Archived Post
06-13-2010, 07:28 AM
The title pretty much says it all, but I'll elaborate...
Without using Builds you can change the following:
1) Role (cooldown)
2) Costume (cooldown)
3) Assigned Powers
4) Equipment
Notice #3 and #4 don't have cooldowns when done without using a Build button to switch.
I can understand the reasoning behind #1 being on a cooldown. Not so much on the Costume, but I digress.
Now, if I make two builds where #1 and #2 are exactly the same, why is there still a cooldown?
Furthermore, if I make two Builds that are IDENTICAL, there's still a cooldown when switching between them.
I, for one, would like to have cooldowns on builds removed entirely when switching between builds that have the same role (and possibly costumes) assigned.
Without using Builds you can change the following:
1) Role (cooldown)
2) Costume (cooldown)
3) Assigned Powers
4) Equipment
Notice #3 and #4 don't have cooldowns when done without using a Build button to switch.
I can understand the reasoning behind #1 being on a cooldown. Not so much on the Costume, but I digress.
Now, if I make two builds where #1 and #2 are exactly the same, why is there still a cooldown?
Furthermore, if I make two Builds that are IDENTICAL, there's still a cooldown when switching between them.
I, for one, would like to have cooldowns on builds removed entirely when switching between builds that have the same role (and possibly costumes) assigned.