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View Full Version : More teeth options. (A possible new set?)


Archived Post
10-19-2011, 01:25 AM
I'd love to see some teeth options become available to us. Such as vampire teeth, Dogz teeth (the sort the Loup Garou use), all sharp teeth (whilst following human dentition), a mouth with some missing teeth, metallic/gold teeth, and things of the sort!

It could be added as a 'teeth' section to the heads selection, and could be applied to any normal-ish heads that support those teeth meshes. It's already in the game since the Dogz use them, and it's easy enough to add new UI elements to the character creator as the Sci-Fi costume stuff showed. So this might not actually be too much work.

/wouldbuyasacstoreset

No, really. I would. If there was a set of different types of teeth up on the C-Store. I would buy it.

Archived Post
10-19-2011, 04:14 AM
Well teeth would probably require creating a new costume slot on the face, so I doubt it would happen.

Archived Post
10-19-2011, 09:40 AM
It might be difficult to implement sure....but it's one rocking idea!

/signed because you never know they might be able to pull it off someday! ^_^

Archived Post
10-19-2011, 10:05 AM
Well teeth would probably require creating a new costume slot on the face, so I doubt it would happen.

Actually, the fun thing is is that prior costume sets have actually required new slots to be added to other parts of the body. What I'm thinking is that it can't actually be that hard to do that. Look at the retro sci-fi set. If you equip the bracer it adds two new options to the character creator.

So I imagine that adding one new contextual element to the head would be no more difficult than what they did with the retro sci-fi bracers, and I'm sure that even that isn't as difficult as we might imagine. I'm more than a little familiar with UI design and coding myself, and if their back-end is as efficient as I think it is, then it would be childsplay to actually add a new section.

The difficult part would be the art assets for the teeth. That's what would take time. Hence adding them as a pack that we'd buy from the C-Store.

Archived Post
10-19-2011, 11:05 AM
I'd love to see the Teeth options that currently exist be extended to FEMALES... Females can have fangs too >.> my bestial just don't look right in her partial transformation without fangs and I don't have an option to give her them... yet if she were a male I'd have several choices...

Archived Post
10-19-2011, 11:15 AM
Well teeth would probably require creating a new costume slot on the face, so I doubt it would happen.

Actually, it is a head type, just like Half Mask, Cyborg and Noseless. The same model is used for both the more human looking werewolfs and vampires. Cryptic making it available to player characters is the only thing we need more.

I'd love to see the Teeth options that currently exist be extended to FEMALES... Females can have fangs too >.> my bestial just don't look right in her partial transformation without fangs and I don't have an option to give her them... yet if she were a male I'd have several choices...

The aforementioned head exists in a male and a female version. You can see the female version on the vampire device transformation. ;)

Archived Post
10-19-2011, 11:27 AM
I'd love to see the Teeth options that currently exist be extended to FEMALES... Females can have fangs too >.> my bestial just don't look right in her partial transformation without fangs and I don't have an option to give her them... yet if she were a male I'd have several choices...

That's because all the Fang options are sporting beards.

And aside from a few weird genetic anomalies found in circuses, and the dwarves in Terry Pratchett books, women don't usually have profuse facial hair.

Archived Post
10-19-2011, 11:31 AM
That's because all the Fang options are sporting beards.

After all, they were made for Bigfoots.

A beardless version, effectively just the fangs, available for both males and females, would be a really great addition! ;)

Archived Post
10-19-2011, 11:34 AM
Fangs could probably be a Mouth Accessory.

Archived Post
10-19-2011, 11:43 AM
Fangs could probably be a Mouth Accessory.

This^

...and they already are. Males have a couple of "fang" options already, but they're only a few (mostly really "bestial" looking lower canine teeth with beards, as opposed to more subtle "vampire" looking stuff) and female characters have none. Also...

/Signed (again; I've seen something like this has been suggested before)

Archived Post
10-19-2011, 12:30 PM
Actually, it is a head type, just like Half Mask, Cyborg and Noseless. The same model is used for both the more human looking werewolfs and vampires. Cryptic making it available to player characters is the only thing we need more.



The aforementioned head exists in a male and a female version. You can see the female version on the vampire device transformation. ;)

The Werewolf and Vampire heads aren't as versatile as just fangs on their own. There are many cases where you may want a different facial option but want fangs. I've had to settle for using Pierced Lips 2 as a stand in for fangs on a few characters, as the Vampire and Werewolf heads are not suitable for their concept.

Archived Post
10-19-2011, 12:56 PM
A mouth accessory would be nice, but a 'Teeth' section would be even better. The only problem with adding them as mouth accessories is that you couldn't choose a beard and have the teeth. These options already exist, look at the Loup-Garou with sharp teeth and the lambchops beard piece. As has also been said, all Cryptic has to do is make the decision to make these available to us players.

I don't think it would be that hard, personally, at all. It's a simple UI change and a simple permissions change. I'd daresay it's even simpler than people realise, if I'm understanding Cryptic's backend UI properly. And they could use this to sell teeth sets, which I would buy. I'd love to be able to create more wolf-men or feral vampire characters, but the current teeth options severely limit my ability to do so.

Hell, if they could get some out in time for the Bloodmoon Halloween event, they'd likely sell like hotcakes. They could just offer the ones they have in-game already for 280 points, and turn a tidy profit from it.

Archived Post
10-19-2011, 01:04 PM
Actually the options don't exist. What people do not understand is that many models have custom features that can be adjusted on the model directly versus the player editor which can't. It's like the argument over hats on beast heads just because of the sovereign sons gator head. That was added as an addition to the head, not something separate from.

Archived Post
10-19-2011, 06:10 PM
Actually the options don't exist. What people do not understand [Of course we don't, Silverspar. We're all idiots.] is that many models have custom features that can be adjusted on the model directly [And you go on to provide proof of this, of course...] versus the player editor which can't. It's like the argument over hats on beast heads just because of the sovereign sons gator head [Except for the fact that I can reproduce the Loup-Garou head without actually needing some imaginary static head models, as I'll explain below.]. That was added as an addition to the head, not something separate from.

You don't like admitting that you're wrong, do you Silverspar? Actually, they do exist and it's just a facial feature that we don't have access to. See, I've been trying to recreate the Dogz, just for fun, and I've even managed to recreate a Loup-Garou. Everything about my Loup-Garou is perfect, except for the teeth.

To get the face of the Loup-Garu they're just using the gaunt face style, the goth makeup (coloured dark), pupil only eyes, the one of the long hairstyles (I forget which), and the lambchops beard. Oh, and the beast heard ears, with the point tweaked a bit. Other than that it's just a matter of playing around with sliders until you get the exact shape. (Edit: You have to remove the eyebrows too, I forgot about that. And then to complete it you just need to set the expression to angry.) But like I said But my take on the Loup-Garou is identical to the real thing, sans teeth.

If I can reproduce the Loup-Garou, sans teeth, then the most likely thing that's happening is that there is a teeth option which we simply don't have access to. That you think they're using a static head model just to add teeth when really they can just add a model over the original teeth like they do with every other head accessory ever is, quite frankly, patently ridiculous. It would be like me saying that they need a new head model with a new ear model just to add a couple of new earring types.

(Edited: Wrote 'static model' where I meant to write 'static head model.')

Archived Post
10-19-2011, 07:28 PM
No, actually specific combinations the devs cheat and put them together. I'm sorry you hate hearing the truth and would rather blatantly ignore what I said instead of actually listening to what I said. Like it or not, they might exist individually, but they don't exist together. And the devs would still have to make em for players, then make a palette for coloring, then set how and where they would scale to, etc etc etc.

Really now, instead of actually getting your knickers in a twist, actually listen to what is said instead of making up words cause you don't like to hear the truth. Just because a mob has a combination, doesn't mean it is in the costume editor ready whole cloth to be sent out. Most of the models for critters are custom. Custom bits have to be redone for the costume editor to give to the players.

Archived Post
10-19-2011, 10:35 PM
No, actually specific combinations the devs cheat and put them together. I'm sorry you hate hearing the truth and would rather blatantly ignore what I said instead of actually listening to what I said. Like it or not, they might exist individually, but they don't exist together. And the devs would still have to make em for players, then make a palette for coloring, then set how and where they would scale to, etc etc etc.

Really now, instead of actually getting your knickers in a twist, actually listen to what is said instead of making up words cause you don't like to hear the truth. Just because a mob has a combination, doesn't mean it is in the costume editor ready whole cloth to be sent out. Most of the models for critters are custom. Custom bits have to be redone for the costume editor to give to the players.

I'm actually with you on this statement... however... Fangs and Teeth are such small additions that they wouldn't take a whole lot of work to make. I'm a Graphic Artist myself and I've worked with 3d modeling and some programming, creating a series of Teeth and Fang options is a small project. It wouldn't take as much effort as recreating a custom model for a Mob for use by players.

There are some things that the reasoning of "we can't just transfer it over, it was made on the mobs model directly" is legitimate, however there are other things where that reasoning is merely an excuse. Projects like specific clothing articles that are only found on specific mobs are legitimate. Projects like adding hats to bestial heads and creating more Fangs for human heads, excuse.

Fangs and Teeth don't take a whole lot of time to model so that reasoning equates to no more than an excuse for them. Most of the Hats people want on Bestial Heads already exist and would only need size and position adjustments, though some would require model work but not all of them.

Archived Post
10-19-2011, 11:22 PM
There are already teeth on the base model so its not entirely impossible.

Archived Post
10-20-2011, 12:04 AM
The Werewolf and Vampire heads aren't as versatile as just fangs on their own. There are many cases where you may want a different facial option but want fangs. I've had to settle for using Pierced Lips 2 as a stand in for fangs on a few characters, as the Vampire and Werewolf heads are not suitable for their concept.

True, as these heads always have their mouth open and have limited facial options, though not much less than the normal human face. But that does not mean they should not be available for players. ;)