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Archived Post
11-10-2010, 12:53 PM
Guys...

New approach.

When encountering the TP removal issue, submit a Bug Report detailing what mobs are doing this.

This could be quite extensive, but is a way the devs could get the info. Also, list any mobs you can think of on this thread that do this and I will compile them into one "master" list and submit it.

Thanks.

Archived Post
11-10-2010, 10:13 PM
Guys...

New approach.

When encountering the TP removal issue, submit a Bug Report detailing what mobs are doing this.

This could be quite extensive, but is a way the devs could get the info. Also, list any mobs you can think of on this thread that do this and I will compile them into one "master" list and submit it.

Thanks.

GREAT IDEA! I have already started doing this. I think if enough of us do it maybe the devs will finally do something about it. It's gone on far too long.

Archived Post
11-12-2010, 10:36 AM
so no PM idea?

Archived Post
11-15-2010, 06:14 AM
so no PM idea?


By all means everyone should feel free to PM away, but I would suggest listing critters and situations in the PMs. As long as the PMs are more helpful or at least contain objective opinion then I think they will carry some solid weight and not be quickly dismissed as spam.

Archived Post
11-15-2010, 01:29 PM
we would spam them too death anyway, the only thing we need too do is PM this thread.

Archived Post
11-16-2010, 09:13 AM
Huh. 500 responses and 16 THOUSAND views, and still no response from a dev of any sort.

Sad.

Archived Post
11-16-2010, 09:52 AM
Huh. 500 responses and 16 THOUSAND views, and still no response from a dev of any sort.

Sad.

Aye, it would seem to me that they would want to go public with their ideas about this issue at some point. At least let the forums know they are considering or not concidering a fix.

Edit: In the mean time, I'm thinking we send in Tickets when these things happen and compile lists of the critters that do it.

Archived Post
11-16-2010, 09:58 AM
I think at the very lest they could make it so that if the mob is a lower level than you then they can't do it.

Archived Post
11-16-2010, 04:35 PM
I remember back in the early days of STO, when people were using 3rd party autofire macros because with a properly 'built ship', there was absolutely no reason why you shouldn't be firing your weapons as soon as their cooldown was off.

That thread got into the hundreds of responses and then some without a single dev commenting upon it either. Yeah, they completely changed how the energy drain mechanic worked a month or two after, but I'd already quit playing by that point.

You'd think that Cryptic would've learned something from that mess.

Archived Post
11-18-2010, 12:44 AM
You'd think that Cryptic would've learned something from that mess.

Sadly this isn't the first time they've made bad moves with travel powers..

Travel power suppression from CoX was also horrible. And pointless..

Archived Post
11-18-2010, 12:56 AM
Sadly this isn't the first time they've made bad moves with travel powers..

Travel power suppression from CoX was also horrible. And pointless..

Yea theve been pretty good about such things till this.

The problem seems to be that when it comes to superheroes a travel power is more than just a means of getting from A to B its inherent to the character and often used by the character during combat.

Yet with CO and to a extent CoH (it at least had the other powers within the travel power set) travels powers are viewed pretty much as just a travel power where they need to be viewed as just another power that just happens to let you travel distances quickly. This at least appears to be something DCUO has figured out and from what I've herd there travel powers are really part of the character just need cryptic to get it and well be set.

Archived Post
11-18-2010, 03:48 AM
This at least appears to be something DCUO has figured out and from what I've herd there travel powers are really part of the character just need cryptic to get it and well be set.

Aye, I'm not a big fan of DCUO from what I have seen, but I did see a vid on Travel Powers and they actually included a couple attack abilities with each travel power. I have to admit, it looked pretty cool...and they don't seem too worried about it ruining the game!

Archived Post
11-18-2010, 01:47 PM
Hopefully DCUO making them part of the gameplay will force a change here.

Archived Post
11-20-2010, 03:56 AM
The difference between CO and CoX however was that in CoX there was a noticeable End Drain leaving them running (verses in CO, where you just need to fire your EB a slightly bit more), so you didn't want them on all the time.

Plus, in CoX, when you turned on your travel power, you were at max speed instantly (short of combat suppression, which CO more or less has too), verses having to 'warm up' in CO.

So, yes, the two can be compared, but each have their own merits. At least in CoX you didn't have to turn the bloody thing on after every combat if you didn't want to, and could instead leave it running. And you didn't have to 'charge it to full' so you could move at a decent clip, too.

Archived Post
11-20-2010, 11:36 AM
Personally, even though i hate the "every-minion-having-a-TP-removal-power" thing, i can understand why Cryptic put it in.

But it's effectiveness is completley moot when the difficulty of the average mob is less than a wet kleenex.
Combined with "combat surpression" and "increases end cost in combat" and it's a slap in the face, adding insult to injury.

IMhO, pic one...
TP Removal
Combat Surpression
Increased END Cost

...And ~!@#$% call it a day.

And since Cryptic has already gone and made the "increased end cost in combat" route on other powers...
...I say go that avenue?

Archived Post
11-20-2010, 02:31 PM
The difference between CO and CoX however was that in CoX there was a noticeable End Drain leaving them running (verses in CO, where you just need to fire your EB a slightly bit more), so you didn't want them on all the time.

Plus, in CoX, when you turned on your travel power, you were at max speed instantly (short of combat suppression, which CO more or less has too), verses having to 'warm up' in CO.

So, yes, the two can be compared, but each have their own merits. At least in CoX you didn't have to turn the bloody thing on after every combat if you didn't want to, and could instead leave it running. And you didn't have to 'charge it to full' so you could move at a decent clip, too.

kinda as if cryptic makes more mistakes then they learn from.:eek:

Archived Post
11-20-2010, 02:42 PM
kinda as if cryptic makes more mistakes then they learn from.:eek:

*insert random comment about how only a few employees working on CO actually worked on CoX*

Archived Post
11-22-2010, 08:03 AM
*insert random comment about how only a few employees working on CO actually worked on CoX*
*insert random comment about why that's no excuse*

Archived Post
11-22-2010, 09:02 AM
Agreed totally. Unless you're asleep at the keyboard, or even then have your EB turned off, you're going to win most PvE combat fights.

Stop making Wolf Spit and powers like that the most powerful attacks in the game. I'm sick and tired of turning my TP back on every single fight because every single Peter, Paul, and Mary can turn it off with a flick of a switch.
So I guess the complaint is that mobs in this game are so easy they are making you fall asleep. Maybe the suggestion should be make mobs harder and put fewer of them roaming around so that they actually need parties with healer and tank to kill them.

But, don't know. I think soloing is just boring.

And the argument: "Hey I am a superhero I should be 1-hitting everything and be immune to all damage" just doesn't work, I hope I don't have to explain why.

Archived Post
11-22-2010, 10:08 AM
So I guess the complaint is that mobs in this game are so easy they are making you fall asleep. Maybe the suggestion should be make mobs harder and put fewer of them roaming around so that they actually need parties with healer and tank to kill them.

But, don't know. I think soloing is just boring.

And the argument: "Hey I am a superhero I should be 1-hitting everything and be immune to all damage" just doesn't work, I hope I don't have to explain why.

That's funny, I think sitting around shouting "LFG" for 2 hours is boring too :)

Archived Post
11-22-2010, 07:17 PM
That's funny, I think sitting around shouting "LFG" for 2 hours is boring too


Oh god, the memeories of logging in to play a game, being forced to stand around for 3 hours LFG just wanting to play the game before logging off bored to tears not getting to play the game I was paying to play are returning...

Archived Post
11-23-2010, 01:55 AM
Oh god, the memeories of logging in to play a game, being forced to stand around for 3 hours LFG just wanting to play the game before logging off bored to tears not getting to play the game I was paying to play are returning...

Lol...Aye, I can remember trying to find a team as an Emp Healer. Who doesn't need an Emp Healer on their team? Yet, a couple hours later....loggin' off.

Cryptic said they wanted to scale all the mission instances by both the difficulty slider and by the number of people on the team. I think that would make everyone quite happy.

Archived Post
11-23-2010, 06:41 AM
Lol...Aye, I can remember trying to find a team as an Emp Healer. Who doesn't need an Emp Healer on their team? Yet, a couple hours later....loggin' off.

Cryptic said they wanted to scale all the mission instances by both the difficulty slider and by the number of people on the team. I think that would make everyone quite happy.

I'm afraid your estimation of human reactions is overly optimistic. While this event should make everyone happy, it very likely will not. Someone will find fault with it, guaranteed.

Archived Post
11-24-2010, 08:41 AM
I'm afraid your estimation of human reactions is overly optimistic. While this event should make everyone happy, it very likely will not. Someone will find fault with it, guaranteed.

Definitely, but I would hope that would be the extreme minority!

Archived Post
11-24-2010, 11:29 AM
Definitely, but I would hope that would be the extreme minority!


Probably, but they tend to be the ones who complain the most.

Archived Post
11-24-2010, 12:51 PM
Probably, but they tend to be the ones who complain the most.

or the loudest, at least ... *sigh*

Archived Post
11-27-2010, 05:39 PM
Hey void I just looked at the latest build of DCU. The devs there are actually incorporating travel powers into combat and you get combat powers associated with them. for example with super speed you get a whirlwind attack and with acrobatics a player gets some sort of cable or grapple ability that allows them to pull a foe in. seems to me that the devs there are not worried about players "kiting" but rather take the completely opposite approach than what the devs do on this game and incorporate it into combat. I wonder why this is such an issue with this game.

I also would suggest you post this (not my reply) in the general forums as well to further let devs know this issue is not going away until this issue is fixed. There may be a chance however that it may be pulled or the thread closed like the last one I did titled 300 for a life time subscription... are you serious? Void I know that you are a life time member but I have to ask, would you have bought a lifetime membership if you knew then what you do now ?

Archived Post
11-29-2010, 04:42 AM
I find it completely ridiculous that a post with this many comments about something as major as this can be completely ignored by the dev team.

Say something for crying out loud.

Archived Post
11-29-2010, 08:15 AM
Hey void I just looked at the latest build of DCU. The devs there are actually incorporating travel powers into combat and you get combat powers associated with them. for example with super speed you get a whirlwind attack and with acrobatics a player gets some sort of cable or grapple ability that allows them to pull a foe in. seems to me that the devs there are not worried about players "kiting" but rather take the completely opposite approach than what the devs do on this game and incorporate it into combat. I wonder why this is such an issue with this game.


Aye, I saw a clip where a toon with acrobatic powers could leap down on the badguys from the ledge of a building or something. A superhero game where your travel powers help define who you are? What? Thats crazy talk!

Yeah, I'm not big on DCU for a few reasons, but when I see something like that and then I think about this thread it makes me crazy that the devs here don't seem to "get it".

Archived Post
11-29-2010, 08:17 AM
I find it completely ridiculous that a post with this many comments about something as major as this can be completely ignored by the dev team.

Say something for crying out loud.

Maybe they have a fear of...um...I got nothing. Not sure why they won't post publically about their veiw on this...

Archived Post
11-29-2010, 09:31 AM
Aye, I saw a clip where a toon with acrobatic powers could leap down on the badguys from the ledge of a building or something. A superhero game where your travel powers help define who you are? What? Thats crazy talk!

Yeah, I'm not big on DCU for a few reasons, but when I see something like that and then I think about this thread it makes me crazy that the devs here don't seem to "get it".


I was thinking of this thread during my last testing phase, but my hands - and tongue - are tied for now. I'll just say that incorporating travel powers into combat style does not ruin a game.

Well . . . I'll also say this: It reflects pretty poorly on the dev team that they can't come in here and throw you a bone. This thread is how long? How old? Has had many many people support it . . . they could at least come in and ask you nicely to shut your pie-hole if nothing else. They seem so cool - why the silence here?

Archived Post
11-30-2010, 06:41 PM
They seem so cool - why the silence here?

My two cents on that. The SotG in which TP removal was mentioned was their response. With everything else going on they are too stretched to allocate any resources on the TP removal issue and thus the only thing they could say is, "It's on the back burner."

At the moment, they probably look at this thread on page one and think, "Ugh, better not even look in that one." :rolleyes:

Archived Post
12-01-2010, 07:09 AM
Maybe they have a fear of...um...I got nothing. Not sure why they won't post publically about their veiw on this...

they just have allergies from good thinking players, or they are getting the feeling there team is inferior compare to there player base :P

Archived Post
12-01-2010, 07:18 AM
they just have allergies from good thinking players, or they are getting the feeling there team is inferior compare to there player base :P

They already collected the relevant data in a previous thread about this exact same issue.

Archived Post
12-01-2010, 10:41 AM
Man this thread is long. I started reading it two weeks ago and had to camp every 2 pages or so to collect water and fish/hunt for food. At about page 25 I ran into the corps of 8-Bit Hero, I said a prayer and moved on. I spent a couple a days at village in page 50. Good people. Anyway I'm here now and I must say that yes having Travel powers working with combat in someway would be good...Or not, I don't know. All I know is I've got a long walk back down the mountain.

Archived Post
12-01-2010, 12:26 PM
Man this thread is long... All I know is I've got a long walk back down the mountain.
DUDE!
Not when i'm eating food!
(I seriously spit milk out my nose reading this :p )
…L to the mothafunking (http://www.youtube.com/watch?v=LQN0J-a9RS8)MAO

Archived Post
12-05-2010, 09:34 AM
Still no word on this eh? It really boggles my mind, you have this game that has excellent, fast paced combat and it really seems you guys have done everything in your power to slow it down with holds, roots, snares, and travel power removers, as if all the crowd control the mobs have wasn't enough you had to give them the ability to stop us from moving from one group of mobs to another quickly?

Just give a word or something on this, heck tell us to shove it and that you aren't going to change it or something... I might even take a "We are reviewing this problem at this time" just throw us a bone here.

Archived Post
12-08-2010, 07:23 AM
not too hard tho :P

Archived Post
12-08-2010, 03:47 PM
Wow 4 months later I thought this would've been fixed by now.

No response either.


You don't ignore your customers Cryptic if you want to keep them.

Archived Post
12-08-2010, 04:38 PM
...You don't ignore your customers Cryptic if you want to keep them.
You've obviously never worked for Microsoft :rolleyes:

EDIT: Nice @HANDLE btw :p

Archived Post
12-08-2010, 07:40 PM
Calm down kids. The F2P beta has many, many sweeping changes.

Archived Post
12-09-2010, 05:15 AM
Calm down kids. The F2P beta has many, many sweeping changes.

Such as no Travel Removal Abilities by common thugs?

Archived Post
12-09-2010, 05:31 AM
Such as no Travel Removal Abilities by common thugs?

Well, he can't answer that due to NDA . . . but it may be safe to read between the lines . . . .

Maybe after FtP launches, a dev will show up and stick his tongue out at you! :p

Archived Post
12-09-2010, 06:05 AM
Well, he can't answer that due to NDA . . . but it may be safe to read between the lines . . . .

Maybe after FtP launches, a dev will show up and stick his tongue out at you! :p

Lol...aye, forgot about the NDA. My bad.

I don't think the devs have tongues. They never talk about anything. :cool:

Archived Post
12-09-2010, 11:00 AM
Calm down kids. The F2P beta has many, many sweeping changes.
On this topic, i'll "calm down" WHEN this is changed TYVM :mad:

Archived Post
12-09-2010, 12:57 PM
On this topic, i'll "calm down" when this is changed TYVM :mad:

Seriously dude. Pay attention to what Funsocks is saying. Many. Sweeping. Changes.

Archived Post
12-09-2010, 01:15 PM
. . . it may be safe to read between the lines . . . .


I have done many things to/with/at myself, but it's a rare occassion I quote myself . . .

Archived Post
12-10-2010, 04:21 AM
Seriously dude. Pay attention to what Funsocks is saying. Many. Sweeping. Changes.
I am paying attention.
WHEN it HAS HAPPNED (past tense) i'll "calm down", and not until then :rolleyes:

Promises and all that...

...You two might want to take the chill pills jeeze! :eek:

Archived Post
12-10-2010, 04:33 AM
I am paying attention.
WHEN it HAS HAPPNED (past tense) i'll "calm down", and not until then :rolleyes:

Promises and all that...

...You two might want to take the chill pills jeeze! :eek:


Who me? I'm calm, just trying to emphasize through reiteration. No problem here.

Archived Post
12-10-2010, 05:57 AM
I am paying attention.
WHEN it HAS HAPPNED (past tense) i'll "calm down", and not until then :rolleyes:

Promises and all that...

...You two might want to take the chill pills jeeze! :eek:

Agreed on this. What happens in Beta doesn't always...well, when the "issue" is resolved out of beta, then I'll be cool about it. Power to the peeps! :cool:

Archived Post
12-10-2010, 08:03 AM
At least we know there's a light at the end of the tunnel though, right?

Archived Post
12-10-2010, 08:40 AM
Hmmm? I say nothink!

Archived Post
12-10-2010, 11:49 AM
I am paying attention.
WHEN it HAS HAPPNED (past tense) i'll "calm down", and not until then :rolleyes:

Promises and all that...

...You two might want to take the chill pills jeeze! :eek:

This has nothing to do with promises. But I've said too much already, so I'm outta here.

Archived Post
12-10-2010, 11:54 AM
At least we know there's a light at the end of the tunnel though, right?

Ah-ha! How do you know its not a train coming full bore down the tracks! Doom I say, DOOOooooom!:cool:

Ok, not really. However, all I'm saying is, we are the customers. We have a complaint/suggestion/question. Why must we rely on hints and speculation from fellow customers when they (the devs) could simply offer SOME form of communication?

Not sure why this issue warrants neglect and/or secrecy. Thats really all I ask.

Archived Post
12-10-2010, 01:08 PM
Ah-ha! How do you know its not a train coming full bore down the tracks! Doom I say, DOOOooooom!:cool:

Ok, not really. However, all I'm saying is, we are the customers. We have a complaint/suggestion/question. Why must we rely on hints and speculation from fellow customers when they (the devs) could simply offer SOME form of communication?

Not sure why this issue warrants neglect and/or secrecy. Thats really all I ask.

Because in beta, things change rapidly. If they announced a certain fix to the general player base, but then found out on the beta shard that it broke the entire game (like ragdoll did), they would be in an uncomfortable position. That's why we have the nDA.

Archived Post
12-10-2010, 02:12 PM
Agreed on this. What happens in Beta doesn't always...well, when the "issue" is resolved out of beta...
Because in beta, things change rapidly...
Aaaannnnddd my point is made :D

Archived Post
12-11-2010, 07:47 AM
Aaaannnnddd my point is made :D

No it isn't. You don't have a point.

Archived Post
12-11-2010, 03:24 PM
No it isn't. You don't have a point.
Dude, you're just downright rude lately you know that?

I have an opinion like all of us do.
Get off your soapbox, and allow me to have my opinion even if you don't agree with it ok?

Feel free to reply, but until you stop snarling, i'm outta here :mad:

Archived Post
12-13-2010, 04:57 AM
Dude, you're just downright rude lately you know that?


He isn't the only one. There's a lot of that going around lately.

Archived Post
12-13-2010, 05:42 AM
He isn't the only one. There's a lot of that going around lately.

Aye, whats up with that? Some folks seemed to have gone from fun and witty and into the realms of frustrated or something.

I blame the impending doom of Christmas! Too much pressure!

Archived Post
12-13-2010, 07:59 AM
Aye, whats up with that? Some folks seemed to have gone from fun and witty and into the realms of frustrated or something.

I blame the impending doom of Christmas! Too much pressure!


We are somewhat divided. Many regulars are in the beta, and many others are not invited. When I log in, very few of my buds are on, so I go do something else. With the DC beta and cataclysm out, it is a bad time to lose people's interest and give them excuses to test other waters.

Until the FtP patch goes live, I can't see me spending a great deal of time in CO . . . except to use up some free retcons before they get replaced.

Archived Post
12-13-2010, 10:25 AM
Well, he can't answer that due to NDA . . . but it may be safe to read between the lines . . . .
Maybe after FtP launches, a dev will show up and stick his tongue out at you! :p

This sounds very promising. Although I know you didn't say anything, nor promise anything, I'll hang onto this. Thank you. I'm comforted for now.

Archived Post
12-13-2010, 11:24 AM
We are somewhat divided. Many regulars are in the beta, and many others are not invited. When I log in, very few of my buds are on, so I go do something else. With the DC beta and cataclysm out, it is a bad time to lose people's interest and give them excuses to test other waters.

Until the FtP patch goes live, I can't see me spending a great deal of time in CO . . . except to use up some free retcons before they get replaced.

This is actually a very good point. I even find myself doing other things these days. My issue is, I'm so annoyed at the TP removal I can't be bothered to play until its fixed. Lol, aye I'm not angry or anything, but I would rather play a game that I would deem as fun. Everytime my tp gets removed (which is alot!) I think: Meh, I'm not in the mood for this. Think I'll go play something else.

Its to the point where I don't want to think about it, so I don't play. I'm sure I'll return to playing CO, but for now I'm hangin' in greener pastures. Again, not angry, but to me (And this is just my opinion) its a major game flaw that wrecks the fun. Often and alot. For over a year.

Archived Post
12-13-2010, 12:10 PM
This is actually a very good point.


Amazing, isn't it?

Like they say: Even a broken clock is right twice a day!

:D

Archived Post
12-13-2010, 01:25 PM
Amazing, isn't it?

Like they say: Even a broken clock is right twice a day!

:D


Does this mean you may have a second good point? The end is nigh!!! (I keed, I keed!) :D

Archived Post
12-17-2010, 09:56 AM
I haven't been on live or in the beta for about 2 weeks due to my new job, but I'll check things out.

Archived Post
12-17-2010, 02:31 PM
I have had a couple friends leave recently to DCUO and others. Others because they lost a job and couldnt aford to be on, still others trying to break the addiction.

This conversation displays well the other reason people leave. Lack of civility and/or tight friendships.

Gotta play nice folks. State your opinions, but do it tactfully and with respect. Don't act like your talking to a PC but to a real person as though they are in front of you. That whole annonymity of the internet allows true character to be displayed. And heck, ry not to take things personally when dealing with those who don't.

Archived Post
12-17-2010, 03:33 PM
I think the main point is, no use in comlaining while the devs are all over the F2P part of the forums making changes that will apply to you later. You don't have to calm down if you don't want to, but there's no use of complaining here and then saying the devs don't listen. At least not now.
Apart from that, carry on :D

Archived Post
12-18-2010, 10:54 AM
I will say that the DCUO acrobatics power of being able to cling to and climb walls is the greatest thing ever.

Archived Post
12-18-2010, 10:27 PM
The point of a travel power is long distance travel. Personaly I havent had much problem with it getting shut off. Yes super speed can get a damage adder to it and I have a speedster, but the game wouldnt be very challenging if you could just zip away all the time. The only thing i dont like is the energy drains, no energy... what can I do, still easy enough to get arround that by stepping out of the clouds or hit and run. You dont have to stand there and take it keep moving arround with the movement up, less likely to get it turned off.

Archived Post
12-18-2010, 10:29 PM
I will say that the DCUO acrobatics power of being able to cling to and climb walls is the greatest thing ever.

Ya this game needs clinging, acrobatics makes sense to have it. Heres a thought just make an adder to acrobatics. Its not like the paper game doesnt have clinging. You could also have the same adder under Super Leap (for the strong men who put there hand into the wall to climb it), Super speed(flash types who run up walls) and swinging(for the spiderman wanabees)

Archived Post
12-19-2010, 08:58 AM
The point of a travel power is long distance travel...
I disagree.

A travel power is a POWER that you should have access to like all your other powers when you want it.

There are certain powers that surpress those powers, but they shouldn't turn them off EVERY FRIGGIN' FIGHT!

(how many minions do you know that have "Crippling Challenge"?)

For an "Acro" or "SSpeed" toon to have their TP shut off every battle is like taking the sword from your DB/SB toons hand at the beginning of the fight and saying "Ok, fight without it..." :mad:

Archived Post
12-19-2010, 04:50 PM
The point of a travel power is long distance travel. Personaly I havent had much problem with it getting shut off. Yes super speed can get a damage adder to it and I have a speedster, but the game wouldnt be very challenging if you could just zip away all the time. The only thing i dont like is the energy drains, no energy... what can I do, still easy enough to get arround that by stepping out of the clouds or hit and run. You dont have to stand there and take it keep moving arround with the movement up, less likely to get it turned off.

While your points are valid, the main gripe about travel-disablers is that people don't want to be forced to fight their way through every mob that cancels their travels while they're on route to somewhere. If I had mobs constantly cancelling my flight, super-speed, acrobatics or whatever else everytime I want to get to a mission area or turn in a mission I'd feel pretty fustrated. It's not so much the cancelling of the travel power and having to reactivate it that's the problem; It's more to do with having to fight the mob and get them off my back when I don't need to.

If you look at it with a certain point of view: It does sound silly that heroes are zipping past every criminal group when it's their job to fight them. But this is a video game so there has to be a compromise made in order not to fustrate the player with a feature this counter-productive and unnecessary.

And like Caine has said: This mechanic isn't fair for people using travel powers like Acrobatics with combat-specific advantages.

Archived Post
12-20-2010, 07:48 AM
While your points are valid, the main gripe about travel-disablers is that people don't want to be forced to fight their way through every mob that cancels their travels while they're on route to somewhere. If I had mobs constantly cancelling my flight, super-speed, acrobatics or whatever else everytime I want to get to a mission area or turn in a mission I'd feel pretty fustrated. It's not so much the cancelling of the travel power and having to reactivate it that's the problem; It's more to do with having to fight the mob and get them off my back when I don't need to.

If you look at it with a certain point of view: It does sound silly that heroes are zipping past every criminal group when it's their job to fight them. But this is a video game so there has to be a compromise made in order not to fustrate the player with a feature this counter-productive and unnecessary.

And like Caine has said: This mechanic isn't fair for people using travel powers like Acrobatics with combat-specific advantages.

Aye to this. Well stated.

I think of super heroes and I think of people like the Flash, who if his "Travel" power were disabled by common mooks every encounter, he wouldn't be a super hero at all.

My flying brick character would love to duke it out with flying badguys, but a bite by a wolf in mid-air shuts off his jet boots, thus ruining a fun and epic moment.

To the point of avoiding fights, I can easily avoid fights, generally, with flight. But when flying from fight to fight, and having to reactivate it every time, it feels pretty dumb slowly jogging from mob to mob because its easier then reactivating.

For me, its not about avoiding fights, its way beyond that.

Archived Post
12-20-2010, 08:32 AM
While your points are valid, the main gripe about travel-disablers is that people don't want to be forced to fight their way through every mob that cancels their travels while they're on route to somewhere.
First of all, in at least some cases (where I was going to fight anyway) the main gripe is the annoyance of having to turn the power back on. Second, the only reason you have to fight through is that most travel power removal critters like to spam their travel removal (and, unlike the PC power, don't grant resistance), so if you turn your travel power back on without killing the critter, they just turn it off again.

Archived Post
12-20-2010, 09:01 AM
There are certain powers that surpress those powers, but they shouldn't turn them off EVERY FRIGGIN' FIGHT!



I agree with this statement. I was sitting here thinking of the comic books I read in my youth and I cannot recall any that portrayed heroes movement abilities as something to get from point A to point B but wouldn't work once you got to point B.

Understanding that they do not ALWAYS turn off doesn't help to reduce the irritation and frustration felt on the rare occasions they do not turn off.

Minions should not have the ability to turn off my travel powers.

Archived Post
12-20-2010, 09:12 AM
To the point of avoiding fights, I can easily avoid fights, generally, with flight. .

Thanks Void-Warrior, I knew that I was forgetting something that I wanted to say and your comment sparked my memory so I 'm quoting you.

I'm positive that the DEVs know that travel powers do not change the encounter TOO much and that bypassing the NPCs is not an option because we would never get any experience, rewards or complete quests if we do so.

My thoughts on what the real problem is revolves around man hours. I imagine that the reason the Devs have given so many NPCs the ability to turn off movement powers is because they have a copy and paste NPC core.

You make a common bad guy. After you are finished you copy and paste him, rename him, point him to a costume and weapons package, then place him in the world.

I imagine that the fix to this thread's issue is to edit every one of the legitimate NPCs and remove the ability to turn off movement powers and the DEVs do not have enough spare manhours to do this edit.

Archived Post
12-20-2010, 06:16 PM
Stupid question by why doesn't everyone just get teleport?
1. It's the best stealth power in any MMO, period. In every other case stealth slows a player down (unless the skill is raised or upgraded). But this stealth power not only doesn't slow you don't but speeds you up and lets you fly! Now that's a stealth.

2. Any character that has a cone attack should get teleport for the one reason that's it the only skill in any MMO ever created that lets you instantly group a bunch of mobs for a quick and easy cone damage kill. Just teleport out, they all rush to the last spot you were at, then come out and cone damage them all in one second. If you do cone damage you should really really really get teleport.

Something I loved about the CoH super speed was that it gave you some stealth, so you could zip around without get hit. That really was a lot of fun.

Archived Post
12-20-2010, 06:35 PM
Stupid question, by why doesn't everyone just get teleport?...*SNIP*
*stupid answer*

Um, maybe because SOME people LIKE to play concepts and not min/max'ed characters? :rolleyes:

Archived Post
12-21-2010, 04:00 AM
*stupid answer*

Um, maybe because SOME people LIKE to play concepts and not min/max'ed characters? :rolleyes:

Hehe, was thinking the same, but was hoping the question was to make a point about the the problem with travel power removers. :cool: Sadly, I think ya may be right though.

However, his post does express (inadvertantly) that when you can fly over or, in the case of Teleport, totally exploit one travel power, the removal of things like acrobatics becomes a rather bad joke.

Archived Post
12-22-2010, 04:34 AM
Something I loved about the CoH super speed was that it gave you some stealth, so you could zip around without get hit. That really was a lot of fun.

So instead of adding that kind of fun to this game, a better solution is to push everyone into getting teleport . . .

I have teleport on a couple toons for concept, but it is not a very fun travel power.

Archived Post
12-22-2010, 06:01 AM
Hey, this thread is over 20,000 views. Doesn't that mean it gets auto-stickied? ;)

Archived Post
12-22-2010, 06:34 AM
Hey, this thread is over 20,000 views. Doesn't that mean it gets auto-stickied? ;)

Since that would involve a dev to be involved in some manner, I'd have to say no.

Archived Post
12-22-2010, 07:10 AM
DEVs do not have enough spare manhours to do this edit.

Can they spare the man hours to acknowledge this thread exists?

Archived Post
12-22-2010, 01:43 PM
Can they spare the man hours to acknowledge this thread exists?

(DEV MENTAL POWER)... this thread does not exist. Move along, move along.


P.S. Nooo, I'm not a dev but I read that in a comic book once. No, I didn't. I saw it in a movie. But it wasn't a Dev mental power, but it could have been if it were a game. Maybe we do not exist. Or maybe the cosmic locker we are living in has never been opened and we just think that we are living in a locker, and that this thread exists.

P.S.S. On another note, did you know that people on meds think they are fine and stop taking their meds. They're not fine by any stretch of a normal imagination, but they think they are fine, therefore making them fine in their minds. It's all backwards.

Archived Post
12-23-2010, 05:21 AM
(DEV MENTAL POWER)... this thread does not exist. Move along, move along.


P.S. Nooo, I'm not a dev but I read that in a comic book once. No, I didn't. I saw it in a movie. But it wasn't a Dev mental power, but it could have been if it were a game. Maybe we do not exist. Or maybe the cosmic locker we are living in has never been opened and we just think that we are living in a locker, and that this thread exists.

P.S.S. On another note, did you know that people on meds think they are fine and stop taking their meds. They're not fine by any stretch of a normal imagination, but they think they are fine, therefore making them fine in their minds. It's all backwards.

You're crazy...

I have to go now I'm in the middle of a big bike race with a lolly pop and Elvis.

Archived Post
12-23-2010, 07:47 AM
The point of a travel power is long distance travel.

ONE of the points of a travel power is long-distance travel. Heroes in comics use their travel powers in combat all the time; in CO, TP's get turned off with great frequency.

Personaly I havent had much problem with it getting shut off.

It's not a problem, it's an annoyance.

Yes super speed can get a damage adder to it and I have a speedster, but the game wouldnt be very challenging if you could just zip away all the time.

What version of CO are you playing that is "very challenging" to begin with?

The only thing i dont like is the energy drains, no energy... what can I do, still easy enough to get arround that by stepping out of the clouds or hit and run.You dont have to stand there and take it keep moving around with the movement up, less likely to get it turned off.

I'm not sure if you are talking about power drains or travel powers when you say "less likely to get it turned off." Since power is being drained, not turned off, and since the thread is about TP's, I'll assume TP's. You realize that there is no "missing" in Champions Online? If a mob targets you with a TP removal power, you will be hit, regardless of your movement.

Archived Post
12-28-2010, 04:51 AM
I've not been playing the game for like a month, had too much going on, although at work I do troll the forums. Anyway, I'll start to create that list I mentioned several pages ago and PM it do the devs (I was a bit slacking in my duties as a crusader of this issue due to RL).

Also, if everyone could take the time and send in Tickets with details about who/what is removing your TP it would be a good way to tell the devs directly. Don't worry about it stirring up trouble, because I was told by a dev that this would actually be a good method to convey the information. I will definitely be sending tickets starting tonight.

Thanks guys!

Keep the Faith.

Archived Post
12-31-2010, 01:45 AM
this is just the ease the pain everyone has, they are busy with it in beta....all i can say.

Archived Post
12-31-2010, 05:41 AM
this is just the ease the pain everyone has, they are busy with it in beta....all i can say.

Thanks man, thats good to hear!

'nuff said! :cool:

Archived Post
01-04-2011, 03:30 AM
Still not fixed?

Say it ain't so...

Archived Post
01-04-2011, 03:48 AM
Still not fixed?

Say it ain't so...

Magic 8-Ball says: "Outlook good."

Archived Post
01-04-2011, 03:55 AM
Magic 8-Ball says: "Outlook good."

Knowing Cryptic's past I will believe it when I see it.

Archived Post
01-04-2011, 04:23 AM
Knowing Cryptic's past I will believe it when I see it.

Dude!
You're back!

Archived Post
01-04-2011, 04:33 AM
Dude!
You're back!

No.

I can only post because I have my Beta invite thing.

Archived Post
01-04-2011, 05:06 AM
then if you can go look at the beta boards you may be pleasantly surprised.

Archived Post
01-04-2011, 05:15 AM
then if you can go look at the beta boards you may be pleasantly surprised.

How so?

I think the FTP, from what I've seen, is going to be an unmitigated disaster.

Archived Post
01-05-2011, 06:37 AM
How so?

I think the FTP, from what I've seen, is going to be an unmitigated disaster.

What how? How are you still alive? I saw your corpse in a necro thread about a month ago I wrote a little poem and everything. Welcome back 8-Bit...Game on.

Archived Post
01-25-2011, 01:31 PM
Problem solved

Critters will no longer be able to disable your travel powers unless they are of rank Master Villain or higher.

Archived Post
01-25-2011, 02:27 PM
Life is sweet! Good deal, even!

Problem solved

Archived Post
01-25-2011, 03:10 PM
Problem solved

Haha. I actually haven't been on for 2 months and when I read that patch change today I thought immediately of this post and how it can finally die!

Archived Post
01-25-2011, 07:23 PM
Aw! You suck VW! You got post #600!

Ok, any Dev that's listening, i think we can close this thread now?

Archived Post
01-25-2011, 07:33 PM
Oh my god. They did it. I didn't even see that note.

TO VIBORA BAY!

Archived Post
01-26-2011, 01:59 AM
haha! Yeah, Thats how I roll!
Aw! You suck VW! You got post #600!

Ok, any Dev that's listening, i think we can close this thread now?

Archived Post
01-26-2011, 02:05 AM
Post deleted by KenpoJuJitsu3.

Archived Post
01-26-2011, 02:08 AM
Well, thank you everyone for posting in this thread. Not sure if it helped or if it was something the devs were planning to take care of, but it was good to see everyone rally together in an atempt to help change this game for the better.

On that, the devs definitely seemed to do a great job with F2P, I like most of the changes but haven't experienced it all yet.

Is anyone else having trouble manipulating their posts? Like clicking on a sentance to change something or trying to set the cursor behind what you have quoted?

Archived Post
01-26-2011, 02:19 AM
Post deleted by KenpoJuJitsu3.

Archived Post
01-26-2011, 04:23 AM
Well, thank you everyone for posting in this thread. Not sure if it helped or if it was something the devs were planning to take care of, but it was good to see everyone rally together in an atempt to help change this game for the better.

On that, the devs definitely seemed to do a great job with F2P, I like most of the changes but haven't experienced it all yet.

Is anyone else having trouble manipulating their posts? Like clicking on a sentance to change something or trying to set the cursor behind what you have quoted?

Yes, I am unable to click anywhere with my mouse to edit a line and have to use the arrow keys. Very annoying :mad:

Archived Post
01-26-2011, 04:46 AM
Yes, I am unable to click anywhere with my mouse to edit a line and have to use the arrow keys. Very annoying :mad:

Aye...I can't copy/paste or any of that fun stuff.

Archived Post
01-26-2011, 07:36 AM
Yeee haah!

Now to start a new thread called "What is the point in not being able to fly around on a VIPER cycle?"

Archived Post
01-26-2011, 09:48 AM
...Is anyone else having trouble manipulating their posts?
Like clicking on a sentance to change something or trying to set the cursor behind what you have quoted?
Yes, I am unable to click anywhere with my mouse to edit a line and have to use the arrow keys.
Very annoying...
Ayup, i started a thead (http://forums.champions-online.com/showthread.php?t=123148) about it.
Problem (maybe not?) is that the bug appears to be gone now (as or writing) this :rolleyes:

Archived Post
01-28-2011, 04:27 AM
Congratz Angel, looks like you got the last post in on this thread. Oh wait...I just...I...just...realized. oops.

Archived Post
02-23-2011, 01:19 PM
THREAD RESURRECTION!

So, I've noticed that since F2P, mobs 6 levels or more lower in level than my toon are aggroing on my character from what had been until recently been safe ranges. This is particularly annoying with ground based movement powers, like Super Speed and Acrobatics. I haven't bought Light Speed yet, but I presume that it may be having the same problems.

Were threat ranges increased? Is there a really good reason (tm) for mobs six levels or more lower than a toon aggroing?

Archived Post
02-24-2011, 05:25 AM
Post deleted by KenpoJuJitsu3.

Archived Post
02-24-2011, 05:48 AM
I have not been aggro'd by any mobs 6 or more levels lower than myself except when in instances. Where are you noticing this?

I have noticed that some mobs seem capable of aggroing from farther away but it hasn't appeared consistent so I remain unsure if that is actually what's happening.

Goodness, everywhere!

In general, it's on my character with Acrobatics, level 22, running through areas of West Side. My character is part of a duo, and *regularly* mobs as low as 15 aggro on me and start attacking me or my teammate's character (same level)! This rarely happened before F2P. I just got used to jumping (or super speeding) around lower level mobs with no problems. Now they aggro on me regularly.

What changed? Is this intended?

Archived Post
02-24-2011, 06:20 AM
Are any of you by any chance using Seraphim or other HoTs active?

I've noticed that my SG mate with Seraphim also attracts aggro from lower levels while I do not. And we're the same level.

(Night (http://www.champions-online.com/character_profiles/4048203/view) and Day (http://www.champions-online.com/character_profiles/4047991/view))

Archived Post
02-24-2011, 06:24 AM
Are any of you by any chance using Seraphim or other HoTs active?

I've noticed that my SG mate with Seraphim also attracts aggro from lower levels while I do not. And we're the same level.

(Night (http://www.champions-online.com/character_profiles/4048203/view) and Day (http://www.champions-online.com/character_profiles/4047991/view))

Shadow Form has an Aggro Stealth increase as of the Void patch, so that may be why.

Archived Post
02-24-2011, 06:42 AM
Are any of you by any chance using Seraphim or other HoTs active?

I've noticed that my SG mate with Seraphim also attracts aggro from lower levels while I do not. And we're the same level.

Not that I'm aware of. Two of the characters that I'm thinking of have Regeneration, but they fully healed when these attacks happen. Another character that it's happened to has Invulnerability.