Archived Post
11-01-2011, 03:23 PM
So I have had a level 40 martial arts character for a few years now, and while I did manage to get him to the cap back when MA was seen as the black sheep of the power sets, I was very eager to get some new abilities a few years back when it was updated. And now it has happened again. I was hoping to use the Framework Guide to get some advice on what abilities work well together and the like, but it has not been updated yet.
Currently my character is a DEX/CON character who uses almost entirely MA abilities. He has little trouble soloing, though I did just try my hand at some Hero Games, and got my butt kicked (which is fine, since I only went there to unlock the Luchador costume), and I feel like I don't contribute a whole ton to the Blood Moon event fights. I plan on sticking with solo, since I'm completely anti-social, so I don't want to adjust my abilities too much, but any advice anyone would have would be awesome.
He currently has:
Evasive Manuevars
Molecular Self-Assembly
Righteous Fists
Form of the Master
Dragon Kick
Burning Chi Fist
Inexorable Tides
Lightning Reflexes
Thunderbolt Lunge
Parry
The Elusive Monk (I thought this was a Perk, but it's listed so I will list it here)
Bountiful Chi Resurgence
Resurgence
Masterful Dodge
Fury of the Dragon
(http://www.champions-online.com/character_profiles/1549037/view)
I tried out a bunch of the new abilities on the PTR so I wouldn't lose my build on Live, and I really enjoyed Hundred Hands (though I ran out of energy quickly I noticed) and Open Palm Strike. I didn't really try out Elbow Slam or the Uppercut, but the one MA character who took me to school in the Hero Games seemed to do quite well with that combination.
I know there is almost no reason to have Fury of the Dragon, but I feel like I really earned it, being that Wt is my only 40 character and all, but it barely does any damage for him and he runs out of energy about the time the dragon forms. Inexorable Tides knock up, followed by a fully charged Burning Chi Fist have treated me very well for some time now, but I did find the knock back from Open Palm Strike enjoyable. Being a melee character, I can see how it could be problematic however.
So what would you guys suggest. Are they any obvious abilities that could go from what I have chosen? Are the new ones I am interested in actually crap, and I shouldn't trust my experiences in the Powerhouse Arena?
As a complete aside, I do hope someday the retconning process could be streamlined in such a way to make all of this less painful. Having to get rid of every power I have ever bought just to change the second power ever seems unnecessary.
-WT
P.S. From the new MA abilities, any advice on the new Perks? I seem to have a bad habit of thinking the Perks sounding awesome and then find out later on that they are not too useful and I should have just ranked up to 3 with the ability.
Currently my character is a DEX/CON character who uses almost entirely MA abilities. He has little trouble soloing, though I did just try my hand at some Hero Games, and got my butt kicked (which is fine, since I only went there to unlock the Luchador costume), and I feel like I don't contribute a whole ton to the Blood Moon event fights. I plan on sticking with solo, since I'm completely anti-social, so I don't want to adjust my abilities too much, but any advice anyone would have would be awesome.
He currently has:
Evasive Manuevars
Molecular Self-Assembly
Righteous Fists
Form of the Master
Dragon Kick
Burning Chi Fist
Inexorable Tides
Lightning Reflexes
Thunderbolt Lunge
Parry
The Elusive Monk (I thought this was a Perk, but it's listed so I will list it here)
Bountiful Chi Resurgence
Resurgence
Masterful Dodge
Fury of the Dragon
(http://www.champions-online.com/character_profiles/1549037/view)
I tried out a bunch of the new abilities on the PTR so I wouldn't lose my build on Live, and I really enjoyed Hundred Hands (though I ran out of energy quickly I noticed) and Open Palm Strike. I didn't really try out Elbow Slam or the Uppercut, but the one MA character who took me to school in the Hero Games seemed to do quite well with that combination.
I know there is almost no reason to have Fury of the Dragon, but I feel like I really earned it, being that Wt is my only 40 character and all, but it barely does any damage for him and he runs out of energy about the time the dragon forms. Inexorable Tides knock up, followed by a fully charged Burning Chi Fist have treated me very well for some time now, but I did find the knock back from Open Palm Strike enjoyable. Being a melee character, I can see how it could be problematic however.
So what would you guys suggest. Are they any obvious abilities that could go from what I have chosen? Are the new ones I am interested in actually crap, and I shouldn't trust my experiences in the Powerhouse Arena?
As a complete aside, I do hope someday the retconning process could be streamlined in such a way to make all of this less painful. Having to get rid of every power I have ever bought just to change the second power ever seems unnecessary.
-WT
P.S. From the new MA abilities, any advice on the new Perks? I seem to have a bad habit of thinking the Perks sounding awesome and then find out later on that they are not too useful and I should have just ranked up to 3 with the ability.