View Full Version : will gold and silver players be subjects to lag ?
Archived Post
10-26-2010, 05:39 AM
Right now Champions online is not playable due to an atrocious lag and rollback in many zones, do you intend to solve that before the change you mention here ?
Archived Post
10-26-2010, 05:44 AM
ugh. Someone else reply please, I started a sarcastic post dripping with contempt but it seemed wasted on this thread.
Archived Post
10-26-2010, 05:46 AM
Yes...the lag rubberbanding is here to stay. It's actually part of the demonflame adventure pack. The dimensional rift is causing it. You need to stop luther black to close the rift and stop the lag and rubberbanding.
Archived Post
10-26-2010, 05:50 AM
ugh. Someone else reply please, I started a sarcastic post dripping with contempt but it seemed wasted on this thread.
I don't think I can, as the Op seems more angry at the lag and trying to be sarcastic or witty and the comments, to me, are only coming off as juvenile and inappropriate. However, if he/she is asking are they fixing the lag right before the launch when they change things, or way before, I can see some value in it.
There is a problem with the logic involved however with the question: If the payment model is changing and they want to put the best foot forward, keeping the lag going until next year would be ill-advised to an extreme degree. Logic points me into the direction that the lag is being addressed now, as it is a server issue and not the patch that did it. I could be wrong; however, for this instance, I think it is the safest bet.
Archived Post
10-26-2010, 05:52 AM
lmao!
OP you too funny.
Archived Post
10-26-2010, 05:53 AM
We are always monitoring our servers and doing our best to optimize their performance. The conversion to Free to Play will not affect this.