, you’d have other ‘Base exclusive’ items as well…(like detention cells, big ole’ computers, training items, etc). Finally, the owners could choose to have the base be ‘secret’ or ‘publically known’…extra point: nemeses could even ‘out’ a base, possibly…who knows!

Finally, and possibly the only quazi-original portion of this concept is the idea of also including player controlled companies/industry.

Again, this would be based on the same ‘Construction Engine’ as before, with the addition of purchasable ‘staff/employees’ – and the unlocking of access to the site (if applicable) to the public. The fictional analogs could run from ‘Stark Industries’ all the way down to small ‘Mom and Pop’ crafters...or even nightclubs & event locations. The owner/owners would pay a monthly stipend (salaries, utilities, etc) and would set-up what the business function would be. For manufacturing/production oriented locations, a production level (both of quantity and quality) would be determined by the location’s size and staff. The product could then be directly exchanged via an ‘auction house’ style interface in-game. For ‘event’ locations, the monthly stipend could be relaxed (in the spirit of ‘Community building’) and funds could be earned in various ways: tipping, door fees, food and libations (in-game item, of course!). This ‘system’ would need much fleshing out, as the economic model and ‘services’ that could be performed in-game are limited at present…but as the game develops, who knows. I can foresee ‘custom’ costuming (have in-game costume items that can only be produced by industry), upgrades/enhancements, unique equipment pieces.

Ok, there we go, my pipe dream…I understand that this could be a game unto itself (…Second Life, Sims, etc.), I’m not naïve enough to believe that all of this could be implemented at once…or even at all. I think that elements could be picked from, and used…and then let the natural evolution of game play push the system into a workable state.

Archived Post
09-24-2009, 07:35 AM
Not sure bout the whole houses and buisness thing but i definetly agree player bases would be a great idea as well as super group bases. I think it would really complete the style and feel of his game if you had your own place you could go back to with, like someone mentioned earlier, mannequins displaying your different costumes etc and also many of the other ideas mentioned, like maybe trophy cases with something realted to a super villain you have defeated etc.

I really hope enough people comment on this post and get it bummed up so cryptic at least try, even if something basic at first, to do something like this :D

Archived Post
09-24-2009, 08:24 AM
Inner Style:

Underwater Lab
Space Lab

While I doubt we would get actual bases underwater and in space. It would be great to have those themes so that you could have windows that show space / water.

I would also like to see individual housing as well as SG bases.

Archived Post
09-24-2009, 01:04 PM
Already had underwater habitat, but I added space station.

Archived Post
09-26-2009, 07:20 PM
I don't really care about individual housing, way to many players, think about it, glitchy as hell. Now for super groups, I'd love to see bases. I'm saying this from my perspective, I'm the leader of the Templar Knights.

Locations
old/new castles
waterfall base

Archived Post
09-26-2009, 10:31 PM
...way to many players...

Nah, depending on how they did it they could pack a lot of people in one instance that was nothing but apartments or house interiors or whatever. Verify contents off a few entries in a short text file and wah-la!

Archived Post
09-30-2009, 04:01 PM
I posted this on my own form but here

Its a basic idea that I got from thinking about Super-teams

What does every super hero and super team have?

Training rooms/danger rooms/training courses


The Idea

As the super-group gets bigger and more resources come their way they should be able to buy a training/danger room.

How it works

2-3 times a day either solo or team - Can enter the training room. They will be allowed to set difficulty and this will determine what happens. Flame/Laser ect Turrets, Robots, traps and explosions will be set up in a random pattern and in waves.

If the hero or team survives they get a certain amount of experience.

There will be no "drops" but instead a small increase in experience

To make sure this doesn't become the only way to level up that why I suggest no less the two nore more the three times a day you can do "Training Room missions"

Also this be a great way to add content - They can add perks and unlocks such as titles, customs ect.

Archived Post
10-04-2009, 01:03 PM
These ideas have been epic in my opinion.

I suggest that cryptic should implement SG wars, somewhat like a torney, maybe per month or week; with the winning SG recieving some sort of bonus, possibly exp or items or even more base space. This would encourage players to team in their supergroups more often in order to get better as a super powered team, as there does seem to be a lack of 'teaming' in Champions.

Also maybe rankings could be added to the game, distinguishing the players which are doing the best in different aspects of the game such as teaming, duels, pvp, ect... Npcs could even walk around talking abot such players. This would probably inspire players to participate more in such areas in order to be 'scouted' so to speak into the best supergroups.

Imagine the leader of a leading supergroup is flying back to his base after a mission, he hears pedestrian say "Titan is doing very well in bash this week, I must go see him fight, its said he cant die!... thought the tickets are probably a fortune". The sg leader looks in the rankings and sees Titan's number 1 pvp spot and 0 deaths, he then decides to recruit him into the sg, the sg become even more renowned and deadly"

I feel this would add allot more depth to the game, and give more reason to play after hitting the max level.

Archived Post
10-13-2009, 02:43 PM
I'd like to echo some other ideas and add a few of my own:

-Space stations
-Downtown building headquarters
-Underground Caves
-Underwater sea lab

Excellent ideas with very usable ideas:

Different rooms for each design
-Vehicle rooms (space shuttles, cars, drillers, submarines) used as props or "vet" rewards

Different functional items for each design:
-Airlocks, air recycling units, teleporters, water reclamation

Different decorative features based on design:
-Stalagtites, waterways, zero-g rooms

Pets based on design:
-Alien, dog/cat, bat, dolphin

And, of course, different "windows" for each base per design:
-Outer space earth view
-City scape
-Undersea life
-and monitors for the underground cave

The costume display case is an excellent idea for both decoration and functionality. A click on the display case takes you to the "tailor" session.

What about an additional room? How about a library? A cafeteria? Sleeping quarters? A real engine room?

My personal choice for best SG enhancement would be...

NEMESIS INTERACTION!

Invariably, the nemesis' always discovers the location of the heroes' secret base. It would be great to have an optional feature that would allow the player's nemesis(es) to attack the base and destroy equipment. The hero would receive a warning, "Unauthorized entry into supergroup base!" and the superhero would have to flee to stop him. This should be an optional feature with an alert setting that can be manually set (a thirty minute warning before the villian invades) so the hero doesn't have to abruptly leave/strand a team to defend the base.

Or perhaps the nemesis could order an attack on the heroes base based on design: Aliens attack the orbital base, VIPERS attack the downtown building, rock golems or giant worms attack the underground cave, and evil Merpeople attack the underwater base.

Let's also have the items in the base cost MONEY instead of something ridiculous.. coughprestigecough. That way if one player wants to make a base and have items, s/he won't be penalized for not having a boatload of active players.

In addition to a base teleporter, I'd have a few "cooler" means of base transport like pay phone boxes (yup, I'm old), hidden "bat" poles, trap doors, "Jetsons"-like tubes... etc. They could be located in/near the various stores in the cities.

Maybe even a "danger room" simulation where heroes could test new powers and fight off holographic baddies for perks and "rare" drops.

A "nemesis" room where heroes can collect various mementos from missions.

A supercomputer that locates crime around the world.

An invention chamber that can invent new, temporary powers such as body armor, weapons, forcefields...etc)

and lastly, a decent storage system that allows character-to-alt transactions. The worst issue I have with MMORPGs is that it is very hard to transfer money or items from your main toon to your alt. It would be nice to have a storage system that could save items/money/whatever for any alts to use.

Okay, I'm done rambling. You can see my other in-game comments about game-play, town design, and upcoming events on the forums!

Archived Post
10-13-2009, 03:08 PM
I'd like to see the ability to flag and un-flag for pvp anytime you want; that way, when you leave your base, you won't have to worry about all that stuff you spent hard money on being destroyed, just because you had to go to bed, or make real money.;)

Archived Post
10-20-2009, 12:09 PM
I am 150% sure that I'd C Store the crap out of my wallet if multi-story towers were offered for Supergroup base choices.

If someone important reads this post, please let my SG have it's Tower, we'll pay out the nose for it.


Just saying.

Archived Post
10-20-2009, 03:07 PM
all i can say is this time cryptic DO NOT MAKE IT A BOX!!!!!

make it feel like part of the world....

Archived Post
10-20-2009, 04:23 PM
I offer my whole-hearted support of the lair/HQ concept. Champions needs rewards that are worth working really hard for, and equipment is not worth the time because while the statistical bonuses are there, the inherent bragging rights are not. Anyone honest would admit that part of the reason you work for that new sword (or whatever) in other MMOs is because you can now see that sword on your back and everyone knows you have it. That is why level 40s are grinding Mr Zombie to get the bugged item to make them huge, so that people can see their accomplishment.

Titles and action figures are the right idea, but not enough. Same with costume unlocks. They don't have enough impact, and there's no way to show off costume unlocks without dedicating one of your FOUR costumes; and in many ways it breaks the flavor of the game to wear a Viper cape or whatever.

I think personal and Super Group lairs could be a really cool thing to work towards. If I had a personal lair for the Night Templar, but it started out as just a gross and abandoned space in the sewer tunnels of Millennium City you can bet I'd grind EVERY day to get that thing looking cool and showing off my accomplishments. I could have my action figures lined up on the wall, trophies of major perks and other decorations I would have to earn. My nemesis might attack, and I might have to defend my territory.

In headquarters for Super Groups there could be message boards that would be great in-game ways to communicate. Maybe their own Unity crime computer, teleport pad, or even Powerhouse. I don't want to make excuses for players to spend less time in the standard areas, but I'm just throwing out ideas. Maybe a communications system that allowed them to access the chat channels of other zones? These are things whole super groups would have to work for, not even counting all the cosmetic options you could earn.

Another feature could be some kind of crisis-alert. Instead of tossing out "LFG" in zone chat, you could post your dilemma and what level of help you were looking for and the hero HQs in that zone would be alerted. As a level 40 I don't mind side-kicking down and helping people out, so I'd love to just be able to sit in my HQ and answer calls for help.

Archived Post
10-24-2009, 05:10 PM
You could have events where you need to defend your base. Or have missions attached to your base.

Archived Post
11-12-2009, 10:14 AM
a bank inside the base.
also mabe doors what only some ranks can open or mabe a key card system what the leader can give you so you can have an officer meeting in your base without low members joining in.
also a telport system so you can travel to each area in game from the base.
also mabe a battle station like the new powerhouse
mabe make some missions so all your sg nemeis attack your base and every one in your sg has to fight them off
also you can choice what area you sg base is in so if you look out of the windows you can see it or mabe even a space station for your sg bases
and you should be able to add statues of sg members like the statues in mc

Archived Post
11-17-2009, 08:08 PM
Just wanted to bump this thread. I would really like to see player housing Of some sort. It would be nice to have your own sg room or your own place to hang out in. I would even go thru the c store to get one.

Archived Post
11-18-2009, 12:53 AM
I would like to see both personal and supergroup bases, its nice to have a place for yourself and trophies to add in could be great perk points sink.

Yes that's just what i was thinking. Cryptic needs to let us have a base where we can conjugate as a super group and a unique hideout to call our own.

As a side note i would like to see space as a possibility for a super base, like a satellite or something.

Archived Post
11-18-2009, 07:46 AM
Yes that's just what i was thinking. Cryptic needs to let us have a base where we can conjugate as a super group and a unique hideout to call our own.

As a side note i would like to see space as a possibility for a super base, like a satellite or something.

Space Super group Base would be so cool

Archived Post
11-25-2009, 03:51 AM
I was going to make my own post, but since this is already here I will just bump it.

Bring on the SG bases!

Archived Post
11-25-2009, 04:05 AM
Avatars of the heroes... like a "Hall of fame" with pictures of all the members (:

Uhhh....YES!!!! Amazin' idea mate!

Archived Post
01-24-2010, 07:01 AM
Freakin amazing ideas here. I for one would love to see a SG base with teleport pads to individual quarters. It would allow for SG customization and personal costumization. XD

Archived Post
01-24-2010, 08:04 AM
If even half of these ideas are implemented I would be happy as hell.

I had an idea sort of along the same line, what if your character had his own mini city in which he would be the central hero in? I know everyone would hate that though since it would even further detach people from interacting with each other, I would love it though.

Archived Post
03-10-2010, 10:14 PM
There are some excellent ideas in this thread! I hope they read this! I asked a question about bases in the "Ask Cryptic" thread.

BUMP!

Archived Post
03-11-2010, 01:30 PM
I'd rather have my own personal base where I can display items form previous battles and missions. It would also be awesome if you could have , like others have said, a costume Mannequin on which you could display one of your character's alternate costumes. Sort of like how Batman had several of them to display the costumes of his side kicks..as well as to display various verisions of his batsuit.

Archived Post
03-11-2010, 01:32 PM
If even half of these ideas are implemented I would be happy as hell.

I had an idea sort of along the same line, what if your character had his own mini city in which he would be the central hero in? I know everyone would hate that though since it would even further detach people from interacting with each other, I would love it though.

Not to mention how much programing it would require..it would probably put a lot of strain on the server as well.

Archived Post
07-18-2010, 09:23 PM
I would love to see as mentioned before, differant locations for your base to be in especially space, underwater, and in the city. i would love to look out the window of a base and see a cityscape, undersea life or earth from outer space. i would also love to have a computer where you can get missions from and maybe look at the bios of all the members , a training room, and decorative rooms such as a meeting room, trophie or artifact room, a weapons/equipment room, a crime lab, a science lab, vehicle rooms etc.

What i think is most important however especially for a superhero mmo is lots of group events. if your in a supergroup in CoX or a guild/clan in any other mmo your attitude is like "yeah, im in a guild/clan/supergroup with these people but i dont really have a strong sense of unity with them." in all of the comic books the superheroes in a supergroup are always working together against a common threath and thats what i think this game needs. perhaps certain missions accesed from the supercomputer that are missions for the entire supergroup to help work on. or maybe the supervillains or an army of enemies could break into the base and the members would have to work together and defend the base. you know what i mean? maybe you could even have special instances for supergroup missions.

what i would like to see for individual housing is the ability to change ones costume with a costume room, a personal trophie room, and the ability to choose if your house is an appartment, penthouse, suburban, mansion, etc. I think it would be rally cool to have an appartment or penthouse with a view of millenium city. and the invidual housing can be used for a personal base for solo themed heroes that arent involved in supergroups hopefully cryptic considers our ideas...:D

Archived Post
07-19-2010, 06:46 AM
Another idea i have, idk if i has been mentioned earlier is maybe a vehicle room or a helicopter that do the same job as TPs will. just click on the vehicles and you will be teleported to differant zones. I think it would be cool to have a helicopter pad on the roof of your base building.

Archived Post
07-19-2010, 07:26 AM
Here's what I want for my own super group base. It's basically a giant castle tower with 6 levels that reach into space.
Level sector 1 would contain the Sewers, Entrance, and Lab sector of memories (Mega Man 10 reference) From there you would have to go to the elevator to reach the other five sectors if your member high ranked member of the group. For lower ranks you would have to take the stairs to each of the first 3 lvls.
Level sector 2 would contain the combat training sector which is split into three forms. Mystic floating station, Arms jungle sector, and the Science weapons room. All three of these rooms would contain training practice and its own tailor and craftsmen for the spec of crafts your in. From there, the same choices elevator or stairs will be there.
Level sector 3 would be a split off room which would contain a giant platform, basically a giant elevator. There you will find only one room, elctronic engery. The primary scorer other than the top lvl for energy for the entire castle. There will be a giant cosmic robot guarding this room and circling it. It's friendly to all members, but outsiders will have to fight it to go to the other 3 levels. As I stated before, this room is a giant elevator, so it will take you to sector 4.
Sector 4 is also known as the Tower sector. Four towers are here between the giant platform. Each represent 4 well known planets. Mercury, Venus, Jupiter, and Mars. You may choose any to get to sector 5, however each tower is different. Mercury is a freezer, Venus a cannon, Jupiter and wind plant, and Mars is the inside of a volcano.
Sector 5 is the space station, this is for the most high ranks to visit and hang out in. Seeing earth from up high. This will have everything like sector 2 had, but cooler. There will be a hologram of Mechon himself. As a monument to his greatness.
Sector 6 is the Private leader's chamber. It's where I discuss and rest at with my high ranking members. "The Robot Masters." If anyone where to make it there, they would have to fight me for thy base.

-So what ya think? :cool:

mystic3974
11-30-2012, 02:30 PM
Id like to see bases suitable for every archetype. The decision of what the theme should be should be up to the SG leader or whom ever purchases the base. It should be large enough to fit at least 50 players with expansions to 100 and 150 players. The base should be accessable to every member of the SG, not just the owner. Certain off shoot rooms should be availabe that serve a purpose, either PVC or PVE training, with various designs. these rooms should be connected to a common room similar to the individual hero bases. Simply bigger. NPC fighting linked to the bases should be confined to the nemises created by each player and their difficulty should scale with the number of heroes fightng them. This would be similar to the Alert system except the villian is player created and in an offencive roll rather than defencive. Averything else should be like the Individual Hero bases to keep lag to a minimum