PDA

View Full Version : How would you synergise a Bestial/Pistols build?


Archived Post
10-20-2011, 11:34 PM
I've been puzzling over this for a while and whilst I have a couple of ideas in mind, I'm not sure whether it's worth it, or whether I should just go a more pure bullet ballerina-style build. Would there be much worth in working Bestial in? I'd like it for thematic reasons, but I'm having trouble synergising it, especially regarding stats that would work for both Bestial and pistols.

Basically, the character is a melee bullet/Bestial fighter, probably of the Dex/Int & Quarry sort. I've been mix & matching, but Bestial & Munitions don't seem to go together all that well, despite the pistol stuff being pseudo-melee. Thoughts?

Like I said, though. If this is just a bad idea, I can drop the Bestial side of things.

Archived Post
10-20-2011, 11:54 PM
Not a bad idea at all.

Dex/Int with Quarry is (as you mention) a nice foundation.

Form of the Tempest (turn it on and then ignore its existence entirely)
Two Gun Mojo (with INT SS, FotT, and a single piece of +END on Kill gear 2GM is an energy builder)
Lead Tempest
Massacre
Pounce
Masterful Dodge
-----------------------
An option Ive been considering recently for myself (I think the idea of a clawed gunslinger is very cool TBH):

Str/Int Quarry and building for Enrage. Then stack enough Dex and Ego to get a halfway decent crit chance/severity to go with it.

I believe that it should be possible to get STR and INT into the 225 range while also pushing EGO above 200, and Dex into the 150 range.

At that point the skills listed above fit (except FotT of course) pretty well.

The advantage of this approach is that Enrage would affect Guns and Claws Alike.





For me the basic idea is Massacre for single target DPS, Lead Tempest for AoE, and Two Gun Mojo for helping to build/maintain enrage and for doing damage while closing in (or vs foes you dont want to engage in melee).

Archived Post
10-21-2011, 01:38 PM
Hrm. Since there would be a lot of stat juggling there, would a Rage of Majesty build work best with Str/Int, or would you pick another passive?

---

Looking at things, I'm thinking a Rage of Majesty build would work well, since I'd be remaining in Guardian that way without worrying too much about damage. My only worry then though because survivability. Sure, I'll be able to stack up Enrage like nobody's business, but I'm not sure which direction I should go in with survivability.

I guess I could go Parry & Elusive Monk, along with Holdout Shot with Stim Pack, with perhaps Masterful Dodge on top of that.

I'm just still figuring all this out in my head.

Archived Post
10-21-2011, 02:46 PM
So not to turn my previous post into a massive wall of text, I'll add this in a new post.

I was thinking of maybe doing something like this...

Level 1: Steady Shot
Level 1: Assault Rifle -- Rank 2, Mow 'Em Down
Level 6: Submachinegun Burst -- Rank 2, Aggression
Level 6: Swinging -- Flippin'
Level 8: Aura Of Primal Majesty -- Rank 2, Rank 3
Level 11: Frenzy -- Rank 2, Fear Sense
Level 14: Pounce
Level 17: Resurgence -- Rank 2, Evanescent Emergence
Level 20: Enrage -- Rank 2
Level 23: Parry -- The Elusive Monk
Level 26: Massacre -- Rank 2, Bloody Mess
Level 29: Inertial Dampening Field
Level 32: Howl -- Make Them Tremble
Level 35: Holdout Shot -- Stim Pack
Level 35: Superjump
Level 38: Lock N Load -- Two Smoking Barrels

Though the level progression is kind of horrible.

(And yeah, whilst I was originally going for Bestial/Pistols, it seems that Bestial/Munitions in general is easier to get to work like this. I'm still thinking, though.)

Archived Post
10-21-2011, 02:51 PM
Need to get str to 70 range. APOM should not be needed.

Quarry increases EGO and INT.

Get Killer Instinct. Grab Dex Gear instead.

Max Dex not Str.

Follow the attack give too many in that build.

Here is gattling beast build

anon: Level 40 Champion

Superstats:
Level 6: Super Dexterity
Level 13: Super Intelligence

Powers:
Level 1: Steady Shot -- Paint the Target
Level 1: Two-Gun Mojo -- Nailed to the Ground, Crippling Challenge
Level 6: Killer Instinct
Level 6: Swinging -- Flippin'
Level 8: Quarry -- Rank 3, Rank 2
Level 11: Gatling Gun -- Rank 2, Rank 3
Level 14: Form of the Tempest
Level 17: Bountiful Chi Resurgence -- Resurgent Reiki, Rank 2
Level 20: Force Shield -- Force Sheath
Level 23: Lock N Load -- Two Smoking Barrels
Level 26: Massacre -- Rank 2, Rank 3
Level 29: Pounce
Level 32: Inertial Dampening Field
Level 35: Masterful Dodge -- Unfettered Strikes
Level 35: Jet Boots -- Rank 3, Rank 2
Level 38: Attack Toys! -- Rank 3, Rank 2

Talents:
Level 1: The Specialist
Level 6: Coordinated
Level 9: Covert Ops Training
Level 12: Martial Focus
Level 15: Shooter
Level 18: Body And Mind
Level 21: Academics

The attack toy are there because I like teddy bears.

Archived Post
10-21-2011, 03:48 PM
So not to turn my previous post into a massive wall of text, I'll add this in a new post.

I was thinking of maybe doing something like this...

Level 1: Steady Shot
Level 1: Assault Rifle -- Rank 2, Mow 'Em Down
Level 6: Submachinegun Burst -- Rank 2, Aggression
Level 6: Swinging -- Flippin'
Level 8: Aura Of Primal Majesty -- Rank 2, Rank 3
Level 11: Frenzy -- Rank 2, Fear Sense
Level 14: Pounce
Level 17: Resurgence -- Rank 2, Evanescent Emergence
Level 20: Enrage -- Rank 2
Level 23: Parry -- The Elusive Monk
Level 26: Massacre -- Rank 2, Bloody Mess
Level 29: Inertial Dampening Field
Level 32: Howl -- Make Them Tremble
Level 35: Holdout Shot -- Stim Pack
Level 35: Superjump
Level 38: Lock N Load -- Two Smoking Barrels

Though the level progression is kind of horrible.

(And yeah, whilst I was originally going for Bestial/Pistols, it seems that Bestial/Munitions in general is easier to get to work like this. I'm still thinking, though.)

I might be inclined to take conviction, for its shorter cooldown, instead of Resurgence. Tapping it every 5-6 seconds will give you more self heal than Resurgence (when measured over time).

SMG Burst and Frenzy are both short range AoE's. There is nothing wrong with having both, but you would get a lot out of Molecular Self Assembly in place of Frenzy.

All of that said, the build you have posted here is ready to go as is. It will handle most situations with relative ease.

Archived Post
10-21-2011, 06:30 PM
This is my Bestial/Muni build. It's more defensive with Defiance and dodge stacking, but still packs a significant offensive punch. I can get dodge rates as high as 47% for short periods without dodge gear. This would also work as a DEX/INT Quarry build for more offense with only a modest loss in survivability and energy management.

The Enraged! from Howl and/or Frenzy synergizes with the Tread Softly advantage of Lead Tempest to double that advantage's dodge and avoidance bonuses. Plus the Fear component of Howl further reduces enemy damage. This build can pull the entire 5-man Hard BattleStation at once and survive easily, even with Debugger gear.

Secondary stats are STR (to 70), as much EGO as you can find, and whatever you can scrape up in END. Energy is not a problem with this build.

Build by championBuilder 0.4.1 (http://champions.zarzu.ch)

Download this Build here. (http://champions.zarzu.ch/download.php?download=4132g507007073201507507zz062 060060070i30045093070c302060c70260i402707440470i31 10503706054007zz032060751075y10s5y20h5y20f5y20k5y2 0m5y2095y20b25y0015y0021h0000000000000000)

: Level 40 Champion

Superstats:
Level 6: Super Dexterity
Level 13: Super Constitution

Powers:
Level 1: Gunslinger
Level 1: Assault Rifle (can sub 2G Mojo for theme) -- Rank 2, Rank 3
Level 6: Killer Instinct
Level 6: Swinging -- Flippin', Rank 2
Level 8: Defiance -- Rank 2
Level 11: Frenzy -- Rank 2, Fear Sense
Level 14: Form of the Tempest
Level 17: Bountiful Chi Resurgence -- Resurgent Reiki, Rank 2
Level 20: Parry -- The Elusive Monk
Level 23: Howl -- Make Them Tremble
Level 26: Lead Tempest -- Rank 2, Tread Softly
Level 29: Massacre -- Rank 3, Rank 2
Level 32: Inertial Dampening Field
Level 35: Evasive Maneuvers -- Rank 2
Level 35: Acrobatics -- Versatility, Rank 2
Level 38: Lock N Load -- Rank 2

Talents:
Level 1: The Blade (The upcoming "The Master" is better)
Level 6: Shooter
Level 9: Acrobat
Level 12: Accurate
Level 15: Ascetic
Level 18: Physical Conditioning
Level 21: Professional Athlete

Archived Post
10-21-2011, 08:08 PM
This has been a really helpful thread. Thanks everyone!

Archived Post
10-21-2011, 08:22 PM
So not to turn my previous post into a massive wall of text, I'll add this in a new post.

I was thinking of maybe doing something like this...

Level 1: Steady Shot
Level 1: Assault Rifle -- Rank 2, Mow 'Em Down
Level 6: Submachinegun Burst -- Rank 2, Aggression
Level 6: Swinging -- Flippin'
Level 8: Aura Of Primal Majesty -- Rank 2, Rank 3
Level 11: Frenzy -- Rank 2, Fear Sense
Level 14: Pounce
Level 17: Resurgence -- Rank 2, Evanescent Emergence
Level 20: Enrage -- Rank 2
Level 23: Parry -- The Elusive Monk
Level 26: Massacre -- Rank 2, Bloody Mess
Level 29: Inertial Dampening Field
Level 32: Howl -- Make Them Tremble
Level 35: Holdout Shot -- Stim Pack
Level 35: Superjump
Level 38: Lock N Load -- Two Smoking Barrels

Though the level progression is kind of horrible.

(And yeah, whilst I was originally going for Bestial/Pistols, it seems that Bestial/Munitions in general is easier to get to work like this. I'm still thinking, though.)
You might consider taking Defiant instead of pounce with all the range you have. I believe enraged affects ranged as well as melee? Either way, with Enrage and Howl, you should be able to keep stacks of Enraged up while running Defiant. This will give you good offense while keeping your survivability up.

It really just depends on how often you see yourself using it or just deciding to shot them instead. :P

I'm a fan of having an offense and defense build, so I usually take a passive for each. I've never used AoPM personally, though.

If you don't want to go that route, you could always take another attack (melee or ranged).