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View Full Version : What happened to respec costs?


Archived Post
08-28-2009, 11:58 AM
Got my Might toon out of the tutorial, and when I went to respec, the cost to do so was about 10 times what it should have been, based on the end of Open Beta. Something go wrong?

Archived Post
08-28-2009, 11:59 AM
Dude, you got nerfed. Enjoy.

Oh and big boos for this total forum wipe... lot of useful info got trashed.

Archived Post
08-28-2009, 12:04 PM
Noticed this myself. It's a bit irritating because I didn't want firestrike and the only way to get rid of it was to respec after the tutorial. As it is I can't even afford to do that unless I sell an item.

Archived Post
08-28-2009, 12:04 PM
Yeah, I was thinking the same thing. I wanted to respect 1 power at level 6, it cost ~400 Resources, which I didn't had then, I leveled up to level 10, without taking my new powers/talents to be able to respec, then I went to respec and the cost to respec the same talent was now around 4000 Resources :eek: ... it's just insane.

I'll let this character sleep a bit while I'll level another one to be able to pay for this respec... :-S

@Jarnis : Wow, very constructive...

Archived Post
08-28-2009, 12:05 PM
Got my Might toon out of the tutorial, and when I went to respec, the cost to do so was about 10 times what it should have been, based on the end of Open Beta. Something go wrong?

Respec costs were low in Beta to make it easy to test, I would assume. Now it's a money sink.

Archived Post
08-28-2009, 12:06 PM
Noticed this myself. It's a bit irritating because I didn't want firestrike and the only way to get rid of it was to respec after the tutorial. As it is I can't even afford to do that unless I sell an item.

I can't even recall where to sell items in the Crisis.
The new rate of resource gaining is totally jacked. I think I am going to sit out on the headstart until it gets a bit more fair to players.

Archived Post
08-28-2009, 12:06 PM
4000 - :eek:

Wow not going to like that once I get into the game.

Archived Post
08-28-2009, 12:09 PM
Yeah, I was going to respec so I could keep might near the top and change it to Power House when it got put back in, but with the cost of respec that is a hard option to choose now.

Archived Post
08-28-2009, 12:09 PM
Respec costs were low in Beta to make it easy to test, I would assume. Now it's a money sink.

In a system where you're already limiting how much you can respec (unless that got removed and we can do full respecs now) putting a high price on it is going to make respcing pretty impossible.

Archived Post
08-28-2009, 12:09 PM
They changed this halfway through open beta, and why are people asking about respec costs 3 hours after the game launched the headstart?

Archived Post
08-28-2009, 12:10 PM
Got my Might toon out of the tutorial, and when I went to respec, the cost to do so was about 10 times what it should have been, based on the end of Open Beta. Something go wrong?

Do you still get a free respec on your first visit to the powerhouse?

Archived Post
08-28-2009, 12:11 PM
They changed this halfway through open beta, and why are people asking about respec costs 3 hours after the game launched the headstart?

Probably because they are respecing out of the starter energy power. For example once you get to the Power House if you went Force Bolts, Force Blast, you can drop Force Blast and take Force Explosion as your first power. A lot of people respecced out of the starter powers as soon as they could to get their characters the way they wanted.

Archived Post
08-28-2009, 12:12 PM
I think it definitely needs to be cheaper for lower level players - but I am fine with it costing a good chunk of resources just to make respeccing a rare thing.

Archived Post
08-28-2009, 12:13 PM
They changed this halfway through open beta, and why are people asking about respec costs 3 hours after the game launched the headstart?

1) Some people may not have played in open beta.
2) Some people did, but quit the second time they said the servers were going down till First Start and they were not that costly at the time.
3) Something else after I had quit playing beta.

Archived Post
08-28-2009, 12:16 PM
Do you still get a free respec on your first visit to the powerhouse?

Unless they changed it in the patch last night, no, there are no more free respecs the first time.

Archived Post
08-28-2009, 12:16 PM
Honestly I think its a joke, that you cant even afford respeccing your first power as you exit the tutorial, trying to make enough resources to respec, you end up lvling, and with increased lvl's comes increased cost, so now you have to have a higher lvl character transfering resources to be able to respec, fun fun for the new characters.

Archived Post
08-28-2009, 12:17 PM
Unless they changed it in the patch last night, no, there are no more free respecs the first time.

If they aren't going to allow free respecs, then they need to allow character creation to pick any T1 power instead of the defaults. I know lots of people immediately respec out of the default once they get to the powerhouse because they don't want that power. So now you have to take a power you may not want AND you have to pay to change it?

Archived Post
08-28-2009, 12:20 PM
So now you have to take a power you may not want AND you have to pay to change it?

That is assuming you can even afford it. This is ridiculous.

Archived Post
08-28-2009, 12:22 PM
This is hilarious, the "only 10 back" thing doesn't even matter now with such ridiculously prohibitive costs.

Archived Post
08-28-2009, 12:22 PM
They changed this halfway through open beta, and why are people asking about respec costs 3 hours after the game launched the headstart?

Because it's fun to try everything out in the game and not in the powerhouse.

If they raised it that much they need to give us more in terms of drops to afford it.

Archived Post
08-28-2009, 12:23 PM
If you leave the tutorial at level 7, its about 5500 resources to respec the starting three abilities, which you cannot test in a powerhouse or anything of the like. Most people will leave the tutorial with about 300-400 resources, meaning their only option is to remake a character and redoing the tutorial.

This may not be a problem for people who know what the abilities do and/or have a full build set out for themselves from playing beta, but newcomers are gonna be turned away by this pretty heavily.

It doesn't really get any better either; quests which give you 30% of a level will give you less than 50 resources (at level 7-9), effectively eliminating the option to respec (at least through level 10-12 or so).

If this is really how its intended to be, I'd guess this thread is just the beginning.

Archived Post
08-28-2009, 12:24 PM
If they aren't going to allow free respecs, then they need to allow character creation to pick any T1 power instead of the defaults. I know lots of people immediately respec out of the default once they get to the powerhouse because they don't want that power. So now you have to take a power you may not want AND you have to pay to change it?

Can you not do custom frameworks anymore? I thought it was just the innate characteristics that they changed.

Archived Post
08-28-2009, 12:24 PM
A lot of people respecced out of the starter powers as soon as they could to get their characters the way they wanted.

Why the heck wouldn't these people build a character the right way at the start? There should be no need to respec the starter power unless you were testing it...which is what beta was for lol.

Archived Post
08-28-2009, 12:26 PM
Can you not do custom frameworks anymore? I thought it was just the innate characteristics that they changed.

You can do custom in the sense that you can mix energy builders with default framework powers. For example I can take Throw Fire (fire) with Shadow Blast (darkness). HOWEVER If I go Throw Fire (fire) as my energy builder, when I get to the power house I can take Firestrike, Firebreath, or Heatwave as my fire power. In the customer framework when I create character, the only power choice available, even with Throw Fire as energy builder will be firestrike from the fire framework.

So yes you can do custom frameworks to mix powers across two frameworks, but you cannot use custom framework to avoid taking the 'default' energy using power from a framework.

Archived Post
08-28-2009, 12:27 PM
Why the heck wouldn't these people build a character the right way at the start? There should be no need to respec the starter power unless you were testing it...which is what beta was for lol.

Because you can't pick those powers in creation for some reason that Cryptic never explained.

Archived Post
08-28-2009, 12:27 PM
Sigh. Other MMOs do make it a money sink, but this is a little overboard. And yes people will say "BUT U CAN TEST OUT YOUR POWERS IN THE HOUSE OF POWER", but that's really not a good test. I'd like to see training dummies or something like the holodeck from Star Trek. It would be cool to spawn any enemy you've defeated in combat to see if you could defeat them with your new build. That's just my two cents though.

Archived Post
08-28-2009, 12:28 PM
Why the heck wouldn't these people build a character the right way at the start? There should be no need to respec the starter power unless you were testing it...which is what beta was for lol.

Because you can only choose the powers that framework normally starts with. IE i can only choose Pummel and Beatdown as my starters. Normally would respec into Pummel and Roomsweeper since after a while I will not be using Beatdown.

Archived Post
08-28-2009, 12:30 PM
You can do custom in the sense that you can mix energy builders with default framework powers. For example I can take Throw Fire (fire) with Shadow Blast (darkness). HOWEVER If I go Throw Fire (fire) as my energy builder, when I get to the power house I can take Firestrike, Firebreath, or Heatwave as my fire power. In the customer framework when I create character, the only power choice available, even with Throw Fire as energy builder will be firestrike from the fire framework.

So yes you can do custom frameworks to mix powers across two frameworks, but you cannot use custom framework to avoid taking the 'default' energy using power from a framework.

Ah okay - now I get it. Thankfully I love the sorcery default power :)

Archived Post
08-28-2009, 12:38 PM
So basically, people are upset that it's expensive to work around the way the power progression is set up?

Archived Post
08-28-2009, 12:39 PM
So yes you can do custom frameworks to mix powers across two frameworks, but you cannot use custom framework to avoid taking the 'default' energy using power from a framework.

Exactly. When I was leveling a gadget in beta I completly hated the energy useing power you get but I loved the chainsaw (which also only requires 1 power in that tree). However we can not chose the chainsaw when creating our character...have to wait till after the tutorial to do that.

Archived Post
08-28-2009, 12:40 PM
So basically, people are upset that it's expensive to work around the way the power progression is set up?

Has nothing to do with power progression. The powers we want to respec into are still Tier 1. Learn to read and comprehend. Either way, the costs to respec are too high across the board.

Archived Post
08-28-2009, 12:40 PM
So basically, people are upset that it's expensive to work around the way the power progression is set up?

It is not a work around. When you take the energy builder in one tree you should have the option of takeing any of the other powers in that tree that require one power, not be forced to pick one.

Archived Post
08-28-2009, 12:42 PM
Why the heck wouldn't these people build a character the right way at the start? There should be no need to respec the starter power unless you were testing it...which is what beta was for lol.

What about those people who weren't in the beta?

And, you can't select tier 1 powers in the character creator.

Archived Post
08-28-2009, 12:42 PM
Simple question: Why not give the starting areas free respecs? This way you can test what powers you want to until that fateful trip to Millenium City.

Archived Post
08-28-2009, 12:43 PM
You can do custom in the sense that you can mix energy builders with default framework powers. For example I can take Throw Fire (fire) with Shadow Blast (darkness). HOWEVER If I go Throw Fire (fire) as my energy builder, when I get to the power house I can take Firestrike, Firebreath, or Heatwave as my fire power. In the customer framework when I create character, the only power choice available, even with Throw Fire as energy builder will be firestrike from the fire framework.

So yes you can do custom frameworks to mix powers across two frameworks, but you cannot use custom framework to avoid taking the 'default' energy using power from a framework.

Hmmm, nevermind... looks like I may be wrong...

Archived Post
08-28-2009, 12:44 PM
i thought they said that they fixed this crap already..

Archived Post
08-28-2009, 12:44 PM
I dont think theyf ixed it yet, they're going to at some point though

Archived Post
08-28-2009, 12:45 PM
No, I think you need to read the power descriptions a little closer. The other powers require you to have at least ONE non-energy building power before you can select them.

In each of the power sets, there is only ONE power you can get that doesn't require you to have another power.

For fire, the ONLY thing you can get is Throw Fire and Firestrike. You can't unspec Firestrike to get any other flame power.

Wrong, your energy builder counts as a power in whatever framework it belongs to, but not towards other frameworks. So if I take Throw Fire, I can take Firestrike, Flamebreath, or Heatwave from Fire, but I can only take the default power from any other Framework.

Archived Post
08-28-2009, 12:49 PM
They changed this halfway through open beta, and why are people asking about respec costs 3 hours after the game launched the headstart? Because previously respec costs only applied after you left the PH for the first time. Now they're in place from the moment you walk in, and thus without some *really* savvy moneygrinding/farming you're never going to be able to retcon that first ability. My first toon, supposed to be my main, is currently level 9 still using his first two tutorial powers and that's it trying to farm up enough money via crafting to respec out of Clobber.

Archived Post
08-28-2009, 12:59 PM
People are asking because it is the only thing to spend money on ... and it doesn't seem like you can get enough money to ever respec.

I gain money much slower than I gain levels, which makes respec costs go up ... hence making me think I will never be able to respec.

Maybe that changes later on in the game, not sure. I'm level 8.

Archived Post
08-28-2009, 01:00 PM
If they aren't going to allow free respecs, then they need to allow character creation to pick any T1 power instead of the defaults. I know lots of people immediately respec out of the default once they get to the powerhouse because they don't want that power. So now you have to take a power you may not want AND you have to pay to change it?
Check out custom when rolling a character. They changed it so you select a normal framework after picking your first 2 powers.

I think it's doing exactly what you all want without needing to take and respect any default power. The only point of custom now seems to be picking any first two powers, or taking super hero as power framework (or whatever it's called).

Archived Post
08-28-2009, 01:04 PM
Check out custom when rolling a character. They changed it so you select a normal framework after picking your first 2 powers.

I think it's doing exactly what you all want without needing to take and respect any default power. The only point of custom now seems to be picking any first two powers, or taking super hero as power framework (or whatever it's called).

No, it's not. Custom ONLY allows you to pick from the default powers of a framework

Archived Post
08-28-2009, 01:05 PM
Changing your starting powers is good and all, but i also want to be able to respec later in game.

Archived Post
08-28-2009, 01:11 PM
Hey, didn't a Cryptic rep suggest that you can correct the problem with the innate talents by constantly respecing that ability last every level? And then this makes that impossible, yet it is working as intended.

So, they screwed something up and instead of fixing it, they offer a solution that doesn't work because of another change they made.

Archived Post
08-28-2009, 01:12 PM
Probably because they are respecing out of the starter energy power. For example once you get to the Power House if you went Force Bolts, Force Blast, you can drop Force Blast and take Force Explosion as your first power. A lot of people respecced out of the starter powers as soon as they could to get their characters the way they wanted.

Why not make a custom power set then? If you know what you want and the fixed power sets won't get it for you; it seems like a pretty intuitive step to go in that direction.

I honestly think that they will be passing out full respecs here and there, but we'll all have to wait for it.

Archived Post
08-28-2009, 01:14 PM
Why not make a custom power set then? If you know what you want and the fixed power sets won't get it for you; it seems like a pretty intuitive step to go in that direction.

I honestly think that they will be passing out full respecs here and there, but we'll all have to wait for it.

They keep saying because you CANNOT choose both powers in custom framework.

Archived Post
08-28-2009, 01:19 PM
Why not make a custom power set then? If you know what you want and the fixed power sets won't get it for you; it seems like a pretty intuitive step to go in that direction.

I honestly think that they will be passing out full respecs here and there, but we'll all have to wait for it.

The custom framework option at start just lets you pick a energy builder, a tier 0 attack, and your starting stats that is it. It only gives you the option of tier 0 attacks when you can have the tier 1 attacks of what ever your end builder is as options as well.

Archived Post
08-28-2009, 01:28 PM
I think some people are confused on the real reason this is a problem. To those of you suggesting take Custom Framework, that will not fix the issue.

When you pick a character you have the option of two trees of powers to pick from

Energy Builders
Electric Bolt (Electricity)
Throw Fire (Fire)
Force Bolts (Force)
Ice Shards (Ice)
Strafe (Archery)
Sonic Blaster (Gadgeteering)
Gun Slinger (Munitions)
Wrist Bolter (Power Armor)
Rain of Steel (Dual Blade)
Hawk's Talons (Claws)
Reaper's Touch (Single Blade)
Righteous Fists (Unarmed)
Kinetic Dart (Telekinesis)
Psi Lash (Telepathy)
Clobber (Might)
Shadow Bolt (Darkness)
Eldritch Bolts (Sorcery)
Bestial Fury (Supernatural)

Energy Power
Chain Lightning (Elec)
Firestrike (Fire)
Force Blast (Force)
Ice Blast (Ice)
Sonic Arrow (Archery)
Experimental Blaster (Gadg)
Two-Gun Mojo (Munitions)
Power Gauntlet (Power Armor)
Blade Tempest (Dual Blade)
Viper's Fangs (Claw)
Reaper's Caress (Single Blade)
Thundering Kicks (Unarmed)
Ego Weaponry (Telekinesis)
Ego Blast (Telepathy)
Beatdown (Might)
Shadow Blast (Darkness)
Eldritch Blast (Sorcery)
Lash (Supernatural)

It is true that I could take Throw Fire and Shadow Blast with a custom framework. That is not the problem. The problem is when you stay in one Framework. While an energy builder will not count towards other frameworks, it does count as a power in its own framework. So Throw Fire counts as a Fire power. This means that if you take Throw Fire, you can actually have access to Firestrike, Fire Breath, Heat Wave, Immolation, and Thermal Reverberation. Now if you're energy builder was something other then Throw Fire, yes, you would only have access to Firestrike, but since it is Throw Fire you can take those other powers instead of Firestrike. Alternately you could take, say, Force Bolts as your energy builder. You would only have access to Firestrike then, but within Force you'd have access to Force Blast, Force Shield, Personal Force Field, Force Eruption, and Protection Field. And this example applies to all frameworks, I just assumed no one wants to see a list that scrolls halfway down the page :p

Now, in CB and OB when you got to the Powerhouse for the first time, you could immediately spec out of your starting Energy Power if you had no intention to ever use it again. This was free and a lot of people did it to better fit their characters to a theme (ex. Breath Fire makes a lot more sense to a draconic character then Firestrike). No one had a problem with not being able to pick those other T1 powers at character creation because it was free to do so once you got to the Powerhouse at level 5. Now it is no longer free. In it of itself that is not a problem. But, on top of not being free, the cost has grown to a point where you cannot afford it without spending time finding items to sell as normal combat will not generate enough AND if you level trying to farm said items, the cost goes up requiring more farming.

Hopefully this makes more sense to most people.

Archived Post
08-28-2009, 01:40 PM
Wow I can't even spec away the last advantage I picked. It costs about 150% of all the money I have, and I already pretty much sold everything I found. Respeccing isn't that useful if you can't even afford it.

Archived Post
09-22-2009, 10:38 AM
THE FRONT PAGE WILL BE CLEANSED OF QQing!