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Archived Post
09-14-2010, 08:54 AM
The Bleed fix limited the number of stacks and removed bleeds from certain attacks such as thrown sticks and bones by manimals and zombies.
Actually, the number of stacks were already limited: the limit is 5 bleed stacks per character applying bleed. This turned stupid in places like zombie apocalypse because there were a bazillion different zombies applying bleed, not because there wasn't a limit. The important thing was that they removed bleeds from an attack type that had acquired bleeds.

They could just remove travel power removal from the lunge attack category, but that would hit every npc in the game, not just henchmen. Personally, I'd be fine with TP removal if they'd just change it to TP suppression, so your travel power would just turn back on again when the duration expired.

Archived Post
09-14-2010, 09:09 AM
Post deleted by KenpoJuJitsu3.

Archived Post
09-14-2010, 09:19 AM
Post deleted by KenpoJuJitsu3.

Archived Post
09-14-2010, 10:12 AM
This wasn't the case. If I still have the video on my computer I'll post the recording I made of one manimal creature stacking 30+ bleeds on me by itself on Monster Island.
That seems odd even if without a stack limit -- since bleeds don't refresh (other than Dragon's Bite), the maximum number of bleeds you can get is (duration of bleed) / (time it takes critter to apply bleed), and I don't think critters normally have an attack rate faster than 1/sec. In any case, you'd still wind up with 20+ bleeds in ZA if they hadn't removed the bleeds from thrown bones.

This was particularly problematic in canada crisis, though I'd rather have zombies with bleeds than immortal, unattackable zombies.

Archived Post
09-14-2010, 10:42 AM
Post deleted by KenpoJuJitsu3.

Archived Post
09-14-2010, 10:52 AM
I kind of wish that the player zombies still had bleed on them. Even if made more infrequent, it'd open up some interesting combinations.

Getting 30+ stacks of bleeding at a low level in Canada was a death sentence, though.

Archived Post
09-14-2010, 11:32 AM
I kind of wish that the player zombies still had bleed on them. Even if made more infrequent, it'd open up some interesting combinations.
Yeah, the march of the dead/reaper's embrace build was one I considered but didn't get working before it was no longer a factor.

Archived Post
09-14-2010, 12:50 PM
Yeah, the march of the dead/reaper's embrace build was one I considered but didn't get working before it was no longer a factor.

Thought about that too, but alas, it was not meant to be. =\

Archived Post
09-15-2010, 06:03 AM
Personally, I'd be fine with TP removal if they'd just change it to TP suppression, so your travel power would just turn back on again when the duration expired.

I wouldn't like this. Be super jumping and hit with a stick knocks you out of the air? Flying and bit by a wolf...sure your power may come back on, but the wolf running up through the air and bitting off your Jet Boots is still silly. Suppression would just mean I don't hit my toggle every time, but it still makes combat advantages useless and doesn't make sense, to me.

When I'm fighting wolves, with melee, and I'm standing right there, "Suppressing" my arcrobatics, or something like Super Jumping, really makes no sense.

Archived Post
09-15-2010, 08:02 AM
There really wean't any rambling. Other issues quasi-related were brought up.

Besides, Cryptic has a habit of putting their fingers in their ear screaming "LALALALAAL...I can't heeeeaaaarr yyyooouuuu...LALALALA"

worse, they don't only do that they even wear a t-shirt (http://www.large-online.nl/bin/shop.php?prog=shop&mid=&article=109300&funktion=PRODUCTINFO&bildrub=&product=Lalala:%20Girlie%20shirt&tc=PULLDOWN_00GIRLSCOD)

Archived Post
09-15-2010, 08:06 AM
I wouldn't like this. Be super jumping and hit with a stick knocks you out of the air? Flying and bit by a wolf...sure your power may come back on, but the wolf running up through the air and bitting off your Jet Boots is still silly. Suppression would just mean I don't hit my toggle every time, but it still makes combat advantages useless and doesn't make sense, to me.
Doesn't make sense, but it would make it considerably less annoying. Personally, I don't think travel power removal should exist at all, there should just be a KnockDown function that knocks someone to the ground (and also probably knocks them down, if they don't resist knockback), but the really annoying part is the need to keep toggling it back on again.

Archived Post
09-15-2010, 08:08 AM
Post deleted by KenpoJuJitsu3.

Archived Post
09-15-2010, 08:36 AM
Doesn't make sense, but it would make it considerably less annoying. Personally, I don't think travel power removal should exist at all, there should just be a KnockDown function that knocks someone to the ground (and also probably knocks them down, if they don't resist knockback), but the really annoying part is the need to keep toggling it back on again.

Yes, a KD power would make more genre sense. However, I'm not sure that ubiquitous knockdown would really be an improvement. I'd settle for not having to re-toggle the power, but what I'd really prefer is the ability to have super-fights where my travel power mattered, even if it is just for the cool factor to be able to use it, rather than fights where I am punished for using a travel power.

Archived Post
09-15-2010, 08:44 AM
Yes, a KD power would make more genre sense. However, I'm not sure that ubiquitous knockdown would really be an improvement. I'd settle for not having to re-toggle the power, but what I'd really prefer is the ability to have super-fights where my travel power mattered, even if it is just for the cool factor to be able to use it, rather than fights where I am punished for using a travel power.
Flight's kinda abusable without fairly easy ways to ground the flier, though; it basically means non-flying melee can't engage the target (actually, what with how lunges fail during flight, it makes melee engagement pretty hard even for other fliers).

Archived Post
09-15-2010, 09:08 AM
To state again -- what we are talking about does not apply to player vs player. That aspect of it works time.

We are strictly speaking of trash mobs (Henchmen and Villains) losing that ability.

Archived Post
09-15-2010, 09:36 AM
To state again -- what we are talking about does not apply to player vs player. That aspect of it works time.
Actually, I disagree. Travel power removal is excessive in PvP as well as in PvE.

Archived Post
09-15-2010, 09:42 AM
Post deleted by KenpoJuJitsu3.

Archived Post
09-15-2010, 09:56 AM
Unless something changed drastically in the last month and a half TP removers are one of the things that gives a melee character a starting chance in PvP.
No, TP removers are one of the things that give melee characters an I win button in PvP. There needs to be a way to ground fliers at least temporarily, and there needs to be a way to prevent teleportation, but beyond that snares and roots (which melee has a bazillion of) should be plenty. Nerf TP removers and it might actually be rational to use a travel power that isn't teleport in PvP.

Archived Post
09-15-2010, 10:34 AM
This is not a PVP topic. I'm not going to try and tell you what you can and can't talk about.. but for the sake of the importance of this topic (mobs removing travel powers) I would ask nicely that you guys take the PVP arguments to another thread.

It literally has *nothing* to do with this topic.

Archived Post
09-15-2010, 10:40 AM
Flight's kinda abusable without fairly easy ways to ground the flier, though; it basically means non-flying melee can't engage the target (actually, what with how lunges fail during flight, it makes melee engagement pretty hard even for other fliers).

How many melee-only mobs are there in the game, and how many flying heroes in comic books get knocked out of the sky by thugs who prefer to punch them rather than use a gun? Super villains are another matter, but we just don't have very many of those. Every alpha strike henchmen kill in the game is more abusable than flight.

Archived Post
09-15-2010, 11:17 AM
How many melee-only mobs are there in the game
None, but there's a fair number who are dramatically more dangerous in melee.

Archived Post
09-15-2010, 12:12 PM
None, but there's a fair number who are dramatically more dangerous in melee.

How many of those are henchmen? I'd say none. Henchmen are "dangerous" only in great numbers, if then. And while villains are really more dangerous than MV's imo, neither are really worth kiting. By all means, keep some form of TP negation on Villains and above if flight is that much of a problem, but not on henchmen.

Frankly, if I am going to "exploit" flight, I will use it to travel high enough above that I won't get aggro. If I'm going to fight, I land. I dislike fighting when mobs are directly below me, since I have a harder time seeing the "action," which in my mind is one of the appeals of the game, and if flight is my TP, it seems slower in combat than normal movement, so no zipping around no matter what I do. Now, zipping around with acrobatics, that can be fun, when the game lets you.

Archived Post
09-15-2010, 12:21 PM
How many of those are henchmen? I'd say none. Henchmen are "dangerous" only in great numbers, if then. And while villains are really more dangerous than MV's imo, neither are really worth kiting. By all means, keep some form of TP negation on Villains and above if flight is that much of a problem, but not on henchmen.

This. Really, its not a game breaker for henchmen to NOT knock me out of the sky. That takes us to this next part:

Frankly, if I am going to "exploit" flight, I will use it to travel high enough above that I won't get aggro. If I'm going to fight, I land. I dislike fighting when mobs are directly below me, since I have a harder time seeing the "action," which in my mind is one of the appeals of the game, and if flight is my TP, it seems slower in combat than normal movement, so no zipping around no matter what I do. Now, zipping around with acrobatics, that can be fun, when the game lets you.

When, most toons rely on things like energy builders, close ranged area attacks, and things like that, I think kiting would be very boring, close to pointless, and you would likely need to build for it if thats what you wanted to do. If a person is willing to do this things, then let 'em!

I love flying around punching things, zapping them, and weaving through the bad guys...like in comic books. Staying way up and merely exchanging shots with bad guys on the ground is weak. In this game, grinding bad guys yeilds no real exp, and kiting is not really a fun or completely viable method of combat.

Archived Post
09-15-2010, 05:36 PM
Flight's kinda abusable without fairly easy ways to ground the flier, though; it basically means non-flying melee can't engage the target (actually, what with how lunges fail during flight, it makes melee engagement pretty hard even for other fliers).

Throw an object at them. Grounds them instantly. Once grounded, hold, etc. Ever wonder why they litter PvP arenas with throwable objects? They already built countermeasures. Oh wait, you all are too busy min maxing builds.

Archived Post
09-15-2010, 08:07 PM
When, most toons rely on things like energy builders, close ranged area attacks, and things like that, I think kiting would be very boring, close to pointless, and you would likely need to build for it if thats what you wanted to do. If a person is willing to do this things, then let 'em!

I love flying around punching things, zapping them, and weaving through the bad guys...like in comic books. Staying way up and merely exchanging shots with bad guys on the ground is weak. In this game, grinding bad guys yeilds no real exp, and kiting is not really a fun or completely viable method of combat.

Not to mention, kiting involves using ranged attacks, since melee =/= kiting. Just how many ranged attacks root or at least slow you while you are using them? So, we're worried about archers or people using tap powers kiting?

Archived Post
09-15-2010, 08:19 PM
Throw an object at them.
Perhaps you should read what I said? I said it's abusable if there's no easy way to ground them. Guess what you're talking about...

Archived Post
09-16-2010, 03:43 AM
Post deleted by KenpoJuJitsu3.

Archived Post
09-16-2010, 04:28 AM
Exactly this^. TP removers on every rank and file enemy (going by my play experience thus far) doesn't really serve a functional purpose other than:

1) A minor annoyance on those rare occassions I screw up and get unwanted aggro

and

2) Making the combat get dull quicker since every hero regardless of concept has to walk around ploddingly in combat as soon as any random enemy hits them with something that disables TP's.

...and that's absent the fact that the hardest hitting stuff in the game that probably should ground us doesn't (i.e. anti-air missles) but the weakest stuff does (i.e. a wad of spit).

Sometimes I just want a spray can filled with wolf saliva and the VIPER guns. Put together they are way ahead of most super powers.

Lol...Can of wolf saliva? Nice!

Number 2 is the worst part of it imo. I mean number 2 on your list, not number 2 as in...

Anyway, yeah, I'm a melee guy I'm punching you and your worried that I'm hovering 6" off of the ground? Its such an emmersion breaker.

I know I've said it before, but the devs could try to remove the TP Removers, if it doesn't work well then they could just put it back. But why not try it?

Archived Post
09-16-2010, 04:38 AM
...Sometimes I just want a spray can filled with wolf saliva and the VIPER guns.
Put together they are way ahead of most super powers.
I'm sensing a new chapter in the life of "Potential man" :eek:

Archived Post
09-16-2010, 01:38 PM
This is my management style. In my head. One day, I'm going to lose the plot and actually start coming out with this stuff.

With respect to 'making this or that change will involve a lot of programming effort" If that's actually the case, then they have the worst MMO building toolset imaginable, and, frankly, have no chance. Player written tools using the NWN1 toolset that shipped with the game, what, seven or eight years ago, did stuff like this. And, yes, there weren't any NWN1 or NWN2 PWs that had the kind of scope of an MMO....

....but there weren't any that were created by fully paid professionals, either. The differences are really just in scaling, anyway. And, whilst I like SL, and I'm sure I'll like the Demonflame pack when it comes out..... SL represents, ooh, probably a month's work for the entirely amateur, unpaid, unprofessional bunch of blokes who used to create the NWN2 PW I played on. Using, again, the toolset that shipped for free with the game. In their spare time!!!!

I thoroughly enjoy playing this game, but it does irk me when I hear about how 'hard' it is to change/add/fix things. It isn't; or, at least, it shouldn't be. If your tools...and, lets face it, you're in the business of building multiple MMOs for Atari, so those tools are the absolute core and lifeblood of your business; if those tools make changing things like this difficult, then I'm afraid you're already stuck in an epic fail.

Maybe; just maybe; they're spending all their programming time on fixing their toolset to allow changes like this to be made more easily....maybe.

In other news: What kenpoJujitsu3 said. Definitly hit the nail square on the head with that.

Twilight Blade if you are correct (and I suspect you are ) this takes the argument from being hard back to a fear of some dev with a massive ego in danger of getting their feelings hurt. With respect to scryling (forgive misspelling) there are things in this game that probably are difficult to program for, in fact I'm sure of it but i do have to wonder rather or not its difficult or difficult because a dev doesn't want to get off their arse or over their ego to get something done. When their paycheck hits the danger zone I'm sure they will find the will and know how to get things accomplished

Archived Post
09-18-2010, 06:13 AM
Sometimes I just want a spray can filled with wolf saliva and the VIPER guns. Put together they are way ahead of most super powers.

I was saying this too.

The most powerful character in this game would carry a viper rifle in one hand, a helecopter blade in the other and would spit on enemies at a range.

Archived Post
09-18-2010, 08:11 AM
So, the next 'Ask Cryptic', we should just all send in the same question. Then they won't be able to cherry pick facetious ones to answer.

Archived Post
09-18-2010, 08:47 AM
So, the next 'Ask Cryptic', we should just all send in the same question. Then they won't be able to cherry pick facetious ones to answer.

Nice plan, but this is the internet... someone will blow it.

Archived Post
09-19-2010, 05:27 AM
So, the next 'Ask Cryptic', we should just all send in the same question. Then they won't be able to cherry pick facetious ones to answer.

Agreed.

I'll also try and get some other communities in on this idea too.

We'll have to get a properly worded question wrote out that we can all copy paste. (I would do this now, but I gotta go in 2 minutes :P)

Archived Post
09-20-2010, 03:26 AM
Agreed.

I'll also try and get some other communities in on this idea too.

We'll have to get a properly worded question wrote out that we can all copy paste. (I would do this now, but I gotta go in 2 minutes :P)

I'm in. So we want someone to edit a question with the following things:

As you know Travel Power Removal abilities have been an issue since launch. There are numerous examples as to why Travel Removal offers no game play enjoyment or quite frankly, tactical advantage for the Mobs. Specific examples are listed through out the forums, but the basic summary is as follows:

Subduing our travel powers in combat and decreasing Energy Returns is suffient enough to prevent such tactics as Kiting, which in this game, is not a practical means of fighting anyway. Due to rarely having a travel power active in a fight, combat advantages on Travel Powers are not worth taking. Some Travel Powers can easily avoid Mobs, while others can't, so clearly its not a balance issue.

Rather then try to make TP Removers "Less Annoying" would Cryptic ever consider removing them from any mob less then a Master Villain?

Feel free to change it and repost it. I wanted to just start us off, cover the main examples without making it a lengthy affair. Basically, hit the main points and throw the question out there without writing a novel on the subject...which would be easy to do!

Archived Post
09-21-2010, 05:20 AM
As you know Travel Power Removal abilities have been an issue since launch. There are numerous examples as to why Travel Removal offers no game play enjoyment or quite frankly, tactical advantage for the Mobs. Specific examples are listed through out the forums, but the basic summary is as follows:

Subduing our travel powers in combat and decreasing Energy Returns is suffient enough to prevent such tactics as Kiting, which in this game, is not a practical means of fighting anyway. Due to rarely having a travel power active in a fight, combat advantages on Travel Powers are not worth taking. Some Travel Powers can easily avoid Mobs, while others can't, so clearly its not a balance issue.

Rather then try to make TP Removers "Less Annoying" would Cryptic ever consider removing them from any mob less then a Master Villain?

Is this worded ok or should we change it up...
Thoughts? Concerns? Advice? Anyone?... Bueller?... Bueller?

Archived Post
09-21-2010, 08:10 AM
As you know Travel Power Removal abilities have been an issue since launch. There are numerous examples as to why Travel Removal offers no game play enjoyment or quite frankly, tactical advantage for the Mobs. Specific examples are listed through out the forums, but the basic summary is as follows:

Subduing our travel powers in combat and decreasing Energy Returns is suffient enough to prevent such tactics as Kiting, which in this game, is not a practical means of fighting anyway. Due to rarely having a travel power active in a fight, combat advantages on Travel Powers are not worth taking. Some Travel Powers can easily avoid Mobs, while others can't, so clearly its not a balance issue.

Rather then try to make TP Removers "Less Annoying" would Cryptic ever consider removing them from any mob less then a Master Villain?

Is this worded ok or should we change it up...
Thoughts? Concerns? Advice? Anyone?... Bueller?... Bueller?

In Poz' last state of the game, he stated, "Many think that too many critters in game can dispel travel powers. We're looking at ways to make them less irritating while still not letting players kite or ignore them with impunity."

Given that some travel powers allow players to ignore mobs now, that kiting mobs in a game where players routinely end encounters in a few seconds is a non-issue, and thus that all travel power removers do is ruin fun, would Cryptic ever consider removing them from any mob less then a Master Villain?

Archived Post
09-21-2010, 08:37 AM
In Poz' last state of the game, he stated, "Many think that too many critters in game can dispel travel powers. We're looking at ways to make them less irritating while still not letting players kite or ignore them with impunity."

Given that some travel powers allow players to ignore mobs now, that kiting mobs in a game where players routinely end encounters in a few seconds is a non-issue, and thus that all travel power removers do is ruin fun, would Cryptic ever consider removing them from any mob less then a Master Villain?

Ah! Ok, nice, shorter and still covers all the points.

Well written. Ya have my vote thus far!

Archived Post
09-21-2010, 11:03 AM
Ah! Ok, nice, shorter and still covers all the points.

Well written. Ya have my vote thus far!

Now all we need is an Ask Cryptic. I hate to be cynical but the reaction to the one in June(?) was such a crapstorm that they had the innocuous "Get to Know Your Devs" one and are probably trying to come up with another safe topic.

Archived Post
09-22-2010, 01:30 AM
Now all we need is an Ask Cryptic. I hate to be cynical but the reaction to the one in June(?) was such a crapstorm that they had the innocuous "Get to Know Your Devs" one and are probably trying to come up with another safe topic.

Aye, was wondering if we would ever see a new Ask Cryptic. The Mods jump in to the fun and light hearted posts, but when there are actually real topics, they seem to stay clear.

Archived Post
09-22-2010, 01:36 AM
In Poz' last state of the game, he stated, "Many think that too many critters in game can dispel travel powers. We're looking at ways to make them less irritating while still not letting players kite or ignore them with impunity."

Given that some travel powers allow players to ignore mobs now, that kiting mobs in a game where players routinely end encounters in a few seconds is a non-issue, and thus that all travel power removers do is ruin fun, would Cryptic ever consider removing them from any mob less then a Master Villain?

Sounds good to me.

Isn't it funny that if a Dev would just post in this thread, we wouldn't even be thinking about blitzing a single question in the next Ask Cryptic? Such a shame that it has come to this...

Remember when they said they were going to up their communication? Heh, what happened to that? :D

Archived Post
09-22-2010, 04:16 AM
Post deleted by KenpoJuJitsu3.

Archived Post
09-22-2010, 11:53 AM
Ah! Ok, nice, shorter and still covers all the points.

Well written. Ya have my vote thus far!

Void I say the best way to get their attention is to stop giving them money. Devs take notice when subscriptions drop.

Archived Post
09-23-2010, 04:34 AM
Void I say the best way to get their attention is to stop giving them money. Devs take notice when subscriptions drop.

Aye, I would agree whole-heartily, but I have a LTS....

Archived Post
09-24-2010, 05:40 AM
Bump this topic

I just spent my few days to complete the 5k manimals perk for the bear head and decided to go for the *sigh* 5k contaminated wildlife perk to have the bear pows.

The only place where I can find them is in Canadian wilderness, on North East of the force station steelhead.
And I think I'm gonna lose my mind. Packs of 3 wolfes, or 2 bear, between lvl 10-13, and I'm 38.
EVERY PACK the first thing they do is removing my TP. Even against Manimals 28-30 I could handle and pull at least 4 packs, which gave me approximately 30kills in 10 sec with all the rats poping. Here, 3 wolfes, that I kill with my energy builder in 3 sec, but they do manage to remove my tp within this time, and packs are way more separated than in Monster Island, and this is why it bother me to lose my TP each time.

It's already boring to grind some greys, with my travel power off all the time I don't think I will make it. But I want. I want my BEAR !

So please do something about TP removers on grey mobs.

Anyways is there an other place where I can find some not-so-annoying contaminated wildlife?

PS: I admire those who had the patience to complete this perk.

Archived Post
09-24-2010, 07:33 AM
So please do something about TP removers on grey mobs.
.

Aye, this would at least be a good start.

Archived Post
09-25-2010, 05:26 PM
After just experiencing the frustrating Travel Power Removals of V-Bay, I felt compelled to bump this thread...

Archived Post
09-26-2010, 08:25 PM
Thought I would add my voice to this.

Just reached 40 and started doing the end game farming... well to break up the monotony I decided to roll a few alts. Tried out Super Jump and Super Speed... quickly went back to teleport or a flight travel power. It isn’t fun to be nocked out of your travel power while at the apex of a super jump. Kinda takes the travel out of “travel power”.
Something needs to be done with this, increase the amount of time mobs have to react too us while we are running by them or have them do a few attacks before they use the TP remover attack. Most mobs I have seen use it right off the bat. Or just remove it from Villains and below.
Heck in most Unity missions I just run without it because I know it is going to be removed first thing. At least let us know you are discussing this, apparently it is important to the community.

Archived Post
09-27-2010, 12:04 AM
Thought I would add my voice to this.

Just reached 40 and started doing the end game farming... well to break up the monotony I decided to roll a few alts. Tried out Super Jump and Super Speed... quickly went back to teleport or a flight travel power. It isn’t fun to be nocked out of your travel power while at the apex of a super jump. Kinda takes the travel out of “travel power”.
Something needs to be done with this, increase the amount of time mobs have to react too us while we are running by them or have them do a few attacks before they use the TP remover attack. Most mobs I have seen use it right off the bat. Or just remove it from Villains and below.
Heck in most Unity missions I just run without it because I know it is going to be removed first thing. At least let us know you are discussing this, apparently it is important to the community.

Yeah, with things like Super Jump, Speed, Acrobatics, and such, whats the point of removing them? Its crazy.

The last we saw from the devs was in the State of the Game. They seemed a bit out of touch with what is going on or how we feel. They want to make the Travel Removal Powers "Less Irritating" (or "annoying", I forget). They expressed concerns about Kiting or by-passing mobs...which tells me they are a bit disconnected. imo. As we all know, people are simply taking flight or teleport (as you posted) to bypass them anyway.

It would be nice to hear that they are revisiting the subject...

Archived Post
09-27-2010, 07:39 AM
Thought I would add my voice to this.

Just reached 40 and started doing the end game farming... well to break up the monotony I decided to roll a few alts. Tried out Super Jump and Super Speed... quickly went back to teleport or a flight travel power.

Which brings up (again) the reason the dev concern about "ignoring" mobs is a moot point. If a flight or teleport power allows players to ignore mobs as a matter of course, then why funnel people towards those powers and away from the other choices?

Archived Post
09-27-2010, 07:53 AM
Which brings up (again) the reason the dev concern about "ignoring" mobs is a moot point. If a flight or teleport power allows players to ignore mobs as a matter of course, then why funnel people towards those powers and away from the other choices?

Exactly!

I really don't understand why this issue is so complicated for the Devs. I just don't get it.

Archived Post
09-27-2010, 02:02 PM
i just had something that made me think "this just HAS to be removed ASAP".
i used wall of ice from the air and caged some ice demons, even while every attack while caged should be disabled the dog still sprinted 20 meters trough the air to kill my TP.
i don't know about you, but that's just plain unbalanced.
hold means not being able to do anything at all except trying to break lose, not to just ignore the whole hold and kill any advantage i could ever have.

Archived Post
09-27-2010, 03:08 PM
i don't know about you, but that's just plain unbalanced.
Lunges ignore roots. It's one of the reasons that roots are almost totally useless.

Archived Post
09-28-2010, 02:34 AM
i just had something that made me think "this just HAS to be removed ASAP".
i used wall of ice from the air and caged some ice demons, even while every attack while caged should be disabled the dog still sprinted 20 meters trough the air to kill my TP.
i don't know about you, but that's just plain unbalanced.
hold means not being able to do anything at all except trying to break lose, not to just ignore the whole hold and kill any advantage i could ever have.

Cage isn't a hold. It's a root. There's a difference, alas. If it was a hold, I'd be much more inclined to play Ice.

Archived Post
09-28-2010, 05:47 AM
Cage isn't a hold. It's a root. There's a difference, alas. If it was a hold, I'd be much more inclined to play Ice.

What? I thought a root was something that grew from the bottom of plants and into the ground...this game is too confusing for me...

Archived Post
09-28-2010, 08:46 AM
Post deleted by KenpoJuJitsu3.

Archived Post
09-28-2010, 10:01 PM
If they want people to not be able to easily avoid fights, why'd they even put in Teleport?

I completely agree with this question..however there are tons of thnreads on how Teleport os the best active defense in the game so...not gonna spam that here as I don't mind the TPremoval in VB or MI personally...course I just like killing everything that hits me so maybe I do mind and just don't realize it?

Archived Post
09-29-2010, 02:02 AM
The idea of "its bad that its too easy to avoid a fight" is stupid when zones are JAMPACKED FULL of random mobs that have pretty much inconsequential threat level to a normal character of same level. And that you are FORCED TO RUN ACROSS THE ZONE BETWEEN EVERY CONTACT AND MISSION.

Its an annoyance, and travelpower removers make it even more annoying. Personally I dont like the whole random mob farming in open zones thing that has been too common in MMOs all the time. But I guess its better to have that option than doing instanced missions that are all one and the same over and over again (like in COH). Story missions with named villains and cutscenes and special puzzles are whats fun to me.

I wouldnt mind if there were some more dangerous (at least theoretically) named villain that would pull me down from the sky to have a fight couple times a day, rather than random mobs pull me down every 10 seconds. Its not like I still have to fight even, I can still outrun them, it just slows my trip down.

They seemed a bit out of touch with what is going on or how we feel. They want to make the Travel Removal Powers "Less Irritating" (or "annoying", I forget). They expressed concerns about Kiting or by-passing mobs...which tells me they are a bit disconnected. imo. As we all know, people are simply taking flight or teleport (as you posted) to bypass them anyway.

More often than not devs are more than a little out of touch with reality..

Would you like to be stopped by a random person between every 10 steps when youre on your way to work? Get real. Problem is not really being stopped, the problem is that theres HUNDRED BILLION stoppers.

Archived Post
09-29-2010, 11:57 AM
over 307 post and counting... Devs why do I get the feeling you're trying to avoid this topic all together ? I get the mentality don't say anything lest what you say really ****es off your remaining player base however considering how much more annoyed players are with a blaring lack of response to void and many others post about this subject the safest and smartest thing you can say is that you will fix the problem. Ignoring a legitimate concern regarding TP removers because of the fear of player anger only makes you look worse.

Archived Post
09-30-2010, 05:20 PM
I suppose i should check and see if there is a new "Ask Cryptic" coming our way....

Archived Post
10-01-2010, 02:06 AM
I'm tired of taking teleport or flight just to travel between missions on higher end zones. I'm sick of paying the retcon fee every level up to keep it at the top so I can buy my power and take it as a replaceable temp dead last.

Archived Post
10-01-2010, 02:36 AM
Devs still saying "Go screw yourselves!"?

Nice.

I have already loaded Lego Universe onto my machine. I can start playing on the 12th. My sub is up the 15th.

Better be some good news soon.

Archived Post
10-01-2010, 08:54 AM
Devs still saying "Go screw yourselves!"?

Nice.

I have already loaded Lego Universe onto my machine. I can start playing on the 12th. My sub is up the 15th.

Better be some good news soon.

Dude...at this rate it looks grim.

Yeah, last night running around an instance in V-Bay (I think it was Jury-Rig's mansion) My TP was shut off so often it was really frustrating. The worst was when I just finished RE-charging it up when a wandering mob jumped in from behind and instantly killed it again (I have acrobatics). At that point all I could say was "F**k you game!" and log off.

Seriously Cryptic, ya have a fun game. However, things like this diminish the fun level and should really be addressed as a priority.

Archived Post
10-02-2010, 08:34 PM
I see the devs are still telling us to sit and spin on this one, eh?

Not surprised...

Archived Post
10-03-2010, 06:34 PM
I see the devs are still telling us to sit and spin on this one, eh?

Not surprised...

Aye...some say "Silence is golden", however in this case it seems more like "Silence is _______". (I'll let people use their imaginations here...)

Archived Post
10-04-2010, 02:33 AM
To be honest, they don't want us to kill the mobs with reckless abandon.

I mean, it's not like Sword Cyclone, Orbital Cannon, Invocation of Storm Calling, Lead Tempest, Force Cascade, Gigabolt, Ego Blade Frenzy, Roomsweeper, Flashfire, etc utterly destroy anything in your path in seconds.

What fool actually thinks that stopping every enemy you come across from removing your travel power would make the game more enjoyable?

I for one respect the fact that I need to turn on my travel power every couple of seconds. Builds character.

...

I tells ya, it gets harder and harder to decide to maintain my sub every damned month.

Junk like this, and the silence from Cryptic about it, makes it easy to decide though.

Maybe I missed something in the state of th...oh, that's right. Sorry.

Archived Post
10-04-2010, 03:13 AM
Things are not looking good I must admit as much as i like champions and enjoy playing It the lack of any kind of solid communication is disturbing to me.

at this point I would say they communicated more before there "we'll communicate more" declaration they are now which to me is a bad sign.

I don't care if its going to take six months to do something about the travel power removal, I don't care if daemon flames delayed, I don't care if blood moons broke again and I don't care if were not going to see another big VB sized expansion before the 2 year period. Just tell us these things that's all were asking. Would it have hurt to post something in the news section detailing the ongoing problems with blood moon and maybe a hint at what you were trying to do with it.

I mean don't get me wrong I can understand a level of secrecy you don't want to build to much unsubstantiated hype and then have it explode in your faces when what you deliver don't match that hype and you don't want to tip your hand to the competition but at the same time this complete communication black out is doing harm to your existing player base which is IMO a bad thing.

Archived Post
10-04-2010, 03:44 AM
I personally believe that in PVE travel powers should NEVER be disabled. In PVE its just a hassle that takes away from my fun.

Now in PVP, I see it as a valid tactic.

Archived Post
10-04-2010, 04:19 AM
You guys make good points about communications (8Bit and MESS). Seriously, all that hype about better communications and working with the fan base was exactly that. Hype.

The fact that this thread is over 300 posts deep and we have yet to hear anything is very disturbing. Especially when ya see Mod/Dev comments on so many other Threads around this one. At your next weekly meeting...ya might want to address this topic and actually deal with it.

Edit: Then let US know what you are thinking/planning!

Archived Post
10-04-2010, 04:24 AM
You guys make good points about communications (8Bit and MESS). Seriously, all that hype about better communications and working with the fan base was exactly that. Hype.

The fact that this thread is over 300 posts deep and we have yet to hear anything is very disturbing. Especially when ya see Mod/Dev comments on so many other Threads around this one. At your next weekly meeting...ya might want to address this topic and actually deal with it.

Edit: Then let US know what you are thinking/planning!

In my view, the Cryptic employees that do respond to the forums only do so in a manner of "Hey, we're just one of the guys! We're here having fun and joking around!"

Which would be good...if business was ever taken care of.

See, they treat everything that they do like they are creating nuclear weaponry. They make it seem as if you require a Top Secret SCI clearance to work there.

You guys are making a video game. Settle down on the secrecy.

Trust me, I don't think many companies are clamoring to gain knowledge on what you did to become...successful?

In the world of business, avoiding your customers usually spells trouble.

Archived Post
10-04-2010, 05:20 AM
I've pretty much given up reading this thread...

Archived Post
10-04-2010, 05:26 AM
This:
In my view, the Cryptic employees that do respond to the forums only do so in a manner of "Hey, we're just one of the guys! We're here having fun and joking around!"
Makes it seem like Cryptic is saying: "Get in there and distract them. If we post on minor issues or just chum around we can still say we are communicating and are part of the community!"

Then this:
Which would be good...if business was ever taken care of.
In the world of business, avoiding your customers usually spells trouble.
We are funding this game, you should let your share holders know WTH is going on when they have issues with your product! Thats just a little something called "Good Customer Relations".

Archived Post
10-04-2010, 05:29 AM
I've pretty much given up reading this thread...

Aye, I hear ya man. Just bump it once in a while if ya can. Yeah, it is getting redundant, but it is a complaint that should be heard imo. Lets not let this issue fade away like the devs seem to be hoping it will.

Archived Post
10-04-2010, 05:33 AM
This:

Makes it seem like Cryptic is saying: "Get in there and distract them. If we post on minor issues or just chum around we can still say we are communicating and are part of the community!"

Then this:

We are funding this game, you should let your share holders know WTH is going on when they have issues with your product! Thats just a little something called "Good Customer Relations".

Not just relations, but we are (in a manner) investors in this game. The funds we supply are (supposed) to be used directly in the further development of this game.

I'm not saying that we should be calling the shots because we give them money. It is a customer/business relationship.

I am saying that if they expect people to continue to maintain this relationship, then they need to stop with the silent treatment.

Take the SoTG, for instance.

We haven't even gotten a "Sorry, we are a little behind" or anything. We get silence. Nothing is offered to explain why September didn't have a SoTG.

Then Cryptic (and some players) tell us to be patient? For what? More waiting?

It's all good that they are fixing what is broken, but isn't that kind of standard? What company would ever say "It's broken, get over it!"? Saying that they are fixing bugs is saying absolutely nothing at all. We know you are doing that!

WHAT ELSE ARE YOU DOING?!?

The reason people see NO future for this game is that the company itself offers ABSOLUTELY NO VISION FOR THE FUTURE!

Archived Post
10-04-2010, 05:35 AM
In my view, the Cryptic employees that do respond to the forums only do so in a manner of "Hey, we're just one of the guys! We're here having fun and joking around!"



I suspect that's the only way there allowed to reply any information relating to up coming features probably has to be cleared by others before it gets reviled I think its these others that need slapped about the head.

Whoever has the say on releasing Info needs to release there hold a little on it and let some of that Info trickle out.

Archived Post
10-04-2010, 05:54 AM
I suspect that's the only way there allowed to reply any information relating to up coming features probably has to be cleared by others before it gets reviled I think its these others that need slapped about the head.

Whoever has the say on releasing Info needs to release there hold a little on it and let some of that Info trickle out.

Aye, I agree. I'm sure they have meetings and are told what to say or not say, which is why comments on the forums by Cryptic Mods/Devs are very neutral and unrelated to serious issues. I kind of feel like we need someone who works for Cryptic to Champion our Cause. Someone who can tell these guys that communications with the people funding their product is a good thing.

It doesn't take much to make me happy, just throw me a scrap of info once in a while and I'm all set. Honestly!

Archived Post
10-04-2010, 07:22 AM
You guys make good points about communications (8Bit and MESS). Seriously, all that hype about better communications and working with the fan base was exactly that. Hype.

The fact that this thread is over 300 posts deep and we have yet to hear anything is very disturbing. Especially when ya see Mod/Dev comments on so many other Threads around this one. At your next weekly meeting...ya might want to address this topic and actually deal with it.

Edit: Then let US know what you are thinking/planning!

I pretty much said a few months ago that Cryptic had until November 2nd to turn things around and show us what they're made of. If not for the community this game has (no other group of guys I've spent this many months talking with in a forum), I'd have cut my losses a while ago.

With DCUO (preordered collector's edition here) and Guild Wars 2 (pre-ordered also) hitting pretty soon; it's looking like Demon Flame will be what makes or breaks my continuing monthly sub to this game.

The fact that rather trivial threads get Dev responses quite commonly while something like this goes 300 posts with not even a seeming glance is pretty **** poor. I'm honestly beginning to think they're clinging to their "kiting" excuses and the like because they can't remove the TP removers without breaking the game further. Either that or they don't have the money to pay the respective Devs to get it done. Which ever case happens to be accurate really isn't a good sign.

So since a lot of fellow players are keeping tabs on this thread; I'll say this. If Demon Flame ends up being a turd, I'll not waste any more time waiting for Cryptic to get their sh*t together and make something out of this game. Know that you guys are the best group I've ever had the honor of sharing a forum community with and I'll miss all of ya. :D

-To the good times with the good people.

*Salutes*

;)

Archived Post
10-04-2010, 07:32 AM
I'll be honest, I felt something was wrong when I took a few months off this game, came back and found the same news on the launcher and front page.

Archived Post
10-04-2010, 07:35 AM
I'll be honest, I felt something was wrong when I took a few months off this game, came back and found the same news on the launcher and front page.

What?

The Anniversary Event is over? It has been for a while?

Yeah...they aren't so good at the "update" thing.

Archived Post
10-04-2010, 10:14 AM
What?

The Anniversary Event is over? It has been for a while?

Yeah...they aren't so good at the "update" thing.

They may just leave it up until the two year anniversary comes around.

Archived Post
10-04-2010, 12:42 PM
With DCUO (preordered collector's edition here) and Guild Wars 2 (pre-ordered also) hitting pretty soon; it's looking like Demon Flame will be what makes or breaks my continuing monthly sub to this game.


I really like CO, but I'm on the same boat. Hopefully they will get it right like they did with VB with hopefully more dungeons to do (tired of TT) and a 'fix' to the impossible costume drop rates!

Archived Post
10-04-2010, 03:14 PM
The Medal of Honor Beta will keep me busy for a while.

/peaceout

Archived Post
10-04-2010, 05:10 PM
So many passive aggressive complaints. What really ruins my fun is coming to the forums it seems....

Just go ahead people, take your ball and go home then. Sitting around posting threats is so yesterday. :rolleyes:

Archived Post
10-04-2010, 05:20 PM
What really ruins my fun is coming to the forums it seems....

They are providing information for the devs to improve the game (or at least what they would see as an improvement). Essentially giving the devs the option to choose to retain them as paying customers. This is, ideally, something that a company wants. (Side note: My employer spends ridiculous amounts of money to get this sort of feedback on what our customer's like/dislike).

If coming to the forums ruins your fun....Don't. No joke or sarcasm here. If you are enjoying the game, but that enjoyment is lessened by visits to the forum, stay away. I am not attempting to dismiss any potential feeedback you might provide to Cryptic, but the ultimate goal of a game is to have fun.

Archived Post
10-04-2010, 05:50 PM
Actually, the forums now are 1000 times better than at launch. We have a great community here and very few trolls. And the few trolls that are typically don't have much to say after we disarm them with intelligent discourse.

I think what you're calling "passive aggressive" is what we consider to be "calm debate". A rarity on teh intarwebs, I know...

Archived Post
10-04-2010, 05:51 PM
So many passive aggressive complaints. What really ruins my fun is coming to the forums it seems....

Just go ahead people, take your ball and go home then. Sitting around posting threats is so yesterday. :rolleyes:

I don't think there have been "So many" passive aggressive complaints. Its pretty straight forward as to what many of us see as a major issue. We have offered our thoughts and ideas on this topic in many threads beyond this one. Around a month ago we have recieved only one response that was rather vague and unsatisfactory .

Over 300 posts later (in this thread alone), we are getting more then a little frustrated at the lack of any communication on this subject.

What would you have us do? If you read through the thread you will see a lot of objective suggestions and information that could be useful and yet this thread gets avoided like the plague.

Have you actually read this thread or just looked at a couple posts?

Archived Post
10-05-2010, 09:18 AM
Our views? Over ten thousand!

Archived Post
10-06-2010, 05:17 AM
Question: After Daeke left, did Stormshade take on the role of Forum Rep? I could of swore it was him, but I could have missed something and maybe someone else is the Forum Relations Guy/Gal?

Archived Post
10-06-2010, 05:35 AM
Question: After Daeke left, did Stormshade take on the role of Forum Rep? I could of swore it was him, but I could have missed something and maybe someone else is the Forum Relations Guy/Gal?

If you check the moderator/dev names at the bottom of the forums, you can see the last time then logged in.

Yeah...it's been a long while for most of them.

Archived Post
10-06-2010, 06:03 AM
If you check the moderator/dev names at the bottom of the forums, you can see the last time then logged in.

Yeah...it's been a long while for most of them.

Aye, thats why I was asking. Couldn't remember if any were assigned to be "Head of the Forums" or some other such thing.

Archived Post
10-06-2010, 07:04 AM
Question: After Daeke left, did Stormshade take on the role of Forum Rep? I could of swore it was him, but I could have missed something and maybe someone else is the Forum Relations Guy/Gal?

Tiyshen is our forum rep now, Stormshade is back on STO.

Archived Post
10-06-2010, 07:05 AM
Tiyshen is our forum rep now, Stormshade is back on STO.

Forum rep duties include starting "Battle Cry" contests...and not much else.

Archived Post
10-06-2010, 07:18 AM
Tiyshen is our forum rep now, Stormshade is back on STO.

Righteeeo! Thanks!

Archived Post
10-06-2010, 08:35 AM
So many passive aggressive complaints. What really ruins my fun is coming to the forums it seems....

Just go ahead people, take your ball and go home then. Sitting around posting threats is so yesterday. :rolleyes:

No threats I canceled my subscription. I'm a paying customer they cater to us not the other way around. When wallets close and more people move on they will realize that.

Archived Post
10-06-2010, 08:47 AM
Actually, the forums now are 1000 times better than at launch. We have a great community here and very few trolls. And the few trolls that are typically don't have much to say after we disarm them with intelligent discourse.

I think what you're calling "passive aggressive" is what we consider to be "calm debate". A rarity on teh intarwebs, I know...

You make some very good points. The only other experience I had with forums was COX and any sort of suggestions on how to improve the game would result in flaming personal attacks. At the time it seemed as if anything less than COX was the best thing since powdered toast was met with verbal abuse. I once suggested they revamp the gravity set on that game. I said it was a good set but under performed for what it should be. I made few suggestions as to how and the reaction was like I said I was out to **** and murder their entire families and just before I did I told their kids I shot Santa and the Easter bunny. Very brutal forums ...

Archived Post
10-06-2010, 09:29 AM
Question: After Daeke left, did Stormshade take on the role of Forum Rep? I could of swore it was him, but I could have missed something and maybe someone else is the Forum Relations Guy/Gal?

Yeah, Brody was supposed to be Daeke's replacement, but the most he ever managed to do was flip out when someone made a thread about furries and hasn't been seen since except the occasional copy/paste cross forums post from STO that he's required to make so he won't get fired.

Our true community rep, if not in law but in spirit, is GMTiyshen.

Archived Post
10-06-2010, 10:37 AM
Our true community rep, if not in law but in spirit, is GMTiyshen.

It's true in "law" as well (http://forums.champions-online.com/showpost.php?p=1682198&postcount=4):

As examples, Champions Online forums is assigned to me. STO forums are assigned to StormShade.

I think Stormshade was doing a great job, I'd imagine that heading to STO, the busier game, was a promotion for his good performance. He still runs PvP events with them like he used to do here.

Archived Post
10-06-2010, 12:40 PM
You make some very good points. The only other experience I had with forums was COX and any sort of suggestions on how to improve the game would result in flaming personal attacks. At the time it seemed as if anything less than COX was the best thing since powdered toast was met with verbal abuse. I once suggested they revamp the gravity set on that game. I said it was a good set but under performed for what it should be. I made few suggestions as to how and the reaction was like I said I was out to **** and murder their entire families and just before I did I told their kids I shot Santa and the Easter bunny. Very brutal forums ...

Heh, yeah the CoH/V forums were one of the most unfriendly communities I ever visited. Probably more-so than even the WoW forums. The 'forum cartel' over there can pretty much get away with anything, and do.

Archived Post
10-06-2010, 02:19 PM
It's true in "law" as well (http://forums.champions-online.com/showpost.php?p=1682198&postcount=4):



I think Stormshade was doing a great job, I'd imagine that heading to STO, the busier game, was a promotion for his good performance. He still runs PvP events with them like he used to do here.

I disagree. I don't think Brodie was ever in touch with the community and he never did anything but blow smoke up our collective ass when he wasn't too bothered to come over and post here once or twice a month. Trust me, we're in much better hands.

As for the TP removers... it hasn't even been remotely addressed and in Demon Flame all the mobs still use them so it's pretty clear now they are just going to ignore us until we shut up or quit over it.

Archived Post
10-06-2010, 02:31 PM
I disagree. I don't think Brodie was ever in touch with the community and he never did anything but blow smoke up our collective ass when he wasn't too bothered to come over and post here once or twice a month. Trust me, we're in much better hands.

Well, for obvious reasons we can't really have a frank discussion, but I think Stormy was the best community rep we ever had. I'll add that I appreciate Tiyshen's experience, I like how she get's things done; I just disagree with her judgement calls of which parts of the community to support vs which parts to sideline. Even then I can understand those choices as stemming from a desire to keep order, it's just that keeping order is not the value I hold most highly. Most disagreements between competent people are just a difference in values.

As for the TP removers... it hasn't even been remotely addressed and in Demon Flame all the mobs still use them so it's pretty clear now they are just going to ignore us until we shut up or quit over it.

Yeah, the Demonflame mobs are like a bad joke, having the most extreme frequency of travel removal just like the VB mobs.

Archived Post
10-06-2010, 02:39 PM
As for the TP removers... it hasn't even been remotely addressed and in Demon Flame all the mobs still use them so it's pretty clear now they are just going to ignore us until we shut up or quit over it.

Never gonna happen.

I'll fight against bad design decisions in any patchable game I play..!

Archived Post
10-07-2010, 03:41 AM
Never gonna happen.

I'll fight against bad design decisions in any patchable game I play..!

Aye, I'm right there with ya, man!

Archived Post
10-07-2010, 03:44 AM
Everything is working as intended.

Your input is appreciated!

Archived Post
10-07-2010, 03:48 AM
As for the TP removers... it hasn't even been remotely addressed and in Demon Flame all the mobs still use them so it's pretty clear now they are just going to ignore us until we shut up or quit over it.

Yeah, the closest they came to addressing it was they were considering making it "less irritating".

It literally, imo, is really the worst design idea I have seen when it comes to forcing players to fight critters. Its inconsistent because some TPs allow you to to avoid them, its frustrating as Hell when you are using a TP like acrobatics in a fight...well, we all know the arguments. I just wish the Devs would get it. I'm going to get some coffee. :cool:

Archived Post
10-07-2010, 03:50 AM
Everything is working as intended.

Your input is appreciated!

Lol...thanks.

I will not stop posting until we are heard! *Raises fist towards the heavens*

Archived Post
10-08-2010, 04:55 AM
Ok. Its been well over a month and a half and its also been over 350 posts. I have also sent PMs to a couple members of the Cryptic Team. The PMs I sent were, imo, rather diplomatic and explained the situation and implored them to open a dialog with us on this thread, or find someone authorized to do so. Now, the PMs were only sent this past week, but both people have been active on the forums multiple times.

Is this post I am creating an infraction? Not sure. Don't care. The devs seem to be avoiding this thread like the plague anyway.

They jump on other threads to chum around with us, but have not the decency to respond to a thread that was started back befor mid-August. We're now in October. To me, their "Communications" is more of a "pseudo-communications".

Its nothing new for us, many have posted this type of observation, but I can't take it anymore. Right now I feel insulted when I read their "Joining in the fun" posts on other threads. I'm insulted at the shallowness it conveys and at the insincerity it reveals when there are threads where they are asked to reply and don't bother.

We have come leaps and bounds in this game and I know that they have listened in the past on many topics, so why the silent treatment now? Its just downright rude. I know when I see their "Joining in the fun" posts in other threads, I certainly won't be giving them the time of day. Why? Because they could be actually reporting on these big issues and explaining how to the powers that be what needs to be done to ensure PROPER communications. Evidently, they just want the fun part of communications. I say, don't give it to them.



Well, perhaps I am a little bitter about this. Oddly, I feel justified with it because I feel like I'm at the opposite end of the spectrum when it comes to being a "Valued Customer". I don't know, but thanks for reading, my fellow forumites, but I just needed to vent. Don't know what else to do or who else I can contact concerning this issue to get SOME kind of reply.

Archived Post
10-08-2010, 05:04 AM
Well deserved rant.



It's exactly things like this that make the entire gaming community, as a whole, think that;

A) Champions Online is a failed MMO.

B) Cryptic is an incompetent company.

After reading several takes on both Cryptic and CO, the vast majority of players want nothing to do with either.

I have also been reading up on their NWN "MMO" and many gamers want nothing to do with it already. Basically, there is already a free D&D game available and people just know, based on how CO and STO were handled, that Cryptic is going to ruin the NWN IP.

I have to agree at this point.

It's funny, isn't it. Less than a year ago I was a rabid fan of CO. I still think it's a fun game, eventhough I rarely bother to play any longer.

It was, however, Cryptic that turned me against the whole experience.

It's things like this thread that show players that they don't give a crap. They don't. They always say the same things;

"It's on our radar."
"We'll look into it."
"We're thinking about how to..."

And there are never any results or follow ups.

I now tell anybody that would have been interested in this game to not bother. I won't put my name on the line for a company like this.

Archived Post
10-10-2010, 12:44 AM
It's exactly things like this that make the entire gaming community, as a whole, think that;

A) Champions Online is a failed MMO.

B) Cryptic is an incompetent company.

After reading several takes on both Cryptic and CO, the vast majority of players want nothing to do with either.

I have also been reading up on their NWN "MMO" and many gamers want nothing to do with it already. Basically, there is already a free D&D game available and people just know, based on how CO and STO were handled, that Cryptic is going to ruin the NWN IP.

I have to agree at this point.

It's funny, isn't it. Less than a year ago I was a rabid fan of CO. I still think it's a fun game, even though I rarely bother to play any longer.

It was, however, Cryptic that turned me against the whole experience.

It's things like this thread that show players that they don't give a crap. They don't. They always say the same things;

"It's on our radar."
"We'll look into it."
"We're thinking about how to..."

And there are never any results or follow ups.

I now tell anybody that would have been interested in this game to not bother. I won't put my name on the line for a company like this.
i rarely do this but........QFT

Archived Post
10-10-2010, 09:18 PM
Void Warrior,

You say you feel offended when you see devs palling atound in some threads while not responding to this one. I am not defending Cryptic here, or disagreeing with your opinion on this matter, but try not to hold individual devs responsible for a decision they have likely not made. I dont doubt at all that they have restrictions placed on their posting by their superiors. I feel it would be more disrespectful of the feelings of those expressing frustration in this thread for a dev who is not authorized to comment on the issue to pop in and talk about the weather, favorite foods, etc.

I am not saying that you shouldnt be upset at the apparent lack of attention to your concern, but you seem to be starting to experience personal animosity toward employees of the company who likely have little to no say in the matter.

Archived Post
10-11-2010, 05:07 AM
8bithero nailed it.

That's what I do as well... and I was one of cryptic's defenders back then. I got back into play (hell, got a lifetime, why not?) and I'm having fun, but I know that if I had to actually pay a subscription I'd gladly go back to CoH instead.
In fact, I've been missing some of the CoH things sorely.

It's exactly things like this that make the entire gaming community, as a whole, think that;

A) Champions Online is a failed MMO.

B) Cryptic is an incompetent company.

After reading several takes on both Cryptic and CO, the vast majority of players want nothing to do with either.

I have also been reading up on their NWN "MMO" and many gamers want nothing to do with it already. Basically, there is already a free D&D game available and people just know, based on how CO and STO were handled, that Cryptic is going to ruin the NWN IP.

I have to agree at this point.

It's funny, isn't it. Less than a year ago I was a rabid fan of CO. I still think it's a fun game, eventhough I rarely bother to play any longer.

It was, however, Cryptic that turned me against the whole experience.

It's things like this thread that show players that they don't give a crap. They don't. They always say the same things;

"It's on our radar."
"We'll look into it."
"We're thinking about how to..."

And there are never any results or follow ups.

I now tell anybody that would have been interested in this game to not bother. I won't put my name on the line for a company like this.

Yeah. Not worth yer money is my usual comment.
Deh :(

Archived Post
10-11-2010, 05:17 AM
Void Warrior,

You say you feel offended when you see devs palling atound in some threads while not responding to this one. I am not defending Cryptic here, or disagreeing with your opinion on this matter, but try not to hold individual devs responsible for a decision they have likely not made. I dont doubt at all that they have restrictions placed on their posting by their superiors. I feel it would be more disrespectful of the feelings of those expressing frustration in this thread for a dev who is not authorized to comment on the issue to pop in and talk about the weather, favorite foods, etc.

I am not saying that you shouldnt be upset at the apparent lack of attention to your concern, but you seem to be starting to experience personal animosity toward employees of the company who likely have little to no say in the matter.

Aye, I have to say, I get what you are saying. In my mind I'm thinking that the devs that are posting, could be bringing these issues to the management or something (which they may be doing). While I wouldn't expect them to come in here and make small talk, I do expect them (Cryptic) to tackle these issues. Just the fact that they realize a portion of the community is unhappy with the SotG post about TP Removal and that they are willing to at least discuss it with us.

You are right about one thing though, Mods/Devs are likely not able to comment on this stuff. We look to them to be our first wave of contact while dealing with Cryptic. This puts these people in a pretty rough position. They likely want to be involved in the forums, but are limited to what they can say. This makes these guys pretty easy targets when someone is looking to direct their frustration/anger.

Anyway, the they are just people trying to do a job, for a company that is less then good when it comes to communicating with its investers.

Archived Post
10-13-2010, 04:30 AM
Knock knock...

Who's there?

Fix Travel...

Fix Travel who?

FIX TRAVEL POWER REMOVERS ALREADY!!!

/gosh!

Archived Post
10-13-2010, 04:32 AM
Knock knock...

Who's there?

Fix Travel...

Fix Travel who?

FIX TRAVEL POWER REMOVERS ALREADY!!!

/gosh!

Sorry, this is the way it really is here;

Knock knock

...

Knock knock

....

Knock knock

....

*walks away while Cryptic hides behind the couch with the lights off wondering if you left yet*

Archived Post
10-13-2010, 04:36 AM
Sorry, this is the way it really is here;

Knock knock

...

Knock knock

....

Knock knock

....

*walks away while Cryptic hides behind the couch with the lights off wondering if you left yet*

I know dude...I was just trying it out to see how it should actually work...that and it gives me something to do while I'm waiting on breakfast...sweet, sweet blueberry waffles...

Archived Post
10-13-2010, 04:37 AM
Sorry, this is the way it really is here;

Knock knock

...

Knock knock

....

Knock knock

....

*walks away while Cryptic hides behind the couch with the lights off wondering if you left yet*


Or is it:

Knock Knock

*Sounds of laughing from within*

KNOCK KNOCK

*Someone inside turns the music up to drown out annoying thumping sound*

KNOCK KNOCK KNOCK

*Police show up and arrest you for loitering*

Archived Post
10-13-2010, 04:40 AM
Or is it:

Knock Knock

*Sounds of laughing from within*

KNOCK KNOCK

*Someone inside turns the music up to drown out annoying thumping sound*

KNOCK KNOCK KNOCK

*Police show up and arrest you for loitering*

Well, here's those two internets I was saving up to buy Gobots Online...no way I'm spending them on Neverwinter Nights...

Archived Post
10-13-2010, 04:52 AM
I love you guys.

Archived Post
10-13-2010, 06:09 AM
Ok. Its been well over a month and a half and its also been over 350 posts. I have also sent PMs to a couple members of the Cryptic Team. The PMs I sent were, imo, rather diplomatic and explained the situation and implored them to open a dialog with us on this thread, or find someone authorized to do so. Now, the PMs were only sent this past week, but both people have been active on the forums multiple times.

Is this post I am creating an infraction? Not sure. Don't care. The devs seem to be avoiding this thread like the plague anyway.

They jump on other threads to chum around with us, but have not the decency to respond to a thread that was started back befor mid-August. We're now in October. To me, their "Communications" is more of a "pseudo-communications".

Its nothing new for us, many have posted this type of observation, but I can't take it anymore. Right now I feel insulted when I read their "Joining in the fun" posts on other threads. I'm insulted at the shallowness it conveys and at the insincerity it reveals when there are threads where they are asked to reply and don't bother.

We have come leaps and bounds in this game and I know that they have listened in the past on many topics, so why the silent treatment now? Its just downright rude. I know when I see their "Joining in the fun" posts in other threads, I certainly won't be giving them the time of day. Why? Because they could be actually reporting on these big issues and explaining how to the powers that be what needs to be done to ensure PROPER communications. Evidently, they just want the fun part of communications. I say, don't give it to them.



Well, perhaps I am a little bitter about this. Oddly, I feel justified with it because I feel like I'm at the opposite end of the spectrum when it comes to being a "Valued Customer". I don't know, but thanks for reading, my fellow forumites, but I just needed to vent. Don't know what else to do or who else I can contact concerning this issue to get SOME kind of reply.

Void-Warrior I think you nailed it. It really gets under my skin when I see the devs smokin' and jokin' but never saying anything productive as far as the game fixes go.

I really don't say that much on this forum. Just a joke every now and then and maybe a comment on an issue but this issue is driving me crazy and I really can't play the game anymore until it is addressed in some fashion. Now here is the rub. I am am lifer and by my accounting at about 15 bucks a month I have a few months until Cryptic really couldn't give a flying rat's ass about my opinion. Well I guess they really don't care now.

Anyway the devs aren't going to talk to us about this because they learned their lession when Deake got the boot for being honest with us.

In reality I just want the game bugs fixed so I can get my friends to come back. They told me they would come back when Cryptic finished the game properly.

I guess I am saying that after a year of playing I am ready to hang it up for a while. It is really no fun anymore. I will look in every now and then and see if how it is all going.

Archived Post
10-13-2010, 06:13 AM
sweet, sweet blueberry waffles...

F-yeah, waffles.

Archived Post
10-13-2010, 08:18 AM
Void-Warrior I think you nailed it. It really gets under my skin when I see the devs smokin' and jokin' but never saying anything productive as far as the game fixes go.

I really don't say that much on this forum. Just a joke every now and then and maybe a comment on an issue but this issue is driving me crazy and I really can't play the game anymore until it is addressed in some fashion. Now here is the rub. I am am lifer and by my accounting at about 15 bucks a month I have a few months until Cryptic really couldn't give a flying rat's ass about my opinion. Well I guess they really don't care now.
.

Aye, I prolly shouldn't be so hard on some of the Mods like Tumerboy, only because what can he say? Ultimately Cryptic gives these guys a gag order so in the end they can only pop up on minor threads with minor issues. Don't get me wrong, I'm not apologizing for me or them, but in the End it is Cryptic that needs to pull it's head out and let these guys (and US, the investers) know WTH is going on.

The TP Removal action is such a game ruiner, for me, its not even close to funny. I guess the reason we direct our anger at these devs on the forums is because they are there. They are the only ones at Cryptic posting. I would love...LOVE...to have someone from Management come into this thread and ask whats wrong! *Loads two shells and slams his double barrel shotgun closed*

Archived Post
10-13-2010, 08:22 AM
I was once a huge defender of the game, and more importantly -- the company.

I then when through a point where I had lost all faith in both.


Now I'm a supporter of the game and select employees of the company, with the understanding that the company itself is what will lead to this game's and its own demise within 5 years (probably sooner for the game).

That said, I try to be fair and objective with my opinions about the stuff that goes on here.


So with that in mind, I have to say... the fact that this thread has been deliberately ignored is insulting.

Archived Post
10-13-2010, 09:54 AM
I was once a huge defender of the game, and more importantly -- the company.

I then when through a point where I had lost all faith in both.


Now I'm a supporter of the game and select employees of the company, with the understanding that the company itself is what will lead to this game's and its own demise within 5 years (probably sooner for the game).

That said, I try to be fair and objective with my opinions about the stuff that goes on here.


So with that in mind, I have to say... the fact that this thread has been deliberately ignored is insulting.

Pefectly stated.

Archived Post
10-13-2010, 01:26 PM
Sorry, but there have been numerous threads on this and although there have been a couple of vague replies, no real action has been taken on this. I'm level 37 and both V-Bay and MI are just too damn annoying with the TP removal action.



Basically I think the 1 point advantages for travel powers should include an increasing degree of freedom from TP removal in PvE (not sure about how to handle it with PvP as I don't do much).

With 2 adv points in a TP there ought to be a slight risk of TP removal but it should be pretty rare - like a surprise, not an inevitable bit of tedium.

Archived Post
10-13-2010, 03:08 PM
Basically I think the 1 point advantages for travel powers should include an increasing degree of freedom from TP removal in PvE (not sure about how to handle it with PvP as I don't do much).
Basically, many travel powers make it nearly impossible for melee to engage, and a few make it hard for ranged to engage. Thus, melee needs either travel power removal, or something similar in function. I would rather see suppression than removal, though; I wouldn't care if minions were stopping me if my travel power would turn itself back on after 5-10 seconds without intervention, particularly if travel power advantages remained functional.

Archived Post
10-13-2010, 04:49 PM
I would rather see suppression than removal, though; I wouldn't care if minions were stopping me if my travel power would turn itself back on after 5-10 seconds without intervention, particularly if travel power advantages remained functional.

I agree 100%, the bulk of my irritation with travel removers would be alleviated if they did suppression instead.

Archived Post
10-13-2010, 11:52 PM
Personally, i think the "Range Closer" powers should be removed.
And in their place an ADVANTAGE that replaces their function should be implimented.
(Part of my "Travel Power Framework" idea :cool: )

I can see a new player now...

"Wait! What?"
"I have to BUY a travel power, but in combat it get's SHUT OFF 95% of the time?"
"THEN to be effective in combat i have to buy A 'COMBAT' TRAVEL POWER?!"
...*deletes game, cancels subscription*

Archived Post
10-14-2010, 04:35 AM
I agree 100%, the bulk of my irritation with travel removers would be alleviated if they did suppression instead.

Aye, this would be a good start, but I would still like to see it removed from anything short of a Master Villain. Suppression would still let a stick thrown by a Rat knock you out of the sky mid-jump, for example. To me, the fact that so many common thugs being able to "Suppress" a travel power would still be weak tea.

I think removing it from anything short of a Master Villain would be an easier fix then adding advantages or doing any changes that would affect it in PvP.

Archived Post
10-14-2010, 06:29 AM
The chance of having a travel power switched off should be based on damage done as a % of total hit points. Each time you lose the % chance, then you lose a rank until you hit zero and it is switched off. The lost travel points should regenerate over a short period, say 5-10 secs. You shouldn't need to reactivate it if it is switched off either.

It isn't required to prevent kiting, as mobs will hit you even if you move out of the 100' range if they fired at you whilst you were still in it.

Archived Post
10-14-2010, 07:33 AM
Post deleted by KenpoJuJitsu3.

Archived Post
10-14-2010, 07:43 AM
I agree 100%, the bulk of my irritation with travel removers would be alleviated if they did suppression instead.

I disagree. While suppression would alleviate some small amount of my irritation, it would not get rid of the bulk of it.

Basically, many travel powers make it nearly impossible for melee to engage, and a few make it hard for ranged to engage. Thus, melee needs either travel power removal, or something similar in function.

This is a PvP concern, and player travel power removers should remain as a result. PvP is a different animal. Stylistically, it would be like fighting a super villain in PvE (but most of them don't remove TP's). Given the state of PvE content, it would a lot more work to use travel powers to avoid melee than it is to just defeat the mobs. Now, if someone wants to do that, I say let them and let them enjoy that aspect of gameplay if it floats their boat. Let someone zip around using their travel powers in PvE content if hey want to.

No offense, but advocating that melee henchmen need TP removers to be effective is silly. They aren't effective with them.

Archived Post
10-14-2010, 08:09 AM
This is a PvP concern.
Melee villains exist as well, though I tend to agree that putting travel power removal on henchmen who melt in two seconds is silly.

Archived Post
10-14-2010, 09:39 AM
Void Warrior,

You say you feel offended when you see devs palling atound in some threads while not responding to this one. I am not defending Cryptic here, or disagreeing with your opinion on this matter, but try not to hold individual devs responsible for a decision they have likely not made. I dont doubt at all that they have restrictions placed on their posting by their superiors. I feel it would be more disrespectful of the feelings of those expressing frustration in this thread for a dev who is not authorized to comment on the issue to pop in and talk about the weather, favorite foods, etc.

I am not saying that you shouldnt be upset at the apparent lack of attention to your concern, but you seem to be starting to experience personal animosity toward employees of the company who likely have little to no say in the matter.

Hey Ashen you make a very valid point. While it may not be the individuals fault I place the blame squarely on the company. Essentially Cryptic is in the service industry. They provide us a service and we pay them for their services. Part of that service is feedback to improve and make the experience better for both parties involved. The better the service the more clientele (subscriptions) cryptic has since many things are done word of mouth. The travel power amongst many other issues is none they need to address both in forums and in game. Keeping their clientele happy is a basic tenant of the service industry. Cryptic either has forgotten than or never learned it.

I would say this thread has gotten viral because of their dogged persistence in ignoring what their clientele says is bad service. If they can't adhere to a couple of basic rules which is listen and act on what your player base wants then I really don't see how this game will last past 2 years. I'm not screaming doom and gloom however blatant lack of response to legitimate concerns and half assed fixes to problems facilitates people closing their wallets to this game and opening it to others that will cater to what they want. I'm not sure what this dev deke got fired for save for telling the truth, I would like to know exactly what it was he said. I would like to commend the individual though. Deke told the truth and tried to respond to what the players wanted. Its something that should have been rewarded not punished.

Archived Post
10-14-2010, 11:16 AM
Melee villains exist as well, though I tend to agree that putting travel power removal on henchmen who melt in two seconds is silly.

And I would be quite happy if the TP Removers were removed from the henchmen and left either as is or as suppression on villains (and up, if there actually are any to speak of at these tiers).

Archived Post
10-14-2010, 11:46 AM
for what i see, this game is just another tabula rasa mistake, but now with an existing IP.
up until now, cryptic has made bad games all around and the only way to save the game is by letting other companies to take over the game.
i see cryptic the same as my sister, good at starting something but don't hold your breath if you're talking about finishing the project.
then again, my sister has improved and sometimes does finish projects, cryptic however........

Archived Post
10-14-2010, 11:48 AM
And I would be quite happy if the TP Removers were removed from the henchmen and left either as is or as suppression on villains (and up, if there actually are any to speak of at these tiers).

Agreed. In fact, its been said before, and I'm just parroting this thought, but anything under a master villain should just not have this ability to remove or even suppress tps. They are mooks. It would be an easy fix that would keep everything else the same in terms of fighting higher up villains and PvP would still work as it is now. Problem solved.

Archived Post
10-15-2010, 07:17 PM
Maaaan, 11.7K Veiws, 385 posts...

I'm thinking this issue is not to be taken seriously until 12k Views or 400 posts. They may have specific qualifications for these sort of threads concerning veiws or posts.

Edit: Or 3 months have passed. Its only been just over 2 months.

Archived Post
10-16-2010, 10:22 AM
Maaaan, 11.7K Veiws, 385 posts...

I'm thinking this issue is not to be taken seriously until 12k Views or 400 posts. They may have specific qualifications for these sort of threads concerning veiws or posts.

Edit: Or 3 months have passed. Its only been just over 2 months.

Ok I take the bait... 386 ;)

Archived Post
10-16-2010, 11:09 AM
Something needs to be done asap.

Archived Post
10-16-2010, 11:26 AM
Maaaan, 11.7K Veiws, 385 posts...

I'm thinking this issue is not to be taken seriously until 12k Views or 400 posts. They may have specific qualifications for these sort of threads concerning veiws or posts.

Edit: Or 3 months have passed. Its only been just over 2 months.

How many posters ?

Archived Post
10-16-2010, 11:52 AM
How many posters ?

66 people total in this thread.

Archived Post
10-17-2010, 07:54 AM
And please take out fall damage while you're at it. Thanks.

Archived Post
10-17-2010, 11:22 AM
66 people total in this thread.

sad it's it.

Archived Post
10-18-2010, 01:17 AM
for what i see, this game is just another tabula rasa mistake, but now with an existing IP.
up until now, cryptic has made bad games all around and the only way to save the game is by letting other companies to take over the game.
..

Eh Cryptic didn't make tabula rasa that was one of NCsofts divisions that made it and its problems went well beyond not being finished.

If up till now cryptic have made all round bad games why did you come to CO and more to the point why stay?

Also for the record cryptics previous games are City of heroes/City of Villains that's it and its a pretty dam successful game given its niche market

Archived Post
10-18-2010, 01:18 AM
And please take out fall damage while you're at it. Thanks.

why what's wrong with fall damage?

Archived Post
10-18-2010, 03:03 AM
why what's wrong with fall damage?

Not to get off topic.. but its percentage based regardless of resistance and scales far too high too quickly.

So you get the strange situation where superman takes anti tank shells and super powered blasts, shrugs them off, trips and falls down some stairs and is crippled.

Archived Post
10-18-2010, 03:43 AM
Not to get off topic.. but its percentage based regardless of resistance and scales far too high too quickly.

So you get the strange situation where superman takes anti tank shells and super powered blasts, shrugs them off, trips and falls down some stairs and is crippled.

Well its kind of on topic as travel removers cause a fair bit of dropping like a stone.

Yea i suppose there's that but I can't say I ever really notice fall damage unless I fall from a really great hight. I certainly don't think It should be removed but maybe have it work like normal damage and so be subject to resistance and what not.

Archived Post
10-18-2010, 03:54 AM
Well its kind of on topic as travel removers cause a fair bit of dropping like a stone.

Yea i suppose there's that but I can't say I ever really notice fall damage unless I fall from a really great hight. I certainly don't think It should be removed but maybe have it work like normal damage and so be subject to resistance and what not.

Aye, I don't mind the fall damage either, but could be revamped a bit I suppose. I don't really notice it so much.

Archived Post
10-18-2010, 07:19 AM
well, the distance falling dmg works is way to small already, jumping of a small wall gives dmg.......wtf?

Archived Post
10-18-2010, 07:48 AM
well, the distance falling dmg works is way to small already, jumping of a small wall gives dmg.......wtf?

Have you ever jumped of a small wall and landed badly? Its not all that difficult to injure a ankle or leg. Though I would hope that most heroes had learned how to land well or were sufficiently resilient for a short fall to cause them little damage.

Archived Post
10-18-2010, 08:02 AM
Can't say I've taken damage jumping off of a small wall in this game. If I have I didn't notice it. Now when I get home I will have to try it. In game, not in RL!

Archived Post
10-18-2010, 11:12 AM
Have you ever jumped of a small wall and landed badly? Its not all that difficult to injure a ankle or leg. Though I would hope that most heroes had learned how to land well or were sufficiently resilient for a short fall to cause them little damage.

if you are a beast or super strong, a small wall is nothing more then the next walking step.
you have too see the hero as a cat in that term, a cat can survive falls normal humans would break there legs.

Archived Post
10-18-2010, 12:57 PM
well, the distance falling dmg works is way to small already, jumping of a small wall gives dmg.......wtf?
It takes a 23' fall to result in damage of 0.67% of your HP (more if you have active acrobatics or superleap), it's just that the geometry of objects is that everything is kinda superscaled. Beyond that, damage from falling ramps up really fast, so a 25' fall is the same 0.67% (granularity of the physics engine, I assume), a 50' fall is 14%, a 100' fall is 32.67% (for those who are curious, damage appears to be linear in velocity above a certain cutoff point; if we assume 32 fps^2, zero damage is about 37 fps, 100% damage is about 165 fps).

The big problem with falling is that it isn't mechanically damage and isn't affected by defenses. It should really be possible to both dodge and resist falling damage.

Archived Post
10-18-2010, 01:31 PM
The big problem with falling is that it isn't mechanically damage and isn't affected by defenses. It should really be possible to both dodge and resist falling damage.

Yes to this!

Archived Post
10-18-2010, 03:49 PM
It takes a 23' fall to result in damage of 0.67% of your HP (more if you have active acrobatics or superleap), it's just that the geometry of objects is that everything is kinda superscaled.

And if you don't believe this, really look at how small a distance 50' is: aim a 50' power at a mob and see how close it actually looks like you are. In some places in MC the sidewalks are 50' wide.

Archived Post
10-18-2010, 03:50 PM
if you are a beast or super strong, a small wall is nothing more then the next walking step.
you have too see the hero as a cat in that term, a cat can survive falls normal humans would break there legs.

As a argument that makes zero sence we are not playing MMO of the cat people (no matter what a night in Club C muht suggest)

Further surviving and surviving uninjured are two completely different things while it might seem like a cat can fall great distances without apparent injury that's often not the case in reality they receive injuries but are driven to ignore them because normally when they make these death defying plummets there running from something or have been taken by surprise.

Archived Post
10-18-2010, 03:57 PM
The big problem with falling is that it isn't mechanically damage and isn't affected by defenses. It should really be possible to both dodge and resist falling damage.

I think his would solve it just fine.

Archived Post
10-18-2010, 04:19 PM
I think his would solve it just fine.
Well, deals with falling damage, but falling damage is hardly the big issue, the big issue is obnoxious travel power removers.

Archived Post
10-18-2010, 07:57 PM
Well, I've only been playing a few months, but I'd have to say this is my biggest irritation so far with the game.

I think Cryptic have done a good job of making our characters feel super-powered. My main is a genome build, and I'm finding it very fun to play. I get huge, imbue then stomp, and enemies go flying. Great fun. Then I try to superleap to my next destination, and hop about 3 feet? Oh right, Viper infiltrators. Or anything that looks like a dog.

There are some areas where it seems I have to turn my travel power after every fight. I can see the argument that if we can do it to them, they can do it to us. But having to turn a travel power on again is the opposite of fun. It breaks immersion. It makes Champions Online less fun to play.

I agree with those who said it should stay, but be rare. A handful of opponents should have it.

Archived Post
10-18-2010, 11:39 PM
Just adding my weight to the dogpile.

I cannot accept any reason that every other NPC peon in the game has to have a travel power remover. I have a great deal of contempt for the fact that that they always open their attack chain with a travel power remover, even if my character is standing right next to them. It does not prevent me from farming mobs en masse. It does not improve the quality of the content in the game. It does force me to charge up my character's travel power 50+ times per gaming session.

The kinds of problems/potential exploits that travel power removers were installed to prevent don't seem to be an agenda for a large group of the playerbase. It's sort of like punishing everyone because a subset of people might do something wrong.

There is already travel power suppression during combat, making travel power removers redundant and unnecessary.

The basic idea of the travel power remover advantage is fine. The ubiquity of this advantage among NPCs in this game is overkill. It's frequency of usage should drop by about 75-90%. Or some other mechanic should come into play that accomplishes the desired effect without adding 5 seconds to the end of every battle and a several dozen keystrokes per session. It's the cheapest and most unflattering content padding in the game.

Archived Post
10-19-2010, 12:48 AM
New faces!

Thanks for your support. =)

Archived Post
10-19-2010, 12:52 AM
Come on devs, you gotta admit it's CHEAP. Time to refine the game a bit, get rid of this kludge. Have suppression, or removal only by higher level mobs.

Archived Post
10-19-2010, 12:55 AM
Well, deals with falling damage, but falling damage is hardly the big issue, the big issue is obnoxious travel power removers.

true but it would still be nice.

Now if they could fix it so fall damage was affected by dodge/resistance and do something about all the travel removers that would be a great improvement.

Archived Post
10-19-2010, 05:23 AM
42 pages and still no reply.

Archived Post
10-19-2010, 05:36 AM
Heh, I was just telling a friend how the CO devs were pretty good at listening to the players and how sometimes they really bend over backwards for us (Tumerboy, Ame, Robobo: You guys are awesome!).

Just hope he doesn't stumble across this thread...

Archived Post
10-19-2010, 05:44 AM
Heh, I was just telling a friend how the CO devs were pretty good at listening to the players and how sometimes they really bend over backwards for us (Tumerboy, Ame, Robobo: You guys are awesome!).

Just hope he doesn't stumble across this thread...

Aye, generally speaking, there have been a lot of good changes due to Player/Dev communications. For some reason this seems to be off limits to the devs that roam the forums. I really don't blame those guys, but its a bad move by Cryptic Management to keep quiet on this topic...imo.

Again, not asking to have things my way, but at least have a friggin' dialog with us about what you are thinking and compare it to all the player feedback. Is that so hard? (Yeah, kind of bitter about this right now. Nerd Rage...taking over...must...leave...thread...)

Archived Post
10-19-2010, 06:24 AM
I can't believe I somehow never posted in this epic thread.


I think it's likely because I'd posted in so many threads like it on the Beta boards that just sort of thought I'd already made my points known, but apparently never posted here, live.

12561

/signed so hard it isn't even funny, and what is the point of Travel Power advantages, when 80% of the foes you meet past lvl 30 open up fights by turning off your travel powers anyhow? On top of TP being slower in combat anyhow?

Seriously, just set the Minion NPC version of lunges to not have Nailed to the Ground Advantage on them. Second option as mentioned would be "power effect suppression" so we didn't have to waste time retoggleing.

Archived Post
10-19-2010, 07:29 AM
It takes a 23' fall to result in damage of 0.67% of your HP (more if you have active acrobatics or superleap), it's just that the geometry of objects is that everything is kinda superscaled. Beyond that, damage from falling ramps up really fast, so a 25' fall is the same 0.67% (granularity of the physics engine, I assume), a 50' fall is 14%, a 100' fall is 32.67% (for those who are curious, damage appears to be linear in velocity above a certain cutoff point; if we assume 32 fps^2, zero damage is about 37 fps, 100% damage is about 165 fps).

The big problem with falling is that it isn't mechanically damage and isn't affected by defenses. It should really be possible to both dodge and resist falling damage.

that is nice...........and now in a measure system i understand.......
inch is useless to me, same with foot.
a more accurate one i do understand is the metric system or to say the meter.

Archived Post
10-19-2010, 06:11 PM
/signed so hard it isn't even funny, and what is the point of Travel Power advantages, when 80% of the foes you meet past lvl 30 open up fights by turning off your travel powers anyhow? On top of TP being slower in combat anyhow?

Seriously, just set the Minion NPC version of lunges to not have Nailed to the Ground Advantage on them. Second option as mentioned would be "power effect suppression" so we didn't have to waste time retoggleing.

Welcome to the battle, Rune!

Yeah, the examples ya gave are exactly why we would like Cryptic to hear our plee!

Archived Post
10-20-2010, 12:38 AM
that is nice...........and now in a measure system i understand.......
inch is useless to me, same with foot.
a more accurate one i do understand is the metric system or to say the meter.

You realise that the metric system is no more accurate than the imperial system?

but any ways 1 foot = 0.3048 meters or 30.48 cm

here you can use this handy website to work outs such things http://www.google.co.uk/intl/en/help/features.html#calculator

Archived Post
10-20-2010, 01:55 AM
that is nice...........and now in a measure system i understand.......
Okay, that's a 7 meter fall, a 15 meter fall, and a 30 meter fall.

Archived Post
10-21-2010, 08:56 AM
I'd be perfectly happy if the travel powers were just temporarily disabled but not actually toggled off so that they automatically start working when the disabled effect wears off. The really annoying part of this is having to toggle the damned thing back on every time. Or even worse is when I don't reallize it's been toggled off and I leap into the air only to fall flat on my face.

Archived Post
10-21-2010, 10:43 AM
I'd be perfectly happy if the travel powers were just temporarily disabled but not actually toggled off so that they automatically start working when the disabled effect wears off. The really annoying part of this is having to toggle the damned thing back on every time. Or even worse is when I don't reallize it's been toggled off and I leap into the air only to fall flat on my face.

Yeah, I know what ya mean, but that still wouldn't work for me when every thug is temporarily disabling my acrobatics or my jumping...

Sure not toggling it back on would be good, but still wouldn't make sense for thugs to knock ya out of the sky by "Temporarily Disabling" your ability to fly. Superman getting hit with a bottle would not Temporarily Disable his flying ability. Just saying...

Archived Post
10-21-2010, 01:15 PM
Okay, that's a 7 meter fall, a 15 meter fall, and a 30 meter fall.

in that case, for what i have seen a vampire can fall from 10-15 meters on there feats and walk away as if nothing happened.
taking DBZ, they can survive falls from 30-60 meters and some non-flying heroes we know can survive a fall of 15-20 meters, the fall we get damage from is around 3-5 meters, in some cases just from 2 meters.(game bugs out in that sometimes)
the highest i could jump from without hurting my self is no more then 3 meters, and that with some good preparation.
this game is suppose to give you the ability to make a hero, so 3 meters should be a cakewalk, let alone the 2 meters.
if we would talk about non-powered heroes then yes, dmg from 3-6 meters is reasonable, but heroes like that are not rated as a "super hero" but just a "hero"

point is, falling damage from below 10 meters is a bit...well....how do i say this........non-super-ish

Archived Post
10-21-2010, 01:21 PM
in that case, for what i have seen a vampire can fall from 10-15 meters on there feats and walk away as if nothing happened.
And if your hero does that in CO, he'll do the same thing. Losing 11% of your HP, given non-combat healing rates, isn't really very much.
the fall we get damage from is around 3-5 meters, in some cases just from 2 meters.(game bugs out in that sometimes)
How did you measure your distance from the ground? I was unable to generate damage from falls of less than 7 meters.

Archived Post
10-22-2010, 07:55 AM
And if your hero does that in CO, he'll do the same thing. Losing 11% of your HP, given non-combat healing rates, isn't really very much.
regardless, it's disturbing that they get dmg from so low, the amount of dmg is irrelevant.;)

How did you measure your distance from the ground? I was unable to generate damage from falls of less than 7 meters.
my character is 2 meters, the wall is 2.5 meters.
i jump from that low wall and guess what, dmg. :(

Archived Post
10-24-2010, 09:38 PM
/bump

As long as I have these chest paddles; this thread's going to keep jumping back up and screaming.

Ignore it all ya want Devs...it's here to stay just like that big ol' zit on prom night.

:D

Archived Post
10-25-2010, 05:32 AM
/bump

As long as I have these chest paddles; this thread's going to keep jumping back up and screaming.

Ignore it all ya want Devs...it's here to stay just like that big ol' zit on prom night.

:D

Hehe, nice.

Yeah...all I ask of the Devs: Please just open up a dialog with us about this. No commitment on anything...just talk to us.

Archived Post
10-26-2010, 01:06 AM
in that case, for what i have seen a vampire can fall from 10-15 meters on there feats and walk away as if nothing happened.

My heroes can do that currently any damage they take is healed so quickly it may as well never have happened

taking DBZ, they can survive falls from 30-60 meters

As can any champions hero not sure what hight the celling is on MC but I can have a hero fall from there and survive.

and some non-flying heroes we know can survive a fall of 15-20 meters,

See what I said above.

the fall we get damage from is around 3-5 meters, in some cases just from 2 meters.(game bugs out in that sometimes)

You take damage but is it life threatening or is it more the equivalent to some light muscled damage which then heals so quickly that its as good as non existent?

Archived Post
10-26-2010, 07:04 AM
I have to say the game quit being a Superhero game about a two days after it went live and it has been a fight ever since to get that back.

And if your hero does that in CO, he'll do the same thing. Losing 11% of your HP, given non-combat healing rates, isn't really very much.

How did you measure your distance from the ground? I was unable to generate damage from falls of less than 7 meters.
My character fell around 3 meters the other day and took 325 points of damage. It was nothing damage wise because I wasn't in combat and could heal it instantly, but that is ridiculous and becomes a problem in combat. The real point is it shouldn't happen in the first place. They actually had it fixed at one point in the past and seem to have reintroduced the problem.

Archived Post
10-26-2010, 07:22 AM
I seem to remember a developer commenting in MC chat a long time ago, saying that falling damage cannot kill you. I've tried, and so far this has proved accurate. Falling can, if you fall far enough, remove a high percentage of your health. Of course, losing that high percentage and falling amongst mobs who want to smack you may result in a dirt nap.

Archived Post
10-26-2010, 12:58 PM
/bump

I'm not going anywhere ya friggin' Devs!

Archived Post
10-27-2010, 12:21 AM
Me neither.

Archived Post
10-27-2010, 01:08 AM
Hey gang; turns out we finally got that SotG. Cool right?

I take it you guys know what they mentioned, yes?

I also take it you know what they didn't touch?

Wonder if Poz has an email address we could bombard?

Archived Post
10-27-2010, 02:09 AM
Hey gang; turns out we finally got that SotG. Cool right?

I take it you guys know what they mentioned, yes?

I also take it you know what they didn't touch?

Wonder if Poz has an email address we could bombard?

Aye...I saw...or rather, I didn't see what some of us are hoping they would mention. Bombarding Poz might be a good idea. I'm in. Going to check and see if he is listed with the other devs at the bottom of the main forum page....

Didn't see him, although its very early and I've not had coffee. How about GMTiyshen should we start sending him emails? Isn't he like our rep?

Archived Post
10-27-2010, 02:11 AM
Hey gang; turns out we finally got that SotG. Cool right?

I take it you guys know what they mentioned, yes?

I also take it you know what they didn't touch?

Wonder if Poz has an email address we could bombard?

I was kind of surprised that they didn't even touch on this within the SotG seems strange given that they had mentioned previously that they were looking at it.

Archived Post
10-27-2010, 02:13 AM
I was kind of surprised that they didn't even touch on this within the SotG seems strange given that they had mentioned previously that they were looking at it.

Aye, agreed. I suppose they wanted to keep things "Up beat" with the whole F2P announcement or something.

Ah well...off to a meeting. See you guys soon.

Archived Post
10-28-2010, 01:52 AM
If there is a way to give Gold Members immunity to NPC Travel Power Removal Spam, that could be the ultimate incentive for a Silver Member to upgrade.

Archived Post
10-28-2010, 02:02 AM
If there is a way to give Gold Members immunity to NPC Travel Power Removal Spam, that could be the ultimate incentive for a Silver Member to upgrade.

Haha! Brillant! You're right about the fact that everyone would upgrade their accounts!

Archived Post
10-28-2010, 04:08 AM
Greetings my fellow forumites!

I think it would be beneficial at this point to list what exactly we are looking for in terms of solutions.

I, myself, suggest that anything short of a Master Villain can not remove our Travel Powers. Anything that does have the ability does not actually remove it, but temorarily suppresses it (as others have suggested).

Also, lets list all the henchmen and such that remove our travel powers. Its early in the morning and I haven't had my coffee, but Infiltrators, which Dogz in VB can remove them, etc...etc...

Basically, I am compiling a list of every mob with this ability and some possible solutions that I will submit to the Devs in a more formal manner.

Thank you guys!

Archived Post
10-28-2010, 10:58 PM
I would like to see travel power removers (specifically on henchmen) replaced with a short term, non-stackable snare. Short enough that by the time combat is over, my character can travel at full speed again. And, ideally, not have to charge up their travel power, because it was never shut off.

This also makes the travel power advantages, (Flippin', Versatility, etc.) useful.

Archived Post
10-29-2010, 08:17 PM
Ok, at this point I come to think that constantly reactivating my travel power is supposed to be fun.

Archived Post
10-30-2010, 12:40 AM
What annoys me is the fact that half the time, I kill the New Shadows bloodsucker BEFORE he gets to me and tags me with the TP remover. The other half of the time, I can be hovering, and he lunges at me through midair, only to get dropped before reaching me. The latter scenario is quite pleasing, but pales in comparison to the annoyance of the former scenario.

Also, teleport has that lovely 8 second timer- it's supposed to make it so that tele can't be overused, I suppose. Problem is, my fights don't LAST 8 seconds. Also- WHY DOES TELEPORT DISABLE FLY?? Fly doesn't affect teleport, why should the teleport cooldown affect the other travel power as well?

TP removers should only be possessed by enemies that I'm actually worried about, and will flee from.

This means that nothing master villain and under, in the streets of VB or elsewhere, should have one, ESPECIALLY not the friggin henchmen who get dropped before they use it most of the time. If a boss chucks a large hunk of concrete and removes travel, I CAN UNDERSTAND THAT. But dinky little enemies shouldn't be able to do it. They're going to be dead in 2-3 seconds anyway.

Archived Post
10-30-2010, 12:56 AM
What annoys me is the fact that half the time, I kill the New Shadows bloodsucker BEFORE he gets to me and tags me with the TP remover. The other half of the time, I can be hovering, and he lunges at me through midair, only to get dropped before reaching me. The latter scenario is quite pleasing, but pales in comparison to the annoyance of the former scenario.

Also, teleport has that lovely 8 second timer- it's supposed to make it so that tele can't be overused, I suppose. Problem is, my fights don't LAST 8 seconds. Also- WHY DOES TELEPORT DISABLE FLY?? Fly doesn't affect teleport, why should the teleport cooldown affect the other travel power as well?

TP removers should only be possessed by enemies that I'm actually worried about, and will flee from.

This means that nothing master villain and under, in the streets of VB or elsewhere, should have one, ESPECIALLY not the friggin henchmen who get dropped before they use it most of the time. If a boss chucks a large hunk of concrete and removes travel, I CAN UNDERSTAND THAT. But dinky little enemies shouldn't be able to do it. They're going to be dead in 2-3 seconds anyway.

agreed this is a great idea, travel powers should be a key part of combat

Archived Post
11-01-2010, 10:39 AM
I would like to see travel power removers (specifically on henchmen) replaced with a short term, non-stackable snare. Short enough that by the time combat is over, my character can travel at full speed again. And, ideally, not have to charge up their travel power, because it was never shut off.

This also makes the travel power advantages, (Flippin', Versatility, etc.) useful.

^^This sounds good to me.
BACK TO THE TOP YOU!!

Archived Post
11-01-2010, 10:50 AM
^^This sounds good to me.
BACK TO THE TOP YOU!!

It does, but when I think of being in an instance where my TP is disabled EVERY fight and I think: Do I really want to be snared at the start of every fight? The snares would be fine if they weren't over-done.

The bad guys have snares already and knock back powers which they use on a regular basis. If they took out the TP removers and added a few more snares that were used only a fraction of the amount of TP removers, I would be cool with that.

Of course, this is just my opinion, but lets be careful what we wish for! :cool:

Archived Post
11-01-2010, 12:01 PM
it just has somthing to do with the fact the dev's are scared of making the game actually fun...
you make it too fun, then people forget theres suppost to be a challenge.:rolleyes:

Archived Post
11-01-2010, 01:04 PM
it just has somthing to do with the fact the dev's are scared of making the game actually fun...
you make it too fun, then people forget theres suppost to be a challenge.:rolleyes:

Lol...ah! Frustration = Challenge! Got it! Thank you for clearing that up! :cool:

Archived Post
11-01-2010, 01:10 PM
it just has somthing to do with the fact the dev's are scared of making the game actually fun...
you make it too fun, then people forget theres suppost to be a challenge.:rolleyes:
Since when are lower-level henchman groups a challenge?

Archived Post
11-01-2010, 04:39 PM
Since when are lower-level henchman groups a challenge?

when you run past 6 of them with travel power removal attack's and ur using acrobatic's. BAM:cool: in particular go try fighting a bunch of grondling's at level 12 with acrobats and kill pharose

Archived Post
11-02-2010, 05:42 AM
Once again I find my fun stomped on by the curse that is travel power removers this time Iwas hunting red banner for the secret sale mission drop.

As my force character is a bit weak at the moment I was finding isolated groups and picking them of at 100 foot range I spot a lone group on a roof and open up first force blast sends one ninja guy flying of the roof (I smile) second force blast sends next ninja flying of the roof (ok I admit it i like sending them plumattiung to there death) 3rd ninja leaps at me I force blast him in the face when he's still a good bit away from me and I'm thinking how epic is that guy leaps at me and I bat him aside that’s really comic booky then I fall to earth loose a chunk of health and a bunch of surrounding ninjas jump me :mad:

I was having real fun right up till that point.

Archived Post
11-02-2010, 08:57 AM
Once again I find my fun stomped on by the curse that is travel power removers this time Iwas hunting red banner for the secret sale mission drop.

As my force character is a bit weak at the moment I was finding isolated groups and picking them of at 100 foot range I spot a lone group on a roof and open up first force blast sends one ninja guy flying of the roof (I smile) second force blast sends next ninja flying of the roof (ok I admit it i like sending them plumattiung to there death) 3rd ninja leaps at me I force blast him in the face when he's still a good bit away from me and I'm thinking how epic is that guy leaps at me and I bat him aside that’s really comic booky then I fall to earth loose a chunk of health and a bunch of surrounding ninjas jump me :mad:

I was having real fun right up till that point.

Yeah, I hate when my Flying Might Guy is slugging it out with a Flying Badguy, epically knocking each other back in the air (Not down to the ground) and all of a sudden a wolf runs up through the sky and bits my butt. Evidently, my jetboots are wired to my @ss because this sends me crashing down (Thats where they get their "fuel" I suppose)...thus ruining a really fun fight. This destroys the whole mood of the game. Don't get me wrong, I like to get knocked around in a fight...but really...EVERY damn thug seems to...well, we know the score...

Archived Post
11-02-2010, 09:38 AM
We need to warn silver players about this. It would suck to put advantage points into the travel combat advantages, only to find that you can rarely use 'em. I know it sucked for me.

Archived Post
11-02-2010, 12:24 PM
We need to warn silver players about this. It would suck to put advantage points into the travel combat advantages, only to find that you can rarely use 'em. I know it sucked for me.

Aye...might be best to tell them Travel Powers are never to be used in combat. Ever. (So speaks the cynical Void Warrior!)

Archived Post
11-02-2010, 01:02 PM
I was thinking about this the other day, when I tried Superspeed with a respec on a toon and it was basically a pain in the ass.

It was an Ice toon, and Superspeed would have been quite thematic and I wanted it for being fast in missions, but it was such a pain in the ass to get around in some places it just wasn't worth the hassle of slotting. Even Ice Slide is better.

We all understand that yes, it's iconic for heroes to sometimes get shot down out of the air or whatever - but it's not usually common, and it's not usually by mere minions, it's usually for some important plot point (often to show how the hero overcomes setbacks), and often done by a lieutenant.

So yes, for the sake of gameplay, one should never be completely immune to being stopped in one's tracks if one is mingling around mobs in some way, but please, let us have some dignity as superheros and not be shot down by every frackin' passing minion.

Archived Post
11-03-2010, 01:01 AM
I was thinking about this the other day, when I tried Superspeed with a respec on a toon and it was basically a pain in the ass.

It was an Ice toon, and Superspeed would have been quite thematic and I wanted it for being fast in missions, but it was such a pain in the ass to get around in some places it just wasn't worth the hassle of slotting. Even Ice Slide is better.

We all understand that yes, it's iconic for heroes to sometimes get shot down out of the air or whatever - but it's not usually common, and it's not usually by mere minions, it's usually for some important plot point (often to show how the hero overcomes setbacks), and often done by a lieutenant.

So yes, for the sake of gameplay, one should never be completely immune to being stopped in one's tracks if one is mingling around mobs in some way, but please, let us have some dignity as superheros and not be shot down by every frackin' passing minion.

Wow, this post pretty much somes things up perfectly!

Archived Post
11-04-2010, 05:00 AM
I was thinking about this the other day, when I tried Superspeed with a respec on a toon and it was basically a pain in the ass.

It was an Ice toon, and Superspeed would have been quite thematic and I wanted it for being fast in missions, but it was such a pain in the ass to get around in some places it just wasn't worth the hassle of slotting. Even Ice Slide is better.

We all understand that yes, it's iconic for heroes to sometimes get shot down out of the air or whatever - but it's not usually common, and it's not usually by mere minions, it's usually for some important plot point (often to show how the hero overcomes setbacks), and often done by a lieutenant.

So yes, for the sake of gameplay, one should never be completely immune to being stopped in one's tracks if one is mingling around mobs in some way, but please, let us have some dignity as superheros and not be shot down by every frackin' passing minion.

This. This. This.

Archived Post
11-04-2010, 07:56 AM
I say that getting hit should never halt your TP motion, its supposed to be a fast pace hero action MMO, let it be that.

Archived Post
11-04-2010, 02:21 PM
A few things:

1. Two of my heroes have had Tunneling as their secondary travel power (the one gained at 35), due to VB being a hassle to travel though. Both of those heroes are level 40 now, but one of them still has Tunneling (rank 2) as his secondary travel because its pretty handy to have on some maps. (The other hero I retconned into a new build and switched his secondary travel power to Superspeed)

2. Ice Slide stinks bigtime. Yes, its fast, but its controls are wonky and it has no hover capability. My Ice hero uses Fire Flight recolored to look like an ice aura instead.

3. The only travel power I'd consider taking the advantage on, myself, is Swinging. If I actually liked Swinging, that is......

4. Is it just me, or is Acrobatics next to useless at rank 1?

Archived Post
11-04-2010, 03:23 PM
It's not useless...it has a cool backflip motion when running backwards and you get to have the 'cool' airplane running motion, or hop around like a frog.

As for tunneling...after a curb stopped my ability to keep moving with out jumping/turning the power off and I had to still take stairs to climb up a hill, I retconned out of it for flight.

Archived Post
11-05-2010, 01:26 AM
Are people still whining about this? Good grief...am I the only one with a mindset of "You whacked me now you must die!" and actually enjoys having TPs removed by mobs?

Archived Post
11-05-2010, 04:36 AM
Are people still whining about this? Good grief...am I the only one with a mindset of "You whacked me now you must die!" and actually enjoys having TPs removed by mobs?

Well you see, the ones that don't like it don't have a choice in the matter. If they changed it so that your travel power wasn't removed every time you turn around you would still have the choice of "You whacked me now you must die".

It seems like quite a bit of people find the TP removal to be a major annoyance and it really detracts from the game, and so far I have heard no good reason that it should remain this way.

Archived Post
11-05-2010, 06:45 AM
Are

*interrupt*

people

*interrupt*

still

*interrupt*

whining
*interrupt*
about
*interrupt*
this?
*interrupt*
Good
*interrupt*
grief
*interrupt*
...am *interrupt*
I *interrupt*
the *interrupt*
only *interrupt*
one *interrupt*
with*interrupt*
a *interrupt*
mindset*interrupt*
of *interrupt*
"You *interrupt*
whacked *interrupt*
me *interrupt*
now *interrupt*
you *interrupt*
must*interrupt*
die!" *interrupt*
and *interrupt*
actually *interrupt*
enjoys *interrupt*
having*interrupt*
TPs *interrupt*
removed *interrupt*
by*interrupt*
mobs?*interrupt*


Sorry, changed your post to better fit the game.

Archived Post
11-05-2010, 07:18 AM
Are people still whining about this? Good grief...am I the only one with a mindset of "You whacked me now you must die!" and actually enjoys having TPs removed by mobs?

No, it seems people do not share in this particular enjoyment as much as you.

Also, not all of us are whining. Some of us do want to play a superhero game where our travel powers do not magically vanish because random wolf #Z3424324 (he's not the alpha, sadly) horked a poison gob and suddenly we go from The Batman to The Pedestrian.

Glad you find some fun in it though, we're here to have fun after all. :)

Archived Post
11-05-2010, 07:37 AM
Sorry, changed your post to better fit the game.

Nicely done!

Archived Post
11-05-2010, 08:04 AM
Sorry, changed your post to better fit the game.

Haha! Good point!

Archived Post
11-06-2010, 06:33 PM
Hmm.. I'm currently in the Vibora Bay crysis zone and don't notice this too often - is it worse once you get passed the crysis zone, but I don't see it at the moment.. I use TP.

Archived Post
11-06-2010, 06:52 PM
Hmm.. I'm currently in the Vibora Bay crysis zone and don't notice this too often - is it worse once you get passed the crysis zone, but I don't see it at the moment.. I use TP.

It is worse in the regular VB zone - you don't really fight as many New Shadows or Dogz in the crisis, most of which are on rooftops in the regular zone.

As for eliminating the TP removers - I'm all for it. I've pretty much taken to skipping VB after the crisis since I hate it so much. I love the more "street-level" travel powers, but VB is just the straw that broke the camel's back.

I say just give these henchmen the vanilla lunges in place of the TP removers...

On a related note: Anyone who thinks henchmen having TP removers is just dandy, why don't you just take your travel power out of your power tray while in VB to simulate the feel...

Archived Post
11-06-2010, 06:55 PM
Hmm.. I'm currently in the Vibora Bay crysis zone and don't notice this too often - is it worse once you get passed the crysis zone, but I don't see it at the moment.. I use TP.
No, it's no worse once you get past the crisis. Based on the forums I was expecting a living hell, but that's just not the case. There is a small park in VB that removes your travel power if you go over it. Once you know it's there, it's easy to avoid.

Other than that, you need to travel higher than 10 feet above the ground. Problem solved.

Archived Post
11-06-2010, 07:27 PM
Hmm.. I'm currently in the Vibora Bay crysis zone and don't notice this too often - is it worse once you get passed the crysis zone, but I don't see it at the moment.. I use TP.


Are you using the letters TP to mean teleport ? If so you generally wont have the problems that others are describing.

Archived Post
11-06-2010, 07:30 PM
Here is how I see it. The "we can turn off your travel power" is just plain stupid yes....but...

There is no level of consistency to this problem.

Using the "comic book" universe as an example if you Fly.Fire Fly,Jet Boot,Jump Jet, Disc Ride, Earth Ride or Ice Ride....that would be either a concentrated ability or something you turn on or off. Sure, yeah, wolf spit (god I hate those wolves) can make your travel power turn off.....HOWEVER...

Swinging, Acrobatics, Super Jump and Super Speed would be a passive trait for that particular hero and is not something that is or can be "turned off".

The fact that Teleportation and Tunneling aren't even included in tis factor makes a level of consistency.

Travel powers should be turned off only when the person wants them to....PERIOD.

Since there is a penalty with speed reduction and energy use implemented in the first place I think that is enough.

It's bad enough having to deal with a group of bad guys that can throw grenades and knock you for a loop, smoke bomb you or do some other silly thing to make themselves dissapear, taser you and take your energy, etc...etc..

It's not a matter of complaining it's just logic. Wolves don't spit on the Flash and make him stop dead in his tracks because he has a hyper accelerated metabolism, if Batman gets hit while swinging, yeah he falls, but then shoots alother grapple to save his Bat-Butt.

Ok, I have to say it again.... WOLF SPIT!

OH YEAH almost forgot...FOR GOD'S SAKE PUT A CHARGE UP ON JET BOOTS!

LOL!

Archived Post
11-06-2010, 08:27 PM
Oh, and just for the record, my travel power is rock flight. I did the entire VB zone with no problems at all.

Archived Post
11-06-2010, 11:31 PM
Oh, and just for the record, my travel power is rock flight. I did the entire VB zone with no problems at all.
For out-of-combat movement, only powers that force you to stay near the ground (superspeed, acrobatics, and to a lesser degree superleap, rocket jump, and ice slide) are really inconvenienced by travel power removal. It's just that you can't really use travel powers in combat in multiple areas.

Archived Post
11-06-2010, 11:43 PM
Superman: I don't get it Bruce, why does it take you so long to get here?

Batman: I was swinging through town and the Joker's henchmen kept throwing rocks at me and knocking me to the ground.

Superman: Why don't you just fly?

Batman: .....

Archived Post
11-06-2010, 11:57 PM
Superman: I don't get it Bruce, why does it take you so long to get here?

Batman: I was swinging through town and the Joker's henchmen kept throwing rocks at me and knocking me to the ground.

Superman: Why don't you just fly?

Batman: .....
*chuckles* (http://forums.champions-online.com/showthread.php?t=115255)

Archived Post
11-07-2010, 01:55 AM
For out-of-combat movement, only powers that force you to stay near the ground (superspeed, acrobatics, and to a lesser degree superleap, rocket jump, and ice slide) are really inconvenienced by travel power removal. It's just that you can't really use travel powers in combat in multiple areas.

So 50 pages of QQ is over 2 travel powers?

And since you can have 2 travel powers for VB, the QQ is over builds that have _both_ superspeed and acrobatics?

Archived Post
11-07-2010, 04:21 AM
So 50 pages of QQ is over 2 travel powers?

And since you can have 2 travel powers for VB, the QQ is over builds that have _both_ superspeed and acrobatics?

TBH, my main has acrobatics and I didn't have the out of combat issues some claim. I guess picking a path and leaping over the mobs directly in front was enough for me. Frankly I find if you keep moving swiftly, you don't usually aggro mobs.

Archived Post
11-07-2010, 05:09 AM
So 50 pages of QQ is over 2 travel powers?

And since you can have 2 travel powers for VB, the QQ is over builds that have _both_ superspeed and acrobatics?

Every travel power that doesn't make you fly above mobs or make you invisible is affected by travel power removing mobs (more than just 2).

The "QQ" (as you so eloquently put it) is over more than just Vibora Bay. A large portion of people are very unhappy with this and it seems like a very easy fix that would make people happy. I have still yet to see anyone give a valid reason why this should stay the way it is.

Archived Post
11-07-2010, 05:09 AM
So 50 pages of QQ is over 2 travel powers?

Every now and again, someone enters the thread and completely misses the point.

1, Conceptual problems.

2, Frustration issue.

3, unfairly penalises ground based travel powers and TP's forced to use the ground such as superjump while teleport gets a free pass again.

4, makes combat advantages on travel powers useless.

5, It is not fun and contributes nothing to gameplay.

Unless you count carpal tunnel.

Archived Post
11-07-2010, 05:19 AM
Every now and again, someone enters the thread and completely misses the point.

1, Conceptual problems.

2, Frustration issue.

3, unfairly penalises ground based travel powers and TP's forced to use the ground such as superjump while teleport gets a free pass again.

4, makes combat advantages on travel powers useless.

5, It is not fun and contributes nothing to gameplay.

Unless you count carpal tunnel.
Ah, I thought the point to the thread was WTH is the point of having a travel power.

There's a big difference between saying a couple travel powers could use some tweaks for conceptual reasons and to improve combat advantages, and saying travel powers are rendered completely useless by travel inhibitors.

Archived Post
11-07-2010, 04:05 PM
Ah, I thought the point to the thread was WTH is the point of having a travel power.

There's a big difference between saying a couple travel powers could use some tweaks for conceptual reasons and to improve combat advantages, and saying travel powers are rendered completely useless by travel inhibitors.

Ah...yeah. Have you seriously not been in an instance where every fight knocks out your travel power? Have you ever not bothered to reactivate it between fights because you know it will just get shut off again?

Its not about a couple "Tweaks" for conceptual reasons, its about the non-purpose of any hero, in a fight, getting constantly grounded.

Its not about QQ, its about trying to get the Devs to realize there is no reason to have to constantly retoggle your travel power.

If you don't have this problem, then I salute you. I can't get through a V-Bay instance or fighting certain mobs in various open maps without this issue. Thats why I say: WTH is the point of having a travel power? Sure, for flying around open maps its fine, but in combat...generally useless.

You notice the "Conceptual Reasons" but what about the other items listed in Sharks' quote? Just asking cause I'm curious as to how you avoid or are uneffected by these two items:


2, Frustration issue.

5, It is not fun and contributes nothing to gameplay.

Unless you count carpal tunnel.

Archived Post
11-07-2010, 04:30 PM
Well, the point of a travel power is... to travel. And for traveling, they work fine. So to answer your frustration/game play question, I simply don't have those issues. Not in VB, not in instanced missions, not anywhere else.

As to balancing issues in combat, it's been known all along there are issues there. And I mentioned that in my previous reply. But that's a very different issue than claiming travel powers are useless.

And, to be honest, unless you're a PvPer, it's not at or near the top of issues this game has.

Archived Post
11-07-2010, 04:41 PM
There's a big difference between saying a couple travel powers could use some tweaks for conceptual reasons and to improve combat advantages, and saying travel powers are rendered completely useless by travel inhibitors.
Just having to toggle on travel powers after every fight gets annoying. Personally, I'd be okay if I just didn't have to turn the blasted thing back on again after every single stupid fight.
And, to be honest, unless you're a PvPer, it's not at or near the top of issues this game has.
WTH does this have to do with PvP?

Archived Post
11-07-2010, 05:08 PM
WTH does this have to do with PvP?
PvP is the only place I see travel powers being a major issue.

You may not like how travel powers work in PvE combat, but they don't have a fundamental influence on the outcome one way or another.

Archived Post
11-08-2010, 03:07 AM
PvP is the only place I see travel powers being a major issue.

You may not like how travel powers work in PvE combat, but they don't have a fundamental influence on the outcome one way or another.

They do however have a fundamental influence on the enjoyment factor no enjoyment factor leads to unhappy subscribers.

Remember the entire point of champions is the creation of the hero you want to create and the way things stand with travel power removals your superman like hero spends more time falling from the sky, your spider man like hero is better of walking and your flash like hero spends 90% of his time in tar.

Archived Post
11-08-2010, 04:07 AM
Well, the point of a travel power is... to travel. And for traveling, they work fine. So to answer your frustration/game play question, I simply don't have those issues. Not in VB, not in instanced missions, not anywhere else.

As to balancing issues in combat, it's been known all along there are issues there. And I mentioned that in my previous reply. But that's a very different issue than claiming travel powers are useless.

And, to be honest, unless you're a PvPer, it's not at or near the top of issues this game has.

Its not about game balance, in fact its kind of the opposite. Having common thugs remove travel powers (Go through an instance filled with infiltrators) serves no purpose to game balance. It actually has no point. I am not asking to change travel powers at all. Rather I'm just asking the devs to remove Travel Power Removal from anything short of a Master Villain.

Doing this would not affect pvp, but would lets heroes feel like...heroes.

Archived Post
11-08-2010, 05:14 AM
You may not like how travel powers work in PvE combat, but they don't have a fundamental influence on the outcome one way or another.

That is, in fact, exactly our point. It makes no difference to the outcome in PvE combat against Henchmen/Villians, so please let us keep Travel Powers working 90%+ of the time because it's more fun.

Archived Post
11-08-2010, 07:06 AM
That is, in fact, exactly our point. It makes no difference to the outcome in PvE combat against Henchmen/Villians, so please let us keep Travel Powers working 90%+ of the time because it's more fun.

Exactly; this is the crux of the issue.

Archived Post
11-08-2010, 07:14 AM
Remember the entire point of champions is the creation of the hero you want to create and the way things stand with travel power removals your superman like hero spends more time falling from the sky, your spider man like hero is better of walking and your flash like hero spends 90% of his time in tar.
As I pointed out earlier, I just don't have those issues with travel powers. Maybe it's because in early CoH you pretty much had to learn how to avoid mobs in the Hollows, I don't know. But for whatever reason, I travel just fine with travel powers.

Issues with in-combat use of travel powers I can see. But, as I said, those issues don't affect the outcome of combat.

Archived Post
11-08-2010, 07:32 AM
As I pointed out earlier, I just don't have those issues with travel powers. Maybe it's because in early CoH you pretty much had to learn how to avoid mobs in the Hollows, I don't know. But for whatever reason, I travel just fine with travel powers.

Issues with in-combat use of travel powers I can see. But, as I said, those issues don't affect the outcome of combat.

I played CoH as well and was very adept at avoiding the hollows mobs. so I don't think in my case its that i cant avoid the mobs, I can most of the time. Its what happens in those few time I fail to avoid the mobs or have to engage the mobs for a mission objective the fact that my character has there travel power pretty much removed for the duration of the fight is a real fun suck. The fact that it seems like %90+ of enemies seem to have this ability just compounds the matter and makes it even more fun destroying.

Archived Post
11-08-2010, 08:30 AM
Issues with in-combat use of travel powers I can see. But, as I said, those issues don't affect the outcome of combat.


Well generally, and I speak only for myself, in combat is my real issue. Once in a while, often in city maps, because critters are on every roof top, I don't get slowed down...I come crashing down when they hit me. Yeah, I was a pro at navigating the Hollows, but still can make a mistake.

Perhaps the title of my thread should have been more clearly titled by ending it with: In Combat. Or something to that effect.

However, even when you get careless in the Hollows, your Travel Power didn't get shut off, it just did the "In combat slow down" so you could keep on truckin'. Your Super Leaping stayed on and didn't just toggle off at the peak of your jump, because some thug hit you with a bottle.

Archived Post
11-08-2010, 10:32 AM
PvP is the only place I see travel powers being a major issue.

You may not like how travel powers work in PvE combat, but they don't have a fundamental influence on the outcome one way or another.
This whole argument isn't a game balance issue. It's a QoL issue. Travel power removal is just irritating.

Archived Post
11-08-2010, 10:58 AM
Post deleted by KenpoJuJitsu3.

Archived Post
11-08-2010, 11:38 AM
would it help if we all just PMed every GM there is, someone is bound too post by the time there inbox is full....over and over again.

Archived Post
11-08-2010, 12:16 PM
PvP is the only place I see travel powers being a major issue.

You may not like how travel powers work in PvE combat, but they don't have a fundamental influence on the outcome one way or another.

They do when some people like myself use them in the way you do combat.

For instance, if you are Acrobatics and Martial arts you jump...aim for the mobs.....lunge...begin battle.

I believe it has a GREAT influence on the outcome.

Plus if you think about it, it's really unfair at lvl 20 and 35 for us to waste 2 advantage points in enhancing our travel powers just to have some bottle throwing,knife tossing, wolf spitting, kicking bad guy lackey to shut it off.

Archived Post
11-09-2010, 07:28 AM
That is, in fact, exactly our point. It makes no difference to the outcome in PvE combat against Henchmen/Villians, so please let us keep Travel Powers working 90%+ of the time because it's more fun.

Agreed totally. Unless you're asleep at the keyboard, or even then have your EB turned off, you're going to win most PvE combat fights.

Stop making Wolf Spit and powers like that the most powerful attacks in the game. I'm sick and tired of turning my TP back on every single fight because every single Peter, Paul, and Mary can turn it off with a flick of a switch.

Archived Post
11-09-2010, 08:14 AM
The whole travel power removal thing reminds me somewhat of the lameoid slows applied by mobs in some fantasy MMO's. These often get applied when the mob is almost dead, and the net effect is that character movement towards the next whatever is slowed. Since these also have minimal effect on the combat, I always thought of them as a cheap way to prolong gameplay, which over the life of a character might net the company an extra month's sub.

In CO, the presented rationale for the removers has been disproved (as far as I'm concerned), which leaves me with the only rationale for their continued existence being, "We're too busy right now."

Archived Post
11-09-2010, 01:31 PM
Either that or another misguided case of 'we're following our vision, you have to play the game how we want you to.

Archived Post
11-09-2010, 10:46 PM
Void I truly admire what you and others have done to keep this post going... even if it falls on deaf and doggedly dumb ears. I'll throw in my two cents and this has to do with ice. I was flying in the desert where the ghost town is. As you ice slide is one of the most poorly implemented powers in the game. As I was trying to get my bearings to fly out of the area , I bumped into a structure and my travel power was shut off. This happened to me twice where not an enemy but an actual structure shut off my travel power. This is a double whammy cause it shows not only how poorly designed ice slide is but shows the lameness of TP removers. Then again since my toon was lvl 11 or 12 maybe that was supposed to represent an early spiderman moment when peter swung into a building...

Archived Post
11-10-2010, 01:54 AM
Void I truly admire what you and others have done to keep this post going... even if it falls on deaf and doggedly dumb ears.

Thanks Volos, much appreciated. Especially when we get to wondering if it is really worth it (Yeah, I still think it is and will not stop advocating this issue!).

You have definitely piqued my interest with Ice Slide, I'm going to have to take it as a power and slam in to some structures now! :cool:

Archived Post
11-10-2010, 12:28 PM
Post deleted by KenpoJuJitsu3.