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View Full Version : Too much silence and too little music


Archived Post
05-03-2012, 11:44 AM
Hey guys, let me start by saying that I love the few music themes that this game has, like char creation/title. MC, vibora bay, etc.
But I think there is too little music in general, one because songs don't loop so when they finish you get minutes of dead silence, which is boring and at least for me, ruins a bit the immersion. And because there are many name places that don't have music on them, like most instanced dungeons, just ambient sounds, I woudl love to hear more music, I'm a fan of Videogame music (and a composer too) so It bugs me that there's so many lost chances to have a great immersive music.
What do you guys think about it?

Archived Post
05-22-2012, 03:44 PM
I think there's too much silence period. I recently went back to DCUO and one of the things I really enjoy is the amount of spoken dialogue in the game. Not just the major characters, which is nice, but with minor audio cues when flying through the city. Hearing people screaming and asking for help, or villains making comments while attacking you adds a lot of character to the game.

Would it be possible to add these types of cues to Millennium City and Vibora Bay?

Archived Post
05-22-2012, 10:40 PM
I also believe there is to little music in the game. Long periods without any music drives me nuts.

Archived Post
05-23-2012, 07:51 AM
Recently playing in the Guild Wars 2 beta events, it was nice to hear actual conversations when walking around cities and towns. It at least made it feel the places you visit were alive.

Archived Post
05-23-2012, 07:53 AM
"It's a soldier's life for me."

Archived Post
05-23-2012, 08:25 AM
There are a limited number of voices in the game. You can tell that many of the voice overs are done by the same person.

Here is the call to act.

The powers that be could issues a variety of scripts to which the players could make sound bytes and submit to be included in the game. The really, good ones could later be approached by that powers the be to be the voice of a villain or hero.

Don't know if this has already been discussed, but I would be willing to participate in something like this.

Archived Post
05-23-2012, 08:32 AM
one thing that would be nice would be "music channels" Classic CO, Techno CO, Dark CO, etc. That way, players that don't use the I-Tunes player can have a variety of music to listen to. There are a lot of artists out there that would like for their music to be "discovered" and this could be a win-win deal.

Archived Post
05-23-2012, 10:20 AM
I don't care much for music ( actually play with the music volume all the way down ), but ambient noise is something I really enjoy. Lots of environmental noise really adds to the expirience.

Archived Post
05-23-2012, 08:21 PM
To me voices and the none looped music take too much out of this game.Every thing just feels so silent.If Npcs or even our own character could have as much as a grunt from doing something that would help.I myself would sign up to donate voiced lines too if that option was available.That was one of the main points that I've seen in DCUO that almost made me choose that instead of Champions.:(

Archived Post
05-25-2012, 09:05 AM
I think there's too much silence period. I recently went back to DCUO and one of the things I really enjoy is the amount of spoken dialogue in the game. Not just the major characters, which is nice, but with minor audio cues when flying through the city. Hearing people screaming and asking for help, or villains making comments while attacking you adds a lot of character to the game.

Would it be possible to add these types of cues to Millennium City and Vibora Bay?
THIS!

I'm playing DCUO as well, and the city there feels so alive.
Even the indoor missions feel so.

I really wish and hope CO will get an audio overhaul.

It'd add a lot to the user's experience.

Archived Post
05-25-2012, 07:28 PM
Has anyone noticed some of the cars have radios blaring music?
Need more of that and louder. Game needs some ice cream trucks.
Variety!

I've always wished the citizens would break down dancing randomly like they had a good song in their head.

The gangs should have their own tunes.
Not just lair theme music but their "Hey lets get totally stiff and loiter like mushrooms" talk radio or whatever.
Something to make everything less silent and dead.

Imagine you go into "why'd it have to be purple" and you hear screams and roars, lasers and explosions and terrible, horrifying things.
You get down to that first room, lights are flashing into the hallway.
At the door, you peak inside and the purple guys are watching a sci fi movie.

Talos can be found rocking out to industrial metal from back in his youth, the 90s.

Purple Reign? Whats that on Poe's monitor? Po...pular culture perhaps?

We need a DJ class hero to bring the funk.
Customize ones powers with a list of samples and loops intead of just color palette.

Can make an alert "Phantom of the theme park" and relive rock history.

Who would take our money and make this happen?

Archived Post
05-26-2012, 03:43 AM
The game does have in-game winamp and i-tune support. So as long as you have one of those programs open while you're playing you can control your playlist while you play without having to alt+tab if you want to skip to the next song or something. Your music also blend pretty well with the things going on in-game too. Its an awesome feature.

Winamp only takes a few minutes to download and if you have music on your hard-drive already, its just a matter of dumping your files onto a playlist and you're done. I haven't listened to in-game music since.

I personally use alot of VGMs on my playlist (blazblue, guilty gear, street fighter, Ghost in the shell, tekken, Romancing SaGa, etc) The fast-paced techno vibe fits the game imo. :D

Archived Post
05-28-2012, 03:32 AM
IT's really nice and handy to catch your Favourite Internet Game music channel to..

The Options Music Play.. gives you a quick Music refresh to if you loose signal


Some feeds though switch and you still have to minimize your Champions Window to see your player to change or reset a feed.

Check your Audio Tab so the Music player you like is selected.. and audio in game volume settings not over powering it.

I usually put my mouse to the top right corner and minimize window to see tool bar and change that way
to the music player HUD then go back to Champions full screen

Archived Post
05-29-2012, 02:20 PM
I generally have Winamp running with some music and some fake radio adverts running in the background, or Dimensional Radio. However the game does need more focus on the non-combat immersion side, such as some more car sounds and maybe different varieties of ambient city chatter with nothing distinguishable in words like in some of the background noises for Sim City 3000, as an example...

Archived Post
06-05-2012, 09:02 AM
The game having support for itunes and winamp doesn't excuse it from having a better audio itself, people have given some relly nice ideas in here.
The game DOES need more audio, music and ambient sounds, voices and stuff like that, I would love too to have a hero with a voice, maybe some variety to choose from. It's not that hard. The only reason to not do it is laziness.

Archived Post
06-14-2012, 01:53 PM
I generally have Winamp running with some music and some fake radio adverts running in the background, or Dimensional Radio. However the game does need more focus on the non-combat immersion side, such as some more car sounds and maybe different varieties of ambient city chatter with nothing distinguishable in words like in some of the background noises for Sim City 3000, as an example...

I find that having music running in the background helps immensely, but on every MMO out there I end up having to use my own music. In my case, I use some Winamp plugins to run music from old video games. :D

As far as car sounds, just don't do what City of Heroes/Villains did, and have then endlessly honking loudly at you. That gets annoying fast.

Of course, I might be okay with that if I get to blow up the offending car, but something tells me that isn't very... heroic. :p

Archived Post
06-21-2012, 05:37 PM
This game does feel static sometimes. While Winamp or iTunes might be nice for some of you, those of us who aren't using super computers can't really do that. iTunes isn't exactly RAM friendly. I tried it once and my FPS dropped by 20.

It would be nice if there was more crowd noise in busy areas or more ambient sounds. Like, if I'm high up, there should be a lot of wind. If I'm downtown, there should be all kinds of noise. I also noticed that this game doesn't have a footstep sound, which I found odd.

arekusus
09-05-2012, 06:55 AM
I think the game needs a "Loop Music" option somewhere. But with how poorly the game is doing NOW I doubt it will be reconsidered or put in. Because of the lack of this option Im kinda "forced" to listen to my own music.

lucyinspacewithdiamonds
09-28-2012, 08:17 AM
Yes, and fill the silence of the On Alert loading screens. A more appropriate fix is to make sure the correct music plays at all times. Moar voiceovers = moar immersion. Make sure the voice actors don't botch up the script. =P Fix the dialog bubbles.

Fire the guy who did Green Dragon alert VO.