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View Full Version : Make Perk Points mean something agian.. If even a little bit..


Archived Post
10-14-2011, 04:39 PM
At least give achievement titles for earning Perk Points.

I know the ida of this game is to make money, and anything that distracts or replaces subscribers from going to the C-store and being items is not looked well upon by the Devs, but Perk Points can mean something again besides atuo rewards of specific perks if there are titles given for earning them (just like there are for influence.)

You could even include special emblems (or cape emblems) for reaching a very high amount (like 12,000?... 14,000?) of perk points.

Make perk points (not just the perks) fun again, and this will add yet another dimension to the game (and another thing for lvl 40s to work on, so subscribers keep playing them... and maybe buying other things for them. ... Or even better, make the high benchmark rewards for Perk Points a discount at the C-store for that character (thus enticing the player to spend more there. ;-)

Archived Post
10-15-2011, 06:53 AM
I'd rather see a perk point vendor that would sell stuff themed after the arcs we already finished in the main worlds. Like, some Qlarr stuff for the tutorial, gang themed unlocks for westside, PSI armor for defeating Psimon, cold demon stuff for the Crisis in Canada...

Archived Post
10-15-2011, 08:35 AM
Let us trade them for CPs. Like 1000 Perk Points for 100 CPs...

Archived Post
10-15-2011, 09:58 AM
Let us trade them for CPs. Like 1000 Perk Points for 100 CPs...

lol no.

I think i have better than 20k perk points on each of three toons, and that's not even counting my other 8 toons. Your proposal = Cryptic makes no more money ever. Bad plan.

Archived Post
10-15-2011, 02:00 PM
lol no.

I think i have better than 20k perk points on each of three toons, and that's not even counting my other 8 toons. Your proposal = Cryptic makes no more money ever. Bad plan.


Actually, other games have implemented a mechanic like this, where completing content lets you earn currency for the game store, and they seem to be doing okay.

Archived Post
10-15-2011, 04:02 PM
Actually, other games have implemented a mechanic like this, where completing content lets you earn currency for the game store, and they seem to be doing okay.

I'd rather just see an option to spend perk points for bag slots (additional over the initial 4 possibly), bank tabs (personal and account), an unique devices and costume unlocks based on completed perks.