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Archived Post
08-28-2009, 01:20 PM
Here is a start:

In the costume editor for the secret identity, display a list of your powers. Make a check box next to each one so as to show which power is available for your use while on secret identity missions.

So now while you are in secret identity you only have access to the powers you selected. The fewer powers you select to be available during secret identity missions the greater the mission rewards.

Now, while in secret identity any use of any power has a percent chance of mission failure based on how blatant the power was. Also, changing from secret identity to Heroic identity in the view of an NPC while on a secret identity mission automatically fails the mission.

Fail X number of missions and you are 'Discovered'; your secret identity gets converted to public identity and you can no longer do secret identity missions.

Specific secret identity missions will reduce or reset your discovery threshold: You are not doomed to eventually reveal your identity unless you want to be.

Should you ever lose your secret identity to public identity, the secret identity missions will forever be closed to that character, and public identity missions will open up instead.

How does that sound?


An idea for the secret identity thing: Missions where your plain-clothes hero is in a bank/store/etc. when a group of bad guys busts in to rob it. As a regular person you have to find out if they have a specific motive other than money, distract them long enough for police to sneak in, keep other hostages out of danger, or go hero and bust some heads.
Or any combination of those.

One could use secret IDs to get contacts / quests that would be otheriwise unavailable as the superhero ? Or how funny would it be for the game to use our secret IDs as actual NPCs while we were logged off ? When we log on is when our office worker rips his shirt off . lol.

such the downer OniDaimyo,
anyway, I hope they do implement the secret identities, it will be awesome and i like the ideas of having specail little quests for your secret identity.
About the character being an NPC while you are away from the computer, that would be cool to, just when you come back into the game i would say that you have to find a private place to change or be found out. Just think if your Nemesis was in his secret identity and was walking down the road and saw you just as you ripped your shirt off and flew into the air... super hero's would be dying left and right...lol

I like the ideas here and I would like to add my own ideas.

The player could use his secret ID to try and get information on specific villain groups. Somehow they manage to get meetings and they must go get a specific item while they are at these "meetings" without being discovered by the villain group.

An example would be that while using your ID your given special missions from some Undercover Agents working for the various gangs in the game. If you approach them in your hero get up they will not hesitate to attack because they have to keep up appearances but talking to some nobody on the street wouldn't raise an alarm so to speak.

An example of a quest dialogue would be something like this.
Undercover Contact gives you the information; "I found the group of the Purple Gang that had recently stolen some secret documents. We need you to sneak into their ranks and get back these documents. Should you be discovered they will most likely destroy them or move them to another location. We know a way you might be able to get in. A small group of them is looking to bolster their numbers due to several of their men getting arrested from a failed bank heist. Go talk to "Insert Name here" and tell them you want to join up. He will give you your colors and you will be able to get inside. He might test you to see if your trustworthy though so be careful. Also try to stay away from the higher ranked members (Super Villains or better) as they might get suspicious. (Not necessarily think your a Super Hero but maybe a cop)

This could also lead to some deep undercover missions like the bringing down of a big name mob boss or something....well for a day or too before he miraculously escapes getting sent to prison :D
Secret Agent Man, Secret Agent Man... :cool:
I think this would be really cool....kinda like spy games. Another idea would be to try and stop or mislead certain reporters away from your true identity with various means. Negotiation, misdirection, or just downright intimidation are a few ideas of how this can be done. Negotiation would be something like offering them information on a much better scoop or something to that effect while misdirection would be something along the lines of telling them a false story through simple q&a dialogue options, and then intimidation would be for those beastly or dark (Something akin to Batman lets say) types that just want them to go away and never bring it up or they will seriously regret it. Then again their could also be scientific/Mental manipulation for those Super Intelligent/Telepathic folks that could simple convince them what they saw was merely a dream or something. (Could be done through simple Dream World instances where the player could go inside and fight themselves to erase them from the memory of the subject or something. Or through basic Q&A options again....I like the first idea though :D )

I mistakenly started a new thread about this same topic.

My original post:


Forgive me if this has been addressed, but something that is really lacking in these super hero games is one of the best parts of comics: The alter ego, the love interest, the family, or the beloved sidekick.

I think it's great that we get to create our own villain and henchmen, but what about the opportunity to really flesh out your hero's world with side characters that you have to save, or who give you side quests.

And an alter ego might not be fun for everyone, but I think if you had one, and were to give that character a career in the game, it would be another source of fun. A part of your character that isn't just about beezing up the bad guys. Take the character of Spider-Man, as his alter ego Peter Parker, you could have side quests related to game play that have to do with your career... a boss that's harassing you for photographs for the paper or perhaps you're a student who has to research something for a class. Those quests could easily mesh with your hero character as they do in the comics.

Why not also have NPC characters that develop an affinity for you... kind of like Fable I guess. They could be kidnapped, injured or maybe even killed by your Nemesis. All things to spur you along in your career as a hero. Same with a hero's family.

Finally, why not have a "Sidekick" power that spawns a customizable sidekick to fight along side you if that's appropriate for your character. This could almost be a secondary character that levels and you can help develop their own powers etc.

Just some ideas to give the game a little depth. And definitely more interesting than the typical grind. Also, the idea is now yours for free... AND no one else does it.
Makes me happy that other people are thinking about this too and that it is a possibility. I am not sure about all the covert mission aspects, although that could be fun (like disguising yourself as a Sand Person in Knights of the Old Republic).

But Cryptic could really go all out with this. Have a different system for buffs and bonuses and rewards. Instead of using the bank to store your stuff, you could have a dinky apartment space. You could buy something better when you have the resources. You could have separate resources for your hero and your secret ID. I see a lot of possibilities there... especially if you end up with NPCs as a part of your family. You donj't want you wife to be evicted!

Archived Post
09-06-2009, 12:06 AM
sorry for not seeing this, /bump

Archived Post
09-07-2009, 06:33 AM
Awesome Idea. Lets hope they consider implimenting it.

Archived Post
09-07-2009, 08:50 AM
i'd also like to see this feature in the game. Like we being able to have a proper secret identity, an apartment or a house and a job.

Archived Post
09-07-2009, 09:02 AM
That's a pretty kick ass idea. And I think it would open up a whole new world of awesome game content and missions if this was put into the game.

Archived Post
09-07-2009, 10:29 AM
Well conceived, but I'd not go with losing your ability to do secret identity missions permanenty.

Provide a way to gain a new secret identity - a long mission chain, or at least a timer (say 30 days).

Archived Post
09-23-2009, 10:13 AM
I like the ideas here, maybe the SI exposure level could have a timer it resets say a day or two of SI missions inactivity could reset the "suspicion" and reset your almost exposed identity.

another Idea I had would be "covert superpowers" powers that are really limited in comparison with your main powers but are not exposing your identity, like having an electrifying touch so you could handshake or punch a henchman unconscious or a mini wrist bolter or something similar.

Archived Post
09-23-2009, 10:51 AM
It would be nice to be able to walk around and not having people run up to you "oh you saved the city!" sometimes even a hero needs some quiet

Archived Post
09-23-2009, 11:02 AM
/bump for great idea. Let's make this more like a REAL Superhero game and less like CoX and other ripoffs. Champions has ALWAYS been about full character immersion and customization. I flip burgers by day, fight crime by night!

Archived Post
09-23-2009, 11:22 AM
Yes please!

maybe instead of choosing your powers you can use, the contact who gives you the mission lets you know what is acceptable based on observers for the mission, security or the likes. and if no powers are acceptable, then characters are enabled for regular kicks and punches (stronger than most normal people, but weak enough to not draw suspicion that you are a hero... or else the anti hero security goes off for an instant kill)

Mission ideas could be:
1. pose as an FBI agent and get the disc from Agent Jim's computer on the 12th floor.
Details: show i.d. badge you get from contact to security then pass through, after using elevator,
someone else doesn't recognise you and when it sight tries to take you out... you must take him out
before he alerts others.

2. Save old ladies cat from danger.. if you use powers to save cat, ladie transforms into hero killer that
sprung a trap

3. Go to club to spy on criminals talking, you will need a disguise from contact and you need to order a
drink from bar to look inconspicuous. you just sit there and read the text to get idea of next mission,
then you have to make it out alive when they realize you have been listening, but you can't use
powers, or the clubs anti hero security will kick in.

I think there are lots of possibilities to break up the hero missions, and if you encounter and save your friends or love interest and build better relationships with them that would add dimension as others have said!

On that note, one more thing, if we get friends or love interests, the more we save them and the better our relationships get, we should recieve special quests that earn rarer and rarer items and better quests!

Archived Post
09-23-2009, 11:24 AM
This could be hard for some characters.

Archived Post
09-23-2009, 06:55 PM
It could be balanced well if the goal is to get through the missions using no powers. Then everyone will be on a somewhat even footing.

The trick is, if you use a power to make a part of the mission easier, you run the risk of outright failure of the mission. It is a trade off.

Archived Post
09-23-2009, 07:59 PM
that would be badass. i would love missions like those

Archived Post
09-24-2009, 01:10 PM
I would like it if all characters had access to some shared pool of abilities that did not count against power selections. "Pulling your punch" would be a good one so as to hit something without using enhanced strength. "Call a cab" would be good for a travel power.

Archived Post
09-24-2009, 01:34 PM
Do remember that when the game was first being pitched, Secret IDs were going to be part of it. It was pulled for Closed Beta, and the Devs shelved it. I asked specifically and was told that they did not have time to get it done before release, and chose to focus those resources on getting the nemesis system working.

Further they stated we MIGHT (if there was a high enough demand) see it as part of a future expansion.... but "Don't hold your breath". :(

- Polecat

Archived Post
09-24-2009, 01:53 PM
I love the secreat Idenities stuff , that would make this game more comic then ssmash and grab!
also I want to know where are the vehicles ?
what batman with out the batmobile?
come on all you have to do is totally cosmitic , heck you could even have a summoning lag that way the vehicle is shown arriving to pick up the heroes , or would it be great to choose pwoers for your vehicle!
so you can use it to run over criminals -lol

and why can not you use your movement power to move the NPS . WHAT FUN IS FLIGHT IF YOU CAN NOT SWOOP DOWN AND GRAB SOME ONE?

Archived Post
09-24-2009, 02:07 PM
These secret identity ideas sound cute as a bug's ear to me; I hope they do them someday.

Although the corollary "public identity" quests for characters that can't possible have an SI due to their looks would be nice too.

Archived Post
09-24-2009, 02:23 PM
Nice idea, but would prob be very hard to implement at this point. Especially with all toons not having a secret identity. I dunno, seems cool, but realistically prob wouldnt pan out, but thats just me.

Archived Post
09-24-2009, 04:23 PM
Ah, I can honestly say this does not sound like a good idea to me - I'm playing a hero and not my secret identity. If you wanted something like that, then you should look to City of Heroes Day Job system - a lot of the rewards were not really that good, but it gave some nice (de)buffs. It provided rewards for time logged off, when you would be doing your day job/secret identity.

Archived Post
09-28-2009, 09:18 PM
See only problem for me, is that I'm.. well.. a raptor.. and uhh. the head and tail -sometimes- gives away the fact I'm not human. Not always mind you! But -sometimes-

Archived Post
09-29-2009, 07:12 AM
See only problem for me, is that I'm.. well.. a raptor.. and uhh. the head and tail -sometimes- gives away the fact I'm not human. Not always mind you! But -sometimes-

Well,for your secret identity costume I would presume there would be nothing stopping you from making it look human and calling it a holographic projection.

Or any of a number of other scenarios.

Archived Post
09-29-2009, 10:44 AM
Great idea! I'd also second the public identity missions - missions tied directly into being a hero, both for people who can't have a secret identity and just as yet another option. Options are always good. :D

Archived Post
09-29-2009, 02:42 PM
Here are some more thoughts on secret/heroic/public identity differences.

Every character should start with either secret identity OR public identity selectable at character creation. Once the feature goes live, established characters should be able to set up a Secret Identity OR a public identity using the tailor and the powerhouse.

While it is theoretically possible for a hero to have a Heroic, secret, AND a public identity in the comics, the number that actually go that route are vanishingly small; indeed, I can't name any.

To change between a Heroic Identity and a Secret identity you must not be in sight range of any NPC.

Changing between Heroic Identity and Public Identity can be done at any time; however as a game mechanic there are specifics which I will address further down.



Heroic identity - as current

Heroic identity missions available at standard rewards.
Public Identity missions not available to be started, advanced, or completed.
Secret identity missions not available to be started, advanced, or completed.

Everyone sees you as a hero. Your name is is lights and people run up to you on the streets (And give you missions). You attack and are attacked by all villain groups and your nemesis groups. All Heroic mission contacts will give you missions. All your power choices, talents, and equipment are available to you.



Secret Identity

Heroic Identity Missions are not available to be started, advanced, or completed.
Public Identity missions are not available to be started, advanced, or completed.
Secret Identity missions are available at standard rewards.

Switching to the Secret Identity should be accompanied by a visible name change on the character, and the character should have the SG name replaced with the word "Citizen".

You are Joe Everyman. Standard mission contacts won't talk to you, why would they give dangerous tasks to the citizens they are sworn to protect? Other citizens don't know you, they will not call you out or run up to you. Secret Identity missions would be available from clicking on wandering or stationary civilians. Villain groups may still attack you, but would have a much lesser chance to do so based on proximity to other Citizens. The Everyman doesn't attract all that much attention in a crowd.

All secret identity missions should be door missions, to help filter out Heroic identity characters from tagging along and assisting, thus trivializing the content. At the Power House, a character should be able to select which powers they will be locked out of while in Secret Identity missions. The missions should be balanced with an eye to a character not using any powers in them at all; however at the powerhouse you can set your secret identity to have access to any or all of your regular powers.

Travel powers should stay locked out simply as a concept measure. While in Secret Identity and on a city street map the new travel power of Car would become available. This power should only be usable on a city street. This part, if implemented, means that SI content would probably only be available in the MC map, and any future city street maps. To be honest, Canada and the Desert are not that appropriate for the Everyman anyway.

The more powers you choose your character to have access to during a secret identity mission, the less the mission rewards. If your S. Ident has access to more than a specific compliment of powers, you get no rewards for completing a SI mission. SI missions should be written with an eye to avoiding direct conflict, and interacting with the environment to complete the mission.

If you choose to have access to some of your powers while in Secret Identity, that is fine. The object is to fine tune the difficulty to the player. However, being that the mission would be designed with using no powers to be the goal, actually using any powers in a SI mission has a chance to trigger a mission failure, with the percentage based on how blatant the power was. Switching from Secret Identity to Heroic Identity in areas not specifically scripted for it in the mission would result in an outright 100% chance of mission failure. This mission failure would also apply if a character in Heroic Identity entered the mission instance.

Secret identity should have five stars just like Heroic Identity, but these starts would not have the same function. They would not offer buffs like Heroic stars do. Instead, they are a measure of how close to exposing your secret identity you are. Losing all five stars would result in an automatic conversion from the Secret Identity system to the Public Identity system. Stars are not regained like normal; instead once gone they stay gone until you complete an Alibi mission, which has as the reward the restoration of one star.


Public Identity

Heroic Identity Missions are not available to be started, advanced, or completed.
Public Identity missions are available at standard rewards.
Secret Identity missions are not available to be started, advanced, or completed.

Everyone knows you are the super hero. People will run up to you and call you out in public like they do now. Maintaining a low profile is a moot point.

You can still select to lock yourself out of powers like you can in Secret Identity. The less powers you have access to, the greater the reward bonus for completing missions.

The mission list is the same list as the ones available in Heroic Identity. All the Heroic mission contacts know who you are. However, if you choose to start a mission while in Public identity you can only advance and complete that mission while in Public Identity to keep from cheesing the missions.

Also, if you change what powers you have available after accepting a mission the completion bonus is calculated at the least favorable rate to keep from cheesing the missions via frequent trips to the Power House. Dropping a mission and picking it back up again from the start may recalculate the completion bonus more favorably.

Public identity stars have the same effect as Heroic identity stars.

Additionally, Public Identity will allow the character to accept a New Identity mission. This mission is a solo only mission arc where the character sets up a new Secret identity and fakes the death of the Public Identity. This will convert the character from the Public Identity system to the Secret Identity system.

You can switch your character back to Secret Identity from Public Identity as often as you please, but I would recommend that this be capped to once per week simply as a practical matter. Going to Public Identity from Secret Identity is simply a matter of losing all five stars.


Secret Identity should offer an alternate route to go from 1 to 5 other than the current tutorial, although the Qularr might be involved in this alternate route. If this alternate route is taken, citizens should NEVER compliment the Hero on saving MC from the Qularr.


As an aside, I feel that Secret Identity characters should be locked out of Club Caprice, although alternate locations should be available. After all, the place is for Capes and if James Harmon IV can't get in, the Everyman can't either.

Archived Post
09-29-2009, 03:21 PM
Here's an idea; in addition to the Nemesis system, you get a Date system! Design your own girlfriend/boyfriend, go out on dates to special events that invariably get interrupted by your nemesis or other villains, covertly foil the villains' plot without alerting your girlfriend/boyfriend to your true identity!

Now that would be fun.

Archived Post
09-29-2009, 03:40 PM
Mkay, so i think that if they were to implement a secret identity system they should implement player housing at the same time, or at least close together. That way if your identity were comprimised there would be chances of attacks on your home. the home would of course provide some sort of bonuses so that it's destruction or vandalism would be worth protecting your identity. i would also say that they should add some sort of civilian family system so that you can gain additional bonuses for having family members and would want to protect them. that tho would prolly be overly complex and not all together very good in practice.

Archived Post
09-29-2009, 03:55 PM
Oh and i also think they should have more costume slots, but give you the ability to flag them as either 'hero' or 'civilian'. and i saw someone mention restricted powers and that could be part of civilian guise. tho there would have to be some bonus to civilian costumes. maybe reduced aggro or some sort of stealth to enemies or somethin. not sure but yea

Archived Post
09-30-2009, 01:13 AM
my idea is a bit more simplistic, and I think bri wanted me to post it here.

secret identity mode should lock all powers, give a sprint travel power (locking other travel powers) and enable a random mission getting mode. either you hear a citizen running by about something happening, or a random event spawning near you. then you accept mission and have to go find a safe place to change (what sprint is for) and change and go kick ass. no aggro from henchmen only and only outside, inside building/instance/anything and/o non-henchmen, normal aggro applies.

in other words, secret identity should just be CO's version of CoH's newspaper missions. or proc help a citizen with a higher proc rate and without having to save a citizen for it to proc, they just run up to you, give their flavor text, and add to the last line "we should go call the cops about this." the citizen thinks you're gonna go call for help but in reality! bum BUM BUM BUM!

hm, every skill will be replaced by that tree's "secret identity skill." these are 99% for show. if you have any fire skill, it will be replaced by a skill that when activated will cause you to snap your fingers and have a fire appear on your fingers like a lighter. power armor, you check your watch and it turns into some super mechanical thingy, you check it, then it turns back to normal. electricity, you scratch your head and sparks come out. force you sneeze and the force lifts you up in the air a few feet. things like that. just emotes.

In tailor, the secret identity has it's own line. Now that I think about it hey, you can also have multiple costume slots for the secret identity line (no differences other than cosmetic, just like super hero costume slots). No limitation on costume pieces. This is if robot boy wants to be a super hero, he changes into his fake human costume to go off and fight crime.

You also pick a secret identity name. When in secret identity mode, your secret identity name is displayed as your main name, your super group and title name does not show, and under your name in the supergroup font is "secretly [superhero name]" so your name to others would be

Clark Kent
secretly Superman

Chat will not be affected and anything you say will still show up as
Superman@JimmyO: blah blah blah.

Since secret identity name wouldn't affect game/handle name, you can also implement multiple secret identities. whatever you name your secret identity costume in the tailor will be the secret identity name. this way you can implement safari clark kent, news reporter clark kent, farmer clark kent, or pull off a cutie honey theme and switch costumes on the fly.

another possibility for mission accepting and changing costumes... instead only refuse costume changing when in front of the mission giver, and unlock changing into a super hero after you've gone a certain distance from the mission giver, even if you run back to the location/fight. why? heh. sailor moon would and power rangers would often run up to the battle, and perform their costume change in front of the person. this would allow people that want to change in secret still be able to (because you have to go away a certain distance) and allow for people that want to dramatically appear, then costume change to save the day.

and the cosmetic changes to skills i mentioned before? make tap be an emote, and full charge to costume change.

to change costumes you must fully charge any skill (remember they've all be replaced with tree based alternates)

examples:

any skill in fire tree is replaced with:
-tap: flick lighter fingers emote
-full charge: you are set on fire (costume select screen shows up, pick a costume) flames go out and you're in your costume

ice:
-tap: shiver as some ice forms around you
-full charge: covered in ice, (select costume), explode into new costume

eletricity:
-scratch head, sparks come out
-full charge: same as fire/ice, with eletricity

etc. gadgeteering can be a metal disc you stand on, that emits a ring around you that goes from toes to head, covering you in a white column as you select costume, then you're in your new costume.
-martial arts can be a smoke bomb
-teleport (yes travel powers are replaced too, you have sprint while in secret identity mode) can be you TP out, TP in after picking your costume
-super speed is wonde woman spin
-acro is ducking, pick costume, jump straight up, and costume switches while doing a mid-air backflip.

etc.

Archived Post
09-30-2009, 01:21 AM
Here's an idea; in addition to the Nemesis system, you get a Date system! Design your own girlfriend/boyfriend, go out on dates to special events that invariably get interrupted by your nemesis or other villains, covertly foil the villains' plot without alerting your girlfriend/boyfriend to your true identity!

Now that would be fun.

This isn't Japan.

Please no date sims...

Archived Post
09-30-2009, 02:02 AM
Well,for your secret identity costume I would presume there would be nothing stopping you from making it look human and calling it a holographic projection.

Or any of a number of other scenarios.

He shouldn't have to. There is a number of characters who's identity is a matter of public record. All the Fantastic 4 for example. Many of the marvel mutants have a public ID. Iron man, though there was occasionally confusion over who was in the suit.

To be fair that shouldn't sabotage Secret ID content, which is a really cool idea. However, there needs to be something for people with public IDs, otherwise we end up penalizing perfectly valid character concepts. Let's say for every secret ID mission, there should be a public ID mission.

Lots of possibilities there. A public Id person faces unique difficulties in a comic book world. Loved ones are threatened, and bad guys are always popping up in their face. Villains tend to plan contingencies for them when they know they are in the area. Maybe even instead of designing a secret ID you design a loved one you have to save (kind of like designing a nemesis, but weaker). Lots of potential to the idea, but probably a lot of implementation to be done. Needs further brainstorming, for sure. :D

Archived Post
09-30-2009, 02:28 AM
/signed

That'd be great!

I like the idea, except for the possibility of permanent loss. I make too many mistakes through experimentation/goofiness to survive anything permanent.

Housing/dayjob/love interest also great idea.

Doesn't have to be a date sim style, just someone special you have to hide your true nature from, or the one person who knows it, and of course you gotta save them on a regular basis because they're too brave/reckless/accident prone for their own good. Where would Superman be without Lois Lane? Spidey without Mary Jane?

One thing to add:

New power; Summon Phone-Booth :p

Archived Post
09-30-2009, 10:02 AM
/signed

That'd be great!

I like the idea, except for the possibility of permanent loss. I make too many mistakes through experimentation/goofiness to survive anything permanent.

Housing/dayjob/love interest also great idea.

Doesn't have to be a date sim style, just someone special you have to hide your true nature from, or the one person who knows it, and of course you gotta save them on a regular basis because they're too brave/reckless/accident prone for their own good. Where would Superman be without Lois Lane? Spidey without Mary Jane?

One thing to add:

New power; Summon Phone-Booth :p

Precisely. Protecting loved ones is a long running staple of superhero comics. Embracing every aspect of the genre can really help this game stand out.

Archived Post
01-03-2011, 07:28 PM
Precisely. Protecting loved ones is a long running staple of superhero comics. Embracing every aspect of the genre can really help this game stand out.

Ultimate Bump, one year passed and the need is still there, /SIGNED !

Archived Post
01-04-2011, 05:17 AM
Wow... Greather Threat Necromancy. Finally, A Tier 4 forum power...

Archived Post
01-04-2011, 04:45 PM
* I told you dev's about this too. I posted a thread like this too.
So did others, in fact Some said they asked for this shortly after the game's release.

if this is true. SHAME ON YOU. do your job, before you hear, "d00d, ur job"!:eek:

man, did you guys like, not do any homework assignments?
You so can not be like that in real life.

Dev's at the least a Civilian mode costume slot "C-store item" where NPC's will not recognize you for stopping the qularr/psimon/pudding cup man...:eek:

how hard can that be?

Archived Post
01-05-2011, 05:06 PM
*shrug*

All resources right now seem to be going into Free to play. Nothing substantial will even be discussed while the game hangs in this state of... well, cat in a box with a radioactive isotope comes to mind...

Archived Post
01-06-2011, 03:14 AM
This is a great idea! I love it!

Make it so!

Archived Post
01-06-2011, 04:07 AM
There are some awesome ideas in this thread. I hope the devs at least take notice.

Archived Post
01-06-2011, 02:46 PM
I'd like to see something a bit bigger than just secret identities: Complications (http://forums.champions-online.com/showthread.php?t=100969), for a more extensive take on the idea of personalized mission chains; and Identities (http://forums.champions-online.com/showpost.php?p=1746280&postcount=44) and Secret Identities (http://forums.champions-online.com/showpost.php?p=1746855&postcount=46), part of a thread discussing the idea of "dual-build" toons, for a more expansive look at altering a hero's powers.

Putting these ideas together: if you take on a Secret Identity as one of your Complications, you are immediately granted an additional Identity for as long as you have the Complication. My gut instinct would be to nerf that "bonus Identity" in accordance with the ideas outlined in the "Secret Identities" post referenced above; but as a (mild) bit of compensation, you generally don't generate threat while in your Secret Identity (similar to the way that a disguise lets you walk into that West End bar without getting into fights). The mission chains associated with the Secret ID Complication would generally require you to be in your Secret Identity whenever you're in the mission's instance (or, in the case of missions that take place in a public zone, whenever you're in the vicinity of the mission), or else the mission fails.

Archived Post
01-07-2011, 10:49 AM
My feelings on the generating of agro while in secret identity isn't that it shouldn't happen, rather that it should just work differently.

In any area where citizens walk you should not stand out any ore than any other citizen. Rather than citizens running up to you to thank you, you should have villains running up to you to mug you. This may give you a mission just like the citizens do occasionally to track the villain to a hideout and take them all down.

Archived Post
01-07-2011, 05:03 PM
Having the villains abduct you and take you into a hotspot while in an alternate identity would be a blast.

While I can't say specific examples where this is used, I am sure it would be cited in the future as a way to execute such a thing.

Archived Post
01-11-2011, 06:46 AM
In any area where citizens walk you should not stand out any ore than any other citizen. Rather than citizens running up to you to thank you, you should have villains running up to you to mug you. This may give you a mission just like the citizens do occasionally to track the villain to a hideout and take them all down.

I love this idea!

Archived Post
01-11-2011, 08:01 AM
/sign:cool: