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Archived Post
09-25-2011, 08:20 PM
A corrupt gambling town, something that's sitting in my brain. Honestly, my craving for the Rogue Isles comes to mind, but I might suggest an island similar in scope to St. Martial, but as the government and such are corrupt, heroes will find that life is not easy for them, and often they are wanted. Basically a large casino with smaller ones around and such, and other weirdness.

Basically offering the atmosphere, and probably being a tad more noire with corrupt officials and what not and mafia types paying off police and government in the background, which makes life as a hero more difficult. Of course the big casino and maybe a couple of smaller ones could possibly be entered and such as a social area.

Archived Post
09-25-2011, 08:25 PM
Lets go to Vegas! I love it :D

Archived Post
09-25-2011, 08:28 PM
Hehe, yea. Of course something like the Freakshow would be cool to >_> but I know that might not happen, cause those people in the other game are always sensitive about things like that.

And of course music that comes to mind is the neighborhood theme for Jackpot in St. Martial, the happy theme that is pretty much the I will win sounding music, or something, despite all the corruption and such hehe.

Archived Post
09-25-2011, 09:41 PM
The area would be perfect for my Blackjack character. A nice home city for him to fight in.

Archived Post
09-26-2011, 01:46 AM
Hehe, yea. Of course something like the Freakshow would be cool to >_>

That was one of my suggestions for Neo-Tokio: Cyperpunk cultists that worship Mechanon, in hope for power and being spared when he brings upon the mechapocalypse.
:cool:

Archived Post
09-26-2011, 09:41 AM
Ya know. That Las Vegas suggestion is not as nutty as it first struck me. We know that they were not keen on Hudson City because it was dark. But Vegas offers opportunities for both lighthearted and maybe corrupt content (and gambling), while offering a Disneyesque environment. Makes me think of Snakegulch. Which, now that I think it more - has been done. And Vegas is tiny. I still feel this SuperHero game needs a SuperHero Metropolis (think the classic movie).

No reason why there shouldn't be an Atlantic City like boardwalk tho.

Archived Post
09-26-2011, 09:54 AM
I would love to see a giant alien skyscraper with 100 floors where you can spend days to fight your way to the top. Within the building should be a powerhouse, crafting tables and tailors. Like a whole city inside of a giant building.

Whatever the new zone will be. Hopefully they force people more to team up and doing big quests together. This is an MMO!

Archived Post
09-26-2011, 10:06 AM
I would love to see a giant alien skyscraper with 100 floors where you can spend days to fight your way to the top. Within the building should be a powerhouse, crafting tables and tailors. Like a whole city inside of a giant building.

Whatever the new zone will be. Hopefully they force people more to team up and doing big quests together. This is an MMO!

"Forcing" and "Game" mix about as well as water and oil.
Facilitating grouping is one thing - but for the love of common sense let's leave forcing out of it.

Archived Post
09-26-2011, 10:50 AM
I'm hoping for London as I think it would suit their requirements. Sure the centre of the city isn't that dark and gritty, but move away from the centre and it gets darker and grittier.

Hell, let us have a contact at 221b Baker Street who's Sherlock Holme's descendant tracking down Moriarty's descendant. :D

Archived Post
09-26-2011, 11:19 AM
A corrupt gambling town, something that's sitting in my brain. Honestly, my craving for the Rogue Isles comes to mind, but I might suggest an island similar in scope to St. Martial, but as the government and such are corrupt, heroes will find that life is not easy for them, and often they are wanted. Basically a large casino with smaller ones around and such, and other weirdness.

Basically offering the atmosphere, and probably being a tad more noire with corrupt officials and what not and mafia types paying off police and government in the background, which makes life as a hero more difficult. Of course the big casino and maybe a couple of smaller ones could possibly be entered and such as a social area.

Costa Azul, a fictional Caribbean nation in the IP, would be well suited to such a setup. It's known as a hotbed of criminal activity. Its former dictator was overthrown by a US invasion in 2004, so it's nominally a democracy; but since the American occupation ended in 2006 its leaders have been unable to clean it up.

Being close to the United States it would be easy to justify American heroes going there.

Archived Post
09-26-2011, 11:22 AM
Costa Azul, a fictional Caribbean nation in the IP, would be well suited to such a setup. It's known as a hotbed of criminal activity. Its former dictator was overthrown by a US invasion in 2004, so it's nominally a democracy; but since the American occupation ended in 2006 its leaders have been unable to clean it up.

And LL comes in with actual game material from the Champions game system to provide us ;)

As far as people keep saying things like London town and such, I don't think Cryptic or Champions actually writes much on real world locations, so I wouldn't expect a real world city to show up.

Archived Post
09-26-2011, 11:42 AM
I like the Costa Azul and Thundrax versions a great deal, and Neo-Tokio sounds like it would be a fantastic time.

London I think might be a bit off. While I'm hoping it's the location for the next GTA, I don't think it would be the best setting for CO just yet. It's like a halfway point between VB and MC, and not enough to make it stand out.

Archived Post
09-26-2011, 12:01 PM
Ya know. That Las Vegas suggestion is not as nutty as it first struck me. We know that they were not keen on Hudson City because it was dark. But Vegas offers opportunities for both lighthearted and maybe corrupt content (and gambling), while offering a Disneyesque environment. Makes me think of Snakegulch. Which, now that I think it more - has been done. And Vegas is tiny. I still feel this SuperHero game needs a SuperHero Metropolis (think the classic movie).

No reason why there shouldn't be an Atlantic City like boardwalk tho.

I'm not very familiar with the Champions IP, but to be honest, being "dark" is preciesely the type of reason I would prefer if the next zone was Hudson City. If they're going for yet another city zone, it should be distinctive enough from Millennium City to warrant so much work, and "gritty, but not too dark and gritty" is already what Mil City's West Side looks like.

I did some searches for Dark Champions: Hudson City to check it out, and from what I saw it seems great. But if they don't want to go too dark or gritty, perhaps they should focus on some other type of zone, like maybe Shambhala or the Moon. Though, if they're going for a not too dark and gritty city anyways, at least the OP's suggestion seems to provide some good ideas to establish a distinction from Mil City.

Still, after reading them mention they wanted gritty but not too gritty or dark like Hudson, and doing that search, now I kinda wish if they were doing a new city, that it'd be Hudson, or at least a cyber-punkish theme. :D

Archived Post
09-26-2011, 12:14 PM
I don't want Neo-Tokyo, the anime would make me rage hard time. That being said, I believe Cryptic wants to save Hudson City for something else. After all, Hudson City is for low powered campaigns set to a Punisher/Batman style vigilante theme, something that Champions proper isn't exactly. So there would probably, undoubtedly have to be an element that you have to work outside the law to get things done and not be someone who is public about their powers. Hell, even secret identities might be required to operate in Hudson City.

Archived Post
09-26-2011, 12:18 PM
As long as the topic of a zone in the Caribbean has come up, there are a couple of other elements from the IP, mentioned in DEMON:Servants Of Darkness, which I've long thought would be appropriate to add to Costa Azul, and which would bring a lot of variety to a zone.

According to D:SOD p. 40, in 2009 the governments of North America would jointly establish the world's first residential community under the sea in the Caribbean, dubbed "Last Frontier," home to 20,000 people. IMO it would make good political sense to locate Last Frontier off Costa Azul, as an international gesture of support for the new democracy. This community would obviously be state-of-the-art in terms of modern urban living, so satisfying the CO players who want a high-tech area. While it wouldn't necessarily emphasize underwater action (much of the community doubtlessly being under domes and the like), it might allow the devs to deal with some of the technical problems that cropped up in Lemuria.

However, construction at Last Frontier would also awaken a menace no one on Earth is aware of yet: the lost prehuman city of Grehnesk, home to the monstrous race called the Grehn, powerful in sorcery and malevolent in intent toward Man. Grehnesk would allow the devs to create an underground alien urban environment to adventure in, and flesh out a whole new species.

If you combine these elements with some of the other potential of Costa Azul's small archipelago -- tropical urban environment catering to tourism, with luxury next door to poverty; jungle areas that could be havens for smugglers, rebels, voodoo-esque cults, or supercriminal bases; supervillains wanting a safe haven to lay low (perhaps drawing on some of the characters from the Latin American part of Champs Earth) -- Costa Azul would have a lot of potential as a zone IMHO.

Archived Post
09-26-2011, 12:50 PM
I, personally, would really really really really like to not have magic be a main thing.

Archived Post
09-26-2011, 12:57 PM
I, personally, would really really really really like to not have magic be a main thing.

They said Magic was taking a vacation, so we're safe.

Archived Post
09-26-2011, 01:24 PM
I, personally, would really really really really like to not have magic be a main thing.

If that was in reference to the Grehnesk part of my suggestions for Costa Azul, it wouldn't need to be a main thing at all. The Grehn are very and interestingly nonhuman, and their monstrousness could be emphasized rather than their magic. And of course I mentioned lots of other non-magical things that could be in the Costa Azul region.

If that's not what you were referring to, please disregard. :)

Archived Post
09-26-2011, 01:45 PM
The Grehn are very and interestingly nonhuman, and their monstrousness could be emphasized rather than their magic.

I should probably explain a bit what I mean by that. The Grehn are a conjoined species. Their "bodies" are a bipedal bulbous chitinous creature with one huge claw growing from the center of its chest, with only minimal intelligence. Their "brain," the true sentient species of Grehnesk, resembles a pustulent mold growing on the shells of the bipeds, which controls them.

Given that precedent, I could see the Grehn having bred other creatures for them to "ride" serving specific purposes, and having very different configurations and abilities. And perhaps immobile Grehn who have concentrated on developing their mental abilities.

Archived Post
09-26-2011, 01:58 PM
I'm still hoping for a Eurasian city, myself. The architecture is always so, so much more interesting. Even in the UK, just the chaotic, discordant way we throw cities together is more interesting than the uniform approach of the US. And I'd love to see Cryptic tackle something that would take such an amount of attention to detail. To really capture the cultural differences in the architecture.

Sorry, but the last thing I want is another American city, since we already have two. People from all over the world play CO, not just people from the US, and thus far the only non-American location that isn't entirely fictional is Canada. They could really do with something for the rest of the world. The rest of the world does exist. So, I'm sorry...

/not_signed

Archived Post
09-26-2011, 02:06 PM
life........kinda all i am asking for.

Archived Post
09-26-2011, 02:10 PM
I'm still hoping for a Eurasian city, myself. The architecture is always so, so much more interesting. Even in the UK, just the chaotic, discordant way we throw cities together is more interesting than the uniform approach of the US. And I'd love to see Cryptic tackle something that would take such an amount of attention to detail. To really capture the cultural differences in the architecture.

The Champions IP includes the fictional countries of Awad on the Arabian peninsula, oil-rich, oppressive, and closely allied to ARGENT; and the former Soviet republic of Taqiristan in central Asia, becoming known as a safe haven for international criminals, including superhuman ones, willing to pay for sanctuary. So it's at least possible to develop a city with the desired exotic flavor.

Archived Post
09-26-2011, 03:45 PM
I, for one, would welcome our Neo-Tokyo overlords. But I suppose that a city that was industrial on one side and full of casinos on the other would fit the "darker than usual" profile better. Ah well, maybe Neo Tokyo will one day come, maybe even after the Moon does.

Archived Post
09-26-2011, 05:41 PM
I, for one, would welcome our Neo-Tokyo overlords. But I suppose that a city that was industrial on one side and full of casinos on the other would fit the "darker than usual" profile better. Ah well, maybe Neo Tokyo will one day come, maybe even after the Moon does.

When a Manga MMO comes out, I guess is when you get Neo Tokyo :p

Archived Post
09-26-2011, 06:08 PM
A corrupt gambling town, something that's sitting in my brain. Honestly, my craving for the Rogue Isles comes to mind, but I might suggest an island similar in scope to St. Martial, but as the government and such are corrupt, heroes will find that life is not easy for them, and often they are wanted. Basically a large casino with smaller ones around and such, and other weirdness.

Basically offering the atmosphere, and probably being a tad more noire with corrupt officials and what not and mafia types paying off police and government in the background, which makes life as a hero more difficult. Of course the big casino and maybe a couple of smaller ones could possibly be entered and such as a social area.

I like it. Alot.

Archived Post
09-26-2011, 10:25 PM
I don't want Neo-Tokyo, the anime would make me rage hard time.

When a Manga MMO comes out, I guess is when you get Neo Tokyo :p

These point are where I have to disagree with you. Just because we'd have Tokyo as a city doesn't immediately mean the art style and animation of the game will change to "Anime" or "Manga". Just like if we had a Russian city, the style wouldn't all of a sudden become мультипликация. Remember, Monster Island is off the coast of Japan, we didn't get it there. It would just be another city, with the exact same style of art and animation as the rest of the game. The exception being you may see some Kanji on the signs, just as you do in Chinatown over in Westside.

Archived Post
09-26-2011, 10:46 PM
This game does not exist in a vacuum . That country has recently undergone and is still suffering from a terrible tragedy . Putting a zone there would just be in extremely poor taste . Cryptic does a lot of really dumb things , but I'm fairly certain they are smart enough to at least realize that introducing a zone there based on any sort of conflict ( which would be necessary as this is , at the end of the day , a combat mmo ) would appear extremely myopic at best and insensitive at worst and have totally disregarded the idea of a zone there .

Archived Post
09-26-2011, 11:05 PM
These point are where I have to disagree with you. Just because we'd have Tokyo as a city doesn't immediately mean the art style and animation of the game will change to "Anime" or "Manga". Just like if we had a Russian city, the style wouldn't all of a sudden become мультипликация. Remember, Monster Island is off the coast of Japan, we didn't get it there. It would just be another city, with the exact same style of art and animation as the rest of the game. The exception being you may see some Kanji on the signs, just as you do in Chinatown over in Westside.

While saying that might be true, the fact it's Neo-Tokyo, kind of poor taste mind you, means they want super cybertech, anime style ridiculousness. Really wouldn't fit with the western genre, no matter how people try to say it does.

Trying to say it isn't is just really ignoring the fact. Neo-Tokyo is deeply rooted in manga.

Archived Post
09-26-2011, 11:23 PM
This game does not exist in a vacuum . That country has recently undergone and is still suffering from a terrible tragedy . Putting a zone there would just be in extremely poor taste . Cryptic does a lot of really dumb things , but I'm fairly certain they are smart enough to at least realize that introducing a zone there based on any sort of conflict ( which would be necessary as this is , at the end of the day , a combat mmo ) would appear extremely myopic at best and insensitive at worst and have totally disregarded the idea of a zone there .

How does having super heroes fighting crime in Japan become insensitive to the natural disaster that happened? I could understand that if Cryptic said "Hey lets flood half the city and throw in some Lemurian mobs to fight in the flood zones." Then yeah, majorly insensitive. But creating a fictional version of the city to fight crime in, I'm not seeing a problem here.

No one had a problem with VB being released after the Katrina tragedy. VB is set in Louisianan and they had the Apocalypse happen there. No one had an issue with that.

Archived Post
09-26-2011, 11:23 PM
Okay, then, how about crossing the bay to Chiba City, where the sky over the city is the color of television tuned to a dead channel, and you can find the best black-market cybernetic augmentations on the planet?

Yeah, you couldn't use those word-for-word, at least not without paying William Gibson a handsome fee, but the cyberpunk feel is what I would want out of a Japan zone.

Archived Post
09-26-2011, 11:54 PM
How does having super heroes fighting crime in Japan become insensitive to the natural disaster that happened? I could understand that if Cryptic said "Hey lets flood half the city and throw in some Lemurian mobs to fight in the flood zones." Then yeah, majorly insensitive. But creating a fictional version of the city to fight crime in, I'm not seeing a problem here.

No one had a problem with VB being released after the Katrina tragedy. VB is set in Louisianan and they had the Apocalypse happen there. No one had an issue with that.

Totally fictional city . Also the time between Katrina and the release of VB , wait nevermind .

Look I see what you're saying , but that isn't a good comparison .

Also pretty sure VB is in Florida , not that it matters .

Archived Post
09-27-2011, 10:21 AM
While saying that might be true, the fact it's Neo-Tokyo, kind of poor taste mind you, means they want super cybertech, anime style ridiculousness. Really wouldn't fit with the western genre, no matter how people try to say it does.

Trying to say it isn't is just really ignoring the fact. Neo-Tokyo is deeply rooted in manga.

I am one of the big supporters of the Neo-Tokio idea, meaning I know what people asked for in the threads about it. I can tell you, NO ONE wants "anime style ridiculousness". Some of the posts were explicitly pointing that out.

This being Champions Online, we can hardly have a zone without many pop culture references, shout-outs and parodies, but it shouldn't be more massively or silly than in the rest of the game.
Personally, I can totally see a Neo-Tokio zone including stuff like the aforementioned cyberpunk cultists, the Swift Team being color-coded, a grasshopper/beetle/mantis/whatever insect themed hero, an android pop diva, magic-using ninjas and even Shadow-like reskinned Annelid Horrors whose breath attack is Shadow Embrace,
but nothing as blatant as monsters summoned from cards or a flying brick-blaster-martial artist hero with golden hair. :rolleyes:

Archived Post
09-27-2011, 11:02 AM
but nothing as blatant as monsters summoned from cards or a flying brick-blaster-martial artist hero with golden hair. :rolleyes:

LOL even though we see about a million of those already :D

Archived Post
09-27-2011, 11:14 AM
LOL even though we see about a million of those already :D

Clones are no game content. :rolleyes:
Except the Fanboy In Costume, and he is Cryptic's way of lampshading the clone problem.

Hmm... I guess Neo-Tokio would also include a few cosplaying NPCs. But not many, for art and advertisement (business) are one thing, but people who wear strange clothes just for fun are still mostly considered nutty in Japan. The socity there is not very freak friendly - what should also be reflected in-game by the "neutral" civilians' attitude towards superheroes.

Archived Post
09-27-2011, 12:34 PM
Putting aside the never going to happen questions/comments , the grit , casino based themes sound like they have potential .

A couple concerns and a question .

Vegas is bright . Really bright . And loud . I'm trying to reconcile that with gritty and not seeing it . Could we have an older 20th century version of Vegas ?

The tropical island casino suggestion . Okay sounds good , but I'm tired of MI . How do we make it not look like or feel like MI ? If it's a question of replacing npc's isn't that a bit reminiscent of content we've seen before ( MI , SL , portions of Aftershock ) ?

Question : Since Hudson City is out ( boo ! wanted this ) , is there anything in Champs lore that bears a strikingly similar resemblance ?

Archived Post
09-28-2011, 04:10 AM
Question : Since Hudson City is out ( boo ! wanted this ) , is there anything in Champs lore that bears a strikingly similar resemblance ?

I'm not all to savy about the P&P lore, but if there is a city with a "strikingly similar resemblance", why would Cryptic want to make that one a zone instead Hudson City to begin with?

In the recent Ask Cryptic, it was stated that they want the next city zone to be a little grittier than MC, but not as dark as HC and definitely not mystic-themed.

Archived Post
09-28-2011, 11:36 AM
I'm not all to savy about the P&P lore, but if there is a city with a "strikingly similar resemblance", why would Cryptic want to make that one a zone instead Hudson City to begin with?

In the recent Ask Cryptic, it was stated that they want the next city zone to be a little grittier than MC, but not as dark as HC and definitely not mystic-themed.

Because they said " semi-gritty " and that it would be a neighborhood based city zone . I don't know where you are getting mystic from .

Archived Post
09-28-2011, 12:15 PM
Because they said " semi-gritty " and that it would be a neighborhood based city zone . I don't know where you are getting mystic from .
Just citing the criteria Robobo gave - the new city-zone would be grittier than MC, not as gritty as HC, and non-magical. Therefore, we can rule out a new section of MC (although I suppose a suburb is possible), we can rule out HC (because the new zone is specifically stated as less gritty than HC), and we can rule out a new region of VB (no magic, remember?).

The town in Kansas might work, though... :)

Archived Post
09-28-2011, 01:57 PM
I'm not all to savy about the P&P lore, but if there is a city with a "strikingly similar resemblance", why would Cryptic want to make that one a zone instead Hudson City to begin with?

In the recent Ask Cryptic, it was stated that they want the next city zone to be a little grittier than MC, but not as dark as HC and definitely not mystic-themed.

Though Cryptic owns the Champions IP, that may not include Hudson City, so there might be other reasons to. Not to mention, as I stated in a previous post, barring no legal reasons, there maybe a whole other reason why they don't want to use Hudson City. Hudson City is the Dark Champions IP city. In that it's for vigilante type heroes, like The Punisher, Batman and various types of questionable heroes who aren't above killing people or brutally maiming them to get the job done, IE working outside of the law.

Hudson City would be a low powered city, so I wouldn't expect it to be a high level zone, maybe another starting city for the Vigilante type players, with another system in place to let it work.

Archived Post
09-28-2011, 03:03 PM
Hudson City would be a low powered city, so I wouldn't expect it to be a high level zone, maybe another starting city for the Vigilante type players, with another system in place to let it work.

On the topic of zones and power levels, I wonder if its really necessary to stick as specific level range to every zone.

Levels are really just a conceptual game construct, they aren't thematically real. In a PnP style game for example (assuming that game's system uses levels, which not all do) a city like Millennium City (just to name an existing zone) could just as likely contain low level enemies as well as high level ones. Or more preciesly, adventures/missions in such a city, could be set for just about any level. After all, villians won't just look at a particular location and say "Well.. that is a low level section, so I wont go there because it would be unfair for a high level villian like me to attack a low level population". A GM running a Champions PnP campaign could set their mission/adventure on Millennium city regardless of whether they're starting characters or highly experienced and powerful ones (Champs PnP doesn't actually has levels per se as I understand it), and set the level of power and/or challenge for encounters accordingly.

The low level vs. high level zone thing is really just an MMO-ish thing, and often leads to arbitrarily making some sections or encounters high level or low just to give leveling content to characters of every level bracket rather than because there is a clearcut thematical reason for it. But this game already has content that scales to level, so I wonder if it would be trully necessary to set a specific level bracket for every zone, or if it would be better to make a zone with scaleable content, and let us do adventure/do missions/level in it at any level we feel like visiting that area.

Archived Post
09-28-2011, 03:55 PM
In the IP the MC suburb of North Detroit is where a lot of the undesirable elements that don't fit in the City of the Future end up. Definitely gritty, but not nearly as much so as Hudson City.

I'm not sure how it would have to be changed to accomodate "high-level" content, though.

BTW Cryptic bought the Dark Champions IP from Hero Games as well as Champions, so they definitely own the rights to Hudson City and all related characters.

Archived Post
09-28-2011, 04:48 PM
life........kinda all i am asking for.

Life? Don't talk to me about life.....

sorry, had to be done, any ways, quick question to LL.. cities like Hudson City and Vibora Bay, do they exist at the same time as New York / New Orleans? or are they replacement cities?

Archived Post
09-28-2011, 05:50 PM
Life? Don't talk to me about life.....
"No-one even mentioned it! Ford, are you all right?"

"Did that robot say, 'Zaphod Beeblebrox'?"

(Sorry, I always liked that exchange...)

Archived Post
09-28-2011, 08:02 PM
Life? Don't talk to me about life.....

sorry, had to be done, any ways, quick question to LL.. cities like Hudson City and Vibora Bay, do they exist at the same time as New York / New Orleans? or are they replacement cities?

All the real-world cities of the United States -- and the rest of the world, for that matter -- also exist on Champions Earth. (The exception, of course, being Millennium City, rebuilt on leveled Detroit.) Hudson City and Vibora Bay are additions, set on what in the real world are uninhabited stretches of coastline (in New Jersey and Florida, respectively).

Archived Post
09-29-2011, 04:57 AM
Because they said " semi-gritty " and that it would be a neighborhood based city zone . I don't know where you are getting mystic from .

To quote Ask Cryptic word for word:

"The next full zone is currently in design discussion. We are thinking about a city zone that is a little darker than MIL but not as dark and gritty as Hudson. The new Zone will be a major feature next year."
"Right now it looks like a 3-4 neighborhood city zone with focused high level content. The exact features for the zone are not set in stone."
"Once we decide on all the elements we want in the zone we will start the concept phase. We will be sure to share with you!"

And:
"It is certainly safe to say that magic is taking a long vacation."

But that doesn't mean the new zone would have to be completely magic-free, of course.

Archived Post
09-30-2011, 03:19 AM
To quote Ask Cryptic word for word:

"The next full zone is currently in design discussion. We are thinking about a city zone that is a little darker than MIL but not as dark and gritty as Hudson. The new Zone will be a major feature next year."
"Right now it looks like a 3-4 neighborhood city zone with focused high level content. The exact features for the zone are not set in stone."
"Once we decide on all the elements we want in the zone we will start the concept phase. We will be sure to share with you!"

And:
"It is certainly safe to say that magic is taking a long vacation."

But that doesn't mean the new zone would have to be completely magic-free, of course.

I think that would imply by sheer statement alone, that the next zone will indeed be as devoid of magic as possible. I think people want to see either more natural enemies or more wacky science or mutations gone crazy stuff or even technology out of control, not more magic. We've seen nothing but magic since Vibora Bay, to be honest.

Archived Post
09-30-2011, 04:36 AM
There are more non-magic villains and organizations in the IP than magic ones, running the gamut from nuisance to global threat. Plenty of room to set magic aside.

Archived Post
10-07-2011, 07:17 AM
Okay, then, how about crossing the bay to Chiba City, where the sky over the city is the color of television tuned to a dead channel....


You mean, a bright, blue sky with not a cloud in sight? Doesn't seem very gritty to me...


(Children have already been born (and even mostly grown up! :eek: )for whom that phrase is likely to be confusing! They won't ever have even seen static or "snow" on a TV screen!

The march of technology makes even the tech-noir language of Cyberpunk obsolete. God I already feel old... )

Archived Post
10-07-2011, 11:05 AM
Children have already been born (and even mostly grown up! :eek: )for whom that phrase is likely to be confusing! They won't ever have even seen static or "snow" on a TV screen!

The march of technology makes even the tech-noir language of Cyberpunk obsolete. God I already feel old... )

Well, I know what he meant. ;)

I certainly want the possibility of occassionaly clouded sky and rain for the new city zone as well as in Millenium City and Vibora Bay, and snow in Canada, but not all the time. That atmosphere would make me want to curl up in the next best shelter rather then going out and fighting bad guys. :o

Archived Post
10-07-2011, 11:15 AM
Well, I know what he meant. ;)

I certainly want the possibility of occassionaly clouded sky and rain for the new city zone as well as in Millenium City and Vibora Bay, and snow in Canada, but not all the time. That atmosphere would make me want to curl up in the next best shelter rather then going out and fighting bad guys. :o
Actually, as Aariny noticed, I swiped the description from the opening line of William Gibson's seminal cyberpunk novel, Neuromancer. My point was that not all Japanese influences have to necessarily be either anime or super-sentai; the black clinics of Chiba City in Gibson's Sprawl Trilogy were supposed to be the bleeding edge of illicit neurosurgery, vat-grown implants, and cybernetic augmentation.

Archived Post
10-07-2011, 11:21 AM
Lemuria got a city. Maybe it could be made into a new zone eventually as some sort of "ancient and unusual city"? Obviously it won't be considered by the devs at the moment, but I think it could be cool.

Archived Post
10-07-2011, 12:26 PM
Actually, as Aariny noticed, I swiped the description from the opening line of William Gibson's seminal cyberpunk novel, Neuromancer. My point was that not all Japanese influences have to necessarily be either anime or super-sentai; the black clinics of Chiba City in Gibson's Sprawl Trilogy were supposed to be the bleeding edge of illicit neurosurgery, vat-grown implants, and cybernetic augmentation.

I can totally see something like this incorporated in a Neo-Tokio zone, but not being the base for it. After all, the COU is mainly a Silver Age comic world that ravels in its silly aspects. The trend may go more in the direction of tokusatsu therefore.

On the other hand, not all tokusatsu shows are overly funny either. There is one called Shibuya 15; think Smallville meets Matrix. It's a disturbingly surreal teen drama.
Then there's Sukeban Deka. The idea of a schoolgirl beating up criminals with a yo-yo may sound (and really is) silly, but you have to see it to belive how badass this series can be!
And Kamen Rider often manages to combine funny and dark aspects. Kiva is about a socially isolated vampire protecting humans from his own kin while both sides want him dead, W (Double) is full of crime drama and noir elements, in Kuuga, the hero has a hard time controling his own powers and his inner demons, Agito fights a pseudo-god and hordes of evil angels, and don't get me started on Ryuki.
In fact, almost every Kamen Rider season has a very dark theme going on, especially the classic seasons. Take away the flamboyance of the heroes, the primitive costumes and effects and the occassional humor and you get purest Iron Age material - from the 70's!